X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fparticles.cpp;h=14c987958bdb84639170170f49001d1c1aa68d73;hb=5daafc9d336d3f946854874e56a38ae9ac130811;hp=ab48bae9e3c0b4c4a2cf39c639bb970173fbffa8;hpb=e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd;p=dragonfireclient.git diff --git a/src/particles.cpp b/src/particles.cpp index ab48bae9e..14c987958 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -1,6 +1,6 @@ /* Minetest -Copyright (C) 2013 celeron55, Perttu Ahola +Copyright (C) 2020 sfan5 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -18,556 +18,46 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "particles.h" -#include "constants.h" -#include "debug.h" -#include "settings.h" -#include "client/tile.h" -#include "gamedef.h" -#include "collision.h" -#include -#include "util/numeric.h" -#include "light.h" -#include "environment.h" -#include "clientmap.h" -#include "mapnode.h" -#include "client.h" - -/* - Utility -*/ - -v3f random_v3f(v3f min, v3f max) -{ - return v3f( rand()/(float)RAND_MAX*(max.X-min.X)+min.X, - rand()/(float)RAND_MAX*(max.Y-min.Y)+min.Y, - rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z); -} - -Particle::Particle( - IGameDef *gamedef, - scene::ISceneManager* smgr, - LocalPlayer *player, - ClientEnvironment *env, - v3f pos, - v3f velocity, - v3f acceleration, - float expirationtime, - float size, - bool collisiondetection, - bool vertical, - video::ITexture *texture, - v2f texpos, - v2f texsize -): - scene::ISceneNode(smgr->getRootSceneNode(), smgr) -{ - // Misc - m_gamedef = gamedef; - m_env = env; - - // Texture - m_material.setFlag(video::EMF_LIGHTING, false); - m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); - m_material.setFlag(video::EMF_BILINEAR_FILTER, false); - m_material.setFlag(video::EMF_FOG_ENABLE, true); - m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - m_material.setTexture(0, texture); - m_texpos = texpos; - m_texsize = texsize; - - - // Particle related - m_pos = pos; - m_velocity = velocity; - m_acceleration = acceleration; - m_expiration = expirationtime; - m_time = 0; - m_player = player; - m_size = size; - m_collisiondetection = collisiondetection; - m_vertical = vertical; - - // Irrlicht stuff - m_collisionbox = core::aabbox3d - (-size/2,-size/2,-size/2,size/2,size/2,size/2); - this->setAutomaticCulling(scene::EAC_OFF); - - // Init lighting - updateLight(); - - // Init model - updateVertices(); -} - -Particle::~Particle() -{ -} - -void Particle::OnRegisterSceneNode() -{ - if (IsVisible) - SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT); - - ISceneNode::OnRegisterSceneNode(); -} - -void Particle::render() -{ - video::IVideoDriver* driver = SceneManager->getVideoDriver(); - driver->setMaterial(m_material); - driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); - - u16 indices[] = {0,1,2, 2,3,0}; - driver->drawVertexPrimitiveList(m_vertices, 4, - indices, 2, video::EVT_STANDARD, - scene::EPT_TRIANGLES, video::EIT_16BIT); -} - -void Particle::step(float dtime) -{ - m_time += dtime; - if (m_collisiondetection) - { - core::aabbox3d box = m_collisionbox; - v3f p_pos = m_pos*BS; - v3f p_velocity = m_velocity*BS; - v3f p_acceleration = m_acceleration*BS; - collisionMoveSimple(m_env, m_gamedef, - BS*0.5, box, - 0, dtime, - p_pos, p_velocity, p_acceleration); - m_pos = p_pos/BS; - m_velocity = p_velocity/BS; - m_acceleration = p_acceleration/BS; - } - else - { - m_velocity += m_acceleration * dtime; - m_pos += m_velocity * dtime; - } - - // Update lighting - updateLight(); - - // Update model - updateVertices(); -} - -void Particle::updateLight() -{ - u8 light = 0; - bool pos_ok; - - v3s16 p = v3s16( - floor(m_pos.X+0.5), - floor(m_pos.Y+0.5), - floor(m_pos.Z+0.5) - ); - MapNode n = m_env->getClientMap().getNodeNoEx(p, &pos_ok); - if (pos_ok) - light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef()); - else - light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0); - - m_light = decode_light(light); -} - -void Particle::updateVertices() -{ - video::SColor c(255, m_light, m_light, m_light); - f32 tx0 = m_texpos.X; - f32 tx1 = m_texpos.X + m_texsize.X; - f32 ty0 = m_texpos.Y; - f32 ty1 = m_texpos.Y + m_texsize.Y; - - m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, - c, tx0, ty1); - m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0, - c, tx1, ty1); - m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0, - c, tx1, ty0); - m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, - c, tx0, ty0); - - v3s16 camera_offset = m_env->getCameraOffset(); - for(u16 i=0; i<4; i++) - { - if (m_vertical) { - v3f ppos = m_player->getPosition()/BS; - m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90); - } else { - m_vertices[i].Pos.rotateYZBy(m_player->getPitch()); - m_vertices[i].Pos.rotateXZBy(m_player->getYaw()); - } - m_box.addInternalPoint(m_vertices[i].Pos); - m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS); - } -} - -/* - ParticleSpawner -*/ - -ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player, - u16 amount, float time, - v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, - float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool vertical, video::ITexture *texture, u32 id, - ParticleManager *p_manager) : - m_particlemanager(p_manager) -{ - m_gamedef = gamedef; - m_smgr = smgr; - m_player = player; - m_amount = amount; - m_spawntime = time; - m_minpos = minpos; - m_maxpos = maxpos; - m_minvel = minvel; - m_maxvel = maxvel; - m_minacc = minacc; - m_maxacc = maxacc; - m_minexptime = minexptime; - m_maxexptime = maxexptime; - m_minsize = minsize; - m_maxsize = maxsize; - m_collisiondetection = collisiondetection; - m_vertical = vertical; - m_texture = texture; - m_time = 0; - - for (u16 i = 0; i<=m_amount; i++) - { - float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime; - m_spawntimes.push_back(spawntime); - } -} - -ParticleSpawner::~ParticleSpawner() {} - -void ParticleSpawner::step(float dtime, ClientEnvironment* env) -{ - m_time += dtime; - - if (m_spawntime != 0) // Spawner exists for a predefined timespan - { - for(std::vector::iterator i = m_spawntimes.begin(); - i != m_spawntimes.end();) - { - if ((*i) <= m_time && m_amount > 0) - { - m_amount--; - - v3f pos = random_v3f(m_minpos, m_maxpos); - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - Particle* toadd = new Particle( - m_gamedef, - m_smgr, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_vertical, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - m_particlemanager->addParticle(toadd); - i = m_spawntimes.erase(i); - } - else - { - i++; - } - } - } - else // Spawner exists for an infinity timespan, spawn on a per-second base - { - for (int i = 0; i <= m_amount; i++) - { - if (rand()/(float)RAND_MAX < dtime) - { - v3f pos = random_v3f(m_minpos, m_maxpos); - v3f vel = random_v3f(m_minvel, m_maxvel); - v3f acc = random_v3f(m_minacc, m_maxacc); - float exptime = rand()/(float)RAND_MAX - *(m_maxexptime-m_minexptime) - +m_minexptime; - float size = rand()/(float)RAND_MAX - *(m_maxsize-m_minsize) - +m_minsize; - - Particle* toadd = new Particle( - m_gamedef, - m_smgr, - m_player, - env, - pos, - vel, - acc, - exptime, - size, - m_collisiondetection, - m_vertical, - m_texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - m_particlemanager->addParticle(toadd); - } - } - } -} - - -ParticleManager::ParticleManager(ClientEnvironment* env) : - m_env(env) -{} - -ParticleManager::~ParticleManager() -{ - clearAll(); -} - -void ParticleManager::step(float dtime) -{ - stepParticles (dtime); - stepSpawners (dtime); -} - -void ParticleManager::stepSpawners (float dtime) -{ - MutexAutoLock lock(m_spawner_list_lock); - for(std::map::iterator i = - m_particle_spawners.begin(); - i != m_particle_spawners.end();) - { - if (i->second->get_expired()) - { - delete i->second; - m_particle_spawners.erase(i++); - } - else - { - i->second->step(dtime, m_env); - i++; - } - } -} - -void ParticleManager::stepParticles (float dtime) -{ - MutexAutoLock lock(m_particle_list_lock); - for(std::vector::iterator i = m_particles.begin(); - i != m_particles.end();) - { - if ((*i)->get_expired()) - { - (*i)->remove(); - delete *i; - i = m_particles.erase(i); - } - else - { - (*i)->step(dtime); - i++; - } - } -} - -void ParticleManager::clearAll () -{ - MutexAutoLock lock(m_spawner_list_lock); - MutexAutoLock lock2(m_particle_list_lock); - for(std::map::iterator i = - m_particle_spawners.begin(); - i != m_particle_spawners.end();) - { - delete i->second; - m_particle_spawners.erase(i++); - } - - for(std::vector::iterator i = - m_particles.begin(); - i != m_particles.end();) - { - (*i)->remove(); - delete *i; - i = m_particles.erase(i); - } -} - -void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, - scene::ISceneManager* smgr, LocalPlayer *player) -{ - if (event->type == CE_DELETE_PARTICLESPAWNER) { - MutexAutoLock lock(m_spawner_list_lock); - if (m_particle_spawners.find(event->delete_particlespawner.id) != - m_particle_spawners.end()) - { - delete m_particle_spawners.find(event->delete_particlespawner.id)->second; - m_particle_spawners.erase(event->delete_particlespawner.id); - } - // no allocated memory in delete event +#include "util/serialize.h" + +void ParticleParameters::serialize(std::ostream &os, u16 protocol_ver) const +{ + writeV3F32(os, pos); + writeV3F32(os, vel); + writeV3F32(os, acc); + writeF32(os, expirationtime); + writeF32(os, size); + writeU8(os, collisiondetection); + os << serializeString32(texture); + writeU8(os, vertical); + writeU8(os, collision_removal); + animation.serialize(os, 