X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.h;h=e343f55a5432fa698b127d6ba00b9f18523c1646;hb=90e7d42375918636bf65fd6273675a576530778d;hp=3c945b100eb56033ba04a23ac68eb85fa5bd24fb;hpb=569b89b36fff058390cb90458da4285552a9c97e;p=dragonfireclient.git diff --git a/src/player.h b/src/player.h index 3c945b100..e343f55a5 100644 --- a/src/player.h +++ b/src/player.h @@ -17,14 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef PLAYER_HEADER -#define PLAYER_HEADER +#pragma once #include "irrlichttypes_bloated.h" #include "inventory.h" -#include "constants.h" // BS -#include "threading/mutex.h" +#include "constants.h" +#include "network/networkprotocol.h" +#include "util/basic_macros.h" #include +#include #define PLAYERNAME_SIZE 20 @@ -33,22 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc., struct PlayerControl { - PlayerControl() - { - up = false; - down = false; - left = false; - right = false; - jump = false; - aux1 = false; - sneak = false; - LMB = false; - RMB = false; - pitch = 0; - yaw = 0; - sidew_move_joystick_axis = .0f; - forw_move_joystick_axis = .0f; - } + PlayerControl() = default; PlayerControl( bool a_up, @@ -82,20 +68,20 @@ struct PlayerControl sidew_move_joystick_axis = a_sidew_move_joystick_axis; forw_move_joystick_axis = a_forw_move_joystick_axis; } - bool up; - bool down; - bool left; - bool right; - bool jump; - bool aux1; - bool sneak; - bool zoom; - bool LMB; - bool RMB; - float pitch; - float yaw; - float sidew_move_joystick_axis; - float forw_move_joystick_axis; + bool up = false; + bool down = false; + bool left = false; + bool right = false; + bool jump = false; + bool aux1 = false; + bool sneak = false; + bool zoom = false; + bool LMB = false; + bool RMB = false; + float pitch = 0.0f; + float yaw = 0.0f; + float sidew_move_joystick_axis = 0.0f; + float forw_move_joystick_axis = 0.0f; }; class Map; @@ -103,9 +89,6 @@ struct CollisionInfo; struct HudElement; class Environment; -// IMPORTANT: -// Do *not* perform an assignment or copy operation on a Player or -// RemotePlayer object! This will copy the lock held for HUD synchronization class Player { public: @@ -113,65 +96,25 @@ class Player Player(const char *name, IItemDefManager *idef); virtual ~Player() = 0; + DISABLE_CLASS_COPY(Player); + virtual void move(f32 dtime, Environment *env, f32 pos_max_d) {} virtual void move(f32 dtime, Environment *env, f32 pos_max_d, std::vector *collision_info) {} - v3f getSpeed() + const v3f &getSpeed() const { return m_speed; } - void setSpeed(v3f speed) + void setSpeed(const v3f &speed) { m_speed = speed; } - v3f getPosition() - { - return m_position; - } - - v3s16 getLightPosition() const; - - v3f getEyeOffset() - { - float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; - return v3f(0, BS * eye_height, 0); - } - - v3f getEyePosition() - { - return m_position + getEyeOffset(); - } - - virtual void setPosition(const v3f &position) - { - m_position = position; - } - - virtual void setPitch(f32 pitch) - { - m_pitch = pitch; - } - - virtual void setYaw(f32 yaw) - { - m_yaw = yaw; - } - - f32 getPitch() const { return m_pitch; } - f32 getYaw() const { return m_yaw; } - u16 getBreath() const { return m_breath; } - - virtual void setBreath(u16 breath) { m_breath = breath; } - - f32 getRadPitch() const { return m_pitch * core::DEGTORAD; } - f32 getRadYaw() const { return m_yaw * core::DEGTORAD; } const char *getName() const { return m_name; } - aabb3f getCollisionbox() const { return m_collisionbox; } u32 getFreeHudID() { @@ -183,23 +126,6 @@ class Player return size; } - void setLocalAnimations(v2s32 frames[4], float frame_speed) - { - for (int i = 0; i < 4; i++) - local_animations[i] = frames[i]; - local_animation_speed = frame_speed; - } - - void getLocalAnimations(v2s32 *frames, float *frame_speed) - { - for (int i = 0; i < 4; i++) - frames[i] = local_animations[i]; - *frame_speed = local_animation_speed; - } - - virtual bool isLocal() const { return false; } - - bool camera_barely_in_ceiling; v3f eye_offset_first; v3f eye_offset_third; @@ -221,16 +147,12 @@ class Player v2s32 local_animations[4]; float local_animation_speed; - u16 hp; - - u16 peer_id; - std::string inventory_formspec; PlayerControl control; const PlayerControl& getPlayerControl() { return control; } - u32 keyPressed; + u32 keyPressed = 0; HudElement* getHud(u32 id); u32 addHud(HudElement* hud); @@ -241,20 +163,12 @@ class Player s32 hud_hotbar_itemcount; protected: char m_name[PLAYERNAME_SIZE]; - u16 m_breath; - f32 m_pitch; - f32 m_yaw; v3f m_speed; - v3f m_position; - aabb3f m_collisionbox; std::vector hud; private: // Protect some critical areas // hud for example can be modified by EmergeThread // and ServerThread - Mutex m_mutex; + std::mutex m_mutex; }; - -#endif -