X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.h;h=c112618761d50572c5cc35ca792d9077d0faa0ad;hb=5e507c9829942c434a6f1ae7a4f3a488c7e50bef;hp=def428847e35d5f90655869a360a15a950c4d8ff;hpb=afb19f3a1f73d36207b8b64e4eed5846e78f5a32;p=minetest.git diff --git a/src/player.h b/src/player.h index def428847..c11261876 100644 --- a/src/player.h +++ b/src/player.h @@ -23,11 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS +#include "threading/mutex.h" #include #define PLAYERNAME_SIZE 20 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" +#define PLAYERNAME_ALLOWED_CHARS_USER_EXPL "'a' to 'z', 'A' to 'Z', '0' to '9', '-', '_'" struct PlayerControl { @@ -91,6 +93,9 @@ class PlayerSAO; struct HudElement; class Environment; +// IMPORTANT: +// Do *not* perform an assignment or copy operation on a Player or +// RemotePlayer object! This will copy the lock held for HUD synchronization class Player { public: @@ -101,7 +106,7 @@ class Player virtual void move(f32 dtime, Environment *env, f32 pos_max_d) {} virtual void move(f32 dtime, Environment *env, f32 pos_max_d, - std::list *collision_info) + std::vector *collision_info) {} v3f getSpeed() @@ -113,7 +118,7 @@ class Player { m_speed = speed; } - + void accelerateHorizontal(v3f target_speed, f32 max_increase); void accelerateVertical(v3f target_speed, f32 max_increase); @@ -126,13 +131,8 @@ class Player v3f getEyeOffset() { - // This is at the height of the eyes of the current figure - // return v3f(0, BS*1.5, 0); - // This is more like in minecraft - if(camera_barely_in_ceiling) - return v3f(0,BS*1.5,0); - else - return v3f(0,BS*1.625,0); + float eye_height = camera_barely_in_ceiling ? 1.5f : 1.625f; + return v3f(0, BS * eye_height, 0); } v3f getEyePosition() @@ -193,16 +193,17 @@ class Player return (m_yaw + 90.) * core::DEGTORAD; } - const char * getName() const + const char *getName() const { return m_name; } - core::aabbox3d getCollisionbox() { + core::aabbox3d getCollisionbox() + { return m_collisionbox; } - u32 getFreeHudID() const { + u32 getFreeHudID() { size_t size = hud.size(); for (size_t i = 0; i != size; i++) { if (!hud[i]) @@ -211,12 +212,91 @@ class Player return size; } + void setHotbarItemcount(s32 hotbar_itemcount) + { + hud_hotbar_itemcount = hotbar_itemcount; + } + + s32 getHotbarItemcount() + { + return hud_hotbar_itemcount; + } + + void setHotbarImage(const std::string &name) + { + hud_hotbar_image = name; + } + + std::string getHotbarImage() + { + return hud_hotbar_image; + } + + void setHotbarSelectedImage(const std::string &name) + { + hud_hotbar_selected_image = name; + } + + std::string getHotbarSelectedImage() { + return hud_hotbar_selected_image; + } + + void setSky(const video::SColor &bgcolor, const std::string &type, + const std::vector ¶ms) + { + m_sky_bgcolor = bgcolor; + m_sky_type = type; + m_sky_params = params; + } + + void getSky(video::SColor *bgcolor, std::string *type, + std::vector *params) + { + *bgcolor = m_sky_bgcolor; + *type = m_sky_type; + *params = m_sky_params; + } + + void overrideDayNightRatio(bool do_override, float ratio) + { + m_day_night_ratio_do_override = do_override; + m_day_night_ratio = ratio; + } + + void getDayNightRatio(bool *do_override, float *ratio) + { + *do_override = m_day_night_ratio_do_override; + *ratio = m_day_night_ratio; + } + + void setLocalAnimations(v2s32 frames[4], float frame_speed) + { + for (int i = 0; i < 4; i++) + local_animations[i] = frames[i]; + local_animation_speed = frame_speed; + } + + void getLocalAnimations(v2s32 *frames, float *frame_speed) + { + for (int i = 0; i < 4; i++) + frames[i] = local_animations[i]; + *frame_speed = local_animation_speed; + } + virtual bool isLocal() const - { return false; } + { + return false; + } + virtual PlayerSAO *getPlayerSAO() - { return NULL; } + { + return NULL; + } + virtual void setPlayerSAO(PlayerSAO *sao) - { FATAL_ERROR("FIXME"); } + { + FATAL_ERROR("FIXME"); + } /* serialize() writes a bunch of text that can contain @@ -251,7 +331,9 @@ class Player bool is_climbing; bool swimming_vertical; bool camera_barely_in_ceiling; - + v3f eye_offset_first; + v3f eye_offset_third; + Inventory inventory; f32 movement_acceleration_default; @@ -281,18 +363,19 @@ class Player float hurt_tilt_timer; float hurt_tilt_strength; + u16 protocol_version; u16 peer_id; std::string inventory_formspec; - + PlayerControl control; PlayerControl getPlayerControl() { return control; } - + u32 keyPressed; - + HudElement* getHud(u32 id); u32 addHud(HudElement* hud); @@ -304,6 +387,8 @@ class Player u32 hud_flags; s32 hud_hotbar_itemcount; + std::string hud_hotbar_image; + std::string hud_hotbar_selected_image; protected: IGameDef *m_gamedef; @@ -318,6 +403,18 @@ class Player bool m_dirty; std::vector hud; + + std::string m_sky_type; + video::SColor m_sky_bgcolor; + std::vector m_sky_params; + + bool m_day_night_ratio_do_override; + float m_day_night_ratio; +private: + // Protect some critical areas + // hud for example can be modified by EmergeThread + // and ServerThread + Mutex m_mutex; }; @@ -340,7 +437,7 @@ class RemotePlayer : public Player void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; } void setPosition(const v3f &position); - + private: PlayerSAO *m_sao; };