X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmap.h;h=3def571b8189a5c3c65127032ba20f53d9fbf689;hb=4b8e4dae589cabef054991c08eb2cd47c867994a;hp=b58ba047be1a0aace8b92162ec6bb35f239f5d4f;hpb=061d4b420206c67fb346d75fb6bcaf4aa8147ca8;p=minetest.git diff --git a/src/map.h b/src/map.h index b58ba047b..3def571b8 100644 --- a/src/map.h +++ b/src/map.h @@ -41,6 +41,7 @@ class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -109,7 +110,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -157,6 +158,10 @@ class Map /*: public NodeContainer*/ // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); + /* Server overrides */ + virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) + { return getBlockNoCreateNoEx(p); } + // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); @@ -285,7 +290,9 @@ class Map /*: public NodeContainer*/ protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map m_event_receivers; @@ -311,7 +318,7 @@ class ServerMap : public Map /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -379,6 +386,7 @@ class ServerMap : public Map void verifyDatabase(); // Get an integer suitable for a block static sqlite3_int64 getBlockAsInteger(const v3s16 pos); + static v3s16 getIntegerAsBlock(sqlite3_int64 i); // Returns true if the database file does not exist bool loadFromFolders(); @@ -390,6 +398,8 @@ class ServerMap : public Map void save(bool only_changed); //void loadAll(); + void listAllLoadableBlocks(core::list &dst); + // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); @@ -428,9 +438,9 @@ class ServerMap : public Map u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -454,6 +464,7 @@ class ServerMap : public Map sqlite3 *m_database; sqlite3_stmt *m_database_read; sqlite3_stmt *m_database_write; + sqlite3_stmt *m_database_list; }; /* @@ -488,6 +499,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -500,6 +512,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -575,7 +588,7 @@ class ClientMap : public Map, public scene::ISceneNode /* Update the faces of the given block and blocks on the - leading edge. + leading edge, without threading. Rarely used. */ void updateMeshes(v3s16 blockpos, u32 daynight_ratio);