X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapgen_v7.cpp;h=44cb37f11ffbce8b50529c9a1bb70753c4e3f835;hb=dfe00abc5addd66dbf840d7e826690291f4afd93;hp=739efadd8c0137895e6505c756ce51f2e72ad917;hpb=29b413b376d42c27bf1f7065c9f7c850b61f3f24;p=dragonfireclient.git diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 739efadd8..44cb37f11 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -52,13 +52,13 @@ FlagDesc flagdesc_mapgen_v7[] = { MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) : Mapgen(mapgenid, params, emerge) { - this->emerge = emerge; - this->bmgr = emerge->biomemgr; + this->m_emerge = emerge; + this->bmgr = emerge->biomemgr; //// amount of elements to skip for the next index //// for noise/height/biome maps (not vmanip) this->ystride = csize.X; - this->zstride = csize.X * csize.Y; + this->zstride = csize.X * (csize.Y + 2); this->biomemap = new u8[csize.X * csize.Z]; this->heightmap = new s16[csize.X * csize.Z]; @@ -77,8 +77,10 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) noise_ridge_uwater = new Noise(&sp->np_ridge_uwater, seed, csize.X, csize.Z); //// 3d terrain noise - noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y, csize.Z); - noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y, csize.Z); + noise_mountain = new Noise(&sp->np_mountain, seed, csize.X, csize.Y + 2, csize.Z); + noise_ridge = new Noise(&sp->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); + noise_cave1 = new Noise(&sp->np_cave1, seed, csize.X, csize.Y + 2, csize.Z); + noise_cave2 = new Noise(&sp->np_cave2, seed, csize.X, csize.Y + 2, csize.Z); //// Biome noise noise_heat = new Noise(¶ms->np_biome_heat, seed, csize.X, csize.Z); @@ -94,12 +96,27 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) c_water_source = ndef->getId("mapgen_water_source"); c_lava_source = ndef->getId("mapgen_lava_source"); c_ice = ndef->getId("default:ice"); + c_cobble = ndef->getId("mapgen_cobble"); + c_desert_stone = ndef->getId("mapgen_desert_stone"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_sandbrick = ndef->getId("mapgen_sandstonebrick"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_sandstone = ndef->getId("mapgen_stair_sandstone"); if (c_ice == CONTENT_IGNORE) c_ice = CONTENT_AIR; + if (c_mossycobble == CONTENT_IGNORE) + c_mossycobble = c_cobble; + if (c_sandbrick == CONTENT_IGNORE) + c_sandbrick = c_desert_stone; + if (c_stair_cobble == CONTENT_IGNORE) + c_stair_cobble = c_cobble; + if (c_stair_sandstone == CONTENT_IGNORE) + c_stair_sandstone = c_sandbrick; } -MapgenV7::~MapgenV7() { +MapgenV7::~MapgenV7() +{ delete noise_terrain_base; delete noise_terrain_persist; delete noise_height_select; @@ -109,6 +126,8 @@ MapgenV7::~MapgenV7() { delete noise_ridge_uwater; delete noise_mountain; delete noise_ridge; + delete noise_cave1; + delete noise_cave2; delete noise_heat; delete noise_humidity; @@ -119,22 +138,26 @@ MapgenV7::~MapgenV7() { } -MapgenV7Params::MapgenV7Params() { +MapgenV7Params::MapgenV7Params() +{ spflags = MGV7_MOUNTAINS | MGV7_RIDGES; - np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0); - np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0); - np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6, 2.0); + np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0); + np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0); + np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6, 2.0); np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69, 2.0); - np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7, 2.0); - np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6, 2.0); - np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0); - np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0); + np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7, 2.0); + np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6, 