X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmap.cpp;h=cd2ba9154eadac0202782697b47cf2ff5052ce92;hb=d4d49ee8f4d425e7a4136d65f519728869680951;hp=adf3f5f8e34a5e00e47806b0e50a0ab26f09480d;hpb=a5f109dafb147c3a5965cd638cc015a34f90362c;p=dragonfireclient.git diff --git a/src/map.cpp b/src/map.cpp index adf3f5f8e..cd2ba9154 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "voxel.h" #include "porting.h" #include "mineral.h" +#include "noise.h" +#include "serverobject.h" /* Map @@ -33,31 +35,16 @@ with this program; if not, write to the Free Software Foundation, Inc., Map::Map(std::ostream &dout): m_dout(dout), - m_camera_position(0,0,0), - m_camera_direction(0,0,1), - m_sector_cache(NULL), - m_hwrapper(this) + m_sector_cache(NULL) { - m_sector_mutex.Init(); - m_camera_mutex.Init(); - assert(m_sector_mutex.IsInitialized()); - assert(m_camera_mutex.IsInitialized()); - - // Get this so that the player can stay on it at first - //getSector(v2s16(0,0)); + /*m_sector_mutex.Init(); + assert(m_sector_mutex.IsInitialized());*/ } Map::~Map() { /* - Stop updater thread - */ - /*updater.setRun(false); - while(updater.IsRunning()) - sleep_s(1);*/ - - /* - Free all MapSectors. + Free all MapSectors */ core::map::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) @@ -67,6 +54,29 @@ Map::~Map() } } +void Map::addEventReceiver(MapEventReceiver *event_receiver) +{ + m_event_receivers.insert(event_receiver, false); +} + +void Map::removeEventReceiver(MapEventReceiver *event_receiver) +{ + if(m_event_receivers.find(event_receiver) == NULL) + return; + m_event_receivers.remove(event_receiver); +} + +void Map::dispatchEvent(MapEditEvent *event) +{ + for(core::map::Iterator + i = m_event_receivers.getIterator(); + i.atEnd()==false; i++) + { + MapEventReceiver* event_receiver = i.getNode()->getKey(); + event_receiver->onMapEditEvent(event); + } +} + MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p) { if(m_sector_cache != NULL && p == m_sector_cache_p){ @@ -94,7 +104,7 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p) MapSector * Map::getSectorNoGenerateNoEx(v2s16 p) { - JMutexAutoLock lock(m_sector_mutex); + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out return getSectorNoGenerateNoExNoLock(p); } @@ -145,34 +155,6 @@ MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d) return block; }*/ -f32 Map::getGroundHeight(v2s16 p, bool generate) -{ - try{ - v2s16 sectorpos = getNodeSectorPos(p); - MapSector * sref = getSectorNoGenerate(sectorpos); - v2s16 relpos = p - sectorpos * MAP_BLOCKSIZE; - f32 y = sref->getGroundHeight(relpos); - return y; - } - catch(InvalidPositionException &e) - { - return GROUNDHEIGHT_NOTFOUND_SETVALUE; - } -} - -void Map::setGroundHeight(v2s16 p, f32 y, bool generate) -{ - /*m_dout<mutex.Lock(); - sref->setGroundHeight(relpos, y); - //sref->mutex.Unlock(); -} - bool Map::isNodeUnderground(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); @@ -860,15 +842,13 @@ void Map::updateLighting(core::map & a_blocks, The lighting value of the node should be left as-is after changing other values. This sets the lighting value to 0. */ -/*void Map::nodeAddedUpdate(v3s16 p, u8 lightwas, - core::map &modified_blocks)*/ void Map::addNodeAndUpdate(v3s16 p, MapNode n, core::map &modified_blocks) { /*PrintInfo(m_dout); - m_dout<clone(); + setNodeMetadata(p, meta); + } /* - If node is under sunlight, take all sunlighted nodes under - it and clear light from them and from where the light has - been spread. + If node is under sunlight and doesn't let sunlight through, + take all sunlighted nodes under it and clear light from them + and from where the light has been spread. TODO: This could be optimized by mass-unlighting instead of looping */ - if(node_under_sunlight) + if(node_under_sunlight && !content_features(n.d).sunlight_propagates) { s16 y = p.Y - 1; for(;; y--){ @@ -975,7 +992,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN) { - //m_dout<::Iterator si; - si = m_sectors.getIterator(); - for(; si.atEnd() == false; si++) - { - MapSector *sector = si.getNode()->getValue(); + bool succeeded = true; + try{ + core::map modified_blocks; + addNodeAndUpdate(p, n, modified_blocks); - core::list< MapBlock * > sectorblocks; - sector->getBlocks(sectorblocks); - - core::list< MapBlock * >::Iterator i; - for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) + // Copy modified_blocks to event + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd()==false; i++) { - MapBlock *block = *i; - - if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false) - { - continue; - } - - { - JMutexAutoLock lock(block->mesh_mutex); - if(block->mesh != NULL) - { - /*block->mesh->drop(); - block->mesh = NULL;*/ - block->setMeshExpired(true); - } - } + event.modified_blocks.insert(i.getNode()->getKey(), false); } } + catch(InvalidPositionException &e){ + succeeded = false; + } + + dispatchEvent(&event); + + return succeeded; } -void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio) +bool Map::removeNodeWithEvent(v3s16 p) { - assert(mapType() == MAPTYPE_CLIENT); + MapEditEvent event; + event.type = MEET_REMOVENODE; + event.p = p; + bool succeeded = true; try{ - v3s16 p = blockpos + v3s16(0,0,0); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); - } - catch(InvalidPositionException &e){} - // Leading edge - try{ - v3s16 p = blockpos + v3s16(-1,0,0); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); - } - catch(InvalidPositionException &e){} - try{ - v3s16 p = blockpos + v3s16(0,-1,0); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); - } - catch(InvalidPositionException &e){} - try{ - v3s16 p = blockpos + v3s16(0,0,-1); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); - } - catch(InvalidPositionException &e){} - /*// Trailing edge - try{ - v3s16 p = blockpos + v3s16(1,0,0); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); - } - catch(InvalidPositionException &e){} - try{ - v3s16 p = blockpos + v3s16(0,1,0); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); + core::map modified_blocks; + removeNodeAndUpdate(p, modified_blocks); + + // Copy modified_blocks to event + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd()==false; i++) + { + event.modified_blocks.insert(i.getNode()->getKey(), false); + } } - catch(InvalidPositionException &e){} - try{ - v3s16 p = blockpos + v3s16(0,0,1); - MapBlock *b = getBlockNoCreate(p); - b->updateMesh(daynight_ratio); + catch(InvalidPositionException &e){ + succeeded = false; } - catch(InvalidPositionException &e){}*/ -} -#endif + dispatchEvent(&event); + + return succeeded; +} bool Map::dayNightDiffed(v3s16 blockpos) { @@ -1358,7 +1347,7 @@ bool Map::dayNightDiffed(v3s16 blockpos) */ void Map::timerUpdate(float dtime) { - JMutexAutoLock lock(m_sector_mutex); + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out core::map::Iterator si; @@ -1408,7 +1397,7 @@ void Map::deleteSectors(core::list &list, bool only_blocks) u32 Map::deleteUnusedSectors(float timeout, bool only_blocks, core::list *deleted_blocks) { - JMutexAutoLock lock(m_sector_mutex); + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out core::list sector_deletion_queue; core::map::Iterator i = m_sectors.getIterator(); @@ -1454,8 +1443,9 @@ void Map::transformLiquids(core::map & modified_blocks) u32 loopcount = 0; u32 initial_size = m_transforming_liquid.size(); - - //dstream<<"transformLiquids(): initial_size="<m_node_metadata.get(p_rel); + return meta; +} + +void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta) +{ + v3s16 blockpos = getNodeBlockPos(p); + v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; + MapBlock *block = getBlockNoCreateNoEx(blockpos); + if(block == NULL) + { + dstream<<"WARNING: Map::setNodeMetadata(): Block not found" + <m_node_metadata.set(p_rel, meta); +} + +void Map::removeNodeMetadata(v3s16 p) +{ + v3s16 blockpos = getNodeBlockPos(p); + v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; + MapBlock *block = getBlockNoCreateNoEx(blockpos); + if(block == NULL) + { + dstream<<"WARNING: Map::removeNodeMetadata(): Block not found" + <m_node_metadata.remove(p_rel); +} + +void