X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FmodalMenu.h;h=21d9a479ef0af8090afb8f3f73a0d8ca9a43189b;hb=54917e306256d4d39b95335986fce93b8c56a6e3;hp=e2e8b29f640045c3e4b5418c7385cb756c7fbce5;hpb=7e490e72139fbfe12535c71b27228dd82ef0250b;p=minetest.git diff --git a/src/modalMenu.h b/src/modalMenu.h index e2e8b29f6..21d9a479e 100644 --- a/src/modalMenu.h +++ b/src/modalMenu.h @@ -22,6 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" +class GUIModalMenu; + +class IMenuManager +{ +public: + // A GUIModalMenu calls these when this class is passed as a parameter + virtual void createdMenu(GUIModalMenu *menu) = 0; + virtual void deletingMenu(GUIModalMenu *menu) = 0; +}; + /* Remember to drop() the menu after creating, so that it can remove itself when it wants to. @@ -32,21 +42,28 @@ class GUIModalMenu : public gui::IGUIElement public: GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, - int *active_menu_count): + IMenuManager *menumgr): IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, core::rect(0,0,100,100)) { - m_active_menu_count = active_menu_count; + //m_force_regenerate_gui = false; + + m_menumgr = menumgr; m_allow_focus_removal = false; m_screensize_old = v2u32(0,0); setVisible(true); Environment->setFocus(this); - (*m_active_menu_count)++; + m_menumgr->createdMenu(this); } virtual ~GUIModalMenu() { - (*m_active_menu_count)--; + m_menumgr->deletingMenu(this); + } + + void allowFocusRemoval(bool allow) + { + m_allow_focus_removal = allow; } bool canTakeFocus(gui::IGUIElement *e) @@ -61,36 +78,59 @@ class GUIModalMenu : public gui::IGUIElement video::IVideoDriver* driver = Environment->getVideoDriver(); v2u32 screensize = driver->getScreenSize(); - if(screensize != m_screensize_old) + if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/) { m_screensize_old = screensize; regenerateGui(screensize); + //m_force_regenerate_gui = false; } drawMenu(); } /* - This should be called when the menu wants to quit + This should be called when the menu wants to quit. + + WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return + immediately if you call this from the menu itself. */ void quitMenu() { - m_allow_focus_removal = true; + allowFocusRemoval(true); // This removes Environment's grab on us Environment->removeFocus(this); this->remove(); } + void removeChildren() + { + const core::list &children = getChildren(); + core::list children_copy; + for(core::list::ConstIterator + i = children.begin(); i != children.end(); i++) + { + children_copy.push_back(*i); + } + for(core::list::Iterator + i = children_copy.begin(); + i != children_copy.end(); i++) + { + (*i)->remove(); + } + } + virtual void regenerateGui(v2u32 screensize) = 0; virtual void drawMenu() = 0; virtual bool OnEvent(const SEvent& event) { return false; }; - + +protected: + //bool m_force_regenerate_gui; + v2u32 m_screensize_old; private: - int *m_active_menu_count; + IMenuManager *m_menumgr; // This might be necessary to expose to the implementation if it // wants to launch other menus bool m_allow_focus_removal; - v2u32 m_screensize_old; };