X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fparticles.cpp;h=14c987958bdb84639170170f49001d1c1aa68d73;hb=ec9f1575121e3b064b919bca7efddfa8b0fc4e65;hp=e756a88d18ba3b809eee04d86145d7b2dde6a41a;hpb=fd3afbced5410639325e730d5710b8b5039b320e;p=minetest.git diff --git a/src/particles.cpp b/src/particles.cpp index e756a88d1..14c987958 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2013 celeron55, Perttu Ahola +Copyright (C) 2020 sfan5 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -18,672 +18,46 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "particles.h" -#include "client.h" -#include "collision.h" -#include "client/renderingengine.h" -#include "util/numeric.h" -#include "light.h" -#include "environment.h" -#include "clientmap.h" -#include "mapnode.h" -#include "nodedef.h" -#include "client.h" -#include "settings.h" - -/* - Utility -*/ - -v3f random_v3f(v3f min, v3f max) -{ - return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X, - rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y, - rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z); -} - -Particle::Particle( - IGameDef *gamedef, - LocalPlayer *player, - ClientEnvironment *env, - v3f pos, - v3f velocity, - v3f acceleration, - float expirationtime, - float size, - bool collisiondetection, - bool collision_removal, - bool vertical, - video::ITexture *texture, - v2f texpos, - v2f texsize, - const struct TileAnimationParams &anim, - u8 glow, - video::SColor color -): - scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), - RenderingEngine::get_scene_manager()) -{ - // Misc - m_gamedef = gamedef; - m_env = env; - - // Texture - m_material.setFlag(video::EMF_LIGHTING, false); - m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); - m_material.setFlag(video::EMF_BILINEAR_FILTER, false); - m_material.setFlag(video::EMF_FOG_ENABLE, true); - m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_material.setTexture(0, texture); - m_texpos = texpos; - m_texsize = texsize; - m_animation = anim; - - // Color - m_base_color = color; - m_color = color; - - // Particle related - m_pos = pos; - m_velocity = velocity; - m_acceleration = acceleration; - m_expiration = expirationtime; - m_player = player; - m_size = size; - m_collisiondetection = collisiondetection; - m_collision_removal = collision_removal; - m_vertical = vertical; - m_glow = glow; - - // Irrlicht stuff - m_collisionbox = aabb3f - (-size/2,-size/2,-size/2,size/2,size/2,size/2); - this->setAutomaticCulling(scene::EAC_OFF); - - // Init lighting - updateLight(); - - // Init model - updateVertices(); -} - -Particle::~Particle() -{ -} - -void Particle::OnRegisterSceneNode() -{ - if (IsVisible) - SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT); - - ISceneNode::OnRegisterSceneNode(); -} - -void Particle::render() -{ - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - driver->setMaterial(m_material); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - - u16 indices[] = {0,1,2, 2,3,0}; - driver->drawVertexPrimitiveList(m_vertices, 4, - indices, 2, video::EVT_STANDARD, - scene::EPT_TRIANGLES, video::EIT_16BIT); -} - -void Particle::step(float dtime) -{ - m_time += dtime; - if (m_collisiondetection) { - aabb3f box = m_collisionbox; - v3f p_pos = m_pos * BS; - v3f p_velocity = m_velocity * BS; - collisionMoveResult r = collisionMoveSimple(m_env, - m_gamedef, BS * 0.5, box, 0, dtime, &p_pos, - &p_velocity, m_acceleration * BS); - if (m_collision_removal && r.collides) { - // force expiration of the particle - m_expiration = -1.0; - } else { - m_pos = p_pos / BS; - m_velocity = p_velocity / BS; - } - } else { - m_velocity += m_acceleration * dtime; - m_pos += m_velocity * dtime; - } - if (m_animation.type != TAT_NONE) { - m_animation_time += dtime; - int frame_length_i, frame_count; - m_animation.determineParams( - m_material.getTexture(0)->getSize(), - &frame_count, &frame_length_i, NULL); - float frame_length = frame_length_i / 1000.0; - while (m_animation_time > frame_length) { - m_animation_frame++; - m_animation_time -= frame_length; - } - } - - // Update lighting - updateLight(); - - // Update model - updateVertices(); -} - -void Particle::updateLight() -{ - u8 light = 0; - bool pos_ok; - - v3s16 p = v3s16( - floor(m_pos.X+0.5), - floor(m_pos.Y+0.5), - floor(m_pos.Z+0.5) - ); - MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok); - if (pos_ok) - light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef()); - else - light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0); - - u8 m_light = decode_light(light + m_glow); - m_color.set(255, - m_light * m_base_color.getRed() / 255, - m_light * m_base_color.getGreen() / 255, - m_light * m_base_color.getBlue() / 255); -} - -void Particle::updateVertices() -{ - f32 tx0, tx1, ty0, ty1; - - if (m_animation.type != TAT_NONE) { - const v2u32 texsize = m_material.getTexture(0)->getSize(); - v2f texcoord, framesize_f; - v2u32 framesize; - texcoord = m_animation.getTextureCoords(texsize, m_animation_frame); - m_animation.determineParams(texsize, NULL, NULL, &framesize); - framesize_f = v2f(framesize.X / (float) texsize.X, framesize.Y / (float) texsize.Y); - - tx0 = m_texpos.X + texcoord.X; - tx1 = m_texpos.X + texcoord.X + framesize_f.X * m_texsize.X; - ty0 = m_texpos.Y + texcoord.Y; - ty1 = m_texpos.Y + texcoord.Y + framesize_f.Y * m_texsize.Y; - } else { - tx0 = m_texpos.X; - tx1 = m_texpos.X + m_texsize.X; - ty0 = m_texpos.Y; - ty1 = m_texpos.Y + m_texsize.Y; - } - - m_vertices[0] = video::S3DVertex(-m_size / 2, -m_size / 2, - 0, 0, 0, 0, m_color, tx0, ty1); - m_vertices[1] = video::S3DVertex(m_size / 2, -m_size / 2, - 0, 0, 0, 0, m_color, tx1, ty1); - m_vertices[2] = video::S3DVertex(m_size / 2, m_size / 2, - 0, 0, 0, 0, m_color, tx1, ty0); - m_vertices[3] = video::S3DVertex(-m_size / 2, m_size / 2, - 0, 0, 0, 0, m_color, tx0, ty0); - - v3s16 camera_offset = m_env->getCameraOffset(); - for(u16 i=0; i<4; i++) - { - if (m_vertical) { - v3f ppos = m_player->getPosition()/BS; - m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90); - } else { - m_vertices[i].Pos.rotateYZBy(m_player->getPitch()); - m_vertices[i].Pos.rotateXZBy(m_player->getYaw()); - } - m_box.addInternalPoint(m_vertices[i].Pos); - m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS); - } -} - -/* - ParticleSpawner -*/ - -ParticleSpawner::ParticleSpawner(IGameDef *gamedef, LocalPlayer *player, - u16 amount, float time, - v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, - float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical, - video::ITexture *texture, u32 id, const struct TileAnimationParams &anim, - u8 glow, - ParticleManager *p_manager) : - m_particlemanager(p_manager) -{ - m_gamedef = gamedef; - m_player = player; - m_amount = amount; - m_spawntime = time; - m_minpos = minpos; - m_maxpos = maxpos; - m_minvel = minvel; - m_maxvel = maxvel; - m_minacc = minacc; - m_maxacc = maxacc; - m_minexptime = minexptime; - m_maxexptime = maxexptime; - m_minsize = minsize; - m_maxsize = maxsize; - m_collisiondetection = collisiondetection; - m_collision_removal = collision_removal; - m_attached_id = attached_id; - m_vertical = vertical; - m_texture = texture; - m_time = 0; - m_animation = anim; - m_glow = glow; - - for (u16 i = 0; i<=m_amount; i++) - { - float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime; - m_spawntimes.push_back(spawntime); - } -} - -ParticleSpawner::~ParticleSpawner() {} - -void ParticleSpawner::step(float dtime, ClientEnvironment* env) -{ - m_time += dtime; - - static thread_local const float radius = - g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE; - - bool unloaded = false; - bool is_attached = false; - v3f attached_pos = v3f(0,0,0); - float attached_yaw = 0; - if (m_attached_id != 0) { - if (ClientActiveObject *attached = env->getActiveObject(m_attached_id)) { - attached_pos = attached->getPosition() / BS; - attached_yaw = attached->getYaw(); - is_attached = true; - } else { - unloaded = true; - } - } - - if (m_spawntime != 0) // Spawner exists for a predefined timespan - { - for(std::vector::iterator i = m_spawntimes.begin(); - i != m_spawntimes.end();) - { - if ((*i) <= m_time && m_amount > 0) - { - m_amount--; - - // Pretend to, but don't actually spawn a particle if it is - // attached to an unloaded object or distant from player. - if (!unloaded) { - v3f ppos = m_player->getPosition() / BS; - v3f pos = random_v3f(m_minpos, m_maxpos); - - if (pos.getDistanceFrom(ppos) <= radius) { - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - - if (is_attached) { - // Apply attachment yaw and position - pos.rotateXZBy(attached_yaw); - pos += attached_pos; - vel.rotateXZBy(attached_yaw); - acc.rotateXZBy(attached_yaw); - } - - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - Particle* toadd = new