X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapblock_mesh.h;h=b334ce46914c4fae321bdb9c5fa962574c63b7e6;hb=386d69533095a6f36d5c3a98f2cd8de20a0132d4;hp=7f52317383a02435930a98983e7525299f7667c4;hpb=556bdc260a6938ddab8db22e2ebc4033ec3757eb;p=minetest.git diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 7f5231738..b334ce469 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MAPBLOCK_MESH_HEADER #include "irrlichttypes_extrabloated.h" -#include "tile.h" +#include "client/tile.h" #include "voxel.h" #include @@ -39,10 +39,15 @@ struct MeshMakeData VoxelManipulator m_vmanip; v3s16 m_blockpos; v3s16 m_crack_pos_relative; + v3s16 m_highlighted_pos_relative; bool m_smooth_lighting; + bool m_show_hud; + video::SColor m_highlight_mesh_color; + IGameDef *m_gamedef; + bool m_use_shaders; - MeshMakeData(IGameDef *gamedef); + MeshMakeData(IGameDef *gamedef, bool use_shaders); /* Copy central data directly from block, and other data from @@ -60,6 +65,11 @@ struct MeshMakeData */ void setCrack(int crack_level, v3s16 crack_pos); + /* + Set the highlighted node position + */ + + void setHighlighted(v3s16 highlighted_pos, bool show_hud); /* Enable or disable smooth lighting */ @@ -114,6 +124,11 @@ class MapBlockMesh scene::SMesh *m_mesh; IGameDef *m_gamedef; + bool m_enable_shaders; + bool m_enable_highlighting; + + video::SColor m_highlight_mesh_color; + // Must animate() be called before rendering? bool m_has_animation; int m_animation_force_timer; @@ -123,6 +138,7 @@ class MapBlockMesh int m_last_crack; // Maps mesh buffer (i.e. material) indices to base texture names std::map m_crack_materials; + std::list m_highlighted_materials; // Animation info: texture animationi // Maps meshbuffers to TileSpecs @@ -159,6 +175,10 @@ struct MeshCollector void append(const TileSpec &material, const video::S3DVertex *vertices, u32 numVertices, const u16 *indices, u32 numIndices); + void append(const TileSpec &material, + const video::S3DVertex *vertices, u32 numVertices, + const u16 *indices, u32 numIndices, + v3f pos, video::SColor c); }; // This encodes @@ -176,6 +196,11 @@ u16 getInteriorLight(MapNode n, s32 increment, INodeDefManager *ndef); u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef); u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data); +// Converts from day + night color values (0..255) +// and a given daynight_ratio to the final SColor shown on screen. +void finalColorBlend(video::SColor& result, + u8 day, u8 night, u32 daynight_ratio); + // Retrieves the TileSpec of a face of a node // Adds MATERIAL_FLAG_CRACK if the node is cracked TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data);