2.0); + np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0); + np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0); np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(100, 100, 100), 52534, 4, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(100, 100, 100), 10325, 4, 0.5, 2.0); } -void MapgenV7Params::readParams(Settings *settings) { +void MapgenV7Params::readParams(const Settings *settings) +{ settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); @@ -146,10 +169,13 @@ void MapgenV7Params::readParams(Settings *settings) { settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); settings->getNoiseParams("mgv7_np_mountain", np_mountain); settings->getNoiseParams("mgv7_np_ridge", np_ridge); + settings->getNoiseParams("mgv7_np_cave1", np_cave1); + settings->getNoiseParams("mgv7_np_cave2", np_cave2); } -void MapgenV7Params::writeParams(Settings *settings) { +void MapgenV7Params::writeParams(Settings *settings) const +{ settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, (u32)-1); settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); @@ -161,22 +187,25 @@ void MapgenV7Params::writeParams(Settings *settings) { settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); settings->setNoiseParams("mgv7_np_mountain", np_mountain); settings->setNoiseParams("mgv7_np_ridge", np_ridge); + settings->setNoiseParams("mgv7_np_cave1", np_cave1); + settings->setNoiseParams("mgv7_np_cave2", np_cave2); } /////////////////////////////////////// -int MapgenV7::getGroundLevelAtPoint(v2s16 p) { +int MapgenV7::getGroundLevelAtPoint(v2s16 p) +{ // Base terrain calculation s16 y = baseTerrainLevelAtPoint(p.X, p.Y); // Ridge/river terrain calculation - float width = 0.3; - float uwatern = NoisePerlin2DNoTxfm(noise_ridge_uwater->np, p.X, p.Y, seed) * 2; + float width = 0.2; + float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * 2; // actually computing the depth of the ridge is much more expensive; // if inside a river, simply guess - if (uwatern >= -width && uwatern <= width) + if (fabs(uwatern) <= width) return water_level - 10; // Mountain terrain calculation @@ -193,7 +222,9 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) { } -void MapgenV7::makeChunk(BlockMakeData *data) { +void MapgenV7::makeChunk(BlockMakeData *data) +{ + // Pre-conditions assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && @@ -215,7 +246,7 @@ void MapgenV7::makeChunk(BlockMakeData *data) { full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - blockseed = emerge->getBlockSeed(full_node_min); //////use getBlockSeed2()! + blockseed = getBlockSeed2(full_node_min, seed); // Make some noise calculateNoise(); @@ -223,28 +254,57 @@ void MapgenV7::makeChunk(BlockMakeData *data) { // Generate base terrain, mountains, and ridges with initial heightmaps s16 stone_surface_max_y = generateTerrain(); + // Create heightmap updateHeightmap(node_min, node_max); - // Calculate biomes + // Create biomemap at heightmap surface bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result, noise_humidity->result, heightmap, biomemap); - // Actually place the biome-specific nodes and what not - generateBiomes(); + // Actually place the biome-specific nodes + bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result); if (flags & MG_CAVES) generateCaves(stone_surface_max_y); - if (flags & MG_DUNGEONS) { - DungeonGen dgen(this, NULL); + if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { + DungeonParams dp; + + dp.np_rarity = nparams_dungeon_rarity; + dp.np_density = nparams_dungeon_density; + dp.np_wetness = nparams_dungeon_wetness; + dp.c_water = c_water_source; + if (desert_stone) { + dp.c_cobble = c_sandbrick; + dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later + dp.c_stair = c_stair_sandstone; + + dp.diagonal_dirs = true; + dp.mossratio = 0.0; + dp.holesize = v3s16(2, 3, 2); + dp.roomsize = v3s16(2, 5, 2); + dp.notifytype = GENNOTIFY_TEMPLE; + } else { + dp.c_cobble = c_cobble; + dp.c_moss = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.mossratio = 3.0; + dp.holesize = v3s16(1, 2, 1); + dp.roomsize = v3s16(0, 0, 0); + dp.notifytype = GENNOTIFY_DUNGEON; + } + + DungeonGen dgen(this, &dp); dgen.generate(blockseed, full_node_min, full_node_max); } // Generate the registered decorations - emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); + m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); // Generate the registered ores - emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); // Sprinkle some dust on top after everything else was generated dustTopNodes(); @@ -254,8 +314,9 @@ void MapgenV7::makeChunk(BlockMakeData *data) { updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); if (flags & MG_LIGHT) - calcLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE, - node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE); + calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), + full_node_min, full_node_max); + //setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE, // node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF); @@ -263,68 +324,66 @@ void MapgenV7::makeChunk(BlockMakeData *data) { } -void MapgenV7::calculateNoise() { +void MapgenV7::calculateNoise() +{ //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO); int x = node_min.X; - int y = node_min.Y; + int y = node_min.Y - 1; int z = node_min.Z; - noise_height_select->perlinMap2D(x, z); - noise_height_select->transformNoiseMap(); - noise_terrain_persist->perlinMap2D(x, z); - noise_terrain_persist->transformNoiseMap(); float *persistmap = noise_terrain_persist->result; - for (int i = 0; i != csize.X * csize.Z; i++) - persistmap[i] = rangelim(persistmap[i], 0.4, 0.9); noise_terrain_base->perlinMap2D(x, z, persistmap); - noise_terrain_base->transformNoiseMap(); - noise_terrain_alt->perlinMap2D(x, z, persistmap); - noise_terrain_alt->transformNoiseMap(); - - noise_filler_depth->perlinMap2D(x, z); + noise_height_select->perlinMap2D(x, z); - if (spflags & MGV7_MOUNTAINS) { - noise_mountain->perlinMap3D(x, y, z); - noise_mount_height->perlinMap2D(x, z); - noise_mount_height->transformNoiseMap(); + if (flags & MG_CAVES) { + noise_cave1->perlinMap3D(x, y, z); + noise_cave2->perlinMap3D(x, y, z); } - if (spflags & MGV7_RIDGES) { + if ((spflags & MGV7_RIDGES) && node_max.Y >= water_level) { noise_ridge->perlinMap3D(x, y, z); noise_ridge_uwater->perlinMap2D(x, z); } - noise_heat->perlinMap2D(x, z); - noise_humidity->perlinMap2D(x, z); + if ((spflags & MGV7_MOUNTAINS) && node_max.Y >= 0) { + noise_mountain->perlinMap3D(x, y, z); + noise_mount_height->perlinMap2D(x, z); + } + if (node_max.Y >= water_level) { + noise_filler_depth->perlinMap2D(x, z); + noise_heat->perlinMap2D(x, z); + noise_humidity->perlinMap2D(x, z); + } //printf("calculateNoise: %dus\n", t.stop()); } -Biome *MapgenV7::getBiomeAtPoint(v3s16 p) { - float heat = NoisePerlin2D(noise_heat->np, p.X, p.Z, seed); - float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Z, seed); +Biome *MapgenV7::getBiomeAtPoint(v3s16 p) +{ + float heat = NoisePerlin2D(&noise_heat->np, p.X, p.Z, seed); + float humidity = NoisePerlin2D(&noise_humidity->np, p.X, p.Z, seed); s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z); return bmgr->getBiome(heat, humidity, groundlevel); } //needs to be updated -float MapgenV7::baseTerrainLevelAtPoint(int x, int z) { - float hselect = NoisePerlin2D(noise_height_select->np, x, z, seed); +float MapgenV7::baseTerrainLevelAtPoint(int x, int z) +{ + float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed); hselect = rangelim(hselect, 0.0, 1.0); - float persist = NoisePerlin2D(noise_terrain_persist->np, x, z, seed); - persist = rangelim(persist, 0.4, 0.9); + float persist = NoisePerlin2D(&noise_terrain_persist->np, x, z, seed); - noise_terrain_base->np->persist = persist; - float height_base = NoisePerlin2D(noise_terrain_base->np, x, z, seed); + noise_terrain_base->np.persist = persist; + float height_base = NoisePerlin2D(&noise_terrain_base->np, x, z, seed); - noise_terrain_alt->np->persist = persist; - float height_alt = NoisePerlin2D(noise_terrain_alt->np, x, z, seed); + noise_terrain_alt->np.persist = persist; + float height_alt = NoisePerlin2D(&noise_terrain_alt->np, x, z, seed); if (height_alt > height_base) return height_alt; @@ -333,7 +392,8 @@ float MapgenV7::baseTerrainLevelAtPoint(int x, int z) { } -float MapgenV7::baseTerrainLevelFromMap(int index) { +float MapgenV7::baseTerrainLevelFromMap(int index) +{ float hselect = rangelim(noise_height_select->result[index], 0.0, 1.0); float height_base = noise_terrain_base->result[index]; float height_alt = noise_terrain_alt->result[index]; @@ -345,19 +405,19 @@ float MapgenV7::baseTerrainLevelFromMap(int index) { } -bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) { - float mnt_h_n = NoisePerlin2D(noise_mount_height->np, x, z, seed); - float height_modifier = -((float)y / rangelim(mnt_h_n, 80.0, 150.0)); - float mnt_n = NoisePerlin3D(noise_mountain->np, x, y, z, seed); - - return mnt_n + height_modifier >= 0.6; +bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z) +{ + float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed); + float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed); + return mnt_n * mnt_h_n >= (float)y; } -bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y) { +bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y) +{ float mounthn = noise_mount_height->result[idx_xz]; - float height_modifier = -((float)y / rangelim(mounthn, 80.0, 150.0)); - return (noise_mountain->result[idx_xyz] + height_modifier >= 0.6); + float mountn = noise_mountain->result[idx_xyz]; + return mountn * mounthn >= (float)y; } @@ -373,10 +433,10 @@ void MapgenV7::carveRivers() { for (s16 x = node_min.X; x <= node_max.X; x++, index++) { float terrain_mod = noise_terrain_mod->result[index]; NoiseParams *np = noise_terrain_river->np; - np->persist = noise_terrain_persist->result[index]; + np.persist = noise_terrain_persist->result[index]; float terrain_river = NoisePerlin2DNoTxfm(np, x, z, seed); float height = terrain_river * (1 - abs(terrain_mod)) * - noise_terrain_river->np->scale; + noise_terrain_river->np.scale; height = log(height * height); //log(h^3) is pretty interesting for terrain s16 y = heightmap[index]; @@ -396,11 +456,12 @@ void MapgenV7::carveRivers() { #endif -int MapgenV7::generateTerrain() { +int MapgenV7::generateTerrain() +{ int ymax = generateBaseTerrain(); if (spflags & MGV7_MOUNTAINS) - generateMountainTerrain(); + ymax = generateMountainTerrain(ymax); if (spflags & MGV7_RIDGES) generateRidgeTerrain(); @@ -409,7 +470,8 @@ int MapgenV7::generateTerrain() { } -int MapgenV7::generateBaseTerrain() { +int MapgenV7::generateBaseTerrain() +{ MapNode n_air(CONTENT_AIR); MapNode n_stone(c_stone); MapNode n_water(c_water_source); @@ -429,8 +491,8 @@ int MapgenV7::generateBaseTerrain() { if (surface_y > stone_surface_max_y) stone_surface_max_y = surface_y; - u32 i = vm->m_area.index(x, node_min.Y, z); - for (s16 y = node_min.Y; y <= node_max.Y; y++) { + u32 i = vm->m_area.index(x, node_min.Y - 1, z); + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { if (vm->m_data[i].getContent() == CONTENT_IGNORE) { if (y <= surface_y) vm->m_data[i] = n_stone; @@ -447,57 +509,64 @@ int MapgenV7::generateBaseTerrain() { } -void MapgenV7::generateMountainTerrain() { - if (node_max.Y <= water_level) - return; +int MapgenV7::generateMountainTerrain(int ymax) +{ + if (node_max.Y < 0) + return ymax; MapNode n_stone(c_stone); u32 j = 0; for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 y = node_min.Y; y <= node_max.Y; y++) { + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { u32 vi = vm->m_area.index(node_min.X, y, z); for (s16 x = node_min.X; x <= node_max.X; x++) { int index = (z - node_min.Z) * csize.X + (x - node_min.X); + content_t