6); /* NOT the protocol ver */ + writeU8(os, glow); + writeU8(os, object_collision); + writeU16(os, node.param0); + writeU8(os, node.param2); + writeU8(os, node_tile); +} + +void ParticleParameters::deSerialize(std::istream &is, u16 protocol_ver) +{ + pos = readV3F32(is); + vel = readV3F32(is); + acc = readV3F32(is); + expirationtime = readF32(is); + size = readF32(is); + collisiondetection = readU8(is); + texture = deSerializeString32(is); + vertical = readU8(is); + collision_removal = readU8(is); + animation.deSerialize(is, 6); /* NOT the protocol ver */ + glow = readU8(is); + object_collision = readU8(is); + // This is kinda awful + u16 tmp_param0 = readU16(is); + if (is.eof()) return; - } - - if (event->type == CE_ADD_PARTICLESPAWNER) { - - { - MutexAutoLock lock(m_spawner_list_lock); - if (m_particle_spawners.find(event->add_particlespawner.id) != - m_particle_spawners.end()) - { - delete m_particle_spawners.find(event->add_particlespawner.id)->second; - m_particle_spawners.erase(event->add_particlespawner.id); - } - } - video::ITexture *texture = - gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture)); - - ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player, - event->add_particlespawner.amount, - event->add_particlespawner.spawntime, - *event->add_particlespawner.minpos, - *event->add_particlespawner.maxpos, - *event->add_particlespawner.minvel, - *event->add_particlespawner.maxvel, - *event->add_particlespawner.minacc, - *event->add_particlespawner.maxacc, - event->add_particlespawner.minexptime, - event->add_particlespawner.maxexptime, - event->add_particlespawner.minsize, - event->add_particlespawner.maxsize, - event->add_particlespawner.collisiondetection, - event->add_particlespawner.vertical, - texture, - event->add_particlespawner.id, - this); - - /* delete allocated content of event */ - delete event->add_particlespawner.minpos; - delete event->add_particlespawner.maxpos; - delete event->add_particlespawner.minvel; - delete event->add_particlespawner.maxvel; - delete event->add_particlespawner.minacc; - delete event->add_particlespawner.texture; - delete event->add_particlespawner.maxacc; - - { - MutexAutoLock lock(m_spawner_list_lock); - m_particle_spawners.insert( - std::pair( - event->add_particlespawner.id, - toadd)); - } - - return; - } - - if (event->type == CE_SPAWN_PARTICLE) { - video::ITexture *texture = - gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture)); - - Particle* toadd = new Particle(gamedef, smgr, player, m_env, - *event->spawn_particle.pos, - *event->spawn_particle.vel, - *event->spawn_particle.acc, - event->spawn_particle.expirationtime, - event->spawn_particle.size, - event->spawn_particle.collisiondetection, - event->spawn_particle.vertical, - texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - - addParticle(toadd); - - delete event->spawn_particle.pos; - delete event->spawn_particle.vel; - delete event->spawn_particle.acc; - - return; - } -} - -void ParticleManager::addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, v3s16 pos, const TileSpec tiles[]) -{ - for (u16 j = 0; j < 32; j++) // set the amount of particles here - { - addNodeParticle(gamedef, smgr, player, pos, tiles); - } -} - -void ParticleManager::addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, v3s16 pos, const TileSpec tiles[]) -{ - addNodeParticle(gamedef, smgr, player, pos, tiles); -} - -void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, - LocalPlayer *player, v3s16 pos, const TileSpec tiles[]) -{ - // Texture - u8 texid = myrand_range(0, 5); - video::ITexture *texture = tiles[texid].texture; - - // Only use first frame of animated texture - f32 ymax = 1; - if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) - ymax /= tiles[texid].animation_frame_count; - - float size = rand() % 64 / 512.; - float visual_size = BS * size; - v2f texsize(size * 2, ymax * size * 2); - v2f texpos; - texpos.X = ((rand() % 64) / 64. - texsize.X); - texpos.Y = ymax * ((rand() % 64) / 64. - texsize.Y); - - // Physics - v3f velocity((rand() % 100 / 50. - 1) / 1.5, - rand() % 100 / 35., - (rand() % 100 / 50. - 1) / 1.5); - - v3f acceleration(0,-9,0); - v3f particlepos = v3f( - (f32) pos.X + rand() %100 /200. - 0.25, - (f32) pos.Y + rand() %100 /200. - 0.25, - (f32) pos.Z + rand() %100 /200. - 0.25 - ); - - Particle* toadd = new Particle( - gamedef, - smgr, - player, - m_env, - particlepos, - velocity, - acceleration, - rand() % 100 / 100., // expiration time - visual_size, - true, - false, - texture, - texpos, - texsize); - - addParticle(toadd); -} - -void ParticleManager::addParticle(Particle* toadd) -{ - MutexAutoLock lock(m_particle_list_lock); - m_particles.push_back(toadd); + node.param0 = tmp_param0; + node.param2 = readU8(is); + node_tile = readU8(is); }