X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmapblock.cpp;h=2f6a4b850116522e8bd98c855f91819425ae8ec4;hb=7efe89ff584b2c0338dcede4c1e08504d0158780;hp=b346b098090ffd5edd055ae8e8a662c4ad017752;hpb=64b59757322e29c331c0a75262baec4382673e6f;p=dragonfireclient.git diff --git a/src/mapblock.cpp b/src/mapblock.cpp index b346b0980..2f6a4b850 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -19,12 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "map.h" -// For g_materials +// For g_settings #include "main.h" #include "light.h" #include - /* MapBlock */ @@ -32,16 +31,20 @@ with this program; if not, write to the Free Software Foundation, Inc., MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy): m_parent(parent), m_pos(pos), - changed(true), + m_modified(MOD_STATE_WRITE_NEEDED), is_underground(false), + m_lighting_expired(true), m_day_night_differs(false), - m_objects(this) + m_generated(false), + m_objects(this), + m_timestamp(BLOCK_TIMESTAMP_UNDEFINED), + m_usage_timer(BLOCK_TIMESTAMP_UNDEFINED) { data = NULL; if(dummy == false) reallocate(); - m_spawn_timer = -10000; + //m_spawn_timer = -10000; #ifndef SERVER m_mesh_expired = false; @@ -130,448 +133,9 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p) } } -/* - Parameters must consist of air and !air. - Order doesn't matter. - - If either of the nodes doesn't exist, light is 0. - - parameters: - daynight_ratio: 0...1000 - n: getNodeParent(p) - n2: getNodeParent(p + face_dir) - face_dir: axis oriented unit vector from p to p2 - - returns encoded light value. -*/ -u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, - v3s16 face_dir) -{ - try{ - // DEBUG - /*{ - if(n.d == CONTENT_WATER) - { - u8 l = n.param2*2; - if(l > LIGHT_MAX) - l = LIGHT_MAX; - return l; - } - if(n2.d == CONTENT_WATER) - { - u8 l = n2.param2*2; - if(l > LIGHT_MAX) - l = LIGHT_MAX; - return l; - } - }*/ - - - u8 light; - u8 l1 = n.getLightBlend(daynight_ratio); - u8 l2 = n2.getLightBlend(daynight_ratio); - if(l1 > l2) - light = l1; - else - light = l2; - - // Make some nice difference to different sides - - /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1) - light = diminish_light(diminish_light(light)); - else if(face_dir.X == -1 || face_dir.Z == -1) - light = diminish_light(light);*/ - - if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1) - light = diminish_light(diminish_light(light)); - else if(face_dir.Z == 1 || face_dir.Z == -1) - light = diminish_light(light); - - return light; - } - catch(InvalidPositionException &e) - { - return 0; - } -} - #ifndef SERVER -void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p, - v3s16 dir, v3f scale, v3f posRelative_f, - core::array &dest) -{ - FastFace face; - - // Position is at the center of the cube. - v3f pos = p * BS; - posRelative_f *= BS; - - v3f vertex_pos[4]; - // If looking towards z+, this is the face that is behind - // the center point, facing towards z+. - vertex_pos[0] = v3f( BS/2,-BS/2,BS/2); - vertex_pos[1] = v3f(-BS/2,-BS/2,BS/2); - vertex_pos[2] = v3f(-BS/2, BS/2,BS/2); - vertex_pos[3] = v3f( BS/2, BS/2,BS/2); - - if(dir == v3s16(0,0,1)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(0); - } - else if(dir == v3s16(0,0,-1)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(180); - } - else if(dir == v3s16(1,0,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(-90); - } - else if(dir == v3s16(-1,0,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateXZBy(90); - } - else if(dir == v3s16(0,1,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateYZBy(-90); - } - else if(dir == v3s16(0,-1,0)) - { - for(u16 i=0; i<4; i++) - vertex_pos[i].rotateYZBy(90); - } - - for(u16 i=0; i<4; i++) - { - vertex_pos[i].X *= scale.X; - vertex_pos[i].Y *= scale.Y; - vertex_pos[i].Z *= scale.Z; - vertex_pos[i] += pos + posRelative_f; - } - - f32 abs_scale = 1.; - if (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X; - else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y; - else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z; - - v3f zerovector = v3f(0,0,0); - - //u8 li = decode_light(light); - u8 li = light; - //u8 