c = vm->m_data[vi].getContent(); - if (getMountainTerrainFromMap(j, index, y)) + if (getMountainTerrainFromMap(j, index, y) + && (c == CONTENT_AIR || c == c_water_source)) { vm->m_data[vi] = n_stone; + if (y > ymax) + ymax = y; + } vi++; j++; } } + + return ymax; } -void MapgenV7::generateRidgeTerrain() { +void MapgenV7::generateRidgeTerrain() +{ + if (node_max.Y < water_level) + return; + MapNode n_water(c_water_source); MapNode n_air(CONTENT_AIR); u32 index = 0; + float width = 0.2; // TODO: figure out acceptable perlin noise values for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 y = node_min.Y; y <= node_max.Y; y++) { + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { u32 vi = vm->m_area.index(node_min.X, y, z); for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) { int j = (z - node_min.Z) * csize.X + (x - node_min.X); - if (heightmap[j] < water_level - 4) + if (heightmap[j] < water_level - 16) continue; - float widthn = (noise_terrain_persist->result[j] - 0.6) / 0.1; - //widthn = rangelim(widthn, -0.05, 0.5); - - float width = 0.3; // TODO: figure out acceptable perlin noise values float uwatern = noise_ridge_uwater->result[j] * 2; - if (uwatern < -width || uwatern > width) + if (fabs(uwatern) > width) continue; - float height_mod = (float)(y + 17) / 2.5; - float width_mod = (width - fabs(uwatern)); - float nridge = noise_ridge->result[index] * (float)y / 7.0; - - if (y < water_level) - nridge = -fabs(nridge) * 3.0 * widthn * 0.3; + float altitude = y - water_level; + float height_mod = (altitude + 17) / 2.5; + float width_mod = width - fabs(uwatern); + float nridge = noise_ridge->result[index] * MYMAX(altitude, 0) / 7.0; if (nridge + width_mod * height_mod < 0.6) continue; @@ -511,23 +580,22 @@ void MapgenV7::generateRidgeTerrain() { } -void MapgenV7::generateBiomes() { +bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map) +{ if (node_max.Y < water_level) - return; - - MapNode n_air(CONTENT_AIR); - MapNode n_stone(c_stone); - MapNode n_water(c_water_source); + return false; v3s16 em = vm->m_area.getExtent(); u32 index = 0; + bool desert_stone = false; for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - Biome *biome = (Biome *)bmgr->get(biomemap[index]); - s16 dfiller = biome->depth_filler + noise_filler_depth->result[index]; - s16 y0_top = biome->depth_top; - s16 y0_filler = biome->depth_top + dfiller; + Biome *biome = NULL; + s16 dfiller = 0; + s16 y0_top = 0; + s16 y0_filler = 0; + s16 depth_water_top = 0; s16 nplaced = 0; u32 i = vm->m_area.index(x, node_max.Y, z); @@ -538,14 +606,15 @@ void MapgenV7::generateBiomes() { for (s16 y = node_max.Y; y >= node_min.Y; y--) { content_t c = vm->m_data[i].getContent(); - // It could be the case that the elevation is equal to the chunk - // boundary, but the chunk above has not been generated yet - if (y == node_max.Y && c_above == CONTENT_IGNORE && - y == heightmap[index] && c == c_stone) { - int j = (z - node_min.Z) * zstride + - (y - node_min.Y) * ystride + - (x - node_min.X); - have_air = !getMountainTerrainFromMap(j, index, y); + if (c != CONTENT_IGNORE && c != CONTENT_AIR && (y == node_max.Y || have_air)) { + biome = bmgr->getBiome(heat_map[index], humidity_map[index], y); + dfiller = biome->depth_filler + noise_filler_depth->result[index]; + y0_top = biome->depth_top; + y0_filler = biome->depth_top + dfiller; + depth_water_top = biome->depth_water_top; + + if (biome->c_stone == c_desert_stone) + desert_stone = true; } if (c == c_stone && have_air) { @@ -553,10 +622,7 @@ void MapgenV7::generateBiomes() { if (c_below != CONTENT_AIR) { if (nplaced < y0_top) { - if(y < water_level) - vm->m_data[i] = MapNode(biome->c_filler); - else - vm->m_data[i] = MapNode(biome->c_top); + vm->m_data[i] = MapNode(biome->c_top); nplaced++; } else if (nplaced < y0_filler && nplaced >= y0_top) { vm->m_data[i] = MapNode(biome->c_filler); @@ -581,7 +647,10 @@ void