X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmap.h;h=3def571b8189a5c3c65127032ba20f53d9fbf689;hb=4b8e4dae589cabef054991c08eb2cd47c867994a;hp=6248a56657d0845d35a5fd8fc282f06b9f7a87ef;hpb=0ccc0ac927bdbfcc97c1b5c9d5dc64754946f817;p=minetest.git diff --git a/src/map.h b/src/map.h index 6248a5665..3def571b8 100644 --- a/src/map.h +++ b/src/map.h @@ -41,6 +41,7 @@ class ServerMapSector; class ClientMapSector; class MapBlock; class NodeMetadata; +class IGameDef; namespace mapgen{ struct BlockMakeData; @@ -109,7 +110,7 @@ class Map /*: public NodeContainer*/ { public: - Map(std::ostream &dout); + Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const @@ -157,6 +158,10 @@ class Map /*: public NodeContainer*/ // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); + /* Server overrides */ + virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) + { return getBlockNoCreateNoEx(p); } + // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); @@ -285,7 +290,9 @@ class Map /*: public NodeContainer*/ protected: - std::ostream &m_dout; + std::ostream &m_dout; // A bit deprecated, could be removed + + IGameDef *m_gamedef; core::map m_event_receivers; @@ -311,7 +318,7 @@ class ServerMap : public Map /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir); + ServerMap(std::string savedir, IGameDef *gamedef); ~ServerMap(); s32 mapType() const @@ -379,6 +386,7 @@ class ServerMap : public Map void verifyDatabase(); // Get an integer suitable for a block static sqlite3_int64 getBlockAsInteger(const v3s16 pos); + static v3s16 getIntegerAsBlock(sqlite3_int64 i); // Returns true if the database file does not exist bool loadFromFolders(); @@ -390,6 +398,8 @@ class ServerMap : public Map void save(bool only_changed); //void loadAll(); + void listAllLoadableBlocks(core::list &dst); + // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); @@ -428,9 +438,9 @@ class ServerMap : public Map u64 getSeed(){ return m_seed; } private: - // Seed used for all kinds of randomness + // Seed used for all kinds of randomness in generation u64 m_seed; - + std::string m_savedir; bool m_map_saving_enabled; @@ -454,6 +464,7 @@ class ServerMap : public Map sqlite3 *m_database; sqlite3_stmt *m_database_read; sqlite3_stmt *m_database_write; + sqlite3_stmt *m_database_list; }; /* @@ -488,6 +499,7 @@ struct MapDrawControl }; class Client; +class ITextureSource; /* ClientMap @@ -500,6 +512,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, + IGameDef *gamedef, MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, @@ -518,11 +531,12 @@ class ClientMap : public Map, public scene::ISceneNode ISceneNode::drop(); } - void updateCamera(v3f pos, v3f dir) + void updateCamera(v3f pos, v3f dir, f32 fov) { JMutexAutoLock lock(m_camera_mutex); m_camera_position = pos; m_camera_direction = dir; + m_camera_fov = fov; } /* @@ -552,6 +566,8 @@ class ClientMap : public Map, public scene::ISceneNode void renderMap(video::IVideoDriver* driver, s32 pass); + void renderPostFx(); + /* Methods for setting temporary modifications to nodes for drawing. @@ -572,7 +588,7 @@ class ClientMap : public Map, public scene::ISceneNode /* Update the faces of the given block and blocks on the - leading edge. + leading edge, without threading. Rarely used. */ void updateMeshes(v3s16 blockpos, u32 daynight_ratio); @@ -601,6 +617,7 @@ class ClientMap : public Map, public scene::ISceneNode v3f m_camera_position; v3f m_camera_direction; + f32 m_camera_fov; JMutex m_camera_mutex; core::map m_last_drawn_sectors;