Map::nodeMetadataStep(float dtime, + core::map &changed_blocks) +{ + /* + NOTE: + Currently there is no way to ensure that all the necessary + blocks are loaded when this is run. (They might get unloaded) + NOTE: ^- Actually, that might not be so. In a quick test it + reloaded a block with a furnace when I walked back to it from + a distance. + */ + core::map::Iterator si; + si = m_sectors.getIterator(); + for(; si.atEnd() == false; si++) + { + MapSector *sector = si.getNode()->getValue(); + core::list< MapBlock * > sectorblocks; + sector->getBlocks(sectorblocks); + core::list< MapBlock * >::Iterator i; + for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) + { + MapBlock *block = *i; + bool changed = block->m_node_metadata.step(dtime); + if(changed) + changed_blocks[block->getPos()] = block; + } + } +} + /* ServerMap */ -ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp): +ServerMap::ServerMap(std::string savedir): Map(dout_server), - m_heightmap(NULL) + m_seed(0), + m_map_metadata_changed(true) { + dstream<<__FUNCTION_NAME<addPoint(p, Attribute(plants_amount));*/ - - float plants_amount = 0; - if(myrand()%4 == 0) - { - plants_amount = 1.5; - } - else if(myrand()%4 == 0) - { - plants_amount = 0.5; - } - else if(myrand()%2 == 0) + // If directory is empty, it is safe to save into it. + if(fs::GetDirListing(m_savedir).size() == 0) { - plants_amount = 0.03; + dstream<addPoint(p, Attribute(plants_amount)); - } + try{ + // Load map metadata (seed, chunksize) + loadMapMeta(); - for(u32 i=0; i<500; i++) - { - /*u32 lim = MAP_GENERATION_LIMIT; - if(i < 400) - lim = 2000;*/ + // Load chunk metadata + loadChunkMeta(); + } + catch(FileNotGoodException &e){ + dstream<addPoint(p, Attribute(caves_amount)); - } - - for(u32 i=0; i<500; i++) - { - /*u32 lim = MAP_GENERATION_LIMIT; - if(i < 400) - lim = 2000;*/ - - u32 lim = 500 + MAP_GENERATION_LIMIT * i / 500; - - v3s16 p( - -lim + (myrand()%(lim*2)), - 0, - -lim + (myrand()%(lim*2)) - ); - - /*s32 bh_i = (myrand()%200) - 50; - float baseheight = (float)bh_i; - - float m = 100.; - float e = 3.; - float randmax = (float)(myrand()%(int)(10.*pow(m, 1./e)))/10.; - randmax = pow(randmax, e); - - //float randmax = (float)(myrand()%60); - float randfactor = (float)(myrand()%450) / 1000.0 + 0.4;*/ - - float baseheight = 0; - float randmax = 0; - float randfactor = 0; - - /*if(myrand()%5 == 0) - { - baseheight = 100; - randmax = 50; - randfactor = 0.63; - } - else if(myrand()%6 == 0) - { - baseheight = 200; - randmax = 100; - randfactor = 0.66; - } - else if(myrand()%4 == 0) - { - baseheight = -3; - randmax = 30; - randfactor = 0.7; - } - else if(myrand()%3 == 0) - { - baseheight = 0; - randmax = 30; - randfactor = 0.63; - } - else - { - baseheight = -3; - randmax = 20; - randfactor = 0.5; - }*/ - - if(myrand()%3 < 2) - { - baseheight = 10; - randmax = 30; - randfactor = 0.7; - } - else - { - baseheight = 0; - randmax = 15; - randfactor = 0.63; - } - - list_baseheight->addPoint(p, Attribute(baseheight)); - list_randmax->addPoint(p, Attribute(randmax)); - list_randfactor->addPoint(p, Attribute(randfactor)); - } -#endif - - // Add only one entry - list_baseheight->addPoint(v3s16(0,0,0), Attribute(-4)); - list_randmax->addPoint(v3s16(0,0,0), Attribute(22)); - //list_randmax->addPoint(v3s16(0,0,0), Attribute(0)); - list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.45)); - - // Easy spawn point - /*list_baseheight->addPoint(v3s16(0,0,0), Attribute(0)); - list_randmax->addPoint(v3s16(0,0,0), Attribute(10)); - list_randfactor->addPoint(v3s16(0,0,0), Attribute(0.65));*/ - } - - /* - Try to load map; if not found, create a new one. - */ - - m_savedir = savedir; - m_map_saving_enabled = false; - - try - { - // If directory exists, check contents and load if possible - if(fs::PathExists(m_savedir)) - { - // If directory is empty, it is safe to save into it. - if(fs::GetDirListing(m_savedir).size() == 0) - { - dstream<=y_nodes_min; y--) + { + MapNode &n = vmanip.m_data[i]; + if(content_walkable(n.d) + && n.d != CONTENT_TREE + && n.d != CONTENT_LEAVES) + break; + + vmanip.m_area.add_y(em, i, -1); + } + if(y >= y_nodes_min) + return y; + else + return y_nodes_min; +} + void make_tree(VoxelManipulator &vmanip, v3s16 p0) { MapNode treenode(CONTENT_TREE); MapNode leavesnode(CONTENT_LEAVES); - s16 trunk_h = myrand_range(2, 6); + s16 trunk_h = myrand_range(3, 6); v3s16 p1 = p0; for(s16 ii=0; ii leaves_d(new u8[leaves_a.getVolume()]); + //SharedPtr leaves_d(new u8[leaves_a.getVolume()]); + Buffer leaves_d(leaves_a.getVolume()); for(s32 i=0; i &changed_blocks) +/* + Noise functions. Make sure seed is mangled differently in each one. +*/ + +// Amount of trees per area in nodes +double tree_amount_2d(u64 seed, v2s16 p) { - /* - Don't generate if already fully generated - */ + double noise = noise2d_perlin( + 0.5+(float)p.X/250, 0.5+(float)p.Y/250, + seed+2, 5, 0.66); + double zeroval = -0.3; + if(noise < zeroval) + return 0; + else + return 0.04 * (noise-zeroval) / (1.0-zeroval); +} + +#define AVERAGE_MUD_AMOUNT 4 + +double base_rock_level_2d(u64 seed, v2s16 p) +{ + // The base ground level + double base = (double)WATER_LEVEL - (double)AVERAGE_MUD_AMOUNT + + 20. * noise2d_perlin( + 0.5+(float)p.X/500., 0.5+(float)p.Y/500., + (seed>>32)+654879876, 6, 0.6); + + /*// A bit hillier one + double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin( + 0.5+(float)p.X/250., 0.5+(float)p.Y/250., + (seed>>27)+90340, 6, 0.69); + if(base2 > base) + base = base2;*/ +#if 1 + // Higher ground level + double higher = (double)WATER_LEVEL + 25. + 35. * noise2d_perlin( + 0.5+(float)p.X/250., 0.5+(float)p.Y/250., + seed+85039, 5, 0.69); + //higher = 30; // For debugging + + // Limit higher to at least base + if(higher < base) + higher = base; + + // Steepness factor of cliffs + double b = 1.0 + 1.0 * noise2d_perlin( + 0.5+(float)p.X/250., 0.5+(float)p.Y/250., + seed-932, 7, 0.7); + b = rangelim(b, 0.0, 1000.0); + b = pow(b, 5); + b *= 7; + b = rangelim(b, 3.0, 1000.0); + //dstream<<"b="<getNodeNoEx(p); + if(n.d == CONTENT_IGNORE) + continue; + if(content_features(n.d).liquid_type != LIQUID_NONE) + continue; + if(content_features(n.d).walkable) + { + last_node_walkable = true; + continue; + } + if(last_node_walkable) + { + // If block contains light information + if(content_features(n.d).param_type == CPT_LIGHT) + { + if(n.getLight(LIGHTBANK_DAY) <= 3) + { + if(myrand() % 300 == 0) + { + v3f pos_f = intToFloat(p+block->getPosRelative(), BS); + pos_f.Y -= BS*0.4; + ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f); + std::string data = obj->getStaticData(); + StaticObject s_obj(obj->getType(), + obj->getBasePosition(), data); + // Add some + block->m_static_objects.insert(0, s_obj); + block->m_static_objects.insert(0, s_obj); + block->m_static_objects.insert(0, s_obj); + block->m_static_objects.insert(0, s_obj); + block->m_static_objects.insert(0, s_obj); + block->m_static_objects.insert(0, s_obj); + delete obj; + } + if(myrand() % 300 == 0) + { + v3f pos_f = intToFloat(p+block->getPosRelative(), BS); + pos_f.Y -= BS*0.4; + ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); + std::string data = obj->getStaticData(); + StaticObject s_obj(obj->getType(), + obj->getBasePosition(), data); + // Add one + block->m_static_objects.insert(0, s_obj); + delete obj; + } + } + } + } + last_node_walkable = false; } } + block->setChangedFlag(); +} - dstream<<"generateChunkRaw(): Generating chunk " - <<"("<no_op) + return; + + s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE; + s16 y_nodes_max = data->y_blocks_max * MAP_BLOCKSIZE + MAP_BLOCKSIZE - 1; + s16 h_blocks = data->y_blocks_max - data->y_blocks_min + 1; + u32 relative_volume = (u32)data->sectorpos_base_size*MAP_BLOCKSIZE + *(u32)data->sectorpos_base_size*MAP_BLOCKSIZE + *(u32)h_blocks*MAP_BLOCKSIZE; v3s16 bigarea_blocks_min( - sectorpos_bigbase.X, - y_blocks_min, - sectorpos_bigbase.Y + data->sectorpos_bigbase.X, + data->y_blocks_min, + data->sectorpos_bigbase.Y ); - v3s16 bigarea_blocks_max( - sectorpos_bigbase.X + sectorpos_bigbase_size - 