X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.h;h=9a6ad93bfacad954121dda8964f27c749cdf8cc7;hb=42134bb49eaa5116838a2c188c432c8b9420dff8;hp=00a1d440832995fd23467bd807815c92f8996f85;hpb=98fa00db12b4658f6bce61f0a2c03c69b963f8f2;p=dragonfireclient.git diff --git a/src/player.h b/src/player.h index 00a1d4408..9a6ad93bf 100644 --- a/src/player.h +++ b/src/player.h @@ -67,6 +67,14 @@ class Player return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); } + v3f getEyePosition() + { + // This is at the height of the eyes of the current figure + // return m_position + v3f(0, BS+BS/2, 0); + // This is more like in minecraft + return m_position + v3f(0,BS+(5*BS)/8,0); + } + virtual void setPosition(const v3f &position) { m_position = position; @@ -97,6 +105,15 @@ class Player snprintf(m_name, PLAYERNAME_SIZE, "%s", name); } + virtual void wieldItem(u16 item); + virtual const InventoryItem *getWieldItem() const + { + const InventoryList *list = inventory.getList("main"); + if (list) + return list->getItem(m_selected_item); + return NULL; + } + const char * getName() { return m_name; @@ -138,6 +155,7 @@ class Player protected: char m_name[PLAYERNAME_SIZE]; + u16 m_selected_item; f32 m_pitch; f32 m_yaw; v3f m_speed;