X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.h;h=435875233b45250368eae095f84292de4c56a0a2;hb=a1e9732407494edb9cef3ada45cc2781a34ed60c;hp=fc80769c2cfeb233740a3a4369dadefac537c386;hpb=49f6e347f01f72e8854308d5a54aaae337489555;p=dragonfireclient.git diff --git a/src/player.h b/src/player.h index fc80769c2..435875233 100644 --- a/src/player.h +++ b/src/player.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_bloated.h" #include "inventory.h" #include "constants.h" // BS +#include #define PLAYERNAME_SIZE 20 @@ -88,15 +89,19 @@ class IGameDef; struct CollisionInfo; class PlayerSAO; struct HudElement; +class Environment; class Player { public: - Player(IGameDef *gamedef); + Player(IGameDef *gamedef, const char *name); virtual ~Player() = 0; - virtual void move(f32 dtime, Map &map, f32 pos_max_d) + virtual void move(f32 dtime, Environment *env, f32 pos_max_d) + {} + virtual void move(f32 dtime, Environment *env, f32 pos_max_d, + std::list *collision_info) {} v3f getSpeed() @@ -137,16 +142,22 @@ class Player virtual void setPosition(const v3f &position) { + if (position != m_position) + m_dirty = true; m_position = position; } void setPitch(f32 pitch) { + if (pitch != m_pitch) + m_dirty = true; m_pitch = pitch; } virtual void setYaw(f32 yaw) { + if (yaw != m_yaw) + m_dirty = true; m_yaw = yaw; } @@ -160,6 +171,18 @@ class Player return m_yaw; } + u16 getBreath() + { + return m_breath; + } + + virtual void setBreath(u16 breath) + { + if (breath != m_breath) + m_dirty = true; + m_breath = breath; + } + f32 getRadPitch() { return -1.0 * m_pitch * core::DEGTORAD; @@ -170,16 +193,24 @@ class Player return (m_yaw + 90.) * core::DEGTORAD; } - void updateName(const char *name) - { - snprintf(m_name, PLAYERNAME_SIZE, "%s", name); - } - const char * getName() const { return m_name; } + core::aabbox3d getCollisionbox() { + return m_collisionbox; + } + + u32 getFreeHudID() const { + size_t size = hud.size(); + for (size_t i = 0; i != size; i++) { + if (!hud[i]) + return i; + } + return size; + } + virtual bool isLocal() const { return false; } virtual PlayerSAO *getPlayerSAO() @@ -193,7 +224,19 @@ class Player deSerialize stops reading exactly at the right point. */ void serialize(std::ostream &os); - void deSerialize(std::istream &is); + void deSerialize(std::istream &is, std::string playername); + + bool checkModified() const + { + return m_dirty || inventory.checkModified(); + } + + void setModified(const bool x) + { + m_dirty = x; + if (x == false) + inventory.setModified(x); + } bool touching_ground; // This oscillates so that the player jumps a bit above the surface @@ -206,8 +249,6 @@ class Player bool swimming_vertical; bool camera_barely_in_ceiling; - u8 light; - Inventory inventory; f32 movement_acceleration_default; @@ -226,6 +267,11 @@ class Player float physics_override_speed; float physics_override_jump; float physics_override_gravity; + bool physics_override_sneak; + bool physics_override_sneak_glitch; + + v2s32 local_animations[4]; + float local_animation_speed; u16 hp; @@ -233,7 +279,7 @@ class Player float hurt_tilt_strength; u16 peer_id; - + std::string inventory_formspec; PlayerControl control; @@ -243,41 +289,49 @@ class Player } u32 keyPressed; + - std::map hud; - std::map hud_bars; + HudElement* getHud(u32 id); + u32 addHud(HudElement* hud); + HudElement* removeHud(u32 id); + void clearHud(); + u32 maxHudId() { + return hud.size(); + } + u32 hud_flags; + s32 hud_hotbar_itemcount; protected: IGameDef *m_gamedef; char m_name[PLAYERNAME_SIZE]; + u16 m_breath; f32 m_pitch; f32 m_yaw; v3f m_speed; v3f m_position; -}; + core::aabbox3d m_collisionbox; -struct HudElement { - u8 type; - core::vector2df pos; - std::string name; + bool m_dirty; - core::vector2df scale; - std::string text; - u32 number; - u32 item; - u32 dir; + std::vector hud; }; + /* Player on the server */ class RemotePlayer : public Player { public: - RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {} + RemotePlayer(IGameDef *gamedef, const char *name): + Player(gamedef, name), + m_sao(NULL) + {} virtual ~RemotePlayer() {} + void save(std::string savedir); + PlayerSAO *getPlayerSAO() { return m_sao; } void setPlayerSAO(PlayerSAO *sao)