1, - y_blocks_max, - sectorpos_bigbase.Y + sectorpos_bigbase_size - 1 + data->sectorpos_bigbase.X + data->sectorpos_bigbase_size - 1, + data->y_blocks_max, + data->sectorpos_bigbase.Y + data->sectorpos_bigbase_size - 1 ); - - // Relative values to control amount of stuff in one chunk - u32 relative_area = (u32)sectorpos_base_size*MAP_BLOCKSIZE - *(u32)sectorpos_base_size*MAP_BLOCKSIZE; - u32 relative_volume = (u32)sectorpos_base_size*MAP_BLOCKSIZE - *(u32)sectorpos_base_size*MAP_BLOCKSIZE - *(u32)h_blocks*MAP_BLOCKSIZE; - + s16 lighting_min_d = 0-data->max_spread_amount; + s16 lighting_max_d = data->sectorpos_base_size*MAP_BLOCKSIZE + + data->max_spread_amount-1; + + // Clear all flags + data->vmanip.clearFlag(0xff); + + TimeTaker timer_generate("makeChunk() generate"); + + // Maximum height of the stone surface and obstacles. + // This is used to disable cave generation from going too high. + s16 stone_surface_max_y = 0; + /* - Create the whole area of this and the neighboring chunks + Generate general ground level to full area */ { - TimeTaker timer("generateChunkRaw() create area"); - - for(s16 x=0; xsectorpos_bigbase.X*MAP_BLOCKSIZE, + y_nodes_min, + data->sectorpos_bigbase.Y*MAP_BLOCKSIZE + ); + v3f maxpos_f = minpos_f + v3f( + data->sectorpos_bigbase_size*MAP_BLOCKSIZE, + y_nodes_max-y_nodes_min, + data->sectorpos_bigbase_size*MAP_BLOCKSIZE + ); + v3f samplelength_f = v3f(4.0, 4.0, 4.0); - // Lighting won't be calculated - //block->setLightingExpired(true); - // Lighting will be calculated - block->setLightingExpired(false); + TimeTaker timer("noisebuf.create"); + + noisebuf1.create(data->seed+25104, 6, 0.60, 200.0, + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y, maxpos_f.Z, + samplelength_f.X, samplelength_f.Y, samplelength_f.Z); + /*noisebuf1.create(data->seed+25104, 3, 0.60, 25.0, + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y, maxpos_f.Z, + samplelength_f.X, samplelength_f.Y, samplelength_f.Z); + noisebuf2.create(data->seed+25105, 4, 0.50, 200.0, + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y, maxpos_f.Z, + samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/ + } + + for(s16 x=0; xsectorpos_bigbase_size*MAP_BLOCKSIZE; x++) + for(s16 z=0; zsectorpos_bigbase_size*MAP_BLOCKSIZE; z++) + { + // Node position + v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z); + + // Ground height at this point + float surface_y_f = 0.0; - /* - Block gets sunlight if this is true. + // Use perlin noise for ground height + surface_y_f = base_rock_level_2d(data->seed, p2d); + //surface_y_f = base_rock_level_2d(data->seed, p2d); + + // Convert to integer + s16 surface_y = (s16)surface_y_f; + + // Log it + if(surface_y > stone_surface_max_y) + stone_surface_max_y = surface_y; - This should be set to true when the top side of a block - is completely exposed to the sky. + /* + Fill ground with stone + */ + { + // Use fast index incrementing + v3s16 em = data->vmanip.m_area.getExtent(); + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y)); + for(s16 y=y_nodes_min; y<=y_nodes_max; y++) + { + // Skip if already generated. + // This is done here because there might be a cave at + // any point in ground, which could look like it + // wasn't generated. + if(data->vmanip.m_data[i].d != CONTENT_AIR) + break; - Actually this doesn't matter now because the - initial lighting is done here. - */ - block->setIsUnderground(y != y_blocks_max); + /*s16 noiseval = 50.0 * noise3d_perlin( + 0.5+(float)p2d.X/100.0, + 0.5+(float)y/100.0, + 0.5+(float)p2d.Y/100.0, + data->seed+123, 5, 0.5);*/ + double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y); + /*double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y); + noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));*/ + + //if(y < surface_y + noiseval) + if(noiseval > 0) + //if(noiseval > y) + data->vmanip.m_data[i].d = CONTENT_STONE; + + data->vmanip.m_area.add_y(em, i, 1); } } } - - /* - Now we have a big empty area. - - Make a ManualMapVoxelManipulator that contains this and the - neighboring chunks - */ - - ManualMapVoxelManipulator vmanip(this); - // Add the area we just generated - { - TimeTaker timer("generateChunkRaw() initialEmerge"); - vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max); - } - - TimeTaker timer_generate("generateChunkRaw() generate"); - - /* - Generate general ground level to full area - */ +#endif - { - // 22ms @cs=8 - //TimeTaker timer1("ground level"); - - for(s16 x=0; xsectorpos_bigbase_size*MAP_BLOCKSIZE; x++) + for(s16 z=0; zsectorpos_bigbase_size*MAP_BLOCKSIZE; z++) { // Node position - v2s16 p2d = sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z); + v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z); /* Skip of already generated */ - { + /*{ v3s16 p(p2d.X, y_nodes_min, p2d.Y); - if(vmanip.m_data[vmanip.m_area.index(p)].d != CONTENT_AIR) + if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR) continue; - } + }*/ // Ground height at this point float surface_y_f = 0.0; - /* - A hack to get the ground height from the sector. - Do this better. - */ + + // Use perlin noise for ground height + surface_y_f = base_rock_level_2d(data->seed, p2d); + + /*// Experimental stuff { - v2s16 sectorpos = getContainerPos(p2d, MAP_BLOCKSIZE); - v2s16 sector_relpos = p2d - sectorpos*MAP_BLOCKSIZE; - MapSector *sector = getSectorNoGenerate(sectorpos); - assert(sector); - float h = sector->getGroundHeight(sector_relpos); - if(h > GROUNDHEIGHT_VALID_MINVALUE) - surface_y_f = h; - else - dstream<<"WARNING: "<<__FUNCTION_NAME - <<": sector->getGroundHeight returned bad height"<seed, p2d); + if(a > surface_y_f) + surface_y_f = a; + }*/ + // Convert to integer s16 surface_y = (s16)surface_y_f; + + // Log it + if(surface_y > stone_surface_max_y) + stone_surface_max_y = surface_y; /* Fill ground with stone */ { // Use fast index incrementing - v3s16 em = vmanip.m_area.getExtent(); - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y)); + v3s16 em = data->vmanip.m_area.getExtent(); + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y)); for(s16 y=y_nodes_min; yvmanip.m_data[i].d != CONTENT_AIR) + break; + + data->vmanip.m_data[i].d = CONTENT_STONE; - vmanip.m_area.add_y(em, i, 1); + data->vmanip.m_area.add_y(em, i, 1); } } } +#endif }//timer1 /* Randomize some parameters */ - - // 0-100 - // Usually little, sometimes huge - //u32 stone_obstacle_amount = myrand_range(0, myrand_range(0, 100)); - u32 stone_obstacle_amount = myrand_range(0, myrand_range(20, 100)); + + //s32 stone_obstacle_count = 0; + /*s32 stone_obstacle_count = + rangelim((1.0+noise2d(data->seed+897, + data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/ + + //s16 stone_obstacle_max_height = 0; + /*s16 stone_obstacle_max_height = + rangelim((1.0+noise2d(data->seed+5902, + data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/ /* Loop this part, it will make stuff look older and newer nicely */ - - for(u32 i_age=0; i_age<2; i_age++) + const u32 age_loops = 2; + for(u32 i_age=0; i_age=y_nodes_min; y--) - { - MapNode *n = &vmanip.m_data[i]; - /*if(content_walkable(n.d) - && n.d != CONTENT_MUD - && n.d != CONTENT_GRASS) - break;*/ - if(n->d == CONTENT_STONE) - break; - - if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) - { - mud_amount++; - /* - Change to mud because otherwise we might - be throwing mud on grass at the next - step - */ - n->d = CONTENT_MUD; - } - - vmanip.m_area.add_y(em, i, -1); - } - if(y >= y_nodes_min) - surface_y = y; - else - surface_y = y_nodes_min; - } - - - /* - Add stone on ground - */ - { - v3s16 em = vmanip.m_area.getExtent(); - s16 y_start = surface_y+1; - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - s16 y; - // Add stone - s16 count = 0; - for(y=y_start; y<=y_nodes_max - min_head_space; y++) - { - MapNode &n = vmanip.m_data[i]; - n.d = CONTENT_STONE; - - if(y > stone_surface_max_y) - stone_surface_max_y = y; - - count++; - if(count >= ob_size.Y) - break; - - vmanip.m_area.add_y(em, i, 1); - } - // Add mud - count = 0; - for(; y<=y_nodes_max; y++) - { - MapNode &n = vmanip.m_data[i]; - n.d = CONTENT_MUD; - count++; - if(count >= mud_amount) - break; - - vmanip.m_area.add_y(em, i, 1); - } - } - - } - } - - }//timer1 +#if 1 { // 24ms @cs=8 - //TimeTaker timer1("dungeons"); + //TimeTaker timer1("caves"); /* - Make dungeons + Make caves */ - u32 dungeons_count = relative_volume / 200000; - u32 bruises_count = relative_volume * stone_surface_max_y / 15000000; - for(u32 jj=0; jj caves_count); if(bruise_surface) { min_tunnel_diameter = 5; - max_tunnel_diameter = myrand_range(8, 20); - tunnel_routepoints = 7; + max_tunnel_diameter = myrand_range(10, 20); + /*min_tunnel_diameter = MYMAX(0, stone_surface_max_y/6); + max_tunnel_diameter = myrand_range(MYMAX(0, stone_surface_max_y/6), MYMAX(0, stone_surface_max_y/2));*/ + + /*s16 tunnel_rou = rangelim(25*(0.5+1.0*noise2d(data->seed+42, + data->sectorpos_base.X, data->sectorpos_base.Y)), 0, 15);*/ + + tunnel_routepoints = 5; + } + else + { } // Allowed route area size in nodes v3s16 ar( - sectorpos_base_size*MAP_BLOCKSIZE, + data->sectorpos_base_size*MAP_BLOCKSIZE, h_blocks*MAP_BLOCKSIZE, - sectorpos_base_size*MAP_BLOCKSIZE + data->sectorpos_base_size*MAP_BLOCKSIZE ); // Area starting point in nodes v3s16 of( - sectorpos_base.X*MAP_BLOCKSIZE, - y_blocks_min*MAP_BLOCKSIZE, - sectorpos_base.Y*MAP_BLOCKSIZE + data->sectorpos_base.X*MAP_BLOCKSIZE, + data->y_blocks_min*MAP_BLOCKSIZE, + data->sectorpos_base.Y*MAP_BLOCKSIZE ); // Allow a bit more //(this should be more than the maximum radius of the tunnel) //s16 insure = 5; // Didn't work with max_d = 20 s16 insure = 10; - s16 more = max_spread_amount - max_tunnel_diameter/2 - insure; + s16 more = data->max_spread_amount - max_tunnel_diameter/2 - insure; ar += v3s16(1,0,1) * more * 2; of -= v3s16(1,0,1) * more; s16 route_y_min = 0; - //s16 route_y_max = ar.Y-1; - s16 route_y_max = stone_surface_max_y - of.Y; + // Allow half a diameter + 7 over stone surface + s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7; + + /*// If caves, don't go through surface too often + if(bruise_surface == false) + route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/ + + // Limit maximum to area + route_y_max = rangelim(route_y_max, 0, ar.Y-1); if(bruise_surface) { /*// Minimum is at y=0 route_y_min = -of.Y - 0;*/ // Minimum is at y=max_tunnel_diameter/4 - route_y_min = -of.Y + max_tunnel_diameter/4; + //route_y_min = -of.Y + max_tunnel_diameter/4; + //s16 min = -of.Y + max_tunnel_diameter/4; + s16 min = -of.Y + 0; + route_y_min = myrand_range(min, min + max_tunnel_diameter); route_y_min = rangelim(route_y_min, 0, route_y_max); } /*dstream<<"route_y_min = "<vmanip.m_area.index(p); + data->vmanip.m_data[i] = airnode; + + if(bruise_surface == false) + { + // Set tunnel flag + data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON; + } } } } @@ -2606,6 +2655,9 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, } }//timer1 +#endif + +#if 1 { // 46ms @cs=8 //TimeTaker timer1("ore veins"); @@ -2613,28 +2665,28 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, /* Make ore veins */ - for(u32 jj=0; jjsectorpos_base_size*MAP_BLOCKSIZE, h_blocks*MAP_BLOCKSIZE, - sectorpos_base_size*MAP_BLOCKSIZE + data->sectorpos_base_size*MAP_BLOCKSIZE ); // Area starting point in nodes v3s16 of( - sectorpos_base.X*MAP_BLOCKSIZE, - y_blocks_min*MAP_BLOCKSIZE, - sectorpos_base.Y*MAP_BLOCKSIZE + data->sectorpos_base.X*MAP_BLOCKSIZE, + data->y_blocks_min*MAP_BLOCKSIZE, + data->sectorpos_base.Y*MAP_BLOCKSIZE ); // Allow a bit more //(this should be more than the maximum radius of the tunnel) s16 insure = 3; - s16 more = max_spread_amount - max_vein_diameter/2 - insure; + s16 more = data->max_spread_amount - max_vein_diameter/2 - insure; ar += v3s16(1,0,1) * more * 2; of -= v3s16(1,0,1) * more; @@ -2646,7 +2698,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, ); // Randomize mineral - u8 mineral = myrand_range(1, MINERAL_COUNT-1); + u8 mineral; + if(myrand()%3 != 0) + mineral = MINERAL_COAL; + else + mineral = MINERAL_IRON; /* Generate some vein starting from orp @@ -2661,7 +2717,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, ); v3f vec = rp - orp;*/ - v3s16 maxlen(10, 10, 10); + v3s16 maxlen(5, 5, 5); v3f vec( (float)(myrand()%(maxlen.X*2))-(float)maxlen.X, (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y, @@ -2716,12 +2772,12 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, continue; p += of; - assert(vmanip.m_area.contains(p)); + assert(data->vmanip.m_area.contains(p)); // Just set it to air, it will be changed to // water afterwards - u32 i = vmanip.m_area.index(p); - MapNode *n = &vmanip.m_data[i]; + u32 i = data->vmanip.m_area.index(p); + MapNode *n = &data->vmanip.m_data[i]; if(n->d == CONTENT_STONE) n->param = mineral; } @@ -2735,22 +2791,28 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, } }//timer1 +#endif + +#if 1 { // 15ms @cs=8 - //TimeTaker timer1("add mud"); + TimeTaker timer1("add mud"); /* Add mud to the central chunk */ - for(s16 x=0; xsectorpos_base_size*MAP_BLOCKSIZE; x++) + for(s16 z=0; zsectorpos_base_size*MAP_BLOCKSIZE; z++) { // Node position in 2d - v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + // Randomize mud amount + s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0; + // Find ground level - s16 surface_y = find_ground_level(vmanip, p2d); + s16 surface_y = find_ground_level_clever(data->vmanip, p2d); /* If topmost node is grass, change it to mud. @@ -2758,10 +2820,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, chunk and then converted. */ { - u32 i = vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y)); - MapNode *n = &vmanip.m_data[i]; + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y)); + MapNode *n = &data->vmanip.m_data[i]; if(n->d == CONTENT_GRASS) - n->d = CONTENT_MUD; + *n = MapNode(CONTENT_MUD); + //n->d = CONTENT_MUD; } /* @@ -2769,142 +2832,206 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, */ { s16 mudcount = 0; - v3s16 em = vmanip.m_area.getExtent(); + v3s16 em = data->vmanip.m_area.getExtent(); s16 y_start = surface_y+1; - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); for(s16 y=y_start; y<=y_nodes_max; y++) { - MapNode &n = vmanip.m_data[i]; - n.d = CONTENT_MUD; - mudcount++; - if(mudcount >= 3) + if(mudcount >= mud_add_amount) break; - vmanip.m_area.add_y(em, i, 1); + MapNode &n = data->vmanip.m_data[i]; + n = MapNode(CONTENT_MUD); + //n.d = CONTENT_MUD; + mudcount++; + + data->vmanip.m_area.add_y(em, i, 1); } } } }//timer1 +#endif + +#if 1 { - // 179ms @cs=8 - //TimeTaker timer1("flow mud"); + // 340ms @cs=8 + TimeTaker timer1("flow mud"); /* Flow mud away from steep edges */ + // Limit area by 1 because mud is flown into neighbors. + s16 mudflow_minpos = 0-data->max_spread_amount+1; + s16 mudflow_maxpos = data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-2; + // Iterate a few times - for(s16 k=0; k<4; k++) + for(s16 k=0; k<3; k++) { - for(s16 x=0-max_spread_amount+1; - xsectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - v3s16 em = vmanip.m_area.getExtent(); - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); - s16 y; - // Go to ground level - for(y=y_nodes_max; y>=y_nodes_min; y--) + v3s16 em = data->vmanip.m_area.getExtent(); + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); + s16 y=y_nodes_max; + + for(;; y--) { - MapNode &n = vmanip.m_data[i]; - //if(n.d != CONTENT_AIR) - if(content_walkable(n.d)) + MapNode *n = NULL; + // Find mud + for(; y>=y_nodes_min; y--) + { + n = &data->vmanip.m_data[i]; + //if(content_walkable(n->d)) + // break; + if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) + break; + + data->vmanip.m_area.add_y(em, i, -1); + } + + // Stop if out of area + //if(data->vmanip.m_area.contains(i) == false) + if(y < y_nodes_min) break; - - vmanip.m_area.add_y(em, i, -1); - } - // If not mud, do nothing to it - MapNode *n = &vmanip.m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) - continue; + /*// If not mud, do nothing to it + MapNode *n = &data->vmanip.m_data[i]; + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + continue;*/ - // Make it exactly mud - n->d = CONTENT_MUD; + /* + Don't flow it if the stuff