li = 255; //DEBUG - - u8 alpha = tile.alpha; - /*u8 alpha = 255; - if(tile.id == TILE_WATER) - alpha = WATER_ALPHA;*/ - - video::SColor c = video::SColor(alpha,li,li,li); - - face.vertices[0] = video::S3DVertex(vertex_pos[0], zerovector, c, - core::vector2d(0,1)); - face.vertices[1] = video::S3DVertex(vertex_pos[1], zerovector, c, - core::vector2d(abs_scale,1)); - face.vertices[2] = video::S3DVertex(vertex_pos[2], zerovector, c, - core::vector2d(abs_scale,0)); - face.vertices[3] = video::S3DVertex(vertex_pos[3], zerovector, c, - core::vector2d(0,0)); - - face.tile = tile; - //DEBUG - //f->tile = TILE_STONE; - - dest.push_back(face); - //return f; -} - -/* - Gets node tile from any place relative to block. - Returns TILE_NODE if doesn't exist or should not be drawn. -*/ -TileSpec MapBlock::getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir) -{ - TileSpec spec; - spec = mn.getTile(face_dir); - - /* - Check temporary modifications on this node - */ - core::map::Node *n; - n = m_temp_mods.find(p); - - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue(); - if(mod.type == NODEMOD_CHANGECONTENT) - { - MapNode mn2(mod.param); - spec = mn2.getTile(face_dir); - } - if(mod.type == NODEMOD_CRACK) - { - std::ostringstream os; - os<<"[crack"<getTextureId(os.str()); - spec.spec.addTid(tid); - } - } - - return spec; -} - -u8 MapBlock::getNodeContent(v3s16 p, MapNode mn) -{ - /* - Check temporary modifications on this node - */ - core::map::Node *n; - n = m_temp_mods.find(p); - - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue(); - if(mod.type == NODEMOD_CHANGECONTENT) - { - // Overrides content - return mod.param; - } - if(mod.type == NODEMOD_CRACK) - { - /* - Content doesn't change. - - face_contents works just like it should, because - there should not be faces between differently cracked - nodes. - - If a semi-transparent node is cracked in front an - another one, it really doesn't matter whether there - is a cracked face drawn in between or not. - */ - } - } - - return mn.d; -} - -/* - startpos: - translate_dir: unit vector with only one of x, y or z - face_dir: unit vector with only one of x, y or z -*/ -void MapBlock::updateFastFaceRow( - u32 daynight_ratio, - v3f posRelative_f, - v3s16 startpos, - u16 length, - v3s16 translate_dir, - v3f translate_dir_f, - v3s16 face_dir, - v3f face_dir_f, - core::array &dest) -{ - v3s16 p = startpos; - - u16 continuous_tiles_count = 0; - - MapNode n0 = getNodeParentNoEx(p); - MapNode n1 = getNodeParentNoEx(p + face_dir); - - u8 light = getFaceLight(daynight_ratio, n0, n1, face_dir); - - TileSpec tile0 = getNodeTile(n0, p, face_dir); - TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir); - - for(u16 j=0; j indices; - core::array vertices; -}; - -class MeshCollector -{ -public: - void append( - video::SMaterial material, - const video::S3DVertex* const vertices, - u32 numVertices, - const u16* const indices, - u32 numIndices - ) - { - PreMeshBuffer *p = NULL; - for(u32 i=0; ivertices.size(); - for(u32 i=0; i 65535) - { - dstream<<"FIXME: Meshbuffer ran out of indices"<indices.push_back(j); - } - for(u32 i=0; ivertices.push_back(vertices[i]); - } - } - - void fillMesh(scene::SMesh *mesh) - { - /*dstream<<"Filling mesh with "< - scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - // Set material - buf->Material = p.material; - //((scene::SMeshBuffer*)buf)->Material = p.material; - // Use VBO - //buf->setHardwareMappingHint(scene::EHM_STATIC); - // Add to mesh - mesh->addMeshBuffer(buf); - // Mesh grabbed it - buf->drop(); - - buf->append(p.vertices.pointer(), p.vertices.size(), - p.indices.pointer(), p.indices.size()); - } - } - -private: - core::array m_prebuffers; -}; - +#if 1 void MapBlock::updateMesh(u32 daynight_ratio) { #if 0 @@ -584,452 +148,23 @@ void MapBlock::updateMesh(u32 daynight_ratio) return; } #endif - - // 4-21ms for MAP_BLOCKSIZE=16 - // 24-155ms for MAP_BLOCKSIZE=32 - //TimeTaker timer1("updateMesh()"); - core::array fastfaces_new; + MeshMakeData data; + data.fill(daynight_ratio, this); - v3f posRelative_f(getPosRelative().X, getPosRelative().Y, - getPosRelative().Z); // floating