X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapblock.cpp;h=88f04e0bb56a0b14f14edf43839a694786279a5a;hb=f4fedfed070ffd85c3446bc5d38d2fbd577640d6;hp=fb3bbf7a7fb466c8316ed791132befc537714b15;hpb=157a4cf18cb9c098f465b8baecd7d2cd5705f2dd;p=dragonfireclient.git diff --git a/src/mapblock.cpp b/src/mapblock.cpp index fb3bbf7a7..88f04e0bb 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,8 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "map.h" -// For g_settings -#include "main.h" #include "light.h" #include "nodedef.h" #include "nodemetadata.h" @@ -30,199 +28,114 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "log.h" #include "nameidmapping.h" #include "content_mapnode.h" // For legacy name-id mapping +#include "content_nodemeta.h" // For legacy deserialization +#include "serialization.h" #ifndef SERVER #include "mapblock_mesh.h" #endif +#include "util/string.h" +#include "util/serialize.h" +#include "util/basic_macros.h" + +static const char *modified_reason_strings[] = { + "initial", + "reallocate", + "setIsUnderground", + "setLightingExpired", + "setGenerated", + "setNode", + "setNodeNoCheck", + "setTimestamp", + "NodeMetaRef::reportMetadataChange", + "clearAllObjects", + "Timestamp expired (step)", + "addActiveObjectRaw", + "removeRemovedObjects/remove", + "removeRemovedObjects/deactivate", + "Stored list cleared in activateObjects due to overflow", + "deactivateFarObjects: Static data moved in", + "deactivateFarObjects: Static data moved out", + "deactivateFarObjects: Static data changed considerably", + "finishBlockMake: expireDayNightDiff", + "unknown", +}; + /* MapBlock */ MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy): - m_node_metadata(new NodeMetadataList), m_parent(parent), m_pos(pos), - m_gamedef(gamedef), - m_modified(MOD_STATE_WRITE_NEEDED), - m_modified_reason("initial"), - m_modified_reason_too_long(false), - is_underground(false), - m_lighting_expired(true), - m_day_night_differs(false), - m_generated(false), - m_timestamp(BLOCK_TIMESTAMP_UNDEFINED), - m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED), - m_usage_timer(0) + m_pos_relative(pos * MAP_BLOCKSIZE), + m_gamedef(gamedef) { - data = NULL; - if(dummy == false) + if (!dummy) reallocate(); - -#ifndef SERVER - m_mesh_expired = false; - mesh_mutex.Init(); - mesh = NULL; - m_temp_mods_mutex.Init(); -#endif } MapBlock::~MapBlock() { #ifndef SERVER { - JMutexAutoLock lock(mesh_mutex); - - if(mesh) - { - mesh->drop(); - mesh = NULL; - } + delete mesh; + mesh = nullptr; } #endif - delete m_node_metadata; - - if(data) - delete[] data; + delete[] data; } bool MapBlock::isValidPositionParent(v3s16 p) { - if(isValidPosition(p)) - { + if (isValidPosition(p)) { return true; } - else{ - return m_parent->isValidPosition(getPosRelative() + p); - } -} -MapNode MapBlock::getNodeParent(v3s16 p) -{ - if(isValidPosition(p) == false) - { - return m_parent->getNode(getPosRelative() + p); - } - else - { - if(data == NULL) - throw InvalidPositionException(); - return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X]; - } + return m_parent->isValidPosition(getPosRelative() + p); } -void MapBlock::setNodeParent(v3s16 p, MapNode & n) +MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position) { - if(isValidPosition(p) == false) - { - m_parent->setNode(getPosRelative() + p, n); - } - else - { - if(data == NULL) - throw InvalidPositionException(); - data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n; - } -} + if (!isValidPosition(p)) + return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position); -MapNode MapBlock::getNodeParentNoEx(v3s16 p) -{ - if(isValidPosition(p) == false) - { - try{ - return m_parent->getNode(getPosRelative() + p); - } - catch(InvalidPositionException &e) - { - return MapNode(CONTENT_IGNORE); - } - } - else - { - if(data == NULL) - { - return MapNode(CONTENT_IGNORE); - } - return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X]; + if (!data) { + if (is_valid_position) + *is_valid_position = false; + return {CONTENT_IGNORE}; } + if (is_valid_position) + *is_valid_position = true; + return data[p.Z * zstride + p.Y * ystride + p.X]; } -#ifndef SERVER - -#if 1 -void MapBlock::updateMesh(u32 daynight_ratio) +std::string MapBlock::getModifiedReasonString() { -#if 0 - /* - DEBUG: If mesh has been generated, don't generate it again - */ - { - JMutexAutoLock meshlock(mesh_mutex); - if(mesh != NULL) - return; - } -#endif - - MeshMakeData data; - data.fill(daynight_ratio, this); - - scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef); - - /* - Replace the mesh - */ - - replaceMesh(mesh_new); - -} -#endif - -void MapBlock::replaceMesh(scene::SMesh *mesh_new) -{ - mesh_mutex.Lock(); + std::string reason; - //scene::SMesh *mesh_old = mesh[daynight_i]; - //mesh[daynight_i] = mesh_new; + const u32 ubound = MYMIN(sizeof(m_modified_reason) * CHAR_BIT, + ARRLEN(modified_reason_strings)); - scene::SMesh *mesh_old = mesh; - mesh = mesh_new; - setMeshExpired(false); - - if(mesh_old != NULL) - { - // Remove hardware buffers of meshbuffers of mesh - // NOTE: No way, this runs in a different thread and everything - /*u32 c = mesh_old->getMeshBufferCount(); - for(u32 i=0; igetMeshBuffer(i); - }*/ - - /*infostream<<"mesh_old->getReferenceCount()=" - <getReferenceCount()<getMeshBufferCount(); - for(u32 i=0; igetMeshBuffer(i); - infostream<<"buf->getReferenceCount()=" - <getReferenceCount()<drop(); + for (u32 i = 0; i != ubound; i++) { + if ((m_modified_reason & (1 << i)) == 0) + continue; - //delete mesh_old; + reason += modified_reason_strings[i]; + reason += ", "; } - mesh_mutex.Unlock(); + if (reason.length() > 2) + reason.resize(reason.length() - 2); + + return reason; } - -#endif // !SERVER /* Propagates sunlight down through the block. Doesn't modify nodes that are not affected by sunlight. - + Returns false if sunlight at bottom block is invalid. Returns true if sunlight at bottom block is valid. Returns true if bottom block doesn't exist. @@ -238,26 +151,31 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new) if black_air_left!=NULL, it is set to true if non-sunlighted air is left in block. */ -bool MapBlock::propagateSunlight(core::map & light_sources, +bool MapBlock::propagateSunlight(std::set & light_sources, bool remove_light, bool *black_air_left) { INodeDefManager *nodemgr = m_gamedef->ndef(); // Whether the sunlight at the top of the bottom block is valid bool block_below_is_valid = true; - + v3s16 pos_relative = getPosRelative(); - + for(s16 x=0; x & light_sources, no_sunlight = true; } } - catch(InvalidPositionException &e) + else { - no_top_block = true; - + //no_top_block = true; + // NOTE: This makes over-ground roofed places sunlighted // Assume sunlight, unless is_underground==true if(is_underground) @@ -280,9 +198,8 @@ bool MapBlock::propagateSunlight(core::map & light_sources, } else { - MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); - if(m_gamedef->ndef()->get(n).sunlight_propagates == false) - { + MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z)); + if (!m_gamedef->ndef()->get(n).sunlight_propagates) { no_sunlight = true; } } @@ -313,19 +230,19 @@ bool MapBlock::propagateSunlight(core::map & light_sources, <<", is_underground="<ndef(); - if(data == NULL) - { + // Running this function un-expires m_day_night_differs + m_day_night_differs_expired = false; + + if (!data) { m_day_night_differs = false; return; } @@ -444,33 +361,35 @@ void MapBlock::updateDayNightDiff() /* Check if any lighting value differs */ - for(u32 i=0; i=0; y--) { MapNode n = getNodeRef(p2d.X, y, p2d.Y); - if(m_gamedef->ndef()->get(n).walkable) - { + if (m_gamedef->ndef()->get(n).walkable) { if(y == MAP_BLOCKSIZE-1) return -2; - else - return y; + + return y; } } return -1; @@ -509,32 +438,35 @@ s16 MapBlock::getGroundLevel(v2s16 p2d) */ // List relevant id-name pairs for ids in the block using nodedef // Renumbers the content IDs (starting at 0 and incrementing +// use static memory requires about 65535 * sizeof(int) ram in order to be +// sure we can handle all content ids. But it's absolutely worth it as it's +// a speedup of 4 for one of the major time consuming functions on storing +// mapblocks. +static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1]; static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes, INodeDefManager *nodedef) { - std::map mapping; + memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t)); + std::set unknown_contents; content_t id_counter = 0; - for(u32 i=0; i::iterator j = mapping.find(global_id); - if(j != mapping.end()) - { - id = j->second; + if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) { + id = getBlockNodeIdMapping_mapping[global_id]; } else { // We have to assign a new mapping id = id_counter++; - mapping.insert(std::make_pair(global_id, id)); + getBlockNodeIdMapping_mapping[global_id] = id; const ContentFeatures &f = nodedef->get(global_id); const std::string &name = f.name; - if(name == "") + if (name.empty()) unknown_contents.insert(global_id); else nimap->set(id, name); @@ -543,11 +475,9 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes, // Update the MapNode nodes[i].setContent(id); } - for(std::set::const_iterator - i = unknown_contents.begin(); - i != unknown_contents.end(); i++){ - errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: " - <<"Name for node id "<<(*i)<<" not known"< unnamed_contents; - std::set unallocatable_contents; - for(u32 i=0; i unnamed_contents; + std::unordered_set unallocatable_contents; + + bool previous_exists = false; + content_t previous_local_id = CONTENT_IGNORE; + content_t previous_global_id = CONTENT_IGNORE; + + for (u32 i = 0; i < MapBlock::nodecount; i++) { content_t local_id = nodes[i].getContent(); + // If previous node local_id was found and same than before, don't lookup maps + // apply directly previous resolved id + // This permits to massively improve loading performance when nodes are similar + // example: default:air, default:stone are massively present + if (previous_exists && local_id == previous_local_id) { + nodes[i].setContent(previous_global_id); + continue; + } + std::string name; - bool found = nimap->getName(local_id, name); - if(!found){ + if (!nimap->getName(local_id, name)) { unnamed_contents.insert(local_id); + previous_exists = false; continue; } + content_t global_id; - found = nodedef->getId(name, global_id); - if(!found){ + if (!nodedef->getId(name, global_id)) { global_id = gamedef->allocateUnknownNodeId(name); - if(global_id == CONTENT_IGNORE){ + if (global_id == CONTENT_IGNORE) { unallocatable_contents.insert(name); + previous_exists = false; continue; } } nodes[i].setContent(global_id); + + // Save previous node local_id & global_id result + previous_local_id = local_id; + previous_global_id = global_id; + previous_exists = true; } - for(std::set::const_iterator - i = unnamed_contents.begin(); - i != unnamed_contents.end(); i++){ - errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " - <<"Block contains id "<<(*i) - <<" with no name mapping"<::const_iterator - i = unallocatable_contents.begin(); - i != unallocatable_contents.end(); i++){ - errorstream<<"correctBlockNodeIds(): IGNORING ERROR: " - <<"Could not allocate global id for node name \"" - <<(*i)<<"\""<= 27) { + writeU16(os, m_lighting_complete); + } + /* Bulk node data */ NameIdMapping nimap; - u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; if(disk) { MapNode *tmp_nodes = new MapNode[nodecount]; @@ -639,8 +579,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk) tmp_nodes[i] = data[i]; getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef()); - u8 content_width = 1; - /*u8 content_width = (nimap.size() <= 255) ? 1 : 2;*/ + u8 content_width = 2; u8 params_width = 2; writeU8(os, content_width); writeU8(os, params_width); @@ -650,20 +589,19 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk) } else { - u8 content_width = 1; - /*u8 content_width = 2;*/ + u8 content_width = 2; u8 params_width = 2; writeU8(os, content_width); writeU8(os, params_width); MapNode::serializeBulk(os, version, data, nodecount, content_width, params_width, true); } - + /* Node metadata */ std::ostringstream oss(std::ios_base::binary); - m_node_metadata->serialize(oss); + m_node_metadata.serialize(oss, version, disk); compressZlib(oss.str(), os); /* @@ -671,6 +609,11 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk) */ if(disk) { + if(version <= 24){ + // Node timers + m_node_timers.serialize(os, version); + } + // Static objects m_static_objects.serialize(os); @@ -679,15 +622,34 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk) // Write block-specific node definition id mapping nimap.serialize(os); + + if(version >= 25){ + // Node timers + m_node_timers.serialize(os, version); + } } } +void MapBlock::serializeNetworkSpecific(std::ostream &os) +{ + if (!data) { + throw SerializationError("ERROR: Not writing dummy block."); + } + + writeU8(os, 1); // version + writeF1000(os, 0); // deprecated heat + writeF1000(os, 0); // deprecated humidity +} void MapBlock::deSerialize(std::istream &is, u8 version, bool disk) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapBlock format not supported"); + TRACESTREAM(<<"MapBlock::deSerialize "<deSerialize(iss, m_gamedef); - } - catch(SerializationError &e) - { - errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" - <<" while deserializing node metadata"<= 23) + m_node_metadata.deSerialize(iss, m_gamedef->idef()); + else + content_nodemeta_deserialize_legacy(iss, + &m_node_metadata, &m_node_timers, + m_gamedef->idef()); + } catch(SerializationError &e) { + warningstream<<"MapBlock::deSerialize(): Ignoring an error" + <<" while deserializing node metadata at (" + < unknown_contents; - for(u32 i=0; iget(id); - const std::string &name = f.name; - if(name == "") - unknown_contents.insert(id); - else - nimap->set(id, name); - } - for(std::set::const_iterator - i = unknown_contents.begin(); - i != unknown_contents.end(); i++){ - errorstream<<"getBlockNodeIdMapping_pre22(): IGNORING ERROR: " - <<"Name for node id "<<(*i)<<" not known"<ndef(); - for(u32 i=0; iget(tmp_data[i].getContent()); - // Mineral - if(nodedef->getId("default:stone_with_coal") == tmp_data[i].getContent()) - { - tmp_data[i].setContent(nodedef->getId("default:stone")); - tmp_data[i].setParam1(1); // MINERAL_COAL - } - else if(nodedef->getId("default:stone_with_iron") == tmp_data[i].getContent()) - { - tmp_data[i].setContent(nodedef->getId("default:stone")); - tmp_data[i].setParam1(2); // MINERAL_IRON - } - // facedir_simple - if(f.legacy_facedir_simple) - { - tmp_data[i].setParam1(tmp_data[i].getParam2()); - tmp_data[i].setParam2(0); - } - // wall_mounted - if(f.legacy_wallmounted) - { - u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0}; - u8 dir_new_format = tmp_data[i].getParam2() & 7; // lowest 3 bits - u8 dir_old_format = wallmounted_new_to_old[dir_new_format]; - tmp_data[i].setParam2(dir_old_format); + if(version >= 25){ + TRACESTREAM(<<"MapBlock::deSerialize "<=25)"< databuf_nodelist(nodecount * ser_length); - for(u32 i=0; i materialdata(nodecount); - for(u32 i=0; i lightdata(nodecount); - for(u32 i=0; i= 10) - { - // Get and compress param2 - SharedBuffer param2data(nodecount); - for(u32 i=0; i= 18) - { - if(m_generated == false) - flags |= 0x08; - } - writeU8(os, flags); - - /* - Get data - */ - - // Create buffer with different parameters sorted - SharedBuffer databuf(nodecount*3); - for(u32 i=0; i= 14) - { - if(version <= 15) - { - try{ - std::ostringstream oss(std::ios_base::binary); - m_node_metadata->serialize(oss); - os<serialize(oss); - compressZlib(oss.str(), os); - //os<= 1) { + readF1000(is); // deprecated heat + readF1000(is); // deprecated humidity } } - - - if(disk) + catch(SerializationError &e) { - // Versions up from 9 have block objects. (DEPRECATED) - if(version >= 9) - { - // count=0 - writeU16(os, 0); - } - - // Versions up from 15 have static objects. - if(version >= 15) - { - m_static_objects.serialize(os); - } - - // Timestamp - if(version >= 17) - { - writeU32(os, getTimestamp()); - } - - // Scan and write node definition id mapping - if(version >= 21) - { - NameIdMapping nimap; - getBlockNodeIdMapping_pre22(&nimap, data, m_gamedef->ndef()); - nimap.serialize(os); - } + warningstream<<"MapBlock::deSerializeNetworkSpecific(): Ignoring an error" + <<": "< databuf_nodelist(nodecount * ser_length); // These have no compression - if(version <= 3 || version == 5 || version == 6) - { + if (version <= 3 || version == 5 || version == 6) { char tmp; is.read(&tmp, 1); - if(is.gcount() != 1) - throw SerializationError - ("MapBlock::deSerialize: no enough input data"); + if (is.gcount() != 1) + throw SerializationError(std::string(FUNCTION_NAME) + + ": not enough input data"); is_underground = tmp; - is.read((char*)*databuf_nodelist, nodecount * ser_length); - if(is.gcount() != nodecount * ser_length) - throw SerializationError - ("MapBlock::deSerialize: no enough input data"); - } - else if(version <= 10) - { + is.read((char *)*databuf_nodelist, nodecount * ser_length); + if ((u32)is.gcount() != nodecount * ser_length) + throw SerializationError(std::string(FUNCTION_NAME) + + ": not enough input data"); + } else if (version <= 10) { u8 t8; - is.read((char*)&t8, 1); + is.read((char *)&t8, 1); is_underground = t8; { @@ -1004,11 +802,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) std::ostringstream os(std::ios_base::binary); decompress(is, os, version); std::string s = os.str(); - if(s.size() != nodecount) - throw SerializationError - ("MapBlock::deSerialize: invalid format"); - for(u32 i=0; i= 10) - { + + if (version >= 10) { // Uncompress and set param2 data std::ostringstream os(std::ios_base::binary); decompress(is, os, version); std::string s = os.str(); - if(s.size() != nodecount) - throw SerializationError - ("MapBlock::deSerialize: invalid format"); - for(u32 i=0; i= 18) - m_generated = (flags & 0x08) ? false : true; + m_generated = (flags & 0x08) == 0; // Uncompress data std::ostringstream os(std::ios_base::binary); decompress(is, os, version); std::string s = os.str(); - if(s.size() != nodecount*3) - throw SerializationError - ("MapBlock::deSerialize: decompress resulted in size" - " other than nodecount*3"); + if (s.size() != nodecount * 3) + throw SerializationError(std::string(FUNCTION_NAME) + + ": decompress resulted in size other than nodecount*3"); // deserialize nodes from buffer - for(u32 i=0; i= 14) - { + if (version >= 14) { // Ignore errors - try{ - if(version <= 15) - { + try { + if (version <= 