under it is not mud + */ + { + u32 i2 = i; + data->vmanip.m_area.add_y(em, i2, -1); + // Cancel if out of area + if(data->vmanip.m_area.contains(i2) == false) + continue; + MapNode *n2 = &data->vmanip.m_data[i2]; + if(n2->d != CONTENT_MUD && n2->d != CONTENT_GRASS) + continue; + } - v3s16 dirs4[4] = { - v3s16(0,0,1), // back - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(-1,0,0), // left - }; + // Make it exactly mud + n->d = CONTENT_MUD; + + /*s16 recurse_count = 0; + mudflow_recurse:*/ - // Drop mud on side - - for(u32 di=0; di<4; di++) - { - v3s16 dirp = dirs4[di]; - u32 i2 = i; - // Check that side is air - vmanip.m_area.add_p(em, i2, dirp); - MapNode *n2 = &vmanip.m_data[i2]; - if(content_walkable(n2->d)) - continue; - // Check that under side is air - vmanip.m_area.add_y(em, i2, -1); - n2 = &vmanip.m_data[i2]; - if(content_walkable(n2->d)) + v3s16 dirs4[4] = { + v3s16(0,0,1), // back + v3s16(1,0,0), // right + v3s16(0,0,-1), // front + v3s16(-1,0,0), // left + }; + + // Theck that upper is air or doesn't exist. + // Cancel dropping if upper keeps it in place + u32 i3 = i; + data->vmanip.m_area.add_y(em, i3, 1); + if(data->vmanip.m_area.contains(i3) == true + && content_walkable(data->vmanip.m_data[i3].d) == true) + { continue; - // Loop further down until not air - do{ - vmanip.m_area.add_y(em, i2, -1); - n2 = &vmanip.m_data[i2]; - }while(content_walkable(n2->d) == false); - // Loop one up so that we're in air - vmanip.m_area.add_y(em, i2, 1); - n2 = &vmanip.m_data[i2]; - - // Move mud to new place - *n2 = *n; - // Set old place to be air - *n = MapNode(CONTENT_AIR); - - #if 0 - // Switch mud and other and change mud source to air - //MapNode tempnode = *n2; - *n2 = *n; - //*n = tempnode; - // Force old mud position to be air - n->d = CONTENT_AIR; - #endif - - // Done - break; + } + + // Drop mud on side + + for(u32 di=0; di<4; di++) + { + v3s16 dirp = dirs4[di]; + u32 i2 = i; + // Move to side + data->vmanip.m_area.add_p(em, i2, dirp); + // Fail if out of area + if(data->vmanip.m_area.contains(i2) == false) + continue; + // Check that side is air + MapNode *n2 = &data->vmanip.m_data[i2]; + if(content_walkable(n2->d)) + continue; + // Check that under side is air + data->vmanip.m_area.add_y(em, i2, -1); + if(data->vmanip.m_area.contains(i2) == false) + continue; + n2 = &data->vmanip.m_data[i2]; + if(content_walkable(n2->d)) + continue; + /*// Check that under that is air (need a drop of 2) + data->vmanip.m_area.add_y(em, i2, -1); + if(data->vmanip.m_area.contains(i2) == false) + continue; + n2 = &data->vmanip.m_data[i2]; + if(content_walkable(n2->d)) + continue;*/ + // Loop further down until not air + do{ + data->vmanip.m_area.add_y(em, i2, -1); + // Fail if out of area + if(data->vmanip.m_area.contains(i2) == false) + continue; + n2 = &data->vmanip.m_data[i2]; + }while(content_walkable(n2->d) == false); + // Loop one up so that we're in air + data->vmanip.m_area.add_y(em, i2, 1); + n2 = &data->vmanip.m_data[i2]; + + // Move mud to new place + *n2 = *n; + // Set old place to be air + *n = MapNode(CONTENT_AIR); + + // Done + break; + } } } } }//timer1 +#endif + +#if 1 { // 50ms @cs=8 - //TimeTaker timer1("add water"); + TimeTaker timer1("add water"); /* Add water to the central chunk (and a bit more) */ - for(s16 x=0-max_spread_amount; - xmax_spread_amount; + xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; x++) - for(s16 z=0-max_spread_amount; - zmax_spread_amount; + zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; z++) { // Node position in 2d - v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); // Find ground level - //s16 surface_y = find_ground_level(vmanip, p2d); + //s16 surface_y = find_ground_level(data->vmanip, p2d); /* If ground level is over water level, skip. @@ -2919,51 +3046,39 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, Add water on ground */ { - v3s16 em = vmanip.m_area.getExtent(); - s16 y_start = WATER_LEVEL; + v3s16 em = data->vmanip.m_area.getExtent(); u8 light = LIGHT_MAX; - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - MapNode *n = &vmanip.m_data[i]; - /* - Add first one to transforming liquid queue - */ - if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE) - { - v3s16 p = v3s16(p2d.X, y_start, p2d.Y); - m_transforming_liquid.push_back(p); - } + // Start at global water surface level + s16 y_start = WATER_LEVEL; + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); + MapNode *n = &data->vmanip.m_data[i]; + for(s16 y=y_start; y>=y_nodes_min; y--) { - n = &vmanip.m_data[i]; + n = &data->vmanip.m_data[i]; // Stop when there is no water and no air if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_WATER) { - /* - Add bottom one to transforming liquid queue - */ - vmanip.m_area.add_y(em, i, 1); - n = &vmanip.m_data[i]; - if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE) - { - v3s16 p = v3s16(p2d.X, y, p2d.Y); - m_transforming_liquid.push_back(p); - } break; } - n->d = CONTENT_WATERSOURCE; - n->setLight(LIGHTBANK_DAY, light); + // Make water only not in caves + if(!(data->vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON)) + { + n->d = CONTENT_WATERSOURCE; + //n->setLight(LIGHTBANK_DAY, light); - /*// Add to transforming liquid queue (in case it'd - // start flowing) - v3s16 p = v3s16(p2d.X, y, p2d.Y); - m_transforming_liquid.push_back(p);*/ + // Add to transforming liquid queue (in case it'd + // start flowing) + v3s16 p = v3s16(p2d.X, y, p2d.Y); + data->transforming_liquid.push_back(p); + } // Next one - vmanip.m_area.add_y(em, i, -1); + data->vmanip.m_area.add_y(em, i, -1); if(light > 0) light--; } @@ -2972,38 +3087,162 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, } }//timer1 +#endif } // Aging loop + /*********************** + END OF AGING LOOP + ************************/ +#if 1 { - // 1ms @cs=8 - //TimeTaker timer1("plant trees"); + //TimeTaker timer1("convert mud to sand"); /* - Plant some trees + Convert mud to sand */ + + //s16 mud_add_amount = myrand_range(2, 4); + //s16 mud_add_amount = 0; + + /*for(s16 x=0; xsectorpos_base_size*MAP_BLOCKSIZE; x++) + for(s16 z=0; zsectorpos_base_size*MAP_BLOCKSIZE; z++)*/ + for(s16 x=0-data->max_spread_amount+1; + xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; + x++) + for(s16 z=0-data->max_spread_amount+1; + zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; + z++) { - u32 tree_max = relative_area / 60; + // Node position in 2d + v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - u32 count = myrand_range(0, tree_max); + // Determine whether to have sand here + double sandnoise = noise2d_perlin( + 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, + data->seed+59420, 3, 0.50); + + bool have_sand = (sandnoise > -0.15); + + if(have_sand == false) + continue; + + // Find ground level + s16 surface_y = find_ground_level_clever(data->vmanip, p2d); + + if(surface_y > WATER_LEVEL + 2) + continue; + + { + v3s16 em = data->vmanip.m_area.getExtent(); + s16 y_start = surface_y; + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); + u32 not_sand_counter = 0; + for(s16 y=y_start; y>=y_nodes_min; y--) + { + MapNode *n = &data->vmanip.m_data[i]; + if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) + { + n->d = CONTENT_SAND; + } + else + { + not_sand_counter++; + if(not_sand_counter > 3) + break; + } + + data->vmanip.m_area.add_y(em, i, -1); + } + } + + } + + }//timer1 +#endif + +#if 1 + { + // 1ms @cs=8 + //TimeTaker timer1("generate trees"); + + /* + Generate some trees + */ + { + // Divide area into parts + s16 div = 8; + s16 sidelen = data->sectorpos_base_size*MAP_BLOCKSIZE / div; + double area = sidelen * sidelen; + for(s16 x0=0; x0sectorpos_base.X*MAP_BLOCKSIZE + sidelen/2 + sidelen*x0, + data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen/2 + sidelen*z0 + ); + // Minimum edge of part of division + v2s16 p2d_min( + data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen*x0, + data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen*z0 + ); + // Maximum edge of part of division + v2s16 p2d_max( + data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen + sidelen*x0 - 1, + data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen + sidelen*z0 - 1 + ); + // Amount of trees + u32 tree_count = area * tree_amount_2d(data->seed, p2d_center); + // Put trees in random places on part of division + for(u32 i=0; ivmanip, v2s16(x,z)); + // Don't make a tree under water level + if(y < WATER_LEVEL) + continue; + // Don't make a tree so high that it doesn't fit + if(y > y_nodes_max - 6) + continue; + v3s16 p(x,y,z); + /* + Trees grow only on mud and grass + */ + { + u32 i = data->vmanip.m_area.index(v3s16(p)); + MapNode *n = &data->vmanip.m_data[i]; + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + continue; + } + p.Y++; + // Make a tree + make_tree(data->vmanip, p); + } + } + /*u32 tree_max = relative_area / 60; + //u32 count = myrand_range(0, tree_max); for(u32 i=0; isectorpos_base_size*MAP_BLOCKSIZE-1); + s16 z = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1); + x += data->sectorpos_base.X*MAP_BLOCKSIZE; + z += data->sectorpos_base.Y*MAP_BLOCKSIZE; + s16 y = find_ground_level(data->vmanip, v2s16(x,z)); // Don't make a tree under water level if(y < WATER_LEVEL) continue; v3s16 p(x,y+1,z); // Make a tree - make_tree(vmanip, p); - } + make_tree(data->vmanip, p); + }*/ } }//timer1 +#endif +#if 1 { // 19ms @cs=8 //TimeTaker timer1("grow grass"); @@ -3012,17 +3251,17 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, Grow grass */ - /*for(s16 x=0-4; xsectorpos_base_size*MAP_BLOCKSIZE+4; x++) + for(s16 z=0-4; zsectorpos_base_size*MAP_BLOCKSIZE+4; z++)*/ + for(s16 x=0-data->max_spread_amount; + xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; x++) - for(s16 z=0-max_spread_amount; - zmax_spread_amount; + zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; z++) { // Node position in 2d - v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); /* Find the lowest surface to which enough light ends up @@ -3032,17 +3271,17 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, */ s16 surface_y = 0; { - v3s16 em = vmanip.m_area.getExtent(); - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); + v3s16 em = data->vmanip.m_area.getExtent(); + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); s16 y; // Go to ground level for(y=y_nodes_max; y>=y_nodes_min; y--) { - MapNode &n = vmanip.m_data[i]; + MapNode &n = data->vmanip.m_data[i]; if(n.d != CONTENT_AIR && n.d != CONTENT_LEAVES) break; - vmanip.m_area.add_y(em, i, -1); + data->vmanip.m_area.add_y(em, i, -1); } if(y >= y_nodes_min) surface_y = y; @@ -3050,35 +3289,175 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, surface_y = y_nodes_min; } - u32 i = vmanip.m_area.index(p2d.X, surface_y, p2d.Y); - MapNode *n = &vmanip.m_data[i]; + u32 i = data->vmanip.m_area.index(p2d.X, surface_y, p2d.Y); + MapNode *n = &data->vmanip.m_data[i]; if(n->d == CONTENT_MUD) n->d = CONTENT_GRASS; } }//timer1 +#endif /* - Handle lighting + Initial lighting (sunlight) */ core::map light_sources; { // 750ms @cs=8, can't optimize more - //TimeTaker timer1("initial lighting"); + TimeTaker timer1("initial lighting"); - /*for(s16 x=0; xsectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + + { + v3s16 em = data->vmanip.m_area.getExtent(); + s16 y_start = y_nodes_max; + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); + for(s16 y=y_start; y>=y_nodes_min; y--) + { + MapNode *n = &data->vmanip.m_data[i]; + if(n->getLight(LIGHTBANK_DAY) != 0) + { + light_sources.insert(v3s16(p2d.X, y, p2d.Y), true); + } + //NOTE: This is broken, at least the index has to + // be incremented + } + } + } +#endif + +#if 1 + /* + Go through the edges and apply sunlight to them, not caring + about neighbors + */ + + // Four edges + for(s16 i=0; i<4; i++) + // Edge length + for(s16 j=lighting_min_d; + j<=lighting_max_d; + j++) + { + s16 x; + s16 z; + // +-X + if(i == 0 || i == 1) + { + x = (i==0) ? lighting_min_d : lighting_max_d; + if(i == 0) + z = lighting_min_d; + else + z = lighting_max_d; + } + // +-Z + else + { + z = (i==0) ? lighting_min_d : lighting_max_d; + if(i == 0) + x = lighting_min_d; + else + x = lighting_max_d; + } + + // Node position in 2d + v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + + // Loop from top to down + { + u8 light = LIGHT_SUN; + v3s16 em = data->vmanip.m_area.getExtent(); + s16 y_start = y_nodes_max; + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); + for(s16 y=y_start; y>=y_nodes_min; y--) + { + MapNode *n = &data->vmanip.m_data[i]; + if(light_propagates_content(n->d) == false) + { + light = 0; + } + else if(light != LIGHT_SUN + || sunlight_propagates_content(n->d) == false) + { + if(light > 0) + light--; + } + + n->setLight(LIGHTBANK_DAY, light); + n->setLight(LIGHTBANK_NIGHT, 0); + + if(light != 0) + { + // Insert light source + light_sources.insert(v3s16(p2d.X, y, p2d.Y), true); + } + + // Increment index by y + data->vmanip.m_area.add_y(em, i, -1); + } + } + } +#endif + + /*for(s16 x=0; xsectorpos_base_size*MAP_BLOCKSIZE; x++) + for(s16 z=0; zsectorpos_base_size*MAP_BLOCKSIZE; z++)*/ + /*for(s16 x=0-data->max_spread_amount+1; + xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; x++) - for(s16 z=0-max_spread_amount+1; - zmax_spread_amount+1; + zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; + z++)*/ +#if 1 + /* + This has to be 1 smaller than the actual area, because + neighboring nodes are checked. + */ + for(s16 x=lighting_min_d+1; + x<=lighting_max_d-1; + x++) + for(s16 z=lighting_min_d+1; + z<=lighting_max_d-1; z++) { // Node position in 2d - v2s16 p2d = sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); + v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); /* Apply initial sunlight @@ -3086,12 +3465,12 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, { u8 light = LIGHT_SUN; bool add_to_sources = false; - v3s16 em = vmanip.m_area.getExtent(); + v3s16 em = data->vmanip.m_area.getExtent(); s16 y_start = y_nodes_max; - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); + u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); for(s16 y=y_start; y>=y_nodes_min; y--) { - MapNode *n = &vmanip.m_data[i]; + MapNode *n = &data->vmanip.m_data[i]; if(light_propagates_content(n->d) == false) { @@ -3121,8 +3500,8 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, { v3s16 dirp = dirs4[di]; u32 i2 = i; - vmanip.m_area.add_p(em, i2, dirp); - MapNode *n2 = &vmanip.m_data[i2]; + data->vmanip.m_area.add_p(em, i2, dirp); + MapNode *n2 = &data->vmanip.m_data[i2]; if( n2->d != CONTENT_AIR && n2->d != CONTENT_WATERSOURCE @@ -3133,7 +3512,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, } } } - + n->setLight(LIGHTBANK_DAY, light); n->setLight(LIGHTBANK_NIGHT, 0); @@ -3145,17 +3524,18 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, } // Increment index by y - vmanip.m_area.add_y(em, i, -1); + data->vmanip.m_area.add_y(em, i, -1); } } } +#endif }//timer1 // Spread light around { - TimeTaker timer("generateChunkRaw() spreadLight"); - vmanip.spreadLight(LIGHTBANK_DAY, light_sources); + TimeTaker timer("makeChunk() spreadLight"); + data->vmanip.spreadLight(LIGHTBANK_DAY, light_sources); } /* @@ -3163,28 +3543,180 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, */ timer_generate.stop(); +} + +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### +//################################################################### + +void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos) +{ + if(m_chunksize == 0) + { + data.no_op = true; + return; + } + + data.no_op = false; + + // The distance how far into the neighbors the generator is allowed to go. + s16 max_spread_amount_sectors = 2; + assert(max_spread_amount_sectors <= m_chunksize); + s16 max_spread_amount = max_spread_amount_sectors * MAP_BLOCKSIZE; + + s16 y_blocks_min = -4; + s16 y_blocks_max = 3; + + v2s16 sectorpos_base = chunk_to_sector(chunkpos); + s16 sectorpos_base_size = m_chunksize; + + v2s16 sectorpos_bigbase = + sectorpos_base - v2s16(1,1) * max_spread_amount_sectors; + s16 sectorpos_bigbase_size = + sectorpos_base_size + 2 * max_spread_amount_sectors; + + data.seed = m_seed; + data.chunkpos = chunkpos; + data.y_blocks_min = y_blocks_min; + data.y_blocks_max = y_blocks_max; + data.sectorpos_base = sectorpos_base; + data.sectorpos_base_size = sectorpos_base_size; + data.sectorpos_bigbase = sectorpos_bigbase; + data.sectorpos_bigbase_size = sectorpos_bigbase_size; + data.max_spread_amount = max_spread_amount; + + /* + Create the whole area of this and the neighboring chunks + */ + { + TimeTaker timer("initChunkMake() create area"); + + for(s16 x=0; xsetLightingExpired(true); + // Lighting will be calculated + block->setLightingExpired(false); + + /* + Block gets sunlight if this is true. + + This should be set to true when the top side of a block + is completely exposed to the sky. + + Actually this doesn't matter now because the + initial lighting is done here. + */ + block->setIsUnderground(y != y_blocks_max); + } + } + } + + /* + Now we have a big empty area. + Make a ManualMapVoxelManipulator that contains this and the + neighboring chunks + */ + + v3s16 bigarea_blocks_min( + sectorpos_bigbase.X, + y_blocks_min, + sectorpos_bigbase.Y + ); + v3s16 bigarea_blocks_max( + sectorpos_bigbase.X + sectorpos_bigbase_size - 1, + y_blocks_max, + sectorpos_bigbase.Y + sectorpos_bigbase_size - 1 + ); + + data.vmanip.setMap(this); + // Add the area + { + TimeTaker timer("initChunkMake() initialEmerge"); + data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max); + } + +} + +MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data, + core::map &changed_blocks) +{ + if(data.no_op) + return NULL; + /* Blit generated stuff to map */ { - // 70ms @cs=8 - //TimeTaker timer("generateChunkRaw() blitBackAll"); - vmanip.blitBackAll(&changed_blocks); + // 70ms @cs=8 + //TimeTaker timer("generateChunkRaw() blitBackAll"); + data.vmanip.blitBackAll(&changed_blocks); + } + + /* + Update day/night difference cache of the MapBlocks + */ + { + for(core::map::Iterator i = changed_blocks.getIterator(); + i.atEnd() == false; i++) + { + MapBlock *block = i.getNode()->getValue(); + block->updateDayNightDiff(); + } + } + + /* + Copy transforming liquid information + */ + while(data.transforming_liquid.size() > 0) + { + v3s16 p = data.transforming_liquid.pop_front(); + m_transforming_liquid.push_back(p); } + /* - Update day/night difference cache of the MapBlocks + Add random objects to blocks */ { - for(core::map::Iterator i = changed_blocks.getIterator(); - i.atEnd() == false; i++) + for(s16 x=0; xgetValue(); - block->updateDayNightDiff(); + v2s16 sectorpos = data.sectorpos_base + v2s16(x,z); + ServerMapSector *sector = createSector(sectorpos); + assert(sector); + + for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++) + { + v3s16 blockpos(sectorpos.X, y, sectorpos.Y); + MapBlock *block = createBlock(blockpos); + addRandomObjects(block); + } } } - /* Create chunk metadata */ @@ -3192,7 +3724,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, for(s16 x=-1; x<=1; x++) for(s16 y=-1; y<=1; y++) { - v2s16 chunkpos0 = chunkpos + v2s16(x,y); + v2s16 chunkpos0 = data.chunkpos + v2s16(x,y); // Add chunk meta information MapChunk *chunk = getChunk(chunkpos0); if(chunk == NULL) @@ -3206,17 +3738,69 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, } /* - Set central chunk non-volatile and return it + Set central chunk non-volatile */ - MapChunk *chunk = getChunk(chunkpos); + MapChunk *chunk = getChunk(data.chunkpos); assert(chunk); // Set non-volatile //chunk->setIsVolatile(false); chunk->setGenLevel(GENERATED_FULLY); - // Return it + + /* + Save changed parts of map + */ + save(true); + + return chunk; +} + +#if 0 +// NOTE: Deprecated +MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, + core::map &changed_blocks, + bool force) +{ + DSTACK(__FUNCTION_NAME); + + /* + Don't generate if already fully generated + */ + if(force == false) + { + MapChunk *chunk = getChunk(chunkpos); + if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY) + { + dstream<<"generateChunkRaw(): Chunk " + <<"("< &changed_blocks) { @@ -3242,10 +3826,11 @@ MapChunk* ServerMap::generateChunk(v2s16 chunkpos1, MapChunk *chunk = getChunk(chunkpos1); return chunk; } +#endif ServerMapSector * ServerMap::createSector(v2s16 p2d) { - DSTACK("%s: p2d=(%d,%d)", + DSTACKF("%s: p2d=(%d,%d)", __FUNCTION_NAME, p2d.X, p2d.Y); @@ -3270,14 +3855,6 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) return sector; } - /* - If there is no master heightmap, throw. - */ - if(m_heightmap == NULL) - { - throw InvalidPositionException("createSector(): no heightmap"); - } - /* Do not create over-limit */ @@ -3291,63 +3868,11 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) Generate blank sector */ - // Number of heightmaps in sector in each direction - u16 hm_split = SECTOR_HEIGHTMAP_SPLIT; - - // Heightmap side width - s16 hm_d = MAP_BLOCKSIZE / hm_split; - - sector = new ServerMapSector(this, p2d, hm_split); + sector = new ServerMapSector(this, p2d); // Sector position on map in nodes v2s16 nodepos2d = p2d * MAP_BLOCKSIZE; - /*dstream<<"Generating sector ("<getGroundHeight(mhm_p+v2s16(0,0)*hm_split), - m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)*hm_split), - m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)*hm_split), - m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)*hm_split), - };*/ - - // Loop through sub-heightmaps - for(s16 y=0; ygetGroundHeight(mhm_p+v2s16(0,0)), - m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)), - m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)), - m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)), - }; - - /*dstream<<"p_in_sector=("<setHeightmap(p_in_sector, hm); - - //hm->generateContinued(1.0, 0.5, corners); - hm->generateContinued(0.5, 0.5, corners); - - //hm->print(); - } - - // Add dummy objects - core::map *objects = new core::map; - sector->setObjects(objects); - /* Insert to container */ @@ -3356,6 +3881,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) return sector; } +#if 0 MapSector * ServerMap::emergeSector(v2s16 p2d, core::map &changed_blocks) { @@ -3406,13 +3932,43 @@ MapSector * ServerMap::emergeSector(v2s16 p2d, /* generateChunk should have generated the sector */ - assert(0); + //assert(0); + + dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector (" + < &lighting_invalidated_blocks ) { - DSTACK("%s: p=(%d,%d,%d)", + DSTACKF("%s: p=(%d,%d,%d)", __FUNCTION_NAME, p.X, p.Y, p.Z); + + // If chunks are disabled + /*if(m_chunksize == 0) + { + dstream<<"ServerMap::generateBlock(): Chunks disabled -> " + <<"not generating."<unDummify(); } - /*u8 water_material = CONTENT_WATER; - if(g_settings.getBool("endless_water")) - water_material = CONTENT_WATERSOURCE;*/ +#if 0 + /* + Generate a completely empty block + */ + for(s16 z0=0; z0setNode(v3s16(x0,y0,z0), n); + } + } +#else + /* + Generate a proper block + */ + u8 water_material = CONTENT_WATERSOURCE; s32 lowest_ground_y = 32767; s32 highest_ground_y = -32768; - // DEBUG - //sector->printHeightmaps(); - for(s16 z0=0; z0 highest_ground_y) highest_ground_y = surface_y; - s32 surface_depth = 0; + s32 surface_depth = AVERAGE_MUD_AMOUNT; - float slope = sector->getSlope(v2s16(x0,z0)).getLength(); - - //float min_slope = 0.45; - //float max_slope = 0.85; - float min_slope = 0.60; - float max_slope = 1.20; - float min_slope_depth = 5.0; - float max_slope_depth = 0; - - if(slope < min_slope) - surface_depth = min_slope_depth; - else if(slope > max_slope) - surface_depth = max_slope_depth; - else - surface_depth = (1.