X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fnodedef.h;h=d846489aecd7f4bbdcb4386690373d8876aeeff7;hb=418c2e7a446f8f0aca9f8bd23005a5896869ef7e;hp=645e75e3e4a2b6ce1933eeaeb5f2b6b4c298287f;hpb=e5650bb54917ead2dccac9b46dfa1a00cd737694;p=dragonfireclient.git diff --git a/src/nodedef.h b/src/nodedef.h index 645e75e3e..d846489ae 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,25 +20,42 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef NODEDEF_HEADER #define NODEDEF_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_bloated.h" #include #include -#include +#include +#include #include "mapnode.h" #ifndef SERVER #include "tile.h" #endif -#include "materials.h" // MaterialProperties +#include "itemgroup.h" +#include "sound.h" // SimpleSoundSpec +#include "constants.h" // BS + +class IItemDefManager; class ITextureSource; class IGameDef; +typedef std::list > GroupItems; + enum ContentParamType { CPT_NONE, CPT_LIGHT, - CPT_MINERAL, +}; + +enum ContentParamType2 +{ + CPT2_NONE, + // Need 8-bit param2 + CPT2_FULL, + // Flowing liquid properties + CPT2_FLOWINGLIQUID, // Direction for chests and furnaces and such - CPT_FACEDIR_SIMPLE + CPT2_FACEDIR, + // Direction for signs, torches and such + CPT2_WALLMOUNTED, }; enum LiquidType @@ -51,8 +68,8 @@ enum LiquidType enum NodeBoxType { NODEBOX_REGULAR, // Regular block; allows buildable_to - NODEBOX_FIXED, // Static separately defined box - NODEBOX_WALLMOUNTED, // Box for wall_mounted nodes; (top, bottom, side) + NODEBOX_FIXED, // Static separately defined box(es) + NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side) }; struct NodeBox @@ -60,22 +77,16 @@ struct NodeBox enum NodeBoxType type; // NODEBOX_REGULAR (no parameters) // NODEBOX_FIXED - core::aabbox3d fixed; + std::vector fixed; // NODEBOX_WALLMOUNTED - core::aabbox3d wall_top; - core::aabbox3d wall_bottom; - core::aabbox3d wall_side; // being at the -X side - - NodeBox(): - type(NODEBOX_REGULAR), - // default is rail-like - fixed(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2), - // default is sign/ladder-like - wall_top(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2), - wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2), - wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2) - {} + aabb3f wall_top; + aabb3f wall_bottom; + aabb3f wall_side; // being at the -X side + + NodeBox() + { reset(); } + void reset(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); }; @@ -83,17 +94,35 @@ struct NodeBox struct MapNode; class NodeMetadata; -struct MaterialSpec +/* + Stand-alone definition of a TileSpec (basically a server-side TileSpec) +*/ +enum TileAnimationType{ + TAT_NONE=0, + TAT_VERTICAL_FRAMES=1, +}; +struct TileDef { - std::string tname; - bool backface_culling; - - MaterialSpec(const std::string &tname_="", bool backface_culling_=true): - tname(tname_), - backface_culling(backface_culling_) - {} + std::string name; + bool backface_culling; // Takes effect only in special cases + struct{ + enum TileAnimationType type; + int aspect_w; // width for aspect ratio + int aspect_h; // height for aspect ratio + float length; // seconds + } animation; - void serialize(std::ostream &os) const; + TileDef() + { + name = ""; + backface_culling = true; + animation.type = TAT_NONE; + animation.aspect_w = 1; + animation.aspect_h = 1; + animation.length = 1.0; + } + + void serialize(std::ostream &os, u16 protocol_version) const; void deSerialize(std::istream &is); }; @@ -111,6 +140,7 @@ enum NodeDrawType NDT_PLANTLIKE, NDT_FENCELIKE, NDT_RAILLIKE, + NDT_NODEBOX, }; #define CF_SPECIAL_COUNT 2 @@ -124,38 +154,39 @@ struct ContentFeatures // 0 1 2 3 4 5 // up down right left back front TileSpec tiles[6]; - video::ITexture *inventory_texture; - // Special material/texture + // Special tiles // - Currently used for flowing liquids - video::SMaterial *special_materials[CF_SPECIAL_COUNT]; - AtlasPointer *special_aps[CF_SPECIAL_COUNT]; + TileSpec special_tiles[CF_SPECIAL_COUNT]; u8 solidness; // Used when choosing which face is drawn u8 visual_solidness; // When solidness=0, this tells how it looks like bool backface_culling; #endif - - // List of textures that are used and are wanted to be included in - // the texture atlas - std::set used_texturenames; - + + // Server-side cached callback existence for fast skipping + bool has_on_construct; + bool has_on_destruct; + bool has_after_destruct; + /* Actual data */ std::string name; // "" = undefined node + ItemGroupList groups; // Same as in itemdef // Visual definition enum NodeDrawType drawtype; float visual_scale; // Misc. scale parameter - std::string tname_tiles[6]; - std::string tname_inventory; - MaterialSpec mspec_special[CF_SPECIAL_COUNT]; // Use setter methods + TileDef tiledef[6]; + TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid u8 alpha; // Post effect color, drawn when the camera is inside the node. video::SColor post_effect_color; // Type of MapNode::param1 ContentParamType param_type; + // Type of MapNode::param2 + ContentParamType2 param_type_2; // True