X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fplayer.cpp;h=1e064c1dac557d43c92ab9663c9d552f4c3f8e7b;hb=c7bcebb62856ae5fdb23a13e6fa1052eae700ddf;hp=53e1734981da2b227fc78b846af591e884c0b53f;hpb=4faaadc8d50d6ab7a19d22bd5a760c4b8321a51f;p=minetest.git diff --git a/src/player.cpp b/src/player.cpp index 53e173498..1e064c1da 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" +#include #include "threading/mutex_auto_lock.h" #include "util/numeric.h" #include "hud.h" @@ -36,7 +37,6 @@ Player::Player(const char *name, IItemDefManager *idef): inventory.clear(); inventory.addList("main", PLAYER_INVENTORY_SIZE); - inventory.addList("hand", 1); InventoryList *craft = inventory.addList("craft", 9); craft->setWidth(3); inventory.addList("craftpreview", 1); @@ -70,16 +70,50 @@ Player::Player(const char *name, IItemDefManager *idef): hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | - HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE; + HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE | + HUD_FLAG_MINIMAP_RADAR_VISIBLE | HUD_FLAG_BASIC_DEBUG; hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT; + + m_player_settings.readGlobalSettings(); + // Register player setting callbacks + for (const std::string &name : m_player_settings.setting_names) + g_settings->registerChangedCallback(name, + &Player::settingsChangedCallback, &m_player_settings); } Player::~Player() { + // m_player_settings becomes invalid, remove callbacks + for (const std::string &name : m_player_settings.setting_names) + g_settings->deregisterChangedCallback(name, + &Player::settingsChangedCallback, &m_player_settings); clearHud(); } +void Player::setWieldIndex(u16 index) +{ + const InventoryList *mlist = inventory.getList("main"); + m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0); +} + +ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const +{ + assert(selected); + + const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic + const InventoryList *hlist = inventory.getList("hand"); + + if (mlist && m_wield_index < mlist->getSize()) + *selected = mlist->getItem(m_wield_index); + + if (hand && hlist) + *hand = hlist->getItem(0); + + // Return effective tool item + return (hand && selected->name.empty()) ? *hand : *selected; +} + u32 Player::addHud(HudElement *toadd) { MutexAutoLock lock(m_mutex); @@ -125,3 +159,78 @@ void Player::clearHud() hud.pop_back(); } } + +#ifndef SERVER + +u32 PlayerControl::getKeysPressed() const +{ + u32 keypress_bits = + ( (u32)(jump & 1) << 4) | + ( (u32)(aux1 & 1) << 5) | + ( (u32)(sneak & 1) << 6) | + ( (u32)(dig & 1) << 7) | + ( (u32)(place & 1) << 8) | + ( (u32)(zoom & 1) << 9) + ; + + // If any direction keys are pressed pass those through + if (direction_keys != 0) + { + keypress_bits |= direction_keys; + } + // Otherwise set direction keys based on joystick movement (for mod compatibility) + else if (isMoving()) + { + float abs_d; + + // (absolute value indicates forward / backward) + abs_d = abs(movement_direction); + if (abs_d < 3.0f / 8.0f * M_PI) + keypress_bits |= (u32)1; // Forward + if (abs_d > 5.0f / 8.0f * M_PI) + keypress_bits |= (u32)1 << 1; // Backward + + // rotate entire coordinate system by 90 degree + abs_d = movement_direction + M_PI_2; + if (abs_d >= M_PI) + abs_d -= 2 * M_PI; + abs_d = abs(abs_d); + // (value now indicates left / right) + if (abs_d < 3.0f / 8.0f * M_PI) + keypress_bits |= (u32)1 << 2; // Left + if (abs_d > 5.0f / 8.0f * M_PI) + keypress_bits |= (u32)1 << 3; // Right + } + + return keypress_bits; +} + +#endif + +void PlayerControl::unpackKeysPressed(u32 keypress_bits) +{ + direction_keys = keypress_bits & 0xf; + jump = keypress_bits & (1 << 4); + aux1 = keypress_bits & (1 << 5); + sneak = keypress_bits & (1 << 6); + dig = keypress_bits & (1 << 7); + place = keypress_bits & (1 << 8); + zoom = keypress_bits & (1 << 9); +} + +void PlayerSettings::readGlobalSettings() +{ + free_move = g_settings->getBool("free_move"); + pitch_move = g_settings->getBool("pitch_move"); + fast_move = g_settings->getBool("fast_move"); + continuous_forward = g_settings->getBool("continuous_forward"); + always_fly_fast = g_settings->getBool("always_fly_fast"); + aux1_descends = g_settings->getBool("aux1_descends"); + noclip = g_settings->getBool("noclip"); + autojump = g_settings->getBool("autojump"); +} + +void Player::settingsChangedCallback(const std::string &name, void *data) +{ + ((PlayerSettings *)data)->readGlobalSettings(); +}