X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fnoise.h;h=05c877b3237c6b0f66a90d0a0465792250094737;hb=63867b1a372a4d1a4a4ffdec9d0862b094211a89;hp=1f7bdbbf46e025ceb8943a5c5073898945d0a103;hpb=2fd3d5202051e03303ac2b8e76976a7c4c8477f3;p=minetest.git diff --git a/src/noise.h b/src/noise.h index 1f7bdbbf4..05c877b32 100644 --- a/src/noise.h +++ b/src/noise.h @@ -30,6 +30,8 @@ #include "irr_v3d.h" #include "util/string.h" +#define PSEUDORANDOM_MAX 32767 + extern FlagDesc flagdesc_noiseparams[]; class PseudoRandom @@ -45,15 +47,15 @@ class PseudoRandom { m_next = seed; } - // Returns 0...32767 + // Returns 0...PSEUDORANDOM_MAX int next() { m_next = m_next * 1103515245 + 12345; - return((unsigned)(m_next/65536) % 32768); + return((unsigned)(m_next/65536) % (PSEUDORANDOM_MAX + 1)); } int range(int min, int max) { - if(max-min > 32768/10) + if (max-min > (PSEUDORANDOM_MAX + 1) / 10) { //dstream<<"WARNING: PseudoRandom::range: max > 32767"<spread.X, + y + yoff * np->spread.Y, + seed); +} + +inline float NoisePerlin3D_PO(NoiseParams *np, float x, float xoff, + float y, float yoff, float z, float zoff, int seed) +{ + return NoisePerlin3D(np, + x + xoff * np->spread.X, + y + yoff * np->spread.Y, + z + zoff * np->spread.Z, + seed); +} + // Return value: -1 ... 1 float noise2d(int x, int y, int seed); float noise3d(int x, int y, int z, int seed); @@ -174,44 +220,12 @@ float noise3d_perlin(float x, float y, float z, int seed, float noise3d_perlin_abs(float x, float y, float z, int seed, int octaves, float persistence, bool eased=false); -inline float easeCurve(float t) { +inline float easeCurve(float t) +{ return t * t * t * (t * (6.f * t - 15.f) + 10.f); } float contour(float v); -#define NoisePerlin2D(np, x, y, s) \ - ((np)->offset + (np)->scale * noise2d_perlin( \ - (float)(x) / (np)->spread.X, \ - (float)(y) / (np)->spread.Y, \ - (s) + (np)->seed, (np)->octaves, (np)->persist)) - -#define NoisePerlin2DNoTxfm(np, x, y, s) \ - (noise2d_perlin( \ - (float)(x) / (np)->spread.X, \ - (float)(y) / (np)->spread.Y, \ - (s) + (np)->seed, (np)->octaves, (np)->persist)) - -#define NoisePerlin2DPosOffset(np, x, xoff, y, yoff, s) \ - ((np)->offset + (np)->scale * noise2d_perlin( \ - (float)(xoff) + (float)(x) / (np)->spread.X, \ - (float)(yoff) + (float)(y) / (np)->spread.Y, \ - (s) + (np)->seed, (np)->octaves, (np)->persist)) - -#define NoisePerlin2DNoTxfmPosOffset(np, x, xoff, y, yoff, s) \ - (noise2d_perlin( \ - (float)(xoff) + (float)(x) / (np)->spread.X, \ - (float)(yoff) + (float)(y) / (np)->spread.Y, \ - (s) + (np)->seed, (np)->octaves, (np)->persist)) - -#define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \ - noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \ - (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist)) - -#define NoisePerlin3DEased(np, x, y, z, s) ((np)->offset + (np)->scale * \ - noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \ - (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, \ - (np)->persist, true)) - #endif