X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fobject_properties.h;h=79866a22c4ba8949f639d7c34e80f3cded067b22;hb=refs%2Fheads%2Fmaster;hp=e8188cb604dbd96ca0c2a915573f9729fd549417;hpb=251e3e01c7350d94ea8dec0857e834d1ed84ac3f;p=dragonfireclient.git diff --git a/src/object_properties.h b/src/object_properties.h index e8188cb60..79866a22c 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -17,41 +17,59 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef OBJECT_PROPERTIES_HEADER -#define OBJECT_PROPERTIES_HEADER +#pragma once #include #include "irrlichttypes_bloated.h" #include #include #include +#include "util/Optional.h" struct ObjectProperties { + u16 hp_max = 1; + u16 breath_max = 0; + bool physical = false; + bool collideWithObjects = true; // Values are BS=1 - s16 hp_max; - bool physical; - bool collideWithObjects; - float weight; - core::aabbox3d collisionbox; - std::string visual; - std::string mesh; - v2f visual_size; + aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); + aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); + bool pointable = true; + std::string visual = "sprite"; + std::string mesh = ""; + v3f visual_size = v3f(1, 1, 1); std::vector textures; + std::string damage_texture_modifier = "^[brighten"; std::vector colors; - v2s16 spritediv; + v2s16 spritediv = v2s16(1, 1); v2s16 initial_sprite_basepos; - bool is_visible; - bool makes_footstep_sound; - float automatic_rotate; - f32 stepheight; - + bool is_visible = true; + bool makes_footstep_sound = false; + f32 stepheight = 0.0f; + float automatic_rotate = 0.0f; + bool automatic_face_movement_dir = false; + f32 automatic_face_movement_dir_offset = 0.0f; + bool backface_culling = true; + s8 glow = 0; + std::string nametag = ""; + video::SColor nametag_color = video::SColor(255, 255, 255, 255); + Optional nametag_bgcolor = nullopt; + f32 automatic_face_movement_max_rotation_per_sec = -1.0f; + std::string infotext; + //! For dropped items, this contains item information. + std::string wield_item; + bool static_save = true; + float eye_height = 1.625f; + float zoom_fov = 0.0f; + bool use_texture_alpha = false; + bool shaded = true; + bool show_on_minimap = false; ObjectProperties(); std::string dump(); + // check limits of some important properties (strings) that'd cause exceptions later on + bool validate(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); }; - -#endif -