X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=26496259ccf77737fc27f9f1fa53343aeefba11a;hb=17ba584fe254eeaee3489cc20e03810a59f3ef9b;hp=4c81887bedeaab151adb7ad9ca1743829cb05594;hpb=6d0ea26c2d62c3774ff384cf1bfc2a3372b49a3b;p=dragonfireclient.git diff --git a/src/player.cpp b/src/player.cpp index 4c81887be..26496259c 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -18,14 +18,21 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "player.h" + +#include +#include "jthread/jmutexautolock.h" +#include "util/numeric.h" +#include "hud.h" #include "constants.h" #include "gamedef.h" -#include "connection.h" // PEER_ID_INEXISTENT #include "settings.h" #include "content_sao.h" -#include "util/numeric.h" +#include "filesys.h" +#include "log.h" +#include "porting.h" // strlcpy -Player::Player(IGameDef *gamedef): + +Player::Player(IGameDef *gamedef, const char *name): touching_ground(false), in_liquid(false), in_liquid_stable(false), @@ -35,46 +42,70 @@ Player::Player(IGameDef *gamedef): camera_barely_in_ceiling(false), inventory(gamedef->idef()), hp(PLAYER_MAX_HP), + hurt_tilt_timer(0), + hurt_tilt_strength(0), peer_id(PEER_ID_INEXISTENT), + keyPressed(0), // protected m_gamedef(gamedef), + m_breath(PLAYER_MAX_BREATH), m_pitch(0), m_yaw(0), m_speed(0,0,0), - m_position(0,0,0) + m_position(0,0,0), + m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30), + m_dirty(false) { - updateName(""); + strlcpy(m_name, name, PLAYERNAME_SIZE); + inventory.clear(); inventory.addList("main", PLAYER_INVENTORY_SIZE); InventoryList *craft = inventory.addList("craft", 9); craft->setWidth(3); inventory.addList("craftpreview", 1); inventory.addList("craftresult", 1); + inventory.setModified(false); // Can be redefined via Lua - inventory_formspec = "size[8,7.5]" + inventory_formspec = "size[8,7.5]" //"image[1,0.6;1,2;player.png]" "list[current_player;main;0,3.5;8,4;]" "list[current_player;craft;3,0;3,3;]" + "listring[]" "list[current_player;craftpreview;7,1;1,1;]"; // Initialize movement settings at default values, so movement can work if the server fails to send them - movement_acceleration_default = 3 * BS; - movement_acceleration_air = 2 * BS; - movement_acceleration_fast = 10 * BS; - movement_speed_walk = 4 * BS; - movement_speed_crouch = 1.35 * BS; - movement_speed_fast = 20 * BS; - movement_speed_climb = 2 * BS; - movement_speed_jump = 6.5 * BS; - movement_liquid_fluidity = 1 * BS; - movement_liquid_fluidity_smooth = 0.5 * BS; - movement_liquid_sink = 10 * BS; - movement_gravity = 9.81 * BS; + movement_acceleration_default = 3 * BS; + movement_acceleration_air = 2 * BS; + movement_acceleration_fast = 10 * BS; + movement_speed_walk = 4 * BS; + movement_speed_crouch = 1.35 * BS; + movement_speed_fast = 20 * BS; + movement_speed_climb = 2 * BS; + movement_speed_jump = 6.5 * BS; + movement_liquid_fluidity = 1 * BS; + movement_liquid_fluidity_smooth = 0.5 * BS; + movement_liquid_sink = 10 * BS; + movement_gravity = 9.81 * BS; + local_animation_speed = 0.0; + + // Movement overrides are multipliers and must be 1 by default + physics_override_speed = 1; + physics_override_jump = 1; + physics_override_gravity = 1; + physics_override_sneak = true; + physics_override_sneak_glitch = true; + + hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | + HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | + HUD_FLAG_BREATHBAR_VISIBLE; + + hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT; } Player::~Player() { + clearHud(); } // Horizontal acceleration (X and Z), Y direction is ignored @@ -157,47 +188,45 @@ void Player::serialize(std::ostream &os) args.setFloat("yaw", m_yaw); args.setV3F("position", m_position); args.setS32("hp", hp); + args.setS32("breath", m_breath); args.writeLines(os); os<<"PlayerArgsEnd\n"; - + inventory.serialize(os); } -void Player::deSerialize(std::istream &is) +void Player::deSerialize(std::istream &is, std::string playername) { Settings args; - - for(;;) - { - if(is.eof()) - throw SerializationError - ("Player::deSerialize(): PlayerArgsEnd not found"); - std::string line; - std::getline(is, line); - std::string trimmedline = trim(line); - if(trimmedline == "PlayerArgsEnd") - break; - args.parseConfigLine(line); + + if (!args.parseConfigLines(is, "PlayerArgsEnd")) { + throw SerializationError("PlayerArgsEnd of player " + + playername + " not found!"); } + m_dirty = true; //args.getS32("version"); // Version field value not used std::string name = args.get("name"); - updateName(name.c_str()); + strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE); setPitch(args.getFloat("pitch")); setYaw(args.getFloat("yaw")); setPosition(args.getV3F("position")); try{ hp = args.getS32("hp"); - }catch(SettingNotFoundException &e){ - hp = 20; + }catch(SettingNotFoundException &e) { + hp = PLAYER_MAX_HP; + } + try{ + m_breath = args.getS32("breath"); + }catch(SettingNotFoundException &e) { + m_breath = PLAYER_MAX_BREATH; } inventory.deSerialize(is); - if(inventory.getList("craftpreview") == NULL) - { + if(inventory.getList("craftpreview") == NULL) { // Convert players without craftpreview inventory.addList("craftpreview", 1); @@ -212,17 +241,109 @@ void Player::deSerialize(std::istream &is) } } -/* - RemotePlayer -*/ +u32 Player::addHud(HudElement *toadd) +{ + JMutexAutoLock lock(m_mutex); + u32 id = getFreeHudID(); + if (id < hud.size()) + hud[id] = toadd; + else + hud.push_back(toadd); + return id; +} +HudElement* Player::getHud(u32 id) +{ + JMutexAutoLock lock(m_mutex); + + if (id < hud.size()) + return hud[id]; + + return NULL; +} + +HudElement* Player::removeHud(u32 id) +{ + JMutexAutoLock lock(m_mutex); + HudElement* retval = NULL; + if (id < hud.size()) { + retval = hud[id]; + hud[id] = NULL; + } + return retval; +} + +void Player::clearHud() +{ + JMutexAutoLock lock(m_mutex); + + while(!hud.empty()) { + delete hud.back(); + hud.pop_back(); + } +} + + +void RemotePlayer::save(std::string savedir) +{ + /* + * We have to open all possible player files in the players directory + * and check their player names because some file systems are not + * case-sensitive and player names are case-sensitive. + */ + + // A player to deserialize files into to check their names + RemotePlayer testplayer(m_gamedef, ""); + + savedir += DIR_DELIM; + std::string path = savedir + m_name; + for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { + if (!fs::PathExists(path)) { + // Open file and serialize + std::ostringstream ss(std::ios_base::binary); + serialize(ss); + if (!fs::safeWriteToFile(path, ss.str())) { + infostream << "Failed to write " << path << std::endl; + } + setModified(false); + return; + } + // Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if (!is.good()) { + infostream << "Failed to open " << path << std::endl; + return; + } + testplayer.deSerialize(is, path); + is.close(); + if (strcmp(testplayer.getName(), m_name) == 0) { + // Open file and serialize + std::ostringstream ss(std::ios_base::binary); + serialize(ss); + if (!fs::safeWriteToFile(path, ss.str())) { + infostream << "Failed to write " << path << std::endl; + } + setModified(false); + return; + } + path = savedir + m_name + itos(i); + } + + infostream << "Didn't find free file for player " << m_name << std::endl; + return; +} + +/* + RemotePlayer +*/ void RemotePlayer::setPosition(const v3f &position) { Player::setPosition(position); if(m_sao) m_sao->setBasePosition(position); } +