X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fparticles.cpp;h=e89e182e685cb99a11982657177750a72514e1fe;hb=ff73c7a5da6ab8ac0bb678ebf25b83e805397029;hp=5f17763e013373cf2ef4423facbb1122635496fe;hpb=7279f0b37335396c85f6bdd7dc67ff56e53df0f9;p=dragonfireclient.git diff --git a/src/particles.cpp b/src/particles.cpp index 5f17763e0..e89e182e6 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "clientmap.h" #include "mapnode.h" #include "client.h" +#include "settings.h" /* Utility @@ -56,7 +57,8 @@ Particle::Particle( v2f texpos, v2f texsize, const struct TileAnimationParams &anim, - u8 glow + u8 glow, + video::SColor color ): scene::ISceneNode(smgr->getRootSceneNode(), smgr) { @@ -77,6 +79,10 @@ Particle::Particle( m_animation_frame = 0; m_animation_time = 0.0; + // Color + m_base_color = color; + m_color = color; + // Particle related m_pos = pos; m_velocity = velocity; @@ -183,12 +189,15 @@ void Particle::updateLight() else light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0); - m_light = decode_light(light + m_glow); + u8 m_light = decode_light(light + m_glow); + m_color.set(255, + m_light * m_base_color.getRed() / 255, + m_light * m_base_color.getGreen() / 255, + m_light * m_base_color.getBlue() / 255); } void Particle::updateVertices() { - video::SColor c(255, m_light, m_light, m_light); f32 tx0, tx1, ty0, ty1; if (m_animation.type != TAT_NONE) { @@ -210,14 +219,14 @@ void Particle::updateVertices() ty1 = m_texpos.Y + m_texsize.Y; } - m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, - c, tx0, ty1); - m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, - c, tx1, ty1); - m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, - c, tx1, ty0); - m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, - c, tx0, ty0); + m_vertices[0] = video::S3DVertex(-m_size / 2, -m_size / 2, + 0, 0, 0, 0, m_color, tx0, ty1); + m_vertices[1] = video::S3DVertex(m_size / 2, -m_size / 2, + 0, 0, 0, 0, m_color, tx1, ty1); + m_vertices[2] = video::S3DVertex(m_size / 2, m_size / 2, + 0, 0, 0, 0, m_color, tx1, ty0); + m_vertices[3] = video::S3DVertex(-m_size / 2, m_size / 2, + 0, 0, 0, 0, m_color, tx0, ty0); v3s16 camera_offset = m_env->getCameraOffset(); for(u16 i=0; i<4; i++) @@ -285,6 +294,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) { m_time += dtime; + static const float radius = + g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE; + bool unloaded = false; bool is_attached = false; v3f attached_pos = v3f(0,0,0); @@ -308,11 +320,74 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) { m_amount--; - // Pretend to, but don't actually spawn a - // particle if it is attached to an unloaded - // object. + // Pretend to, but don't actually spawn a particle if it is + // attached to an unloaded object or distant from player. if (!unloaded) { + v3f ppos = m_player->getPosition() / BS; v3f pos = random_v3f(m_minpos, m_maxpos); + + if (pos.getDistanceFrom(ppos) <= radius) { + v3f vel = random_v3f(m_minvel, m_maxvel); + v3f acc = random_v3f(m_minacc, m_maxacc); + + if (is_attached) { + // Apply attachment yaw and position + pos.rotateXZBy(attached_yaw); + pos += attached_pos; + vel.rotateXZBy(attached_yaw); + acc.rotateXZBy(attached_yaw); + } + + float exptime = rand()/(float)RAND_MAX + *(m_maxexptime-m_minexptime) + +m_minexptime; + float size = rand()/(float)RAND_MAX + *(m_maxsize-m_minsize) + +m_minsize; + + Particle* toadd = new Particle( + m_gamedef, + m_smgr, + m_player, + env, + pos, + vel, + acc, + exptime, + size, + m_collisiondetection, + m_collision_removal, + m_vertical, + m_texture, + v2f(0.0, 0.0), + v2f(1.0, 1.0), + m_animation, + m_glow); + m_particlemanager->addParticle(toadd); + } + } + i = m_spawntimes.erase(i); + } + else + { + ++i; + } + } + } + else // Spawner exists for an infinity timespan, spawn on a per-second base + { + // Skip this step if attached to an unloaded object + if (unloaded) + return; + for (int i = 0; i <= m_amount; i++) + { + if (rand()/(float)RAND_MAX < dtime) + { + // Do not spawn particle if distant from player + v3f ppos = m_player->getPosition() / BS; + v3f pos = random_v3f(m_minpos, m_maxpos); + + if (pos.getDistanceFrom(ppos) <= radius) { v3f vel = random_v3f(m_minvel, m_maxvel); v3f acc = random_v3f(m_minacc, m_maxacc); @@ -351,61 +426,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) m_glow); m_particlemanager->addParticle(toadd); } - i = m_spawntimes.erase(i); - } - else - { - ++i; - } - } - } - else // Spawner exists for an infinity timespan, spawn on a per-second base - { - // Skip this step if attached to an unloaded object - if (unloaded) - return; - for (int i = 0; i <= m_amount; i++) - { - if (rand()/(float)RAND_MAX < dtime) - { - v3f pos = random_v3f(m_minpos, m_maxpos); - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - - if (is_attached) { - // Apply attachment yaw and position - pos.rotateXZBy(attached_yaw); - pos += attached_pos; - vel.rotateXZBy(attached_yaw); - acc.rotateXZBy(attached_yaw); - } - - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - Particle* toadd = new Particle( - m_gamedef, - m_smgr, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_collision_removal, - m_vertical, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0), - m_animation, - m_glow); - m_particlemanager->addParticle(toadd); } } } @@ -589,35 +609,39 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client, } } -void ParticleManager::addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, v3s16 pos, const TileSpec tiles[]) +void ParticleManager::addDiggingParticles(IGameDef* gamedef, + scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, + const MapNode &n, const ContentFeatures &f) { for (u16 j = 0; j < 32; j++) // set the amount of particles here { - addNodeParticle(gamedef, smgr, player, pos, tiles); + addNodeParticle(gamedef, smgr, player, pos, n, f); } } -void ParticleManager::addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, v3s16 pos, const TileSpec tiles[]) +void ParticleManager::addPunchingParticles(IGameDef* gamedef, + scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, + const MapNode &n, const ContentFeatures &f) { - addNodeParticle(gamedef, smgr, player, pos, tiles); + addNodeParticle(gamedef, smgr, player, pos, n, f); } -void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, v3s16 pos, const TileSpec tiles[]) +void ParticleManager::addNodeParticle(IGameDef* gamedef, + scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, + const MapNode &n, const ContentFeatures &f) { // Texture u8 texid = myrand_range(0, 5); + const TileLayer &tile = f.tiles[texid].layers[0]; video::ITexture *texture; struct TileAnimationParams anim; anim.type = TAT_NONE; // Only use first frame of animated texture - if (tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION) - texture = tiles[texid].frames[0].texture; + if (tile.material_flags & MATERIAL_FLAG_ANIMATION) + texture = tile.frames[0].texture; else - texture = tiles[texid].texture; + texture = tile.texture; float size = rand() % 64 / 512.; float visual_size = BS * size; @@ -638,6 +662,12 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s (f32) pos.Z + rand() %100 /200. - 0.25 ); + video::SColor color; + if (tile.has_color) + color = tile.color; + else + n.getColor(f, &color); + Particle* toadd = new Particle( gamedef, smgr, @@ -655,7 +685,8 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s texpos, texsize, anim, - 0); + 0, + color); addParticle(toadd); }