X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.h;h=d62fb611116bfddae84bd69736d68fd0833bceeb;hb=569fca53089b7b7e87b02edd44e2ad47166f7af6;hp=350b85e1ba5ba46a547729b417713a219d05200f;hpb=6599002149f58c03b807cd1378ec17278dbdc09d;p=minetest.git diff --git a/src/player.h b/src/player.h index 350b85e1b..d62fb6111 100644 --- a/src/player.h +++ b/src/player.h @@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "inventory.h" -#include "collision.h" #define PLAYERNAME_SIZE 20 @@ -30,13 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; +class IGameDef; +struct CollisionInfo; class Player { public: - - Player(); + Player(IGameDef *gamedef); virtual ~Player(); void resetInventory(); @@ -62,10 +62,7 @@ class Player return m_position; } - v3s16 getLightPosition() const - { - return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); - } + v3s16 getLightPosition() const; v3f getEyeOffset() { @@ -105,28 +102,32 @@ class Player return m_yaw; } - virtual void updateName(const char *name) + f32 getRadPitch() { - snprintf(m_name, PLAYERNAME_SIZE, "%s", name); + return -1.0 * m_pitch * core::DEGTORAD; } - virtual void wieldItem(u16 item); - virtual const InventoryItem *getWieldItem() const + f32 getRadYaw() { - const InventoryList *list = inventory.getList("main"); - if (list) - return list->getItem(m_selected_item); - return NULL; + return (m_yaw + 90.) * core::DEGTORAD; + } + + virtual void updateName(const char *name) + { + snprintf(m_name, PLAYERNAME_SIZE, "%s", name); } - const char * getName() + const char * getName() const { return m_name; } virtual bool isLocal() const = 0; - virtual void updateLight(u8 light_at_pos) {}; + virtual void updateLight(u8 light_at_pos) + { + light = light_at_pos; + } // NOTE: Use peer_id == 0 for disconnected /*virtual bool isClientConnected() { return false; } @@ -147,21 +148,21 @@ class Player bool in_water_stable; bool is_climbing; bool swimming_up; - bool is_frozen; + u8 light; + Inventory inventory; // Actual inventory is backed up here when creative mode is used Inventory *inventory_backup; - bool craftresult_is_preview; - u16 hp; u16 peer_id; protected: + IGameDef *m_gamedef; + char m_name[PLAYERNAME_SIZE]; - u16 m_selected_item; f32 m_pitch; f32 m_yaw; v3f m_speed; @@ -171,138 +172,6 @@ class Player }; -/* - Player on the server -*/ - -class ServerRemotePlayer : public Player -{ -public: - ServerRemotePlayer() - { - } - virtual ~ServerRemotePlayer() - { - } - - virtual bool isLocal() const - { - return false; - } - - virtual void move(f32 dtime, Map &map, f32 pos_max_d) - { - } - -private: -}; - -#ifndef SERVER - -/* - All the other players on the client are these -*/ - -class RemotePlayer : public Player, public scene::ISceneNode -{ -public: - RemotePlayer( - scene::ISceneNode* parent=NULL, - IrrlichtDevice *device=NULL, - s32 id=0); - - virtual ~RemotePlayer(); - - /* - ISceneNode methods - */ - - virtual void OnRegisterSceneNode() - { - if (IsVisible) - SceneManager->registerNodeForRendering(this); - - ISceneNode::OnRegisterSceneNode(); - } - - virtual void render() - { - // Do nothing - } - - virtual const core::aabbox3d& getBoundingBox() const - { - return m_box; - } - - void setPosition(const v3f &position) - { - m_oldpos = m_showpos; - - if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0) - m_pos_animation_time = m_pos_animation_time_counter; - else - m_pos_animation_time = m_pos_animation_time * 0.9 - + m_pos_animation_time_counter * 0.1; - m_pos_animation_time_counter = 0; - m_pos_animation_counter = 0; - - Player::setPosition(position); - //ISceneNode::setPosition(position); - } - - virtual void setYaw(f32 yaw) - { - Player::setYaw(yaw); - ISceneNode::setRotation(v3f(0, -yaw, 0)); - } - - bool isLocal() const - { - return false; - } - - void updateName(const char *name); - - virtual void updateLight(u8 light_at_pos) - { - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - - scene::IMesh *mesh = m_node->getMesh(); - - u16 mc = mesh->getMeshBufferCount(); - for(u16 j=0; jgetMeshBuffer(j); - video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices(); - u16 vc = buf->getVertexCount(); - for(u16 i=0; i m_box; - - v3f m_oldpos; - f32 m_pos_animation_counter; - f32 m_pos_animation_time; - f32 m_pos_animation_time_counter; - v3f m_showpos; -}; - -#endif // !SERVER - #ifndef SERVER struct PlayerControl { @@ -354,7 +223,7 @@ struct PlayerControl class LocalPlayer : public Player { public: - LocalPlayer(); + LocalPlayer(IGameDef *gamedef); virtual ~LocalPlayer(); bool isLocal() const