X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapnode.h;h=2f6224f0279073791f23d0369679a33b54be2fbb;hb=b24d21d1ae25c377e14223ee20d9de9158fe916c;hp=785537759a4ea2ee0b12891b080fe9c759dd53de;hpb=037e84d377e91f37026cb5814145bdceac135534;p=dragonfireclient.git diff --git a/src/mapnode.h b/src/mapnode.h index 785537759..2f6224f02 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irr_v3d.h" #include "irr_aabb3d.h" #include "light.h" +#include #include class INodeDefManager; @@ -42,7 +43,7 @@ typedef u16 content_t; there is enough room for dummy node IDs, which are created when a MapBlock containing unknown node names is loaded from disk. */ -#define MAX_REGISTERED_CONTENT 0xfffU +#define MAX_REGISTERED_CONTENT 0x7fffU /* A solid walkable node with the texture unknown_node.png. @@ -61,11 +62,11 @@ typedef u16 content_t; /* Ignored node. - + Unloaded chunks are considered to consist of this. Several other methods return this when an error occurs. Also, during map generation this means the node has not been set yet. - + Doesn't create faces with anything and is considered being out-of-map in the game map. */ @@ -107,6 +108,9 @@ enum Rotation { #define LEVELED_MASK 0x3F #define LEVELED_MAX LEVELED_MASK + +struct ContentFeatures; + /* This is the stuff what the whole world consists of. */ @@ -128,25 +132,27 @@ struct MapNode - Uhh... well, most blocks have light or nothing in here. */ u8 param1; - + /* The second parameter. Initialized to 0. E.g. direction for torches and flowing water. */ u8 param2; + MapNode() + { } + MapNode(const MapNode & n) { *this = n; } - - MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) - { - param0 = content; - param1 = a_param1; - param2 = a_param2; - } - + + MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) + : param0(content), + param1(a_param1), + param2(a_param2) + { } + // Create directly from a nodename // If name is unknown, sets CONTENT_IGNORE MapNode(INodeDefManager *ndef, const std::string &name, @@ -158,7 +164,7 @@ struct MapNode && param1 == other.param1 && param2 == other.param2); } - + // To be used everywhere content_t getContent() const { @@ -184,11 +190,37 @@ struct MapNode { param2 = p; } - + void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr); + + /** + * Check if the light value for night differs from the light value for day. + * + * @return If the light values are equal, returns true; otherwise false + */ + bool isLightDayNightEq(INodeDefManager *nodemgr) const; + u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const; + + /** + * This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr) + * in that the ContentFeatures of the node in question are not retrieved by + * the function itself. Thus, if you have already called nodemgr->get() to + * get the ContentFeatures you pass it to this function instead of the + * function getting ContentFeatures itself. Since INodeDefManager::get() + * is relatively expensive this can lead to significant performance + * improvements in some situations. Call this function if (and only if) + * you have already retrieved the ContentFeatures by calling + * INodeDefManager::get() for the node you're working with and the + * pre-conditions listed are true. + * + * @pre f != NULL + * @pre f->param_type == CPT_LIGHT + */ + u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const; + bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; - + // 0 <= daylight_factor <= 1000 // 0 <= return value <= LIGHT_SUN u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const @@ -199,39 +231,34 @@ struct MapNode return blend_light(daylight_factor, lightday, lightnight); } - // 0.0 <= daylight_factor <= 1.0 - // 0 <= return value <= LIGHT_SUN - u8 getLightBlendF1(float daylight_factor, INodeDefManager *nodemgr) const - { - u8 lightday = 0; - u8 lightnight = 0; - getLightBanks(lightday, lightnight, nodemgr); - return blend_light_f1(daylight_factor, lightday, lightnight); - } - u8 getFaceDir(INodeDefManager *nodemgr) const; u8 getWallMounted(INodeDefManager *nodemgr) const; v3s16 getWallMountedDir(INodeDefManager *nodemgr) const; - + void rotateAlongYAxis(INodeDefManager *nodemgr, Rotation rot); /* - Gets list of node boxes (used for rendering (NDT_NODEBOX) - and collision) + Gets list of node boxes (used for rendering (NDT_NODEBOX)) */ - std::vector getNodeBoxes(INodeDefManager *nodemgr) const; + void getNodeBoxes(INodeDefManager *nodemgr, std::vector *boxes, u8 neighbors = 0); /* Gets list of selection boxes */ - std::vector getSelectionBoxes(INodeDefManager *nodemgr) const; + void getSelectionBoxes(INodeDefManager *nodemg, std::vector *boxes, u8 neighbors = 0); + + /* + Gets list of collision boxes + */ + void getCollisionBoxes(INodeDefManager *nodemgr, std::vector *boxes, u8 neighbors = 0); - /* Liquid helpers */ + /* + Liquid helpers + */ u8 getMaxLevel(INodeDefManager *nodemgr) const; u8 getLevel(INodeDefManager *nodemgr) const; u8 setLevel(INodeDefManager *nodemgr, s8 level = 1); u8 addLevel(INodeDefManager *nodemgr, s8 add = 1); - void freezeMelt(INodeDefManager *nodemgr); /* Serialization functions @@ -240,7 +267,7 @@ struct MapNode static u32 serializedLength(u8 version); void serialize(u8 *dest, u8 version); void deSerialize(u8 *source, u8 version); - + // Serializes or deserializes a list of nodes in bulk format (first the // content of all nodes, then the param1 of all nodes, then the param2 // of all nodes).