X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fnoise.h;h=7b5e83251883a90d1fb5f83a66b5225a3df096d9;hb=f77f19a9412c9ae9f6b54a8794af219861a5e2e2;hp=0e4252dd42a5261c436120c625fe7efb103f6cd9;hpb=5d1d7c17ea234a01af3a16f31bc0e363ffd150ba;p=dragonfireclient.git diff --git a/src/noise.h b/src/noise.h index 0e4252dd4..7b5e83251 100644 --- a/src/noise.h +++ b/src/noise.h @@ -23,8 +23,7 @@ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef NOISE_HEADER -#define NOISE_HEADER +#pragma once #include "irr_v3d.h" #include "exceptions.h" @@ -102,28 +101,18 @@ class PcgRandom { #define NOISE_FLAG_SIMPLEX 0x10 struct NoiseParams { - float offset; - float scale; - v3f spread; - s32 seed; - u16 octaves; - float persist; - float lacunarity; - u32 flags; - - NoiseParams() - { - offset = 0.0f; - scale = 1.0f; - spread = v3f(250, 250, 250); - seed = 12345; - octaves = 3; - persist = 0.6f; - lacunarity = 2.0f; - flags = NOISE_FLAG_DEFAULTS; - } - - NoiseParams(float offset_, float scale_, v3f spread_, s32 seed_, + float offset = 0.0f; + float scale = 1.0f; + v3f spread = v3f(250, 250, 250); + s32 seed = 12345; + u16 octaves = 3; + float persist = 0.6f; + float lacunarity = 2.0f; + u32 flags = NOISE_FLAG_DEFAULTS; + + NoiseParams() = default; + + NoiseParams(float offset_, float scale_, const v3f &spread_, s32 seed_, u16 octaves_, float persist_, float lacunarity_, u32 flags_=NOISE_FLAG_DEFAULTS) { @@ -138,26 +127,19 @@ struct NoiseParams { } }; - -// Convenience macros for getting/setting NoiseParams in Settings as a string -// WARNING: Deprecated, use Settings::getNoiseParamsFromValue() instead -#define NOISEPARAMS_FMT_STR "f,f,v3,s32,u16,f" -//#define getNoiseParams(x, y) getStruct((x), NOISEPARAMS_FMT_STR, &(y), sizeof(y)) -//#define setNoiseParams(x, y) setStruct((x), NOISEPARAMS_FMT_STR, &(y)) - class Noise { public: NoiseParams np; - int seed; + s32 seed; u32 sx; u32 sy; u32 sz; - float *noise_buf; - float *gradient_buf; - float *persist_buf; - float *result; + float *noise_buf = nullptr; + float *gradient_buf = nullptr; + float *persist_buf = nullptr; + float *result = nullptr; - Noise(NoiseParams *np, int seed, u32 sx, u32 sy, u32 sz=1); + Noise(NoiseParams *np, s32 seed, u32 sx, u32 sy, u32 sz=1); ~Noise(); void setSize(u32 sx, u32 sy, u32 sz=1); @@ -167,11 +149,11 @@ class Noise { void gradientMap2D( float x, float y, float step_x, float step_y, - int seed); + s32 seed); void gradientMap3D( float x, float y, float z, float step_x, float step_y, float step_z, - int seed); + s32 seed); float *perlinMap2D(float x, float y, float *persistence_map=NULL); float *perlinMap3D(float x, float y, float z, float *persistence_map=NULL); @@ -198,15 +180,16 @@ class Noise { private: void allocBuffers(); void resizeNoiseBuf(bool is3d); - void updateResults(float g, float *gmap, float *persistence_map, size_t bufsize); + void updateResults(float g, float *gmap, const float *persistence_map, + size_t bufsize); }; -float NoisePerlin2D(NoiseParams *np, float x, float y, int seed); -float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed); +float NoisePerlin2D(NoiseParams *np, float x, float y, s32 seed); +float NoisePerlin3D(NoiseParams *np, float x, float y, float z, s32 seed); inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff, - float y, float yoff, int seed) + float y, float yoff, s32 seed) { return NoisePerlin2D(np, x + xoff * np->spread.X, @@ -215,7 +198,7 @@ inline float NoisePerlin2D_PO(NoiseParams *np, float x, float xoff, } inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, - float y, float yoff, float z, float zoff, int seed) + float y, float yoff, float z, float zoff, s32 seed) { return NoisePerlin3D(np, x + xoff * np->spread.X, @@ -225,22 +208,22 @@ inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, } // Return value: -1 ... 1 -float noise2d(int x, int y, int seed); -float noise3d(int x, int y, int z, int seed); +float noise2d(int x, int y, s32 seed); +float noise3d(int x, int y, int z, s32 seed); -float noise2d_gradient(float x, float y, int seed, bool eased=true); -float noise3d_gradient(float x, float y, float z, int seed, bool eased=false); +float noise2d_gradient(float x, float y, s32 seed, bool eased=true); +float noise3d_gradient(float x, float y, float z, s32 seed, bool eased=false); -float noise2d_perlin(float x, float y, int seed, +float noise2d_perlin(float x, float y, s32 seed, int octaves, float persistence, bool eased=true); -float noise2d_perlin_abs(float x, float y, int seed, +float noise2d_perlin_abs(float x, float y, s32 seed, int octaves, float persistence, bool eased=true); -float noise3d_perlin(float x, float y, float z, int seed, +float noise3d_perlin(float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false); -float noise3d_perlin_abs(float x, float y, float z, int seed, +float noise3d_perlin_abs(float x, float y, float z, s32 seed, int octaves, float persistence, bool eased=false); inline float easeCurve(float t) @@ -249,6 +232,3 @@ inline float easeCurve(float t) } float contour(float v); - -#endif -