MapgenV7::generateBiomes() { } else if (c == c_water_source) { have_air = true; nplaced = 0; - vm->m_data[i] = MapNode(biome->c_water); + if (y > water_level - depth_water_top) + vm->m_data[i] = MapNode(biome->c_water_top); + else + vm->m_data[i] = MapNode(biome->c_water); } else if (c == CONTENT_AIR) { have_air = true; nplaced = 0; @@ -590,16 +659,19 @@ void MapgenV7::generateBiomes() { vm->m_area.add_y(em, i, -1); } } + + return desert_stone; } -void MapgenV7::dustTopNodes() { +void MapgenV7::dustTopNodes() +{ + if (node_max.Y < water_level) + return; + v3s16 em = vm->m_area.getExtent(); u32 index = 0; - if (water_level > node_max.Y) - return; - for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { Biome *biome = (Biome *)bmgr->get(biomemap[index]); @@ -607,9 +679,26 @@ void MapgenV7::dustTopNodes() { if (biome->c_dust == CONTENT_IGNORE) continue; - s16 y = node_max.Y; - u32 vi = vm->m_area.index(x, y, z); - for (; y >= node_min.Y; y--) { + u32 vi = vm->m_area.index(x, full_node_max.Y, z); + content_t c_full_max = vm->m_data[vi].getContent(); + s16 y_start; + + if (c_full_max == CONTENT_AIR) { + y_start = full_node_max.Y - 1; + } else if (c_full_max == CONTENT_IGNORE) { + vi = vm->m_area.index(x, node_max.Y + 1, z); + content_t c_max = vm->m_data[vi].getContent(); + + if (c_max == CONTENT_AIR) + y_start = node_max.Y; + else + continue; + } else { + continue; + } + + vi = vm->m_area.index(x, y_start, z); + for (s16 y = y_start; y >= node_min.Y - 1; y--) { if (vm->m_data[vi].getContent() != CONTENT_AIR) break; @@ -617,15 +706,7 @@ void MapgenV7::dustTopNodes() { } content_t c = vm->m_data[vi].getContent(); - if (c == biome->c_water && biome->c_dust_water != CONTENT_IGNORE) { - if (y < node_min.Y) - continue; - - vm->m_data[vi] = MapNode(biome->c_dust_water); - } else if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE) { - if (y == node_max.Y) - continue; - + if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) { vm->m_area.add_y(em, vi, 1); vm->m_data[vi] = MapNode(biome->c_dust); } @@ -634,7 +715,8 @@ void MapgenV7::dustTopNodes() { #if 0 -void MapgenV7::addTopNodes() { +void MapgenV7::addTopNodes() +{ v3s16 em = vm->m_area.getExtent(); s16 ntopnodes; u32 index = 0; @@ -728,26 +810,39 @@ void MapgenV7::addTopNodes() { #endif -NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0); - -void MapgenV7::generateCaves(int max_stone_y) { - PseudoRandom ps(blockseed + 21343); - - int volume_nodes = (node_max.X - node_min.X + 1) * - (node_max.Y - node_min.Y + 1) * - (node_max.Z - node_min.Z + 1); - float cave_amount = NoisePerlin2D(&nparams_v7_def_cave, - node_min.X, node_min.Y, seed); - - u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000; - for (u32 i = 0; i < caves_count; i++) { - CaveV7 cave(this, &ps, false); - cave.makeCave(node_min, node_max, max_stone_y); +void MapgenV7::generateCaves(int max_stone_y) +{ + if (max_stone_y >= node_min.Y) { + u32 index = 0; + u32 index2d = 0; + + for (s16 z = node_min.Z; z <= node_max.Z; z++) { + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + u32 i = vm->m_area.index(node_min.X, y, z); + for (s16 x = node_min.X; x <= node_max.X; + x++, i++, index++, index2d++) { + Biome *biome = (Biome *)bmgr->get(biomemap[index2d]); + content_t c = vm->m_data[i].getContent(); + if (c == CONTENT_AIR || (y <= water_level && + c != biome->c_stone && c != c_stone)) + continue; + + float d1 = contour(noise_cave1->result[index]); + float d2 = contour(noise_cave2->result[index]); + if (d1 * d2 > 0.3) + vm->m_data[i] = MapNode(CONTENT_AIR); + } + index2d -= ystride; + } + index2d += ystride; + } } - u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1; + PseudoRandom ps(blockseed + 21343); + u32 bruises_count = (ps.range(1, 5) == 1) ? ps.range(1, 2) : 0; for (u32 i = 0; i < bruises_count; i++) { - CaveV7 cave(this, &ps, true); + CaveV7 cave(this, &ps); cave.makeCave(node_min, node_max, max_stone_y); } } +