X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapgen_v7.h;h=82f89387b1aa79ec5adc21ecdb2ea7497a626de6;hb=e72b8f25ee192e25c641b9de8e134ec86f351342;hp=6fa1a0f1ccb44e34cdab45bd48444dcac4b1f012;hpb=d786a272c0a400f9aa2c89d696aa6f9840f83d03;p=minetest.git diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 6fa1a0f1c..82f89387b 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -1,6 +1,7 @@ /* Minetest -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2010-2015 kwolekr, Ryan Kwolek +Copyright (C) 2010-2015 paramat, Matt Gregory This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -22,8 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -#define MOUNTAIN_BASE -112 - /////////////////// Mapgen V7 flags #define MGV7_MOUNTAINS 0x01 #define MGV7_RIDGES 0x02 @@ -104,19 +103,19 @@ class MapgenV7 : public Mapgen { ~MapgenV7(); virtual void makeChunk(BlockMakeData *data); - int getGroundLevelAtPoint(v2s16 p); + int getSpawnLevelAtPoint(v2s16 p); Biome *getBiomeAtPoint(v3s16 p); - float baseTerrainLevelAtPoint(int x, int z); + float baseTerrainLevelAtPoint(s16 x, s16 z); float baseTerrainLevelFromMap(int index); - bool getMountainTerrainAtPoint(int x, int y, int z); - bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y); + bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); + bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); void calculateNoise(); virtual int generateTerrain(); - int generateBaseTerrain(); - int generateMountainTerrain(int ymax); + void generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y); + int generateMountainTerrain(s16 ymax); void generateRidgeTerrain(); MgStoneType generateBiomes(float *heat_map, float *humidity_map); @@ -124,7 +123,7 @@ class MapgenV7 : public Mapgen { //void addTopNodes(); - void generateCaves(int max_stone_y); + void generateCaves(s16 max_stone_y); }; struct MapgenFactoryV7 : public MapgenFactory {