X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapnode.h;h=7a3d30ddc36d21e7ac0a13df5728f2d79c7fa52f;hb=c8583f9a5ed95d0fe4e7f86803fc888976345146;hp=785537759a4ea2ee0b12891b080fe9c759dd53de;hpb=037e84d377e91f37026cb5814145bdceac135534;p=dragonfireclient.git diff --git a/src/mapnode.h b/src/mapnode.h index 785537759..7a3d30ddc 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -17,16 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef MAPNODE_HEADER -#define MAPNODE_HEADER +#pragma once -#include "irrlichttypes.h" -#include "irr_v3d.h" -#include "irr_aabb3d.h" +#include "irrlichttypes_bloated.h" #include "light.h" +#include #include -class INodeDefManager; +class NodeDefManager; +class Map; /* Naming scheme: @@ -42,7 +41,7 @@ typedef u16 content_t; there is enough room for dummy node IDs, which are created when a MapBlock containing unknown node names is loaded from disk. */ -#define MAX_REGISTERED_CONTENT 0xfffU +#define MAX_REGISTERED_CONTENT 0x7fffU /* A solid walkable node with the texture unknown_node.png. @@ -61,11 +60,11 @@ typedef u16 content_t; /* Ignored node. - + Unloaded chunks are considered to consist of this. Several other methods return this when an error occurs. Also, during map generation this means the node has not been set yet. - + Doesn't create faces with anything and is considered being out-of-map in the game map. */ @@ -103,10 +102,13 @@ enum Rotation { #define LIQUID_INFINITY_MASK 0x80 //0b10000000 -// mask for param2, now as for liquid -#define LEVELED_MASK 0x3F +// mask for leveled nodebox param2 +#define LEVELED_MASK 0x7F #define LEVELED_MAX LEVELED_MASK + +struct ContentFeatures; + /* This is the stuff what the whole world consists of. */ @@ -128,70 +130,105 @@ struct MapNode - Uhh... well, most blocks have light or nothing in here. */ u8 param1; - + /* The second parameter. Initialized to 0. E.g. direction for torches and flowing water. */ u8 param2; - MapNode(const MapNode & n) - { - *this = n; - } - - MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) - { - param0 = content; - param1 = a_param1; - param2 = a_param2; - } - - // Create directly from a nodename - // If name is unknown, sets CONTENT_IGNORE - MapNode(INodeDefManager *ndef, const std::string &name, - u8 a_param1=0, u8 a_param2=0); + MapNode() = default; - bool operator==(const MapNode &other) + MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept + : param0(content), + param1(a_param1), + param2(a_param2) + { } + + bool operator==(const MapNode &other) const noexcept { return (param0 == other.param0 && param1 == other.param1 && param2 == other.param2); } - + // To be used everywhere - content_t getContent() const + content_t getContent() const noexcept { return param0; } - void setContent(content_t c) + void setContent(content_t c) noexcept { param0 = c; } - u8 getParam1() const + u8 getParam1() const noexcept { return param1; } - void setParam1(u8 p) + void setParam1(u8 p) noexcept { param1 = p; } - u8 getParam2() const + u8 getParam2() const noexcept { return param2; } - void setParam2(u8 p) + void setParam2(u8 p) noexcept { param2 = p; } - - void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr); - u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const; - bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; - + + /*! + * Returns the color of the node. + * + * \param f content features of this node + * \param color output, contains the node's color. + */ + void getColor(const ContentFeatures &f, video::SColor *color) const; + + void setLight(LightBank bank, u8 a_light, const ContentFeatures &f) noexcept; + + void setLight(LightBank bank, u8 a_light, const NodeDefManager *nodemgr); + + /** + * Check if the light value for night differs from the light value for day. + * + * @return If the light values are equal, returns true; otherwise false + */ + bool isLightDayNightEq(const NodeDefManager *nodemgr) const; + + u8 getLight(LightBank bank, const NodeDefManager *nodemgr) const; + + /*! + * Returns the node's light level from param1. + * If the node emits light, it is