for all ground-like things like stone and mud, false for eg. trees bool is_ground_content; bool light_propagates; @@ -171,25 +202,8 @@ struct ContentFeatures bool climbable; // Player can build on these bool buildable_to; - // If true, param2 is set to direction when placed. Used for torches. - // NOTE: the direction format is quite inefficient and should be changed - bool wall_mounted; - // If true, node is equivalent to air. Torches are, air is. Water is not. - // Is used for example to check whether a mud block can have grass on. - bool air_equivalent; - // Whether this content type often contains mineral. - // Used for texture atlas creation. - // Currently only enabled for CONTENT_STONE. - bool often_contains_mineral; - // Inventory item string as which the node appears in inventory when dug. - // Mineral overrides this. - std::string dug_item; - // Extra dug item and its rarity - std::string extra_dug_item; - // Usual get interval for extra dug item - s32 extra_dug_item_rarity; - // Metadata name of node (eg. "furnace") - std::string metadata_name; + // Player cannot build to these (placement prediction disabled) + bool rightclickable; // Whether the node is non-liquid, source liquid or flowing liquid enum LiquidType liquid_type; // If the content is liquid, this is the flowing version of the liquid. @@ -200,14 +214,23 @@ struct ContentFeatures // 1 giving almost instantaneous propagation and 7 being // the slowest possible u8 liquid_viscosity; + // Is liquid renewable (new liquid source will be created between 2 existing) + bool liquid_renewable; // Amount of light the node emits u8 light_source; u32 damage_per_second; + NodeBox node_box; NodeBox selection_box; - MaterialProperties material; - std::string cookresult_item; - float furnace_cooktime; - float furnace_burntime; + // Compatibility with old maps + // Set to true if paramtype used to be 'facedir_simple' + bool legacy_facedir_simple; + // Set to true if wall_mounted used to be set to true + bool legacy_wallmounted; + + // Sound properties + SimpleSoundSpec sound_footstep; + SimpleSoundSpec sound_dig; + SimpleSoundSpec sound_dug; /* Methods @@ -216,23 +239,11 @@ struct ContentFeatures ContentFeatures(); ~ContentFeatures(); void reset(); - void serialize(std::ostream &os); - void deSerialize(std::istream &is, IGameDef *gamedef); + void serialize(std::ostream &os, u16 protocol_version); + void deSerialize(std::istream &is); + void serializeOld(std::ostream &os, u16 protocol_version); + void deSerializeOld(std::istream &is, int version); - /* - Texture setters. - - */ - - // Texture setters. They also add stuff to used_texturenames. - void setTexture(u16 i, std::string name); - void setAllTextures(std::string name); - void setSpecialMaterial(u16 i, const MaterialSpec &mspec); - - void setInventoryTexture(std::string imgname); - void setInventoryTextureCube(std::string top, - std::string left, std::string right); - /* Some handy methods */ @@ -255,9 +266,12 @@ class INodeDefManager virtual const ContentFeatures& get(const MapNode &n) const=0; virtual bool getId(const std::string &name, content_t &result) const=0; virtual content_t getId(const std::string &name) const=0; + // Allows "group:name" in addition to regular node names + virtual void getIds(const std::string &name, std::set &result) + const=0; virtual const ContentFeatures& get(const std::string &name) const=0; - virtual void serialize(std::ostream &os)=0; + virtual void serialize(std::ostream &os, u16 protocol_version)=0; }; class IWritableNodeDefManager : public INodeDefManager @@ -271,9 +285,12 @@ class IWritableNodeDefManager : public INodeDefManager virtual const ContentFeatures& get(const MapNode &n) const=0; virtual bool getId(const std::string &name, content_t &result) const=0; virtual content_t getId(const std::string &name) const=0; + // Allows "group:name" in addition to regular node names + virtual void getIds(const std::string &name, std::set &result) + const=0; // If not found, returns the features of CONTENT_IGNORE virtual const ContentFeatures& get(const std::string &name) const=0; - + // Register node definition virtual void set(content_t c, const ContentFeatures &def)=0; // Register node definition by name (allocate an id) @@ -283,14 +300,20 @@ class IWritableNodeDefManager : public INodeDefManager // If returns CONTENT_IGNORE, could not allocate id virtual content_t allocateDummy(const std::string &name)=0; + /* + Update item alias mapping. + Call after updating item definitions. + */ + virtual void updateAliases(IItemDefManager *idef)=0; + /* Update tile textures to latest return values of TextueSource. Call after updating the texture atlas of a TextureSource. */ virtual void updateTextures(ITextureSource *tsrc)=0; - virtual void serialize(std::ostream &os)=0; - virtual void deSerialize(std::istream &is, IGameDef *gamedef)=0; + virtual void serialize(std::ostream &os, u16 protocol_version)=0; + virtual void deSerialize(std::istream &is)=0; }; IWritableNodeDefManager* createNodeDefManager();