X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fnodemetadata.h;h=6baf3b3d37bf3808bedab05e768c6472ccaaed13;hb=29b413b376d42c27bf1f7065c9f7c850b61f3f24;hp=de682f9b61561374a92ef80769e33f47ab335295;hpb=9d09103e481c4979ebb0130a9dee6265d0d6223b;p=dragonfireclient.git diff --git a/src/nodemetadata.h b/src/nodemetadata.h index de682f9b6..6baf3b3d3 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,58 +20,56 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef NODEMETADATA_HEADER #define NODEMETADATA_HEADER -#include "common_irrlicht.h" +#include "irr_v3d.h" #include #include +#include /* - Used for storing: + NodeMetadata stores arbitary amounts of data for special blocks. + Used for furnaces, chests and signs. - Oven: - - Item that is being burned - - Burning time - - Item stack that is being heated - - Result item stack - - Sign: - - Text + There are two interaction methods: inventory menu and text input. + Only one can be used for a single metadata, thus only inventory OR + text input should exist in a metadata. */ class Inventory; +class IGameDef; class NodeMetadata { public: - typedef NodeMetadata* (*Factory)(std::istream&); - - NodeMetadata(); - virtual ~NodeMetadata(); + NodeMetadata(IGameDef *gamedef); + ~NodeMetadata(); - static NodeMetadata* deSerialize(std::istream &is); - void serialize(std::ostream &os); + void serialize(std::ostream &os) const; + void deSerialize(std::istream &is); - // This usually is the CONTENT_ value - virtual u16 typeId() const = 0; - virtual NodeMetadata* clone() = 0; - virtual void serializeBody(std::ostream &os) = 0; - virtual std::string infoText() {return "";} - virtual Inventory* getInventory() {return NULL;} - // This is called always after the inventory is modified, before - // the changes are copied elsewhere - virtual void inventoryModified(){} - // A step in time. Returns true if metadata changed. - virtual bool step(float dtime) {return false;} - virtual bool nodeRemovalDisabled(){return false;} - // Used to make custom inventory menus. - // See format in guiInventoryMenu.cpp. - virtual std::string getInventoryDrawSpecString(){return "";} - -protected: - static void registerType(u16 id, Factory f); + void clear(); + + // Generic key/value store + std::string getString(const std::string &name, unsigned short recursion = 0) const; + void setString(const std::string &name, const std::string &var); + // Support variable names in values + std::string resolveString(const std::string &str, unsigned short recursion = 0) const; + std::map getStrings() const + { + return m_stringvars; + } + + // The inventory + Inventory* getInventory() + { + return m_inventory; + } + private: - static core::map m_types; + std::map m_stringvars; + Inventory *m_inventory; }; + /* List of metadata of all the nodes of a block */ @@ -81,8 +79,8 @@ class NodeMetadataList public: ~NodeMetadataList(); - void serialize(std::ostream &os); - void deSerialize(std::istream &is); + void serialize(std::ostream &os) const; + void deSerialize(std::istream &is, IGameDef *gamedef); // Get pointer to data NodeMetadata* get(v3s16 p); @@ -90,12 +88,11 @@ class NodeMetadataList void remove(v3s16 p); // Deletes old data and sets a new one void set(v3s16 p, NodeMetadata *d); + // Deletes all + void clear(); - // A step in time. Returns true if something changed. - bool step(float dtime); - private: - core::map m_data; + std::map m_data; }; #endif