Particle( - m_gamedef, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_collision_removal, - m_vertical, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0), - m_animation, - m_glow); - m_particlemanager->addParticle(toadd); - } - } - i = m_spawntimes.erase(i); - } - else - { - ++i; - } - } - } - else // Spawner exists for an infinity timespan, spawn on a per-second base - { - // Skip this step if attached to an unloaded object - if (unloaded) - return; - for (int i = 0; i <= m_amount; i++) - { - if (rand()/(float)RAND_MAX < dtime) - { - // Do not spawn particle if distant from player - v3f ppos = m_player->getPosition() / BS; - v3f pos = random_v3f(m_minpos, m_maxpos); - - if (pos.getDistanceFrom(ppos) <= radius) { - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - - if (is_attached) { - // Apply attachment yaw and position - pos.rotateXZBy(attached_yaw); - pos += attached_pos; - vel.rotateXZBy(attached_yaw); - acc.rotateXZBy(attached_yaw); - } - - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - Particle* toadd = new Particle( - m_gamedef, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_collision_removal, - m_vertical, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0), - m_animation, - m_glow); - m_particlemanager->addParticle(toadd); - } - } - } - } -} - - -ParticleManager::ParticleManager(ClientEnvironment* env) : - m_env(env) -{} - -ParticleManager::~ParticleManager() -{ - clearAll(); -} - -void ParticleManager::step(float dtime) -{ - stepParticles (dtime); - stepSpawners (dtime); -} - -void ParticleManager::stepSpawners (float dtime) -{ - MutexAutoLock lock(m_spawner_list_lock); - for (std::map::iterator i = - m_particle_spawners.begin(); - i != m_particle_spawners.end();) - { - if (i->second->get_expired()) - { - delete i->second; - m_particle_spawners.erase(i++); - } - else - { - i->second->step(dtime, m_env); - ++i; - } - } -} - -void ParticleManager::stepParticles (float dtime) -{ - MutexAutoLock lock(m_particle_list_lock); - for(std::vector::iterator i = m_particles.begin(); - i != m_particles.end();) - { - if ((*i)->get_expired()) - { - (*i)->remove(); - delete *i; - i = m_particles.erase(i); - } - else - { - (*i)->step(dtime); - ++i; - } - } -} - -void ParticleManager::clearAll () -{ - MutexAutoLock lock(m_spawner_list_lock); - MutexAutoLock lock2(m_particle_list_lock); - for(std::map::iterator i = - m_particle_spawners.begin(); - i != m_particle_spawners.end();) - { - delete i->second; - m_particle_spawners.erase(i++); - } - - for(std::vector::iterator i = - m_particles.begin(); - i != m_particles.end();) - { - (*i)->remove(); - delete *i; - i = m_particles.erase(i); - } -} - -void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client, - LocalPlayer *player) -{ - switch (event->type) { - case CE_DELETE_PARTICLESPAWNER: { - MutexAutoLock lock(m_spawner_list_lock); - if (m_particle_spawners.find(event->delete_particlespawner.id) != - m_particle_spawners.end()) { - delete m_particle_spawners.find(event->delete_particlespawner.id)->second; - m_particle_spawners.erase(event->delete_particlespawner.id); - } - // no allocated memory in delete event - break; - } - case CE_ADD_PARTICLESPAWNER: { - { - MutexAutoLock lock(m_spawner_list_lock); - if (m_particle_spawners.find(event->add_particlespawner.id) != - m_particle_spawners.end()) { - delete m_particle_spawners.find(event->add_particlespawner.id)->second; - m_particle_spawners.erase(event->add_particlespawner.id); - } - } - - video::ITexture *texture = - client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture)); - - ParticleSpawner *toadd = new ParticleSpawner(client, player, - event->add_particlespawner.amount, - event->add_particlespawner.spawntime, - *event->add_particlespawner.minpos, - *event->add_particlespawner.maxpos, - *event->add_particlespawner.minvel, - *event->add_particlespawner.maxvel, - *event->add_particlespawner.minacc, - *event->add_particlespawner.maxacc, - event->add_particlespawner.minexptime, - event->add_particlespawner.maxexptime, - event->add_particlespawner.minsize, - event->add_particlespawner.maxsize, - event->add_particlespawner.collisiondetection, - event->add_particlespawner.collision_removal, - event->add_particlespawner.attached_id, - event->add_particlespawner.vertical, - texture, - event->add_particlespawner.id, - event->add_particlespawner.animation, - event->add_particlespawner.glow, - this); - - /* delete