X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapgen_v6.cpp;h=7643f3a48920ce4d187294ac7c52fcd62eba9b95;hb=c8bd2ae11cb0972eda86577ab15c2c69ecae33d0;hp=eaca33988444e3059b891d8101961a5dfbecaa99;hpb=d00e8bd31a185a4000807de6d21eccce9f86671e;p=dragonfireclient.git diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index eaca33988..7643f3a48 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -79,7 +79,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) this->freq_beach = params->freq_beach; this->ystride = csize.X; //////fix this - + np_cave = ¶ms->np_cave; np_humidity = ¶ms->np_humidity; np_trees = ¶ms->np_trees; @@ -108,23 +108,6 @@ MapgenV6::~MapgenV6() { //////////////////////// Some helper functions for the map generator -// Returns Y one under area minimum if not found -s16 MapgenV6::find_ground_level(v2s16 p2d) { - v3s16 em = vm->m_area.getExtent(); - s16 y_nodes_max = vm->m_area.MaxEdge.Y; - s16 y_nodes_min = vm->m_area.MinEdge.Y; - u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); - s16 y; - - for (y = y_nodes_max; y >= y_nodes_min; y--) { - MapNode &n = vm->m_data[i]; - if(ndef->get(n).walkable) - break; - - vm->m_area.add_y(em, i, -1); - } - return (y >= y_nodes_min) ? y : y_nodes_min - 1; -} // Returns Y one under area minimum if not found s16 MapgenV6::find_stone_level(v2s16 p2d) { @@ -462,6 +445,12 @@ void MapgenV6::makeChunk(BlockMakeData *data) { // Generate some trees, and add grass, if a jungle if (flags & MG_TREES) placeTreesAndJungleGrass(); + + // Generate the registered decorations + for (unsigned int i = 0; i != emerge->decorations.size(); i++) { + Decoration *deco = emerge->decorations[i]; + deco->placeDeco(this, blockseed + i, node_min, node_max); + } // Generate the registered ores for (unsigned int i = 0; i != emerge->ores.size(); i++) { @@ -470,8 +459,9 @@ void MapgenV6::makeChunk(BlockMakeData *data) { } // Calculate lighting - calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE, - node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE); + if (!(flags & MG_NOLIGHT)) + calcLighting(node_min - v3s16(1, 1, 1) * MAP_BLOCKSIZE, + node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE); this->generating = false; } @@ -849,7 +839,7 @@ void MapgenV6::placeTreesAndJungleGrass() { s16 x = grassrandom.range(p2d_min.X, p2d_max.X); s16 z = grassrandom.range(p2d_min.Y, p2d_max.Y); - s16 y = find_ground_level(v2s16(x, z)); ////////////////optimize this! + s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////optimize this! if (y < water_level || y < node_min.Y || y > node_max.Y) continue; @@ -866,7 +856,7 @@ void MapgenV6::placeTreesAndJungleGrass() { for (u32 i = 0; i < tree_count; i++) { s16 x = myrand_range(p2d_min.X, p2d_max.X); s16 z = myrand_range(p2d_min.Y, p2d_max.Y); - s16 y = find_ground_level(v2s16(x, z)); ////////////////////optimize this! + s16 y = findGroundLevelFull(v2s16(x, z)); ////////////////////optimize this! // Don't make a tree under water level // Don't make a tree so high that it doesn't fit if(y < water_level || y > node_max.Y - 6)