ignored. + * \param f the ContentFeatures of this node. + */ + u8 getLightRaw(LightBank bank, const ContentFeatures &f) const noexcept; + + /** + * This function differs from getLight(LightBank bank, NodeDefManager *nodemgr) + * in that the ContentFeatures of the node in question are not retrieved by + * the function itself. Thus, if you have already called nodemgr->get() to + * get the ContentFeatures you pass it to this function instead of the + * function getting ContentFeatures itself. Since NodeDefManager::get() + * is relatively expensive this can lead to significant performance + * improvements in some situations. Call this function if (and only if) + * you have already retrieved the ContentFeatures by calling + * NodeDefManager::get() for the node you're working with and the + * pre-conditions listed are true. + * + * @pre f != NULL + * @pre f->param_type == CPT_LIGHT + */ + u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const noexcept; + + bool getLightBanks(u8 &lightday, u8 &lightnight, + const NodeDefManager *nodemgr) const; + // 0 <= daylight_factor <= 1000 // 0 <= return value <= LIGHT_SUN - u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const + u8 getLightBlend(u32 daylight_factor, const NodeDefManager *nodemgr) const { u8 lightday = 0; u8 lightnight = 0; @@ -199,48 +236,53 @@ struct MapNode return blend_light(daylight_factor, lightday, lightnight); } - // 0.0 <= daylight_factor <= 1.0 - // 0 <= return value <= LIGHT_SUN - u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const - { - u8 lightday = 0; - u8 lightnight = 0; - getLightBanks(lightday, lightnight, nodemgr); - return blend_light_f1(daylight_factor, lightday, lightnight); - } + u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const; + u8 getWallMounted(const NodeDefManager *nodemgr) const; + v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const; + + void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot); - u8 getFaceDir(INodeDefManager *nodemgr) const; - u8 getWallMounted(INodeDefManager *nodemgr) const; - v3s16 getWallMountedDir(INodeDefManager *nodemgr) const; - - void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot); + /*! + * Checks which neighbors does this node connect to. + * + * \param p coordinates of the node + */ + u8 getNeighbors(v3s16 p, Map *map) const; /* - Gets list of node boxes (used for rendering (NDT_NODEBOX) - and collision) + Gets list of node boxes (used for rendering (NDT_NODEBOX)) */ - std::vector getNodeBoxes(INodeDefManager *nodemgr) const; + void getNodeBoxes(const NodeDefManager *nodemgr, std::vector *boxes, + u8 neighbors = 0) const; /* Gets list of selection boxes */ - std::vector getSelectionBoxes(INodeDefManager *nodemgr) const; + void getSelectionBoxes(const NodeDefManager *nodemg, + std::vector *boxes, u8 neighbors = 0) const; + + /* + Gets list of collision boxes + */ + void getCollisionBoxes(const NodeDefManager *nodemgr, + std::vector *boxes, u8 neighbors = 0) const; - /* Liquid helpers */ - u8 getMaxLevel(INodeDefManager *nodemgr) const; - u8 getLevel(INodeDefManager *nodemgr) const; - u8 setLevel(INodeDefManager *nodemgr, s8 level = 1); - u8 addLevel(INodeDefManager *nodemgr, s8 add = 1); - void freezeMelt(INodeDefManager *nodemgr); + /* + Liquid helpers + */ + u8 getMaxLevel(const NodeDefManager *nodemgr) const; + u8 getLevel(const NodeDefManager *nodemgr) const; + u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1); + u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1); /* Serialization functions */ static u32 serializedLength(u8 version); - void serialize(u8 *dest, u8 version); + void serialize(u8 *dest, u8 version) const; void deSerialize(u8 *source, u8 version); - + // Serializes or deserializes a list of nodes in bulk format (first the // content of all nodes, then the param1 of all nodes, then the param2 // of all nodes). @@ -257,8 +299,5 @@ struct MapNode private: // Deprecated serialization methods - void deSerialize_pre22(u8 *source, u8 version); + void deSerialize_pre22(const u8 *source, u8 version); }; - -#endif -