allocated content of event */ - delete event->add_particlespawner.minpos; - delete event->add_particlespawner.maxpos; - delete event->add_particlespawner.minvel; - delete event->add_particlespawner.maxvel; - delete event->add_particlespawner.minacc; - delete event->add_particlespawner.texture; - delete event->add_particlespawner.maxacc; - - { - MutexAutoLock lock(m_spawner_list_lock); - m_particle_spawners.insert( - std::pair( - event->add_particlespawner.id, - toadd)); - } - break; - } - case CE_SPAWN_PARTICLE: { - video::ITexture *texture = - client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture)); - - Particle *toadd = new Particle(client, player, m_env, - *event->spawn_particle.pos, - *event->spawn_particle.vel, - *event->spawn_particle.acc, - event->spawn_particle.expirationtime, - event->spawn_particle.size, - event->spawn_particle.collisiondetection, - event->spawn_particle.collision_removal, - event->spawn_particle.vertical, - texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0), - event->spawn_particle.animation, - event->spawn_particle.glow); - - addParticle(toadd); - - delete event->spawn_particle.pos; - delete event->spawn_particle.vel; - delete event->spawn_particle.acc; - delete event->spawn_particle.texture; - - break; - } - default: break; - } -} - -void ParticleManager::addDiggingParticles(IGameDef* gamedef, - LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) -{ - // set the amount of particles here - for (u16 j = 0; j < 32; j++) { - addNodeParticle(gamedef, player, pos, n, f); - } -} - -void ParticleManager::addPunchingParticles(IGameDef* gamedef, - LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) -{ - addNodeParticle(gamedef, player, pos, n, f); -} - -void ParticleManager::addNodeParticle(IGameDef* gamedef, - LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) -{ - // Texture - u8 texid = myrand_range(0, 5); - const TileLayer &tile = f.tiles[texid].layers[0]; - video::ITexture *texture; - struct TileAnimationParams anim; - anim.type = TAT_NONE; - - // Only use first frame of animated texture - if (tile.material_flags & MATERIAL_FLAG_ANIMATION) - texture = (*tile.frames)[0].texture; - else - texture = tile.texture; - - float size = rand() % 64 / 512.; - float visual_size = BS * size; - v2f texsize(size * 2, size * 2); - v2f texpos; - texpos.X = ((rand() % 64) / 64. - texsize.X); - texpos.Y = ((rand() % 64) / 64. - texsize.Y); - - // Physics - v3f velocity((rand() % 100 / 50. - 1) / 1.5, - rand() % 100 / 35., - (rand() % 100 / 50. - 1) / 1.5); - - v3f acceleration(0,-9,0); - v3f particlepos = v3f( - (f32) pos.X + rand() %100 /200. - 0.25, - (f32) pos.Y + rand() %100 /200. - 0.25, - (f32) pos.Z + rand() %100 /200. - 0.25 - ); - - video::SColor color; - if (tile.has_color) - color = tile.color; - else - n.getColor(f, &color); - - Particle* toadd = new Particle( - gamedef, - player, - m_env, - particlepos, - velocity, - acceleration, - rand() % 100 / 100., // expiration time - visual_size, - true, - false, - false, - texture, - texpos, - texsize, - anim, - 0, - color); - - addParticle(toadd); -} - -void ParticleManager::addParticle(Particle* toadd) -{ - MutexAutoLock lock(m_particle_list_lock); - m_particles.push_back(toadd); +#include "util/serialize.h" + +void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const +{ + writeV3F32(os, pos); + writeV3F32(os, vel); + writeV3F32(os, acc); + writeF32(os, expirationtime); + writeF32(os, size); + writeU8(os, collisiondetection); + os << serializeString32(texture); + writeU8(os, vertical); + writeU8(os, collision_removal); + animation.serialize(os, 6); /* NOT the protocol ver */ + writeU8(os, glow); + writeU8(os, object_collision); + writeU16(os, node.param0); + writeU8(os, node.param2); + writeU8(os, node_tile); +} + +void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver) +{ + pos = readV3F32(is); + vel = readV3F32(is); + acc = readV3F32(is); + expirationtime = readF32(is); + size = readF32(is); + collisiondetection = readU8(is); + texture = deSerializeString32(is); + vertical = readU8(is); + collision_removal = readU8(is); + animation.deSerialize(is, 6); /* NOT the protocol ver */ + glow = readU8(is); + object_collision = readU8(is); + // This is kinda awful + u16 tmp_param0 = readU16(is); + if (is.eof()) + return; + node.param0 = tmp_param0; + node.param2 = readU8(is); + node_tile = readU8(is); }