X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapgen_v7.h;h=71a341afe78cc6dd3c273f156cdab11ca9b97609;hb=6658ad3d94c053eeed12bb79e255cdfa46831e19;hp=87d67da9a03c6841ab50f89319a905ca9fc883d0;hpb=f6e4c5d9cf459e8278a76a2beaee59732e841458;p=minetest.git diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 87d67da9a..71a341afe 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -1,6 +1,7 @@ /* Minetest -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2010-2015 kwolekr, Ryan Kwolek +Copyright (C) 2010-2015 paramat, Matt Gregory This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -22,17 +23,28 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" -/////////////////// Mapgen V7 flags -#define MGV7_MOUNTAINS 0x01 -#define MGV7_RIDGES 0x02 +//////////// Mapgen V7 flags +#define MGV7_MOUNTAINS 0x01 +#define MGV7_RIDGES 0x02 +#define MGV7_FLOATLANDS 0x04 +#define MGV7_CAVERNS 0x08 class BiomeManager; extern FlagDesc flagdesc_mapgen_v7[]; -struct MapgenV7Params : public MapgenSpecificParams { +struct MapgenV7Params : public MapgenParams { u32 spflags; + float cave_width; + float float_mount_density; + float float_mount_height; + s16 floatland_level; + s16 shadow_limit; + s16 cavern_limit; + s16 cavern_taper; + float cavern_threshold; + NoiseParams np_terrain_base; NoiseParams np_terrain_alt; NoiseParams np_terrain_persist; @@ -40,8 +52,11 @@ struct MapgenV7Params : public MapgenSpecificParams { NoiseParams np_filler_depth; NoiseParams np_mount_height; NoiseParams np_ridge_uwater; + NoiseParams np_floatland_base; + NoiseParams np_float_base_height; NoiseParams np_mountain; NoiseParams np_ridge; + NoiseParams np_cavern; NoiseParams np_cave1; NoiseParams np_cave2; @@ -52,86 +67,42 @@ struct MapgenV7Params : public MapgenSpecificParams { void writeParams(Settings *settings) const; }; -class MapgenV7 : public Mapgen { +class MapgenV7 : public MapgenBasic { public: - EmergeManager *m_emerge; - BiomeManager *bmgr; + MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge); + ~MapgenV7(); - int ystride; - int zstride; - u32 spflags; + virtual MapgenType getType() const { return MAPGEN_V7; } - v3s16 node_min; - v3s16 node_max; - v3s16 full_node_min; - v3s16 full_node_max; + virtual void makeChunk(BlockMakeData *data); + int getSpawnLevelAtPoint(v2s16 p); - s16 *ridge_heightmap; + float baseTerrainLevelAtPoint(s16 x, s16 z); + float baseTerrainLevelFromMap(int index); + bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z); + bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y); + bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y); + void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz); + + int generateTerrain(); + void generateRidgeTerrain(); + +private: + float float_mount_density; + float float_mount_height; + s16 floatland_level; + s16 shadow_limit; Noise *noise_terrain_base; Noise *noise_terrain_alt; Noise *noise_terrain_persist; Noise *noise_height_select; - Noise *noise_filler_depth; Noise *noise_mount_height; Noise *noise_ridge_uwater; + Noise *noise_floatland_base; + Noise *noise_float_base_height; Noise *noise_mountain; Noise *noise_ridge; - Noise *noise_cave1; - Noise *noise_cave2; - - Noise *noise_heat; - Noise *noise_humidity; - - content_t c_stone; - content_t c_dirt; - content_t c_dirt_with_grass; - content_t c_sand; - content_t c_water_source; - content_t c_lava_source; - content_t c_ice; - content_t c_gravel; - content_t c_cobble; - content_t c_desert_sand; - content_t c_desert_stone; - - MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge); - ~MapgenV7(); - - virtual void makeChunk(BlockMakeData *data); - int getGroundLevelAtPoint(v2s16 p); - Biome *getBiomeAtPoint(v3s16 p); - - float baseTerrainLevelAtPoint(int x, int z); - float baseTerrainLevelFromMap(int index); - bool getMountainTerrainAtPoint(int x, int y, int z); - bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y); - - void calculateNoise(); - - virtual int generateTerrain(); - int generateBaseTerrain(); - int generateMountainTerrain(int ymax); - void generateRidgeTerrain(); - - void generateBiomes(float *heat_map, float *humidity_map); - void dustTopNodes(); - - //void addTopNodes(); - - void generateCaves(int max_stone_y); -}; - -struct MapgenFactoryV7 : public MapgenFactory { - Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) - { - return new MapgenV7(mgid, params, emerge); - }; - - MapgenSpecificParams *createMapgenParams() - { - return new MapgenV7Params(); - }; }; #endif