X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapblock_mesh.h;h=c5295499884d63c39d13080f85bf972c1488cb7b;hb=cd0df0d5e7051763c7ac6ca20a0f2960e0dda83a;hp=021309d9931798442332a6aa56dd814d71dd85f0;hpb=062de11b4cff30861dd4e9eb56f131d821f34b51;p=minetest.git diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 021309d99..c52954998 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -39,7 +39,11 @@ struct MeshMakeData VoxelManipulator m_vmanip; v3s16 m_blockpos; v3s16 m_crack_pos_relative; + v3s16 m_highlighted_pos_relative; bool m_smooth_lighting; + bool m_show_hud; + video::SColor m_highlight_mesh_color; + IGameDef *m_gamedef; MeshMakeData(IGameDef *gamedef); @@ -60,6 +64,11 @@ struct MeshMakeData */ void setCrack(int crack_level, v3s16 crack_pos); + /* + Set the highlighted node position + */ + + void setHighlighted(v3s16 highlighted_pos, bool show_hud); /* Enable or disable smooth lighting */ @@ -114,6 +123,11 @@ class MapBlockMesh scene::SMesh *m_mesh; IGameDef *m_gamedef; + bool m_enable_shaders; + bool m_enable_highlighting; + + video::SColor m_highlight_mesh_color; + // Must animate() be called before rendering? bool m_has_animation; int m_animation_force_timer; @@ -123,6 +137,7 @@ class MapBlockMesh int m_last_crack; // Maps mesh buffer (i.e. material) indices to base texture names std::map m_crack_materials; + std::list m_highlighted_materials; // Animation info: texture animationi // Maps meshbuffers to TileSpecs @@ -172,8 +187,8 @@ inline video::SColor MapBlock_LightColor(u8 alpha, u16 light, u8 light_source=0) } // Compute light at node -u16 getInteriorLight(MapNode n, s32 increment, MeshMakeData *data); -u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, MeshMakeData *data); +u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef); +u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef); u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data); // Retrieves the TileSpec of a face of a node