X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmg_decoration.cpp;h=8b6abb5d5598da883ef654478ed89884bf6d97d6;hb=2607b97b4f2b41767d7a010e9376d3e7f578cb71;hp=dec82a6380a08bd5f62f7b0e9dba91307097a8cb;hpb=863379a4c68b9862ea6913c1b1e475d022aba100;p=dragonfireclient.git diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp index dec82a638..8b6abb5d5 100644 --- a/src/mg_decoration.cpp +++ b/src/mg_decoration.cpp @@ -25,12 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "log.h" #include "util/numeric.h" -const char *DecorationManager::ELEMENT_TITLE = "decoration"; - FlagDesc flagdesc_deco[] = { {"place_center_x", DECO_PLACE_CENTER_X}, {"place_center_y", DECO_PLACE_CENTER_Y}, {"place_center_z", DECO_PLACE_CENTER_Z}, + {"force_placement", DECO_FORCE_PLACEMENT}, + {"liquid_surface", DECO_LIQUID_SURFACE}, {NULL, 0} }; @@ -39,38 +39,29 @@ FlagDesc flagdesc_deco[] = { DecorationManager::DecorationManager(IGameDef *gamedef) : - GenElementManager(gamedef) + ObjDefManager(gamedef, OBJDEF_DECORATION) { } -size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 seed, v3s16 nmin, v3s16 nmax) +size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed, + v3s16 nmin, v3s16 nmax) { size_t nplaced = 0; - for (size_t i = 0; i != m_elements.size(); i++) { - Decoration *deco = (Decoration *)m_elements[i]; + for (size_t i = 0; i != m_objects.size(); i++) { + Decoration *deco = (Decoration *)m_objects[i]; if (!deco) continue; - nplaced += deco->placeDeco(mg, seed, nmin, nmax); - seed++; + nplaced += deco->placeDeco(mg, blockseed, nmin, nmax); + blockseed++; } return nplaced; } -void DecorationManager::clear() -{ - for (size_t i = 0; i < m_elements.size(); i++) { - Decoration *deco = (Decoration *)m_elements[i]; - delete deco; - } - m_elements.clear(); -} - - /////////////////////////////////////////////////////////////////////////////// @@ -88,23 +79,21 @@ Decoration::~Decoration() } -void Decoration::resolveNodeNames(NodeResolveInfo *nri) +void Decoration::resolveNodeNames() { - m_ndef->getIdsFromResolveInfo(nri, c_place_on); + getIdsFromNrBacklog(&c_place_on); } size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { - PseudoRandom ps(blockseed + 53); + PcgRandom ps(blockseed + 53); int carea_size = nmax.X - nmin.X + 1; // Divide area into parts - if (carea_size % sidelen) { - errorstream << "Decoration::placeDeco: chunk size is not divisible by " - "sidelen; setting sidelen to " << carea_size << std::endl; + // If chunksize is changed it may no longer be divisable by sidelen + if (carea_size % sidelen) sidelen = carea_size; - } s16 divlen = carea_size / sidelen; int area = sidelen * sidelen; @@ -128,7 +117,15 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) float nval = (flags & DECO_USE_NOISE) ? NoisePerlin2D(&np, p2d_center.X, p2d_center.Y, mapseed) : fill_ratio; - u32 deco_count = area * MYMAX(nval, 0.f); + u32 deco_count = 0; + float deco_count_f = (float)area * nval; + if (deco_count_f >= 1.f) { + deco_count = deco_count_f; + } else if (deco_count_f > 0.f) { + // For low density decorations calculate a chance for 1 decoration + if (ps.range(1000) <= deco_count_f * 1000.f) + deco_count = 1; + } for (u32 i = 0; i < deco_count; i++) { s16 x = ps.range(p2d_min.X, p2d_max.X); @@ -136,22 +133,24 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X); - s16 y = mg->heightmap ? - mg->heightmap[mapindex] : - mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); + s16 y = -MAX_MAP_GENERATION_LIMIT; + if (flags & DECO_LIQUID_SURFACE) + y = mg->findLiquidSurface(v2s16(x, z), nmin.Y, nmax.Y); + else if (mg->heightmap) + y = mg->heightmap[mapindex]; + else + y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); - if (y < nmin.Y || y > nmax.Y || - y < height_min || y > height_max) + if (y < nmin.Y || y > nmax.Y || + y < y_min || y > y_max) continue; - int height = getHeight(); - int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1; - if (y + 1 + height > max_y) { + if (y + getHeight() >= mg->vm->m_area.MaxEdge.Y) { continue; #if 0 printf("Decoration at (%d %d %d) cut off\n", x, y, z); //add to queue - JMutexAutoLock cutofflock(cutoff_mutex); + MutexAutoLock cutofflock(cutoff_mutex); cutoffs.push_back(CutoffData(x, y, z, height)); #endif } @@ -167,8 +166,8 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) } v3s16 pos(x, y, z); - if (generate(mg, &ps, max_y, pos)) - mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, id); + if (generate(mg->vm, &ps, pos)) + mg->gennotify.addEvent(GENNOTIFY_DECORATION, pos, index); } } @@ -179,12 +178,12 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) #if 0 void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { - PseudoRandom pr(blockseed + 53); + PcgRandom pr(blockseed + 53); std::vector handled_cutoffs; // Copy over the cutoffs we're interested in so we don't needlessly hold a lock { - JMutexAutoLock cutofflock(cutoff_mutex); + MutexAutoLock cutofflock(cutoff_mutex); for (std::list::iterator i = cutoffs.begin(); i != cutoffs.end(); ++i) { CutoffData cutoff = *i; @@ -215,7 +214,7 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) // Remove cutoffs that were handled from the cutoff list { - JMutexAutoLock cutofflock(cutoff_mutex); + MutexAutoLock cutofflock(cutoff_mutex); for (std::list::iterator i = cutoffs.begin(); i != cutoffs.end(); ++i) { @@ -233,15 +232,15 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) /////////////////////////////////////////////////////////////////////////////// -void DecoSimple::resolveNodeNames(NodeResolveInfo *nri) +void DecoSimple::resolveNodeNames() { - Decoration::resolveNodeNames(nri); - m_ndef->getIdsFromResolveInfo(nri, c_decos); - m_ndef->getIdsFromResolveInfo(nri, c_spawnby); + Decoration::resolveNodeNames(); + getIdsFromNrBacklog(&c_decos); + getIdsFromNrBacklog(&c_spawnby); } -bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p) +bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p) { // Don't bother if there aren't any decorations to place if (c_decos.size() == 0) @@ -258,7 +257,7 @@ bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p) return true; int nneighs = 0; - v3s16 dirs[8] = { + v3s16 dirs[16] = { v3s16( 0, 0, 1), v3s16( 0, 0, -1), v3s16( 1, 0, 0), @@ -266,7 +265,16 @@ bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p) v3s16( 1, 0, 1), v3s16(-1, 0, 1), v3s16(-1, 0, -1), - v3s16( 1, 0, -1) + v3s16( 1, 0, -1), + + v3s16( 0, 1, 1), + v3s16( 0, 1, -1), + v3s16( 1, 1, 0), + v3s16(-1, 1, 0), + v3s16( 1, 1, 1), + v3s16(-1, 1, 1), + v3s16(-1, 1, -1), + v3s16( 1, 1, -1) }; // Check a Moore neighborhood if there are enough spawnby nodes @@ -286,10 +294,8 @@ bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p) } -size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) +size_t DecoSimple::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) { - ManualMapVoxelManipulator *vm = mg->vm; - if (!canPlaceDecoration(vm, p)) return 0; @@ -298,7 +304,7 @@ size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) s16 height = (deco_height_max > 0) ? pr->range(deco_height, deco_height_max) : deco_height; - height = MYMIN(height, max_y - p.Y); + bool force_placement = (flags & DECO_FORCE_PLACEMENT); v3s16 em = vm->m_area.getExtent(); u32 vi = vm->m_area.index(p); @@ -306,7 +312,8 @@ size_t DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) vm->m_area.add_y(em, vi, 1); content_t c = vm->m_data[vi].getContent(); - if (c != CONTENT_AIR && c != CONTENT_IGNORE) + if (c != CONTENT_AIR && c != CONTENT_IGNORE && + !force_placement) break; vm->m_data[vi] = MapNode(c_place); @@ -325,26 +332,37 @@ int DecoSimple::getHeight() /////////////////////////////////////////////////////////////////////////////// -size_t DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) +DecoSchematic::DecoSchematic() { - ManualMapVoxelManipulator *vm = mg->vm; + schematic = NULL; +} - if (flags & DECO_PLACE_CENTER_X) - p.X -= (schematic->size.X + 1) / 2; - if (flags & DECO_PLACE_CENTER_Y) - p.Y -= (schematic->size.Y + 1) / 2; - if (flags & DECO_PLACE_CENTER_Z) - p.Z -= (schematic->size.Z + 1) / 2; + +size_t DecoSchematic::generate(MMVManip *vm, PcgRandom *pr, v3s16 p) +{ + // Schematic could have been unloaded but not the decoration + // In this case generate() does nothing (but doesn't *fail*) + if (schematic == NULL) + return 0; u32 vi = vm->m_area.index(p); content_t c = vm->m_data[vi].getContent(); if (!CONTAINS(c_place_on, c)) return 0; + if (flags & DECO_PLACE_CENTER_X) + p.X -= (schematic->size.X - 1) / 2; + if (flags & DECO_PLACE_CENTER_Y) + p.Y -= (schematic->size.Y - 1) / 2; + if (flags & DECO_PLACE_CENTER_Z) + p.Z -= (schematic->size.Z - 1) / 2; + Rotation rot = (rotation == ROTATE_RAND) ? (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation; - schematic->blitToVManip(p, vm, rot, false, mg->ndef); + bool force_placement = (flags & DECO_FORCE_PLACEMENT); + + schematic->blitToVManip(vm, p, rot, force_placement); return 1; }