X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fnodemetadata.h;h=8e84e5af30a15cf9bed380de3b0a3969ab5e9b36;hb=9c635f28ac2b103bf7196e47947bf64673c13393;hp=c38ab13102fb45857eb334f3024a07135bb49068;hpb=d1d57cf5c34c9a4626fd8e3b40db3ea321b40335;p=minetest.git diff --git a/src/nodemetadata.h b/src/nodemetadata.h index c38ab1310..8e84e5af3 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,140 +20,81 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef NODEMETADATA_HEADER #define NODEMETADATA_HEADER -#include "common_irrlicht.h" -#include +#include "irr_v3d.h" #include +#include +#include "util/string.h" /* - Used for storing: - - Oven: - - Item that is being burned - - Burning time - - Item stack that is being heated - - Result item stack - - Sign: - - Text + NodeMetadata stores arbitary amounts of data for special blocks. + Used for furnaces, chests and signs. + + There are two interaction methods: inventory menu and text input. + Only one can be used for a single metadata, thus only inventory OR + text input should exist in a metadata. */ class Inventory; +class IGameDef; class NodeMetadata { public: - typedef NodeMetadata* (*Factory)(std::istream&); - - NodeMetadata(); - virtual ~NodeMetadata(); - - static NodeMetadata* deSerialize(std::istream &is); - void serialize(std::ostream &os); - - // This usually is the CONTENT_ value - virtual u16 typeId() const = 0; - virtual NodeMetadata* clone() = 0; - virtual void serializeBody(std::ostream &os) = 0; - virtual std::string infoText() {return "";} - virtual Inventory* getInventory() {return NULL;} - // This is called always after the inventory is modified, before - // the changes are copied elsewhere - virtual void inventoryModified(){} - // A step in time. Returns true if metadata changed. - virtual bool step(float dtime) {return false;} - -protected: - static void registerType(u16 id, Factory f); -private: - static core::map m_types; -}; - -class SignNodeMetadata : public NodeMetadata -{ -public: - SignNodeMetadata(std::string text); - //~SignNodeMetadata(); - - virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - - std::string getText(){ return m_text; } - void setText(std::string t){ m_text = t; } + NodeMetadata(IGameDef *gamedef); + ~NodeMetadata(); -private: - std::string m_text; -}; + void serialize(std::ostream &os) const; + void deSerialize(std::istream &is); -class ChestNodeMetadata : public NodeMetadata -{ -public: - ChestNodeMetadata(); - ~ChestNodeMetadata(); - - virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} + void clear(); -private: - Inventory *m_inventory; -}; + // Generic key/value store + std::string getString(const std::string &name, unsigned short recursion = 0) const; + void setString(const std::string &name, const std::string &var); + // Support variable names in values + std::string resolveString(const std::string &str, unsigned short recursion = 0) const; + StringMap getStrings() const + { + return m_stringvars; + } -class FurnaceNodeMetadata : public NodeMetadata -{ -public: - FurnaceNodeMetadata(); - ~FurnaceNodeMetadata(); - - virtual u16 typeId() const; - virtual NodeMetadata* clone(); - static NodeMetadata* create(std::istream &is); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual void inventoryModified(); - virtual bool step(float dtime); + // The inventory + Inventory *getInventory() + { + return m_inventory; + } private: + StringMap m_stringvars; Inventory *m_inventory; - float m_step_accumulator; - float m_fuel_totaltime; - float m_fuel_time; - float m_src_totaltime; - float m_src_time; }; + /* List of metadata of all the nodes of a block */ -class InventoryManager; - class NodeMetadataList { public: ~NodeMetadataList(); - void serialize(std::ostream &os); - void deSerialize(std::istream &is); - + void serialize(std::ostream &os) const; + void deSerialize(std::istream &is, IGameDef *gamedef); + + // Add all keys in this list to the vector keys + std::vector getAllKeys(); // Get pointer to data - NodeMetadata* get(v3s16 p); + NodeMetadata *get(v3s16 p); // Deletes data void remove(v3s16 p); // Deletes old data and sets a new one void set(v3s16 p, NodeMetadata *d); - - // A step in time. Returns true if something changed. - bool step(float dtime); + // Deletes all + void clear(); private: - core::map m_data; + std::map m_data; }; #endif