X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmg_biome.cpp;h=78034bf6ca8b0bc9237d61d5c15671f957ecfb65;hb=d1df09841d0eac7a88f638676b80ec848522cca5;hp=0616d81a26d22d8d9301ed1996c5b73f46d713bf;hpb=9b0d77a549e4c29c9c189ff2a454568fa9746c1e;p=dragonfireclient.git diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index 0616d81a2..78034bf6c 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -18,79 +18,200 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "mg_biome.h" +#include "mg_decoration.h" +#include "emerge.h" #include "gamedef.h" #include "nodedef.h" -#include "map.h" //for ManualMapVoxelManipulator +#include "map.h" //for MMVManip #include "log.h" #include "util/numeric.h" -#include "main.h" #include "util/mathconstants.h" #include "porting.h" - -const char *BiomeManager::ELEMENT_TITLE = "biome"; +#include "settings.h" /////////////////////////////////////////////////////////////////////////////// + BiomeManager::BiomeManager(IGameDef *gamedef) : - GenElementManager(gamedef) + ObjDefManager(gamedef, OBJDEF_BIOME) { + m_gamedef = gamedef; + // Create default biome to be used in case none exist Biome *b = new Biome; - b->id = 0; b->name = "Default"; b->flags = 0; b->depth_top = 0; - b->depth_filler = 0; - b->height_shore = 0; + b->depth_filler = -MAX_MAP_GENERATION_LIMIT; b->depth_water_top = 0; - b->y_min = -MAP_GENERATION_LIMIT; - b->y_max = MAP_GENERATION_LIMIT; + b->depth_riverbed = 0; + b->y_min = -MAX_MAP_GENERATION_LIMIT; + b->y_max = MAX_MAP_GENERATION_LIMIT; b->heat_point = 0.0; b->humidity_point = 0.0; - NodeResolveInfo *nri = new NodeResolveInfo(b); - nri->nodenames.push_back("air"); - nri->nodenames.push_back("air"); - nri->nodenames.push_back("air"); - nri->nodenames.push_back("air"); - nri->nodenames.push_back("air"); - nri->nodenames.push_back("mapgen_stone"); - nri->nodenames.push_back("mapgen_water_source"); - nri->nodenames.push_back("mapgen_water_source"); - nri->nodenames.push_back("air"); - m_ndef->pendNodeResolve(nri); + b->m_nodenames.push_back("mapgen_stone"); + b->m_nodenames.push_back("mapgen_stone"); + b->m_nodenames.push_back("mapgen_stone"); + b->m_nodenames.push_back("mapgen_water_source"); + b->m_nodenames.push_back("mapgen_water_source"); + b->m_nodenames.push_back("mapgen_river_water_source"); + b->m_nodenames.push_back("mapgen_stone"); + b->m_nodenames.push_back("ignore"); + m_ndef->pendNodeResolve(b); add(b); } - BiomeManager::~BiomeManager() { - //if (biomecache) - // delete[] biomecache; } +void BiomeManager::clear() +{ + EmergeManager *emerge = m_gamedef->getEmergeManager(); + + // Remove all dangling references in Decorations + DecorationManager *decomgr = emerge->decomgr; + for (size_t i = 0; i != decomgr->getNumObjects(); i++) { + Decoration *deco = (Decoration *)decomgr->getRaw(i); + deco->biomes.clear(); + } + + // Don't delete the first biome + for (size_t i = 1; i < m_objects.size(); i++) + delete (Biome *)m_objects[i]; + + m_objects.resize(1); +} + +//////////////////////////////////////////////////////////////////////////////// + + +void BiomeParamsOriginal::readParams(const Settings *settings) +{ + settings->getNoiseParams("mg_biome_np_heat", np_heat); + settings->getNoiseParams("mg_biome_np_heat_blend", np_heat_blend); + settings->getNoiseParams("mg_biome_np_humidity", np_humidity); + settings->getNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); +} + + +void BiomeParamsOriginal::writeParams(Settings *settings) const +{ + settings->setNoiseParams("mg_biome_np_heat", np_heat); + settings->setNoiseParams("mg_biome_np_heat_blend", np_heat_blend); + settings->setNoiseParams("mg_biome_np_humidity", np_humidity); + settings->setNoiseParams("mg_biome_np_humidity_blend", np_humidity_blend); +} + + +//////////////////////////////////////////////////////////////////////////////// + +BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr, + BiomeParamsOriginal *params, v3s16 chunksize) +{ + m_bmgr = biomemgr; + m_params = params; + m_csize = chunksize; + + noise_heat = new Noise(¶ms->np_heat, + params->seed, m_csize.X, m_csize.Z); + noise_humidity = new Noise(¶ms->np_humidity, + params->seed, m_csize.X, m_csize.Z); + noise_heat_blend = new Noise(¶ms->np_heat_blend, + params->seed, m_csize.X, m_csize.Z); + noise_humidity_blend = new Noise(¶ms->np_humidity_blend, + params->seed, m_csize.X, m_csize.Z); + + heatmap = noise_heat->result; + humidmap = noise_humidity->result; + biomemap = new biome_t[m_csize.X * m_csize.Z]; +} + +BiomeGenOriginal::~BiomeGenOriginal() +{ + delete []biomemap; + + delete noise_heat; + delete noise_humidity; + delete noise_heat_blend; + delete noise_humidity_blend; +} + + +Biome *BiomeGenOriginal::calcBiomeAtPoint(v3s16 pos) const +{ + float heat = + NoisePerlin2D(&m_params->np_heat, pos.X, pos.Z, m_params->seed) + + NoisePerlin2D(&m_params->np_heat_blend, pos.X, pos.Z, m_params->seed); + float humidity = + NoisePerlin2D(&m_params->np_humidity, pos.X, pos.Z, m_params->seed) + + NoisePerlin2D(&m_params->np_humidity_blend, pos.X, pos.Z, m_params->seed); + + return calcBiomeFromNoise(heat, humidity, pos.Y); +} + + +void BiomeGenOriginal::calcBiomeNoise(v3s16 pmin) +{ + m_pmin = pmin; + + noise_heat->perlinMap2D(pmin.X, pmin.Z); + noise_humidity->perlinMap2D(pmin.X, pmin.Z); + noise_heat_blend->perlinMap2D(pmin.X, pmin.Z); + noise_humidity_blend->perlinMap2D(pmin.X, pmin.Z); + + for (s32 i = 0; i < m_csize.X * m_csize.Z; i++) { + noise_heat->result[i] += noise_heat_blend->result[i]; + noise_humidity->result[i] += noise_humidity_blend->result[i]; + } +} + -// just a PoC, obviously needs optimization later on (precalculate this) -void BiomeManager::calcBiomes(s16 sx, s16 sy, float *heat_map, - float *humidity_map, s16 *height_map, u8 *biomeid_map) +biome_t *BiomeGenOriginal::getBiomes(s16 *heightmap) { - for (s32 i = 0; i != sx * sy; i++) - biomeid_map[i] = getBiome(heat_map[i], humidity_map[i], height_map[i])->id; + for (s32 i = 0; i != m_csize.X * m_csize.Z; i++) { + Biome *biome = calcBiomeFromNoise( + noise_heat->result[i], + noise_humidity->result[i], + heightmap[i]); + + biomemap[i] = biome->index; + } + + return biomemap; } -Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) +Biome *BiomeGenOriginal::getBiomeAtPoint(v3s16 pos) const +{ + return getBiomeAtIndex( + (pos.Z - m_pmin.Z) * m_csize.X + (pos.X - m_pmin.X), + pos.Y); +} + + +Biome *BiomeGenOriginal::getBiomeAtIndex(size_t index, s16 y) const +{ + return calcBiomeFromNoise( + noise_heat->result[index], + noise_humidity->result[index], + y); +} + + +Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, s16 y) const { Biome *b, *biome_closest = NULL; float dist_min = FLT_MAX; - for (size_t i = 1; i < m_elements.size(); i++) { - b = (Biome *)m_elements[i]; + for (size_t i = 1; i < m_bmgr->getNumObjects(); i++) { + b = (Biome *)m_bmgr->getRaw(i); if (!b || y > b->y_max || y < b->y_min) continue; @@ -104,34 +225,20 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) } } - return biome_closest ? biome_closest : (Biome *)m_elements[0]; + return biome_closest ? biome_closest : (Biome *)m_bmgr->getRaw(BIOME_NONE); } -void BiomeManager::clear() -{ - for (size_t i = 1; i < m_elements.size(); i++) { - Biome *b = (Biome *)m_elements[i]; - delete b; - } +//////////////////////////////////////////////////////////////////////////////// - m_elements.resize(1); -} - - -/////////////////////////////////////////////////////////////////////////////// - - -void Biome::resolveNodeNames(NodeResolveInfo *nri) +void Biome::resolveNodeNames() { - m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt_with_grass", CONTENT_AIR, c_top); - m_ndef->getIdFromResolveInfo(nri, "mapgen_dirt", CONTENT_AIR, c_filler); - m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_top); - m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_shore_filler); - m_ndef->getIdFromResolveInfo(nri, "mapgen_sand", CONTENT_AIR, c_underwater); - m_ndef->getIdFromResolveInfo(nri, "mapgen_stone", CONTENT_AIR, c_stone); - m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water_top); - m_ndef->getIdFromResolveInfo(nri, "mapgen_water_source", CONTENT_AIR, c_water); - m_ndef->getIdFromResolveInfo(nri, "air", CONTENT_IGNORE, c_dust); + getIdFromNrBacklog(&c_top, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_filler, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_stone, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_water_top, "mapgen_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_water, "mapgen_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_river_water, "mapgen_river_water_source", CONTENT_AIR); + getIdFromNrBacklog(&c_riverbed, "mapgen_stone", CONTENT_AIR); + getIdFromNrBacklog(&c_dust, "ignore", CONTENT_IGNORE); } -