X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapnode.h;h=7cc25c60cfabde4b70036e1b80667ad67f69ebad;hb=6a48844eba16fb955ef4992bef539af66c595d0c;hp=e67724ec1b8af8699cda2bbab3bec8779de5f051;hpb=8621e6de5dc031b547739ab3ff8dc1575a284d1b;p=minetest.git diff --git a/src/mapnode.h b/src/mapnode.h index e67724ec1..7cc25c60c 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -62,11 +62,11 @@ typedef u16 content_t; /* Ignored node. - + Unloaded chunks are considered to consist of this. Several other methods return this when an error occurs. Also, during map generation this means the node has not been set yet. - + Doesn't create faces with anything and is considered being out-of-map in the game map. */ @@ -132,19 +132,22 @@ struct MapNode - Uhh... well, most blocks have light or nothing in here. */ u8 param1; - + /* The second parameter. Initialized to 0. E.g. direction for torches and flowing water. */ u8 param2; + MapNode() + { } + MapNode(const MapNode & n) { *this = n; } - MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) + MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) : param0(content), param1(a_param1), param2(a_param2) @@ -161,7 +164,7 @@ struct MapNode && param1 == other.param1 && param2 == other.param2); } - + // To be used everywhere content_t getContent() const { @@ -187,8 +190,16 @@ struct MapNode { param2 = p; } - + void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr); + + /** + * Check if the light value for night differs from the light value for day. + * + * @return If the light values are equal, returns true; otherwise false + */ + bool isLightDayNightEq(INodeDefManager *nodemgr) const; + u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const; /** @@ -206,10 +217,10 @@ struct MapNode * @pre f != NULL * @pre f->param_type == CPT_LIGHT */ - u8 getLightNoChecks(LightBank bank, const ContentFeatures *f); + u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const; bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; - + // 0 <= daylight_factor <= 1000 // 0 <= return value <= LIGHT_SUN u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const @@ -220,20 +231,10 @@ struct MapNode return blend_light(daylight_factor, lightday, lightnight); } - // 0.0 <= daylight_factor <= 1.0 - // 0 <= return value <= LIGHT_SUN - u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const - { - u8 lightday = 0; - u8 lightnight = 0; - getLightBanks(lightday, lightnight, nodemgr); - return blend_light_f1(daylight_factor, lightday, lightnight); - } - u8 getFaceDir(INodeDefManager *nodemgr) const; u8 getWallMounted(INodeDefManager *nodemgr) const; v3s16 getWallMountedDir(INodeDefManager *nodemgr) const; - + void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot); /* @@ -251,12 +252,13 @@ struct MapNode */ std::vector getCollisionBoxes(INodeDefManager *nodemgr) const; - /* Liquid helpers */ + /* + Liquid helpers + */ u8 getMaxLevel(INodeDefManager *nodemgr) const; u8 getLevel(INodeDefManager *nodemgr) const; u8 setLevel(INodeDefManager *nodemgr, s8 level = 1); u8 addLevel(INodeDefManager *nodemgr, s8 add = 1); - void freezeMelt(INodeDefManager *nodemgr); /* Serialization functions @@ -265,7 +267,7 @@ struct MapNode static u32 serializedLength(u8 version); void serialize(u8 *dest, u8 version); void deSerialize(u8 *source, u8 version); - + // Serializes or deserializes a list of nodes in bulk format (first the // content of all nodes, then the param1 of all nodes, then the param2 // of all nodes).