X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=d3ba5c2c20e9944e531f14506e289d81fd0f7dde;hb=5e392cf34f8e062dd0533619921223656e32598a;hp=5949712a50c8673c01ad33dc666185e76bb30487;hpb=c0b6986e3875e6f42682c78fd5db0080a7bae651;p=dragonfireclient.git diff --git a/src/player.cpp b/src/player.cpp index 5949712a5..d3ba5c2c2 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -19,44 +19,18 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" -#include #include "threading/mutex_auto_lock.h" #include "util/numeric.h" #include "hud.h" #include "constants.h" #include "gamedef.h" #include "settings.h" -#include "content_sao.h" -#include "filesys.h" #include "log.h" #include "porting.h" // strlcpy -Player::Player(IGameDef *gamedef, const char *name): - got_teleported(false), - touching_ground(false), - in_liquid(false), - in_liquid_stable(false), - liquid_viscosity(0), - is_climbing(false), - swimming_vertical(false), - camera_barely_in_ceiling(false), - inventory(gamedef->idef()), - hp(PLAYER_MAX_HP), - hurt_tilt_timer(0), - hurt_tilt_strength(0), - protocol_version(0), - peer_id(PEER_ID_INEXISTENT), - keyPressed(0), -// protected - m_gamedef(gamedef), - m_breath(PLAYER_MAX_BREATH), - m_pitch(0), - m_yaw(0), - m_speed(0,0,0), - m_position(0,0,0), - m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30), - m_dirty(false) +Player::Player(const char *name, IItemDefManager *idef): + inventory(idef) { strlcpy(m_name, name, PLAYERNAME_SIZE); @@ -92,93 +66,51 @@ Player::Player(IGameDef *gamedef, const char *name): movement_gravity = 9.81 * BS; local_animation_speed = 0.0; - // Movement overrides are multipliers and must be 1 by default - physics_override_speed = 1; - physics_override_jump = 1; - physics_override_gravity = 1; - physics_override_sneak = true; - physics_override_sneak_glitch = true; - hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | - HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE; + HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE | + HUD_FLAG_MINIMAP_RADAR_VISIBLE; hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT; + + m_player_settings.readGlobalSettings(); + // Register player setting callbacks + for (const std::string &name : m_player_settings.setting_names) + g_settings->registerChangedCallback(name, + &Player::settingsChangedCallback, &m_player_settings); } Player::~Player() { + // m_player_settings becomes invalid, remove callbacks + for (const std::string &name : m_player_settings.setting_names) + g_settings->deregisterChangedCallback(name, + &Player::settingsChangedCallback, &m_player_settings); clearHud(); } -v3s16 Player::getLightPosition() const -{ - return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); -} - -void Player::serialize(std::ostream &os) +void Player::setWieldIndex(u16 index) { - // Utilize a Settings object for storing values - Settings args; - args.setS32("version", 1); - args.set("name", m_name); - //args.set("password", m_password); - args.setFloat("pitch", m_pitch); - args.setFloat("yaw", m_yaw); - args.setV3F("position", m_position); - args.setS32("hp", hp); - args.setS32("breath", m_breath); - - args.writeLines(os); - - os<<"PlayerArgsEnd\n"; - - inventory.serialize(os); + const InventoryList *mlist = inventory.getList("main"); + m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0); } -void Player::deSerialize(std::istream &is, std::string playername) +ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const { - Settings args; + assert(selected); - if (!args.parseConfigLines(is, "PlayerArgsEnd")) { - throw SerializationError("PlayerArgsEnd of player " + - playername + " not found!"); - } - - m_dirty = true; - //args.getS32("version"); // Version field value not used - std::string name = args.get("name"); - strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE); - setPitch(args.getFloat("pitch")); - setYaw(args.getFloat("yaw")); - setPosition(args.getV3F("position")); - try{ - hp = args.getS32("hp"); - }catch(SettingNotFoundException &e) { - hp = PLAYER_MAX_HP; - } - try{ - m_breath = args.getS32("breath"); - }catch(SettingNotFoundException &e) { - m_breath = PLAYER_MAX_BREATH; - } + const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic + const InventoryList *hlist = inventory.getList("hand"); - inventory.deSerialize(is); + if (mlist && m_wield_index < mlist->getSize()) + *selected = mlist->getItem(m_wield_index); - if(inventory.getList("craftpreview") == NULL) { - // Convert players without craftpreview - inventory.addList("craftpreview", 1); + if (hand && hlist) + *hand = hlist->getItem(0); - bool craftresult_is_preview = true; - if(args.exists("craftresult_is_preview")) - craftresult_is_preview = args.getBool("craftresult_is_preview"); - if(craftresult_is_preview) - { - // Clear craftresult - inventory.getList("craftresult")->changeItem(0, ItemStack()); - } - } + // Return effective tool item + return (hand && selected->name.empty()) ? *hand : *selected; } u32 Player::addHud(HudElement *toadd) @@ -227,80 +159,19 @@ void Player::clearHud() } } -RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name): - Player(gamedef, name), - m_sao(NULL) +void PlayerSettings::readGlobalSettings() { - movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS; - movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS; - movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS; - movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS; - movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS; - movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS; - movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS; - movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS; - movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS; - movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS; - movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS; - movement_gravity = g_settings->getFloat("movement_gravity") * BS; + free_move = g_settings->getBool("free_move"); + pitch_move = g_settings->getBool("pitch_move"); + fast_move = g_settings->getBool("fast_move"); + continuous_forward = g_settings->getBool("continuous_forward"); + always_fly_fast = g_settings->getBool("always_fly_fast"); + aux1_descends = g_settings->getBool("aux1_descends"); + noclip = g_settings->getBool("noclip"); + autojump = g_settings->getBool("autojump"); } -void RemotePlayer::save(std::string savedir) +void Player::settingsChangedCallback(const std::string &name, void *data) { - /* - * We have to open all possible player files in the players directory - * and check their player names because some file systems are not - * case-sensitive and player names are case-sensitive. - */ - - // A player to deserialize files into to check their names - RemotePlayer testplayer(m_gamedef, ""); - - savedir += DIR_DELIM; - std::string path = savedir + m_name; - for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { - if (!fs::PathExists(path)) { - // Open file and serialize - std::ostringstream ss(std::ios_base::binary); - serialize(ss); - if (!fs::safeWriteToFile(path, ss.str())) { - infostream << "Failed to write " << path << std::endl; - } - setModified(false); - return; - } - // Open file and deserialize - std::ifstream is(path.c_str(), std::ios_base::binary); - if (!is.good()) { - infostream << "Failed to open " << path << std::endl; - return; - } - testplayer.deSerialize(is, path); - is.close(); - if (strcmp(testplayer.getName(), m_name) == 0) { - // Open file and serialize - std::ostringstream ss(std::ios_base::binary); - serialize(ss); - if (!fs::safeWriteToFile(path, ss.str())) { - infostream << "Failed to write " << path << std::endl; - } - setModified(false); - return; - } - path = savedir + m_name + itos(i); - } - - infostream << "Didn't find free file for player " << m_name << std::endl; - return; + ((PlayerSettings *)data)->readGlobalSettings(); } - -/* - RemotePlayer -*/ -void RemotePlayer::setPosition(const v3f &position) -{ - Player::setPosition(position); - if(m_sao) - m_sao->setBasePosition(position); -} -