X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapgen.cpp;h=c2256cedbe5d1e1856ef64664a92a4c000974079;hb=392485aa454e871566a67afc61e11331f9d27397;hp=d7b6e56c440bb5e659a74a3d9c76c5138da143e0;hpb=3560f0de082a8950a84e2e866981f8bdfd05428a;p=minetest.git diff --git a/src/mapgen.cpp b/src/mapgen.cpp index d7b6e56c4..c2256cedb 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -19,13 +19,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" #include "voxel.h" -#include "content_mapnode.h" #include "noise.h" #include "mapblock.h" #include "map.h" #include "mineral.h" //#include "serverobject.h" #include "content_sao.h" +#include "nodedef.h" +#include "content_mapnode.h" // For content_mapnode_get_new_name namespace mapgen { @@ -67,8 +68,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) { MapNode &n = vmanip.m_data[i]; if(content_walkable(n.d) - && n.d != CONTENT_TREE - && n.d != CONTENT_LEAVES) + && n.getContent() != LEGN(ndef, "CONTENT_TREE") + && n.getContent() != LEGN(ndef, "CONTENT_LEAVES")) break; vmanip.m_area.add_y(em, i, -1); @@ -80,12 +81,14 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) } #endif -static void make_tree(VoxelManipulator &vmanip, v3s16 p0) +void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, + bool is_apple_tree, INodeDefManager *ndef) { - MapNode treenode(CONTENT_TREE); - MapNode leavesnode(CONTENT_LEAVES); - - s16 trunk_h = myrand_range(3, 6); + MapNode treenode(LEGN(ndef, "CONTENT_TREE")); + MapNode leavesnode(LEGN(ndef, "CONTENT_LEAVES")); + MapNode applenode(LEGN(ndef, "CONTENT_APPLE")); + + s16 trunk_h = myrand_range(4, 5); v3s16 p1 = p0; for(s16 ii=0; ii leaves_d(new u8[leaves_a.getVolume()]); Buffer leaves_d(leaves_a.getVolume()); for(s32 i=0; i leaves_d(new u8[leaves_a.getVolume()]); + Buffer leaves_d(leaves_a.getVolume()); + for(s32 i=0; i 1.0) + noise = 1.0; + return noise; +} + #if 0 double randomstone_amount_2d(u64 seed, v2s16 p) { @@ -1265,6 +1418,7 @@ bool get_have_sand(u64 seed, v2s16 p2d) */ void add_random_objects(MapBlock *block) { +#if 0 for(s16 z0=0; z0getNodeNoEx(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) continue; - if(content_features(n.d).liquid_type != LIQUID_NONE) + if(data->nodedef->get(n)->liquid_type != LIQUID_NONE) continue; - if(content_features(n.d).walkable) + if(data->nodedef->get(n)->walkable) { last_node_walkable = true; continue; @@ -1285,7 +1439,7 @@ void add_random_objects(MapBlock *block) if(last_node_walkable) { // If block contains light information - if(content_features(n.d).param_type == CPT_LIGHT) + if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 3) { @@ -1324,17 +1478,23 @@ void add_random_objects(MapBlock *block) last_node_walkable = false; } } - block->setChangedFlag(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, "mapgen::add_random_objects"); +#endif } void make_block(BlockMakeData *data) { if(data->no_op) { - dstream<<"makeBlock: no-op"<vmanip); + assert(data->nodedef); + + INodeDefManager *ndef = data->nodedef; + v3s16 blockpos = data->blockpos; /*dstream<<"makeBlock(): ("<seed%0x100000000) + full_node_min.Z*38134234 + u32 blockseed = (u32)(data->seed%0x100000000ULL) + full_node_min.Z*38134234 + full_node_min.Y*42123 + full_node_min.X*23; /* @@ -1481,7 +1641,27 @@ void make_block(BlockMakeData *data) maxpos_f.X, maxpos_f.Y+5, maxpos_f.Z, sl.X, sl.Y, sl.Z); } - + + /* + Cache some ground type values for speed + */ + +// Creates variables c_name=id and n_name=node +#define CONTENT_VARIABLE(ndef, name)\ + content_t c_##name = ndef->getId(#name);\ + MapNode n_##name(c_##name); + + CONTENT_VARIABLE(ndef, stone); + CONTENT_VARIABLE(ndef, water_source); + CONTENT_VARIABLE(ndef, air); + CONTENT_VARIABLE(ndef, dirt); + CONTENT_VARIABLE(ndef, sand); + CONTENT_VARIABLE(ndef, gravel); + CONTENT_VARIABLE(ndef, lava_source); + CONTENT_VARIABLE(ndef, cobble); + CONTENT_VARIABLE(ndef, mossycobble); + CONTENT_VARIABLE(ndef, dirt_with_grass); + /* Make base ground level */ @@ -1498,7 +1678,7 @@ void make_block(BlockMakeData *data) for(s16 y=node_min.Y; y<=node_max.Y; y++) { // Only modify places that have no content - if(vmanip.m_data[i].d == CONTENT_IGNORE) + if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) { // First priority: make air and water. // This avoids caves inside water. @@ -1507,14 +1687,14 @@ void make_block(BlockMakeData *data) v3s16(x,y,z), data->seed) == false) { if(y <= WATER_LEVEL) - vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); + vmanip.m_data[i] = n_water_source; else - vmanip.m_data[i] = MapNode(CONTENT_AIR); + vmanip.m_data[i] = n_air; } else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD) - vmanip.m_data[i] = MapNode(CONTENT_AIR); + vmanip.m_data[i] = n_air; else - vmanip.m_data[i] = MapNode(CONTENT_STONE); + vmanip.m_data[i] = n_stone; } data->vmanip->m_area.add_y(em, i, 1); @@ -1543,9 +1723,9 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == c_stone) if(mineralrandom.next()%8 == 0) - vmanip.m_data[vi] = MapNode(CONTENT_MESE); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE")); } } @@ -1563,34 +1743,34 @@ void make_block(BlockMakeData *data) s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1); s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1); - u8 base_content = CONTENT_STONE; + u8 base_content = LEGN(ndef, "CONTENT_STONE"); MapNode new_content(CONTENT_IGNORE); u32 sparseness = 6; if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1) { - new_content = MapNode(CONTENT_STONE, MINERAL_COAL); + new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL); } else { if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0) - new_content = MapNode(CONTENT_STONE, MINERAL_IRON); + new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON); /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0) - vmanip.m_data[i] = MapNode(CONTENT_MUD); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD")); else - vmanip.m_data[i] = MapNode(CONTENT_SAND);*/ + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/ } /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1) { }*/ - if(new_content.d != CONTENT_IGNORE) + if(new_content.getContent() != CONTENT_IGNORE) { for(u16 i=0; i<27; i++) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == base_content) + if(vmanip.m_data[vi].getContent() == base_content) { if(mineralrandom.next()%sparseness == 0) vmanip.m_data[vi] = new_content; @@ -1621,9 +1801,9 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == c_stone) if(mineralrandom.next()%8 == 0) - vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL); } } } @@ -1647,9 +1827,9 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == c_stone) if(mineralrandom.next()%8 == 0) - vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON); + vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON); } } } @@ -1670,19 +1850,29 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y)); for(s16 y=node_max.Y; y>=node_min.Y; y--) { - if(vmanip.m_data[i].d == CONTENT_STONE) + if(vmanip.m_data[i].getContent() == c_stone) { if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3) { if(noisebuf_ground_wetness.get(x,y,z) > 0.0) - vmanip.m_data[i] = MapNode(CONTENT_MUD); + vmanip.m_data[i] = n_dirt; else - vmanip.m_data[i] = MapNode(CONTENT_SAND); + vmanip.m_data[i] = n_sand; } else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7) { if(noisebuf_ground_wetness.get(x,y,z) < -0.6) - vmanip.m_data[i] = MapNode(CONTENT_GRAVEL); + vmanip.m_data[i] = n_gravel; + } + else if(noisebuf_ground_crumbleness.get(x,y,z) < + -3.0 + MYMIN(0.1 * sqrt((float)MYMAX(0, -y)), 1.5)) + { + vmanip.m_data[i] = n_lava_source; + for(s16 x1=-1; x1<=1; x1++) + for(s16 y1=-1; y1<=1; y1++) + for(s16 z1=-1; z1<=1; z1++) + data->transforming_liquid.push_back( + v3s16(p2d.X+x1, y+y1, p2d.Y+z1)); } } @@ -1722,9 +1912,9 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y)); for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--) { - if(vmanip.m_data[i].d == CONTENT_AIR) + if(vmanip.m_data[i].getContent() == CONTENT_AIR) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; - else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + else if(vmanip.m_data[i].getContent() == c_water_source) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; data->vmanip->m_area.add_y(em, i, -1); } @@ -1734,7 +1924,7 @@ void make_block(BlockMakeData *data) PseudoRandom random(blockseed+2); // Add it - make_dungeon1(vmanip, random); + make_dungeon1(vmanip, random, ndef); // Convert some cobble to mossy cobble for(s16 x=full_node_min.X; x<=full_node_max.X; x++) @@ -1755,23 +1945,34 @@ void make_block(BlockMakeData *data) double d = noise3d_perlin((float)x/2.5, (float)y/2.5,(float)z/2.5, blockseed, 2, 1.4); - if(vmanip.m_data[i].d == CONTENT_COBBLE) + if(vmanip.m_data[i].getContent() == c_cobble) { if(d < wetness/3.0) { - vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE; + vmanip.m_data[i].setContent(c_mossycobble); } } /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE) { if(wetness > 1.2) - vmanip.m_data[i].d = CONTENT_MUD; + vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD")); }*/ data->vmanip->m_area.add_y(em, i, -1); } } } } + + /* + Add NC + */ + { + PseudoRandom ncrandom(blockseed+9324342); + if(ncrandom.range(0, 1000) == 0 && blockpos.Y <= -3) + { + make_nc(vmanip, ncrandom, ndef); + } + } /* Add top and bottom side of water to transforming_liquid queue @@ -1791,7 +1992,7 @@ void make_block(BlockMakeData *data) { if(water_found == false) { - if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == c_water_source) { v3s16 p = v3s16(p2d.X, y, p2d.Y); data->transforming_liquid.push_back(p); @@ -1803,7 +2004,7 @@ void make_block(BlockMakeData *data) // This can be done because water_found can only // turn to true and end up here after going through // a single block. - if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE) + if(vmanip.m_data[i+1].getContent() != c_water_source) { v3s16 p = v3s16(p2d.X, y+1, p2d.Y); data->transforming_liquid.push_back(p); @@ -1840,29 +2041,22 @@ void make_block(BlockMakeData *data) bool water_detected = false; bool have_clay = false; - // Determine whether to have clay in the sand here - double claynoise = noise2d_perlin( - 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, - data->seed+4321, 6, 0.95); - - have_clay = have_sand && (claynoise > 1.25); - // Use fast index incrementing s16 start_y = node_max.Y+2; v3s16 em = vmanip.m_area.getExtent(); u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y)); for(s16 y=start_y; y>=node_min.Y-3; y--) { - if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == c_water_source) water_detected = true; - if(vmanip.m_data[i].d == CONTENT_AIR) + if(vmanip.m_data[i].getContent() == CONTENT_AIR) air_detected = true; - if((vmanip.m_data[i].d == CONTENT_STONE - || vmanip.m_data[i].d == CONTENT_GRASS - || vmanip.m_data[i].d == CONTENT_MUD - || vmanip.m_data[i].d == CONTENT_SAND - || vmanip.m_data[i].d == CONTENT_GRAVEL + if((vmanip.m_data[i].getContent() == c_stone + || vmanip.m_data[i].getContent() == c_dirt_with_grass + || vmanip.m_data[i].getContent() == c_dirt + || vmanip.m_data[i].getContent() == c_sand + || vmanip.m_data[i].getContent() == c_gravel ) && (air_detected || water_detected)) { if(current_depth == 0 && y <= WATER_LEVEL+2 @@ -1873,24 +2067,33 @@ void make_block(BlockMakeData *data) { if(have_sand) { + // Determine whether to have clay in the sand here + double claynoise = noise2d_perlin( + 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, + data->seed+4321, 6, 0.95) + 0.5; + + have_clay = (y <= WATER_LEVEL) && (y >= WATER_LEVEL-2) && ( + ((claynoise > 0) && (claynoise < 0.04) && (current_depth == 0)) || + ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1)) + ); if (have_clay) - vmanip.m_data[i] = MapNode(CONTENT_CLAY); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY")); else - vmanip.m_data[i] = MapNode(CONTENT_SAND); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND")); } #if 