point conversion + scene::SMesh *mesh_new = makeMapBlockMesh(&data); /* - We are including the faces of the trailing edges of the block. - This means that when something changes, the caller must - also update the meshes of the blocks at the leading edges. - - NOTE: This is the slowest part of this method. - */ - - { - // 4-23ms for MAP_BLOCKSIZE=16 - //TimeTaker timer2("updateMesh() collect"); - - // Lock this, as m_temp_mods will be used directly - JMutexAutoLock lock(m_temp_mods_mutex); - - /* - Go through every y,z and get top faces in rows of x+ - */ - for(s16 y=0; y 0) - { - // avg 0ms (100ms spikes when loading textures the first time) - //TimeTaker timer2("updateMesh() mesh building"); - - video::SMaterial material; - material.Lighting = false; - material.BackfaceCulling = false; - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF); - material.setFlag(video::EMF_FOG_ENABLE, true); - - for(u32 i=0; igetTexture(f.tile.spec); - material.setTexture(0, texture); - if(f.tile.alpha != 255) - material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - else - material.MaterialType = video::EMT_SOLID; - - collector.append(material, f.vertices, 4, indices, 6); - } - } - - /* - Add special graphics: - - torches - - flowing water - */ - - // 0ms - //TimeTaker timer2("updateMesh() adding special stuff"); - - // Flowing water material - video::SMaterial material_w1; - material_w1.setFlag(video::EMF_LIGHTING, false); - material_w1.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_w1.setFlag(video::EMF_BILINEAR_FILTER, false); - material_w1.setFlag(video::EMF_FOG_ENABLE, true); - material_w1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; - material_w1.setTexture(0, - g_irrlicht->getTexture("water.png")); - - for(s16 z=0; zgetTexture("torch_on_floor.png")); - else if(dir == v3s16(0,1,0)) - material.setTexture(0, - g_irrlicht->getTexture("torch_on_ceiling.png")); - // For backwards compatibility - else if(dir == v3s16(0,0,0)) - material.setTexture(0, - g_irrlicht->getTexture("torch_on_floor.png")); - else - material.setTexture(0, - g_irrlicht->getTexture("torch.png")); - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material, vertices, 4, indices, 6); - } - /* - Add flowing water to mesh - */ - else if(n.d == CONTENT_WATER) - { - bool top_is_water = false; - try{ - MapNode n = getNodeParent(v3s16(x,y+1,z)); - if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) - top_is_water = true; - }catch(InvalidPositionException &e){} - - u8 l = decode_light(n.getLightBlend(daynight_ratio)); - video::SColor c(WATER_ALPHA,l,l,l); - - // Neighbor water levels (key = relative position) - // Includes current node - core::map neighbor_levels; - core::map neighbor_contents; - v3s16 neighbor_dirs[9] = { - v3s16(0,0,0), - v3s16(0,0,1), - v3s16(0,0,-1), - v3s16(1,0,0), - v3s16(-1,0,0), - v3s16(1,0,1), - v3s16(-1,0,-1), - v3s16(1,0,-1), - v3s16(-1,0,1), - }; - for(u32 i=0; i<9; i++) - { - u8 content = CONTENT_AIR; - float level = -0.5 * BS; - try{ - v3s16 p2 = p + neighbor_dirs[i]; - MapNode n2 = getNodeParent(p2); - - content = n2.d; - - if(n2.d == CONTENT_WATERSOURCE) - level = 0.5 * BS; - else if(n2.d == CONTENT_WATER) - level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0) * BS; - } - catch(InvalidPositionException &e){} - - neighbor_levels.insert(neighbor_dirs[i], level); - neighbor_contents.insert(neighbor_dirs[i], content); - } - - //float water_level = (-0.5 + ((float)n.param2 + 0.5) / 8.0) * BS; - //float water_level = neighbor_levels[v3s16(0,0,0)]; - - // Corner heights (average between four waters) - f32 corner_levels[4]; - - v3s16 halfdirs[4] = { - v3s16(0,0,0), - v3s16(1,0,0), - v3s16(1,0,1), - v3s16(0,0,1), - }; - for(u32 i=0; i<4; i++) - { - v3s16 cornerdir = halfdirs[i]; - float cornerlevel = 0; - u32 valid_count = 0; - for(u32 j=0; j<4; j++) - { - v3s16 neighbordir = cornerdir - halfdirs[j]; - u8 content = neighbor_contents[neighbordir]; - // Special case for source nodes - if(content == CONTENT_WATERSOURCE) - { - cornerlevel = 0.5*BS; - valid_count = 1; - break; - } - else if(content == CONTENT_WATER) - { - cornerlevel += neighbor_levels[neighbordir]; - valid_count++; - } - else if(content == CONTENT_AIR) - { - cornerlevel += -0.5*BS; - valid_count++; - } - } - if(valid_count > 0) - cornerlevel /= valid_count; - corner_levels[i] = cornerlevel; - } - - /* - Generate sides - */ - - v3s16 side_dirs[4] = { - v3s16(1,0,0), - v3s16(-1,0,0), - v3s16(0,0,1), - v3s16(0,0,-1), - }; - s16 side_corners[4][2] = { - {1, 2}, - {3, 0}, - {2, 3}, - {0, 1}, - }; - for(u32 i=0; i<4; i++) - { - v3s16 dir = side_dirs[i]; - - //float neighbor_level = neighbor_levels[dir]; - /*if(neighbor_level > -0.5*BS + 0.001) - continue;*/ - /*if(neighbor_level > water_level - 0.1*BS) - continue;*/ - - u8 neighbor_content = neighbor_contents[dir]; - - if(neighbor_content != CONTENT_AIR - && neighbor_content != CONTENT_WATER) - continue; - - bool neighbor_is_water = (neighbor_content == CONTENT_WATER); - - if(neighbor_is_water == true && top_is_water == false) - continue; - - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0), - }; - - if(top_is_water) - { - vertices[2].Pos.Y = 0.5*BS; - vertices[3].Pos.Y = 0.5*BS; - } - else - { - vertices[2].Pos.Y = corner_levels[side_corners[i][0]]; - vertices[3].Pos.Y = corner_levels[side_corners[i][1]]; - } - - if(neighbor_is_water) - { - vertices[0].Pos.Y = corner_levels[side_corners[i][1]]; - vertices[1].Pos.Y = corner_levels[side_corners[i][0]]; - } - else - { - vertices[0].Pos.Y = -0.5*BS; - vertices[1].Pos.Y = -0.5*BS; - } - - for(s32 j=0; j<4; j++) - { - if(dir == v3s16(0,0,1)) - vertices[j].Pos.rotateXZBy(0); - if(dir == v3s16(0,0,-1)) - vertices[j].Pos.rotateXZBy(180); - if(dir == v3s16(-1,0,0)) - vertices[j].Pos.rotateXZBy(90); - if(dir == v3s16(1,0,-0)) - vertices[j].Pos.rotateXZBy(-90); - - vertices[j].Pos += intToFloat(p + getPosRelative()); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_w1, vertices, 4, indices, 6); - } - - /* - Generate top side, if appropriate - */ - - if(top_is_water == false) - { - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0), - }; - - for(s32 i=0; i<4; i++) - { - //vertices[i].Pos.Y += water_level; - //vertices[i].Pos.Y += neighbor_levels[v3s16(0,0,0)]; - vertices[i].Pos.Y += corner_levels[i]; - vertices[i].Pos += intToFloat(p + getPosRelative()); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_w1, vertices, 4, indices, 6); - } - } - } - - /* - Add stuff from collector to mesh - */ - - collector.fillMesh(mesh_new); - - /* - Do some stuff to the mesh + Replace the mesh */ - mesh_new->recalculateBoundingBox(); + replaceMesh(mesh_new); - /* - Delete new mesh if it is empty - */ - - if(mesh_new->getMeshBufferCount() == 0) - { - mesh_new->drop(); - mesh_new = NULL; - } - - // Use VBO for mesh (this just would set this for ever buffer) - // This will lead to infinite memory usage because or irrlicht. - //mesh_new->setHardwareMappingHint(scene::EHM_STATIC); - - /*std::cout<<"MapBlock has "<getMeshBufferCount() - <<" materials (meshbuffers)"<= 0 && first_i <= DAYNIGHT_CACHE_COUNT); - updateMesh(first_i); - for(s32 i=0; i & light_sources, - bool remove_light, bool *black_air_left, - bool grow_grass) + bool remove_light, bool *black_air_left) { // Whether the sunlight at the top of the bottom block is valid bool block_below_is_valid = true; @@ -1124,7 +242,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, // Check if node above block has sunlight try{ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z)); - if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) + if(n.d == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) { no_sunlight = true; } @@ -1142,7 +260,8 @@ bool MapBlock::propagateSunlight(core::map & light_sources, else { MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); - if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + //if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + if(content_features(n.d).sunlight_propagates == false) { no_sunlight = true; } @@ -1197,6 +316,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, } else if(n.light_propagates() == false) { + /*// DEPRECATED TODO: REMOVE if(grow_grass) { bool upper_is_air = false; @@ -1214,7 +334,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, { n.d = CONTENT_GRASS; } - } + }*/ // A solid object is on the way. stopped_to_solid_object = true; @@ -1288,62 +408,33 @@ bool MapBlock::propagateSunlight(core::map & light_sources, return block_below_is_valid; } + void MapBlock::copyTo(VoxelManipulator &dst) { v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1)); + // Copy from data to VoxelManipulator dst.copyFrom(data, data_area, v3s16(0,0,0), getPosRelative(), data_size); } -/*void getPseudoObjects(v3f origin, f32 max_d, - core::array &dest) +void MapBlock::copyFrom(VoxelManipulator &dst) { -}*/ + v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE); + VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1)); + + // Copy from VoxelManipulator to data + dst.copyTo(data, data_area, v3s16(0,0,0), + getPosRelative(), data_size); +} + void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio) { /* Step objects */ m_objects.step(dtime, server, daynight_ratio); - - /* - Spawn some objects at random. - - Use dayNightDiffed() to approximate being near ground level - */ - if(m_spawn_timer < -999) - { - m_spawn_timer = 60; - } - if(dayNightDiffed() == true && getObjectCount() == 0) - { - m_spawn_timer -= dtime; - if(m_spawn_timer <= 0.0) - { - m_spawn_timer += myrand() % 300; - - v2s16 p2d( - (myrand()%(MAP_BLOCKSIZE-1))+0, - (myrand()%(MAP_BLOCKSIZE-1))+0 - ); - - s16 y = getGroundLevel(p2d); - - if(y >= 0) - { - v3s16 p(p2d.X, y+1, p2d.Y); - - if(getNode(p).d == CONTENT_AIR - && getNode(p).getLightBlend(daynight_ratio) <= 11) - { - RatObject *obj = new RatObject(NULL, -1, intToFloat(p)); - addObject(obj); - } - } - } - } setChangedFlag(); } @@ -1498,9 +589,16 @@ void MapBlock::serialize(std::ostream &os, u8 version) // First byte u8 flags = 0; if(is_underground) - flags |= 1; + flags |= 0x01; if(m_day_night_differs) - flags |= 2; + flags |= 0x02; + if(m_lighting_expired) + flags |= 0x04; + if(version >= 18) + { + if(m_generated == false) + flags |= 0x08; + } os.write((char*)&flags, 1); u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; @@ -1534,6 +632,34 @@ void MapBlock::serialize(std::ostream &os, u8 version) */ compress(databuf, os, version); + + /* + NodeMetadata + */ + if(version >= 14) + { + if(version <= 15) + { + try{ + std::ostringstream oss(std::ios_base::binary); + m_node_metadata.serialize(oss); + os<= 18) + m_generated = (flags & 0x08) ? false : true; // Uncompress data std::ostringstream os(std::ios_base::binary); @@ -1629,7 +770,8 @@ void MapBlock::deSerialize(std::istream &is, u8 version) std::string s = os.str(); if(s.size() != nodecount*3) throw SerializationError - ("MapBlock::deSerialize: invalid format"); + ("MapBlock::deSerialize: decompress resulted in size" + " other than nodecount*3"); // Set contents for(u32 i=0; i= 14) + { + // Ignore errors + try{ + if(version <= 15) + { + std::string data = deSerializeString(is); + std::istringstream iss(data, std::ios_base::binary); + m_node_metadata.deSerialize(iss); + } + else + { + //std::string data = deSerializeLongString(is); + std::ostringstream oss(std::ios_base::binary); + decompressZlib(is, oss); + std::istringstream iss(oss.str(), std::ios_base::binary); + m_node_metadata.deSerialize(iss); + } + } + catch(SerializationError &e) + { + dstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error" + <<" while deserializing node metadata"<d<= 9) + { + //serializeObjects(os, version); // DEPRECATED + // count=0 + writeU16(os, 0); + } + + // Versions up from 15 have static objects. + if(version >= 15) + { + m_static_objects.serialize(os); + } + + // Timestamp + if(version >= 17) + { + writeU32(os, getTimestamp()); + } +} + +void MapBlock::deSerializeDiskExtra(std::istream &is, u8 version) +{ + /* + Versions up from 9 have block objects. + */ + if(version >= 9) + { + updateObjects(is, version, NULL, 0); + } + + /* + Versions up from 15 have static objects. + */ + if(version >= 15) + { + m_static_objects.deSerialize(is); + } + + // Timestamp + if(version >= 17) + { + setTimestamp(readU32(is)); + } + else + { + setTimestamp(BLOCK_TIMESTAMP_UNDEFINED); } }