X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmap.cpp;h=ef7eddb39ebd57f139dabe02c0f08f4c3c9821c6;hb=ad58ece18062d4c545432b45d71ce6dbe841746b;hp=ba429f877b5af2b6632023ea678efd5dbb833a68;hpb=2f3c96b38d99db1d8ad6f4e07537220a9b31adc5;p=dragonfireclient.git diff --git a/src/map.cpp b/src/map.cpp index ba429f877..ef7eddb39 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -62,8 +62,7 @@ with this program; if not, write to the Free Software Foundation, Inc., Map */ -Map::Map(std::ostream &dout, IGameDef *gamedef): - m_dout(dout), +Map::Map(IGameDef *gamedef): m_gamedef(gamedef), m_nodedef(gamedef->ndef()) { @@ -144,7 +143,7 @@ bool Map::isNodeUnderground(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreateNoEx(blockpos); - return block && block->getIsUnderground(); + return block && block->getIsUnderground(); } bool Map::isValidPosition(v3s16 p) @@ -179,7 +178,7 @@ void Map::setNode(v3s16 p, MapNode & n) v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreate(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; - // Never allow placing CONTENT_IGNORE, it fucks up stuff + // Never allow placing CONTENT_IGNORE, it causes problems if(n.getContent() == CONTENT_IGNORE){ bool temp_bool; errorstream<<"Map::setNode(): Not allowing to place CONTENT_IGNORE" @@ -478,6 +477,16 @@ void Map::PrintInfo(std::ostream &out) #define WATER_DROP_BOOST 4 +const static v3s16 liquid_6dirs[6] = { + // order: upper before same level before lower + v3s16( 0, 1, 0), + v3s16( 0, 0, 1), + v3s16( 1, 0, 0), + v3s16( 0, 0,-1), + v3s16(-1, 0, 0), + v3s16( 0,-1, 0) +}; + enum NeighborType : u8 { NEIGHBOR_UPPER, NEIGHBOR_SAME_LEVEL, @@ -568,7 +577,7 @@ void Map::transformLiquids(std::map &modified_blocks, switch (liquid_type) { case LIQUID_SOURCE: liquid_level = LIQUID_LEVEL_SOURCE; - liquid_kind = m_nodedef->getId(cf.liquid_alternative_flowing); + liquid_kind = cf.liquid_alternative_flowing_id; break; case LIQUID_FLOWING: liquid_level = (n0.param2 & LIQUID_LEVEL_MASK); @@ -587,7 +596,6 @@ void Map::transformLiquids(std::map &modified_blocks, /* Collect information about the environment */ - const v3s16 *dirs = g_6dirs; NodeNeighbor sources[6]; // surrounding sources int num_sources = 0; NodeNeighbor flows[6]; // surrounding flowing liquid nodes @@ -601,16 +609,16 @@ void Map::transformLiquids(std::map &modified_blocks, for (u16 i = 0; i < 6; i++) { NeighborType nt = NEIGHBOR_SAME_LEVEL; switch (i) { - case 1: + case 0: nt = NEIGHBOR_UPPER; break; - case 4: + case 5: nt = NEIGHBOR_LOWER; break; default: break; } - v3s16 npos = p0 + dirs[i]; + v3s16 npos = p0 + liquid_6dirs[i]; NodeNeighbor nb(getNode(npos), nt, npos); const ContentFeatures &cfnb = m_nodedef->get(nb.n); switch (m_nodedef->get(nb.n.getContent()).liquid_type) { @@ -641,20 +649,24 @@ void Map::transformLiquids(std::map &modified_blocks, case LIQUID_SOURCE: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) - liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing); - if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) { + liquid_kind = cfnb.liquid_alternative_flowing_id; + if (cfnb.liquid_alternative_flowing_id != liquid_kind) { neutrals[num_neutrals++] = nb; } else { // Do not count bottom source, it will screw things up - if(dirs[i].Y != -1) + if(nt != NEIGHBOR_LOWER) sources[num_sources++] = nb; } break; case LIQUID_FLOWING: - // if this node is not (yet) of a liquid type, choose the first liquid type we encounter - if (liquid_kind == CONTENT_AIR) - liquid_kind = m_nodedef->getId(cfnb.liquid_alternative_flowing); - if (m_nodedef->getId(cfnb.liquid_alternative_flowing) != liquid_kind) { + if (nb.t != NEIGHBOR_SAME_LEVEL || + (nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) { + // if this node is not (yet) of a liquid type, choose the first liquid type we encounter + // but exclude falling liquids on the same level, they cannot flow here anyway + if (liquid_kind == CONTENT_AIR) + liquid_kind = cfnb.liquid_alternative_flowing_id; + } + if (cfnb.liquid_alternative_flowing_id != liquid_kind) { neutrals[num_neutrals++] = nb; } else { flows[num_flows++] = nb; @@ -680,7 +692,7 @@ void Map::transformLiquids(std::map &modified_blocks, // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so // it's perfectly safe to use liquid_kind here to determine the new node content. - new_node_content = m_nodedef->getId(m_nodedef->get(liquid_kind).liquid_alternative_source); + new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id; } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) { // liquid_kind is set properly, see above max_node_level = new_node_level = LIQUID_LEVEL_MAX; @@ -761,8 +773,8 @@ void Map::transformLiquids(std::map &modified_blocks, // set level to last 3 bits, flowing down bit to 4th bit n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); } else { - // set the liquid level and flow bit to 0 - n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK); + // set the liquid level and flow bits to 0 + n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK); } // change the node. @@ -1187,8 +1199,8 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) ServerMap */ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, - EmergeManager *emerge): - Map(dout_server, gamedef), + EmergeManager *emerge, MetricsBackend *mb): + Map(gamedef), settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"), m_emerge(emerge) { @@ -1221,6 +1233,8 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, m_savedir = savedir; m_map_saving_enabled = false; + m_save_time_counter = mb->addCounter("minetest_core_map_save_time", "Map save time (in nanoseconds)"); + try { // If directory exists, check contents and load if possible if (fs::PathExists(m_savedir)) { @@ -1285,8 +1299,7 @@ ServerMap::~ServerMap() Close database if it was opened */ delete dbase; - if (dbase_ro) - delete dbase_ro; + delete dbase_ro; #if 0 /* @@ -1313,11 +1326,6 @@ u64 ServerMap::getSeed() return getMapgenParams()->seed; } -s16 ServerMap::getWaterLevel() -{ - return getMapgenParams()->water_level; -} - bool ServerMap::blockpos_over_mapgen_limit(v3s16 p) { const s16 mapgen_limit_bp = rangelim( @@ -1718,59 +1726,6 @@ void ServerMap::updateVManip(v3s16 pos) vm->m_is_dirty = true; } -s16 ServerMap::findGroundLevel(v2s16 p2d) -{ -#if 0 - /* - Uh, just do something random... - */ - // Find existing map from top to down - s16 max=63; - s16 min=-64; - v3s16 p(p2d.X, max, p2d.Y); - for(; p.Y>min; p.Y--) - { - MapNode n = getNodeNoEx(p); - if(n.getContent() != CONTENT_IGNORE) - break; - } - if(p.Y == min) - goto plan_b; - // If this node is not air, go to plan b - if(getNodeNoEx(p).getContent() != CONTENT_AIR) - goto plan_b; - // Search existing walkable and return it - for(; p.Y>min; p.Y--) - { - MapNode n = getNodeNoEx(p); - if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) - return p.Y; - } - - // Move to plan b -plan_b: -#endif - - /* - Determine from map generator noise functions - */ - - s16 level = m_emerge->getGroundLevelAtPoint(p2d); - return level; - - //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; - //return (s16)level; -} - -void ServerMap::createDirs(const std::string &path) -{ - if (!fs::CreateAllDirs(path)) { - m_dout<<"ServerMap: Failed to create directory " - <<"\""<increment(end_time - start_time); } void ServerMap::listAllLoadableBlocks(std::vector &dst)