1 else if(current_depth==0 && !water_detected && y >= WATER_LEVEL && air_detected) - vmanip.m_data[i] = MapNode(CONTENT_GRASS); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS")); #endif else - vmanip.m_data[i] = MapNode(CONTENT_MUD); + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD")); } else { - if(vmanip.m_data[i].d == CONTENT_MUD - || vmanip.m_data[i].d == CONTENT_GRASS) - vmanip.m_data[i] = MapNode(CONTENT_STONE); + if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD") + || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS")) + vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE")); } current_depth++; @@ -1907,11 +2110,19 @@ void make_block(BlockMakeData *data) } /* - Add trees + Calculate some stuff */ + float surface_humidity = surface_humidity_2d(data->seed, p2d_center); + bool is_jungle = surface_humidity > 0.75; // Amount of trees u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center); + if(is_jungle) + tree_count *= 5; + + /* + Add trees + */ PseudoRandom treerandom(blockseed); // Put trees in random places on part of division for(u32 i=0; ivmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE) + if(n->getContent() != CONTENT_AIR && n->getContent() != c_water_source && n->getContent() != CONTENT_IGNORE) { found = true; break; @@ -1950,30 +2161,90 @@ void make_block(BlockMakeData *data) u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) + if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass && n->getContent() != c_sand) continue; // Papyrus grows only on mud and in water - if(n->d == CONTENT_MUD && y <= WATER_LEVEL) + if(n->getContent() == c_dirt && y <= WATER_LEVEL) { p.Y++; - make_papyrus(vmanip, p); + make_papyrus(vmanip, p, ndef); } // Trees grow only on mud and grass, on land - else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2) + else if((n->getContent() == c_dirt || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2) { p.Y++; - make_tree(vmanip, p); + //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5) + if(is_jungle == false) + { + bool is_apple_tree; + if(myrand_range(0,4) != 0) + is_apple_tree = false; + else + is_apple_tree = noise2d_perlin( + 0.5+(float)p.X/100, 0.5+(float)p.Z/100, + data->seed+342902, 3, 0.45) > 0.2; + make_tree(vmanip, p, is_apple_tree, ndef); + } + else + make_jungletree(vmanip, p, ndef); } // Cactii grow only on sand, on land - else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2) + else if(n->getContent() == c_sand && y > WATER_LEVEL + 2) { p.Y++; - make_cactus(vmanip, p); + make_cactus(vmanip, p, ndef); } } } + /* + Add jungle grass + */ + if(is_jungle) + { + PseudoRandom grassrandom(blockseed); + for(u32 i=0; iseed, v2s16(x,z), 4); + if(y < WATER_LEVEL) + continue; + if(y < node_min.Y || y > node_max.Y) + continue; + /* + Find exact ground level + */ + v3s16 p(x,y+6,z); + bool found = false; + for(; p.Y >= y-6; p.Y--) + { + u32 i = data->vmanip->m_area.index(p); + MapNode *n = &data->vmanip->m_data[i]; + if(data->nodedef->get(*n).is_ground_content) + { + found = true; + break; + } + } + // If not found, handle next one + if(found == false) + continue; + p.Y++; + if(vmanip.m_area.contains(p) == false) + continue; + if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR) + continue; + /*p.Y--; + if(vmanip.m_area.contains(p)) + vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD"); + p.Y++;*/ + if(vmanip.m_area.contains(p)) + vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGRASS"); + } + } + #if 0 /* Add some kind of random stones @@ -1998,7 +2269,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS")) continue; }*/ // Will be placed one higher @@ -2033,7 +2304,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS")) continue; }*/ // Will be placed one lower @@ -2049,7 +2320,8 @@ void make_block(BlockMakeData *data) BlockMakeData::BlockMakeData(): no_op(false), vmanip(NULL), - seed(0) + seed(0), + nodedef(NULL) {} BlockMakeData::~BlockMakeData()