X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fscript%2Fcpp_api%2Fs_base.cpp;h=6bea8230b28c8161f15df1144722c682b4a149b1;hb=550c0404a8b6fbee857003c961bb802121e88f51;hp=898271743ee099ad1793aa9827cb9022c414373f;hpb=49cec3f78240ed6310a9b5dd05ce09a79ed5a12e;p=dragonfireclient.git diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp index 898271743..6bea8230b 100644 --- a/src/script/cpp_api/s_base.cpp +++ b/src/script/cpp_api/s_base.cpp @@ -19,12 +19,18 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_base.h" #include "cpp_api/s_internal.h" +#include "cpp_api/s_security.h" #include "lua_api/l_object.h" +#include "common/c_converter.h" #include "serverobject.h" -#include "debug.h" -#include "log.h" +#include "filesys.h" #include "mods.h" +#include "porting.h" #include "util/string.h" +#include "server.h" +#ifndef SERVER +#include "client.h" +#endif extern "C" { @@ -36,6 +42,8 @@ extern "C" { #include #include +#include "script/common/c_content.h" +#include class ModNameStorer @@ -43,18 +51,18 @@ class ModNameStorer private: lua_State *L; public: - ModNameStorer(lua_State *L_, const std::string modname): + ModNameStorer(lua_State *L_, const std::string &mod_name): L(L_) { - // Store current modname in registry - lua_pushstring(L, modname.c_str()); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); + // Store current mod name in registry + lua_pushstring(L, mod_name.c_str()); + lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); } ~ModNameStorer() { - // Clear current modname in registry + // Clear current mod name from registry lua_pushnil(L); - lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); + lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); } }; @@ -65,16 +73,26 @@ class ModNameStorer ScriptApiBase::ScriptApiBase() { - #ifdef SCRIPTAPI_LOCK_DEBUG - m_locked = false; - #endif +#ifdef SCRIPTAPI_LOCK_DEBUG + m_lock_recursion_count = 0; +#endif m_luastack = luaL_newstate(); - assert(m_luastack); + FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed"); + + lua_atpanic(m_luastack, &luaPanic); + + luaL_openlibs(m_luastack); // Make the ScriptApiBase* accessible to ModApiBase lua_pushlightuserdata(m_luastack, this); - lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi"); + lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI); + + // Add and save an error handler + lua_getglobal(m_luastack, "debug"); + lua_getfield(m_luastack, -1, "traceback"); + lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE); + lua_pop(m_luastack, 1); // pop debug // If we are using LuaJIT add a C++ wrapper function to catch // exceptions thrown in Lua -> C++ calls @@ -84,9 +102,15 @@ ScriptApiBase::ScriptApiBase() lua_pop(m_luastack, 1); #endif - m_server = 0; - m_environment = 0; - m_guiengine = 0; + // Add basic globals + lua_newtable(m_luastack); + lua_setglobal(m_luastack, "core"); + + lua_pushstring(m_luastack, DIR_DELIM); + lua_setglobal(m_luastack, "DIR_DELIM"); + + lua_pushstring(m_luastack, porting::getPlatformName()); + lua_setglobal(m_luastack, "PLATFORM"); } ScriptApiBase::~ScriptApiBase() @@ -94,102 +118,176 @@ ScriptApiBase::~ScriptApiBase() lua_close(m_luastack); } -bool ScriptApiBase::loadMod(const std::string &scriptpath, - const std::string &modname) +int ScriptApiBase::luaPanic(lua_State *L) { - ModNameStorer modnamestorer(getStack(), modname); + std::ostringstream oss; + oss << "LUA PANIC: unprotected error in call to Lua API (" + << lua_tostring(L, -1) << ")"; + FATAL_ERROR(oss.str().c_str()); + // NOTREACHED + return 0; +} - if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){ - errorstream<<"Error loading mod \""<getModFile(mod_name + ":init.lua"); + const std::string display_filename = mod_name + ":init.lua"; + if(init_filename == NULL) + throw ModError("Mod:\"" + mod_name + "\" lacks init.lua"); + + verbosestream << "Loading and running script " << display_filename << std::endl; lua_State *L = getStack(); - lua_pushcfunction(L, script_error_handler); - int errorhandler = lua_gettop(L); - - int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, errorhandler); - if(ret){ - errorstream<<"========== ERROR FROM LUA ==========="<c_str(), display_filename.c_str()); + if (ok) + ok = !lua_pcall(L, 0, 0, error_handler); + if (!ok) { + std::string error_msg = luaL_checkstring(L, -1); + lua_pop(L, 2); // Pop error message and error handler + throw ModError("Failed to load and run mod \"" + + mod_name + "\":\n" + error_msg); } - lua_pop(L, 1); // Pop the error handler from stack - return true; + lua_pop(L, 1); // Pop error handler +} +#endif + +// Push the list of callbacks (a lua table). +// Then push nargs arguments. +// Then call this function, which +// - runs the callbacks +// - replaces the table and arguments with the return value, +// computed depending on mode +// This function must only be called with scriptlock held (i.e. inside of a +// code block with SCRIPTAPI_PRECHECKHEADER declared) +void ScriptApiBase::runCallbacksRaw(int nargs, + RunCallbacksMode mode, const char *fxn) +{ +#ifdef SCRIPTAPI_LOCK_DEBUG + assert(m_lock_recursion_count > 0); +#endif + lua_State *L = getStack(); + FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments"); + + // Insert error handler + PUSH_ERROR_HANDLER(L); + int error_handler = lua_gettop(L) - nargs - 1; + lua_insert(L, error_handler); + + // Insert run_callbacks between error handler and table + lua_getglobal(L, "core"); + lua_getfield(L, -1, "run_callbacks"); + lua_remove(L, -2); + lua_insert(L, error_handler + 1); + + // Insert mode after table + lua_pushnumber(L, (int)mode); + lua_insert(L, error_handler + 3); + + // Stack now looks like this: + // ... ... + + int result = lua_pcall(L, nargs + 2, 1, error_handler); + if (result != 0) + scriptError(result, fxn); + + lua_remove(L, error_handler); } void ScriptApiBase::realityCheck() { int top = lua_gettop(m_luastack); - if(top >= 30){ - dstream<<"Stack is over 30:"<= 30) { + dstream << "Stack is over 30:" << std::endl; stackDump(dstream); - throw LuaError(m_luastack, "Stack is over 30 (reality check)"); + std::string traceback = script_get_backtrace(m_luastack); + throw LuaError("Stack is over 30 (reality check)\n" + traceback); } } -void ScriptApiBase::scriptError() +void ScriptApiBase::scriptError(int result, const char *fxn) { - throw LuaError(NULL, lua_tostring(m_luastack, -1)); + script_error(getStack(), result, m_last_run_mod.c_str(), fxn); } void ScriptApiBase::stackDump(std::ostream &o) { - int i; int top = lua_gettop(m_luastack); - for (i = 1; i <= top; i++) { /* repeat for each level */ + for (int i = 1; i <= top; i++) { /* repeat for each level */ int t = lua_type(m_luastack, i); switch (t) { - case LUA_TSTRING: /* strings */ - o<<"\""<>>> running %s for mod: %s\n", fxn, m_last_run_mod.c_str()); +#endif } void ScriptApiBase::addObjectReference(ServerActiveObject *cobj) @@ -201,8 +299,8 @@ void ScriptApiBase::addObjectReference(ServerActiveObject *cobj) ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack int object = lua_gettop(L); - // Get minetest.object_refs table - lua_getglobal(L, "minetest"); + // Get core.object_refs table + lua_getglobal(L, "core"); lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); int objectstable = lua_gettop(L); @@ -218,8 +316,8 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj) SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_rm_object_reference: id="<getId()<getId() == 0){ + if (cobj == NULL || cobj->getId() == 0) { ObjectRef::create(L, cobj); } else { - objectrefGet(cobj->getId()); + push_objectRef(L, cobj->getId()); } } -void ScriptApiBase::objectrefGet(u16 id) +Server* ScriptApiBase::getServer() { - lua_State *L = getStack(); - - // Get minetest.object_refs[i] - lua_getglobal(L, "minetest"); - lua_getfield(L, -1, "object_refs"); - luaL_checktype(L, -1, LUA_TTABLE); - lua_pushnumber(L, id); - lua_gettable(L, -2); - lua_remove(L, -2); // object_refs - lua_remove(L, -2); // minetest + return dynamic_cast(m_gamedef); } +#ifndef SERVER +Client* ScriptApiBase::getClient() +{ + return dynamic_cast(m_gamedef); +} +#endif