X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapgen_flat.cpp;h=604c79dd0b59b78107500fef2c36d44dcefad872;hb=ff73c7a5da6ab8ac0bb678ebf25b83e805397029;hp=cc43684c466e2ee9c189283e44a51bf19d3a5e9a;hpb=081090176666e849d01f9a02b15279bdf72570bc;p=dragonfireclient.git diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp index cc43684c4..604c79dd0 100644 --- a/src/mapgen_flat.cpp +++ b/src/mapgen_flat.cpp @@ -1,7 +1,7 @@ /* Minetest -Copyright (C) 2010-2015 kwolekr, Ryan Kwolek -Copyright (C) 2010-2015 paramat, Matt Gregory +Copyright (C) 2015-2017 paramat +Copyright (C) 2015-2016 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -33,7 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "emerge.h" #include "dungeongen.h" #include "cavegen.h" -#include "treegen.h" #include "mg_biome.h" #include "mg_ore.h" #include "mg_decoration.h" @@ -49,50 +48,35 @@ FlagDesc flagdesc_mapgen_flat[] = { /////////////////////////////////////////////////////////////////////////////////////// -MapgenFlat::MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge) +MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { - MapgenFlatParams *sp = (MapgenFlatParams *)params->sparams; - - this->spflags = sp->spflags; - this->ground_level = sp->ground_level; - this->large_cave_depth = sp->large_cave_depth; - this->cave_width = sp->cave_width; - this->lake_threshold = sp->lake_threshold; - this->lake_steepness = sp->lake_steepness; - this->hill_threshold = sp->hill_threshold; - this->hill_steepness = sp->hill_steepness; - - //// 2D noise - noise_terrain = new Noise(&sp->np_terrain, seed, csize.X, csize.Z); - noise_filler_depth = new Noise(&sp->np_filler_depth, seed, csize.X, csize.Z); - - MapgenBasic::np_cave1 = sp->np_cave1; - MapgenBasic::np_cave2 = sp->np_cave2; - - // Content used for dungeon generation - c_cobble = ndef->getId("mapgen_cobble"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); - c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick"); - - // Fall back to more basic content if not defined - if (c_mossycobble == CONTENT_IGNORE) - c_mossycobble = c_cobble; - if (c_stair_cobble == CONTENT_IGNORE) - c_stair_cobble = c_cobble; - if (c_sandstonebrick == CONTENT_IGNORE) - c_sandstonebrick = c_sandstone; - if (c_stair_sandstonebrick == CONTENT_IGNORE) - c_stair_sandstonebrick = c_sandstone; + this->spflags = params->spflags; + this->ground_level = params->ground_level; + this->large_cave_depth = params->large_cave_depth; + this->cave_width = params->cave_width; + this->lake_threshold = params->lake_threshold; + this->lake_steepness = params->lake_steepness; + this->hill_threshold = params->hill_threshold; + this->hill_steepness = params->hill_steepness; + + // 2D noise + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + + if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) + noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z); + // 3D noise + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; } MapgenFlat::~MapgenFlat() { - delete noise_terrain; delete noise_filler_depth; + + if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) + delete noise_terrain; } @@ -101,7 +85,7 @@ MapgenFlatParams::MapgenFlatParams() spflags = 0; ground_level = 8; large_cave_depth = -33; - cave_width = 0.3; + cave_width = 0.09; lake_threshold = -0.45; lake_steepness = 48.0; hill_threshold = 0.45; @@ -109,8 +93,8 @@ MapgenFlatParams::MapgenFlatParams() np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0); np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0); - np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); } @@ -156,7 +140,9 @@ void MapgenFlatParams::writeParams(Settings *settings) const int MapgenFlat::getSpawnLevelAtPoint(v2s16 p) { s16 level_at_point = ground_level; - float n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed); + float n_terrain = 0.0f; + if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) + n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed); if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) { level_at_point = ground_level - @@ -209,54 +195,13 @@ void MapgenFlat::makeChunk(BlockMakeData *data) // Init biome generator, place biome-specific nodes, and build biomemap biomegen->calcBiomeNoise(node_min); - biomegen->getBiomes(heightmap); MgStoneType stone_type = generateBiomes(); if (flags & MG_CAVES) generateCaves(stone_surface_max_y, large_cave_depth); - if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { - DungeonParams dp; - - dp.np_rarity = nparams_dungeon_rarity; - dp.np_density = nparams_dungeon_density; - dp.np_wetness = nparams_dungeon_wetness; - dp.c_water = c_water_source; - if (stone_type == MGSTONE_STONE) { - dp.c_cobble = c_cobble; - dp.c_moss = c_mossycobble; - dp.c_stair = c_stair_cobble; - - dp.diagonal_dirs = false; - dp.mossratio = 3.0; - dp.holesize = v3s16(1, 2, 1); - dp.roomsize = v3s16(0, 0, 0); - dp.notifytype = GENNOTIFY_DUNGEON; - } else if (stone_type == MGSTONE_DESERT_STONE) { - dp.c_cobble = c_desert_stone; - dp.c_moss = c_desert_stone; - dp.c_stair = c_desert_stone; - - dp.diagonal_dirs = true; - dp.mossratio = 0.0; - dp.holesize = v3s16(2, 3, 2); - dp.roomsize = v3s16(2, 5, 2); - dp.notifytype = GENNOTIFY_TEMPLE; - } else if (stone_type == MGSTONE_SANDSTONE) { - dp.c_cobble = c_sandstonebrick; - dp.c_moss = c_sandstonebrick; - dp.c_stair = c_sandstonebrick; - - dp.diagonal_dirs = false; - dp.mossratio = 0.0; - dp.holesize = v3s16(2, 2, 2); - dp.roomsize = v3s16(2, 0, 2); - dp.notifytype = GENNOTIFY_DUNGEON; - } - - DungeonGen dgen(this, &dp); - dgen.generate(blockseed, full_node_min, full_node_max); - } + if (flags & MG_DUNGEONS) + generateDungeons(stone_surface_max_y, stone_type); // Generate the registered decorations if (flags & MG_DECORATIONS)