15) { std::string data = deSerializeString(is); std::istringstream iss(data, std::ios_base::binary); - m_node_metadata->deSerialize(iss, m_gamedef); - } - else - { + content_nodemeta_deserialize_legacy(iss, + &m_node_metadata, &m_node_timers, + m_gamedef->idef()); + } else { //std::string data = deSerializeLongString(is); std::ostringstream oss(std::ios_base::binary); decompressZlib(is, oss); std::istringstream iss(oss.str(), std::ios_base::binary); - m_node_metadata->deSerialize(iss, m_gamedef); + content_nodemeta_deserialize_legacy(iss, + &m_node_metadata, &m_node_timers, + m_gamedef->idef()); } - } - catch(SerializationError &e) - { - errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" + } catch(SerializationError &e) { + warningstream<<"MapBlock::deSerialize(): Ignoring an error" <<" while deserializing node metadata"<= 9){ + if (version >= 9) { u16 count = readU16(is); // Not supported and length not known if count is not 0 if(count != 0){ - errorstream<<"WARNING: MapBlock::deSerialize_pre22(): " + warningstream<<"MapBlock::deSerialize_pre22(): " <<"Ignoring stuff coming at and after MBOs"<= 15) + if (version >= 15) m_static_objects.deSerialize(is); // Timestamp - if(version >= 17){ + if (version >= 17) { setTimestamp(readU32(is)); m_disk_timestamp = m_timestamp; } else { @@ -1137,7 +921,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) // Dynamically re-set ids based on node names NameIdMapping nimap; // If supported, read node definition id mapping - if(version >= 21){ + if (version >= 21) { nimap.deSerialize(is); // Else set the legacy mapping } else { @@ -1157,28 +941,24 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk) if(nodedef->getId("default:stone") == data[i].getContent() && data[i].getParam1() == 1) { - //dstream << "legacy coal\n"; data[i].setContent(nodedef->getId("default:stone_with_coal")); data[i].setParam1(0); } else if(nodedef->getId("default:stone") == data[i].getContent() && data[i].getParam1() == 2) { - //dstream << "legacy iron\n"; data[i].setContent(nodedef->getId("default:stone_with_iron")); data[i].setParam1(0); } // facedir_simple if(f.legacy_facedir_simple) { - dstream << "legacy_facedir_simple\n"; data[i].setParam2(data[i].getParam1()); data[i].setParam1(0); } // wall_mounted if(f.legacy_wallmounted) { - dstream << "legacy_wallmounted\n"; u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0}; u8 dir_old_format = data[i].getParam2(); u8 dir_new_format = 0; @@ -1205,12 +985,12 @@ std::string analyze_block(MapBlock *block) return "NULL"; std::ostringstream desc; - + v3s16 p = block->getPos(); - char spos[20]; - snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z); + char spos[25]; + snprintf(spos, sizeof(spos), "(%2d,%2d,%2d), ", p.X, p.Y, p.Z); desc<getModified()) { case MOD_STATE_CLEAN: @@ -1236,17 +1016,7 @@ std::string analyze_block(MapBlock *block) else desc<<"is_ug [ ], "; -#ifndef SERVER - if(block->getMeshExpired()) - desc<<"mesh_exp [X], "; - else - desc<<"mesh_exp [ ], "; -#endif - - if(block->getLightingExpired()) - desc<<"lighting_exp [X], "; - else - desc<<"lighting_exp [ ], "; + desc<<"lighting_complete: "<getLightingComplete()<<", "; if(block->isDummy()) { @@ -1263,7 +1033,7 @@ std::string analyze_block(MapBlock *block) for(s16 x0=0; x0getNode(p); + MapNode n = block->getNodeNoEx(p); content_t c = n.getContent(); if(c == CONTENT_IGNORE) some_ignore = true; @@ -1274,21 +1044,21 @@ std::string analyze_block(MapBlock *block) else full_air = false; } - + desc<<"content {"; - + std::ostringstream ss; - + if(full_ignore) ss<<"IGNORE (full), "; else if(some_ignore) ss<<"IGNORE, "; - + if(full_air) ss<<"AIR (full), "; else if(some_air) ss<<"AIR, "; - + if(ss.str().size()>=2) desc<