-(slope-min_slope)/max_slope) * min_slope_depth; - for(s16 y0=0; y0getNode(v3s16(x0,y0,z0)); - // Create dungeons + // Create caves if(underground_emptiness[ ued*ued*(z0*ued/MAP_BLOCKSIZE) +ued*(y0*ued/MAP_BLOCKSIZE) @@ -3875,7 +4436,7 @@ MapBlock * ServerMap::generateBlock( if(content_features(n.d).walkable/*is_ground_content(n.d)*/) { // Has now caves - has_dungeons = true; + has_caves = true; // Set air to node n.d = CONTENT_AIR; } @@ -3895,7 +4456,7 @@ MapBlock * ServerMap::generateBlock( Force lighting update if some part of block is partly underground and has caves. */ - /*if(some_part_underground && !completely_underground && has_dungeons) + /*if(some_part_underground && !completely_underground && has_caves) { //dstream<<"Half-ground caves"<getPos()] = block; @@ -3940,342 +4501,100 @@ MapBlock * ServerMap::generateBlock( /* Add coal */ - u16 coal_amount = 30.0 * g_settings.getFloat("coal_amount"); + u16 coal_amount = 30; u16 coal_rareness = 60 / coal_amount; if(coal_rareness == 0) coal_rareness = 1; if(myrand()%coal_rareness == 0) - { - u16 a = myrand() % 16; - u16 amount = coal_amount * a*a*a / 1000; - for(s16 i=0; igetNode(cp+g_27dirs[i]).d == CONTENT_STONE) - if(myrand()%8 == 0) - block->setNode(cp+g_27dirs[i], n); - } - } - } - - /* - Add iron - */ - //TODO: change to iron_amount or whatever - u16 iron_amount = 30.0 * g_settings.getFloat("coal_amount"); - u16 iron_rareness = 60 / iron_amount; - if(iron_rareness == 0) - iron_rareness = 1; - if(myrand()%iron_rareness == 0) - { - u16 a = myrand() % 16; - u16 amount = iron_amount * a*a*a / 1000; - for(s16 i=0; igetNode(cp+g_27dirs[i]).d == CONTENT_STONE) - if(myrand()%8 == 0) - block->setNode(cp+g_27dirs[i], n); - } - } - } - } - - /* - Create a few rats in empty blocks underground - */ - if(completely_underground) - { - //for(u16 i=0; i<2; i++) - { - v3s16 cp( - (myrand()%(MAP_BLOCKSIZE-2))+1, - (myrand()%(MAP_BLOCKSIZE-2))+1, - (myrand()%(MAP_BLOCKSIZE-2))+1 - ); - - // Check that the place is empty - //if(!is_ground_content(block->getNode(cp).d)) - if(1) - { - RatObject *obj = new RatObject(NULL, -1, intToFloat(cp)); - block->addObject(obj); - } - } - } - - /* - Add block to sector. - */ - sector->insertBlock(block); - - /* - Sector object stuff - */ - - // An y-wise container of changed blocks - core::map changed_blocks_sector; - - /* - Check if any sector's objects can be placed now. - If so, place them. - */ - core::map *objects = sector->getObjects(); - core::list objects_to_remove; - for(core::map::Iterator i = objects->getIterator(); - i.atEnd() == false; i++) - { - v3s16 p = i.getNode()->getKey(); - v2s16 p2d(p.X,p.Z); - u8 d = i.getNode()->getValue(); - - // Ground level point (user for stuff that is on ground) - v3s16 gp = p; - bool ground_found = true; - - // Search real ground level - try{ - for(;;) - { - MapNode n = sector->getNode(gp); - - // If not air, go one up and continue to placing the tree - if(n.d != CONTENT_AIR) - { - gp += v3s16(0,1,0); - break; - } - - // If air, go one down - gp += v3s16(0,-1,0); - } - }catch(InvalidPositionException &e) - { - // Ground not found. - ground_found = false; - // This is most close to ground - gp += v3s16(0,1,0); - } - - try - { - - if(d == SECTOR_OBJECT_TEST) - { - if(sector->isValidArea(p + v3s16(0,0,0), - p + v3s16(0,0,0), &changed_blocks_sector)) - { - MapNode n; - n.d = CONTENT_TORCH; - sector->setNode(p, n); - objects_to_remove.push_back(p); - } - } - else if(d == SECTOR_OBJECT_TREE_1) - { - if(ground_found == false) - continue; - - v3s16 p_min = gp + v3s16(-1,0,-1); - v3s16 p_max = gp + v3s16(1,5,1); - if(sector->isValidArea(p_min, p_max, - &changed_blocks_sector)) - { - MapNode n; - n.d = CONTENT_TREE; - sector->setNode(gp+v3s16(0,0,0), n); - sector->setNode(gp+v3s16(0,1,0), n); - sector->setNode(gp+v3s16(0,2,0), n); - sector->setNode(gp+v3s16(0,3,0), n); - - n.d = CONTENT_LEAVES; - - if(myrand()%4!=0) sector->setNode(gp+v3s16(0,5,0), n); - - if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,0), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,0), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(0,5,-1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(0,5,1), n); - /*if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,-1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,-1), n);*/ - - sector->setNode(gp+v3s16(0,4,0), n); - - sector->setNode(gp+v3s16(-1,4,0), n); - sector->setNode(gp+v3s16(1,4,0), n); - sector->setNode(gp+v3s16(0,4,-1), n); - sector->setNode(gp+v3s16(0,4,1), n); - sector->setNode(gp+v3s16(1,4,1), n); - sector->setNode(gp+v3s16(-1,4,1), n); - sector->setNode(gp+v3s16(-1,4,-1), n); - sector->setNode(gp+v3s16(1,4,-1), n); - - sector->setNode(gp+v3s16(-1,3,0), n); - sector->setNode(gp+v3s16(1,3,0), n); - sector->setNode(gp+v3s16(0,3,-1), n); - sector->setNode(gp+v3s16(0,3,1), n); - sector->setNode(gp+v3s16(1,3,1), n); - sector->setNode(gp+v3s16(-1,3,1), n); - sector->setNode(gp+v3s16(-1,3,-1), n); - sector->setNode(gp+v3s16(1,3,-1), n); - - if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,0), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,0), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(0,2,-1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(0,2,1), n); - /*if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,-1), n); - if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,-1), n);*/ - - // Objects are identified by wanted position - objects_to_remove.push_back(p); - - // Lighting has to be recalculated for this one. - sector->getBlocksInArea(p_min, p_max, - lighting_invalidated_blocks); - } - } - else if(d == SECTOR_OBJECT_BUSH_1) - { - if(ground_found == false) - continue; - - if(sector->isValidArea(gp + v3s16(0,0,0), - gp + v3s16(0,0,0), &changed_blocks_sector)) + { + u16 a = myrand() % 16; + u16 amount = coal_amount * a*a*a / 1000; + for(s16 i=0; isetNode(gp+v3s16(0,0,0), n); - - // Objects are identified by wanted position - objects_to_remove.push_back(p); + n.d = CONTENT_STONE; + n.param = MINERAL_COAL; + + for(u16 i=0; i<27; i++) + { + if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE) + if(myrand()%8 == 0) + block->setNode(cp+g_27dirs[i], n); + } } } - else if(d == SECTOR_OBJECT_RAVINE) + + /* + Add iron + */ + //TODO: change to iron_amount or whatever + u16 iron_amount = 15; + u16 iron_rareness = 60 / iron_amount; + if(iron_rareness == 0) + iron_rareness = 1; + if(myrand()%iron_rareness == 0) { - s16 maxdepth = -20; - v3s16 p_min = p + v3s16(-6,maxdepth,-6); - v3s16 p_max = p + v3s16(6,6,6); - if(sector->isValidArea(p_min, p_max, - &changed_blocks_sector)) + u16 a = myrand() % 16; + u16 amount = iron_amount * a*a*a / 1000; + for(s16 i=0; i maxz) - z = maxz; - for(s16 y=depth+(myrand()%2); y<=6; y++) - { - /*std::cout<<"("<getNode(p2).d)) - if(content_features(sector->getNode(p2).d).walkable) - sector->setNode(p2, n); - } - { - v3s16 p2 = p + v3s16(x,y,z-1); - if(content_features(sector->getNode(p2).d).walkable) - sector->setNode(p2, n2); - } - { - v3s16 p2 = p + v3s16(x,y,z+0); - if(content_features(sector->getNode(p2).d).walkable) - sector->setNode(p2, n2); - } - { - v3s16 p2 = p + v3s16(x,y,z+1); - if(content_features(sector->getNode(p2).d).walkable) - sector->setNode(p2, n); - } + n.param = MINERAL_IRON; - //if(sector->getNode(p+v3s16(x,y,z+1)).solidness()==2) - //if(p.Y+y <= sector->getGroundHeight(p2d+v2s16(x,z-2))+0.5) - } + for(u16 i=0; i<27; i++) + { + if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE) + if(myrand()%8 == 0) + block->setNode(cp+g_27dirs[i], n); } - - objects_to_remove.push_back(p); - - // Lighting has to be recalculated for this one. - sector->getBlocksInArea(p_min, p_max, - lighting_invalidated_blocks); } } - else + } + + /* + Create a few rats in empty blocks underground + */ + if(completely_underground) + { + //for(u16 i=0; i<2; i++) { - dstream<<"ServerMap::generateBlock(): " - "Invalid heightmap object" - < MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) + throw InvalidPositionException("createBlock(): pos. over limit"); + v2s16 p2d(p.X, p.Z); s16 block_y = p.Y; /* @@ -4316,17 +4646,22 @@ MapBlock * ServerMap::createBlock(v3s16 p) sector = (ServerMapSector*)createSector(p2d); assert(sector->getId() == MAPSECTOR_SERVER); } - /*catch(InvalidPositionException &e) + catch(InvalidPositionException &e) { dstream<<"createBlock: createSector() failed"< &lighting_invalidated_blocks ) { - DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d", + DSTACKF("%s: p=(%d,%d,%d), only_from_disk=%d", __FUNCTION_NAME, p.X, p.Y, p.Z, only_from_disk); + /* + Do not generate over-limit + */ + if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE + || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) + throw InvalidPositionException("emergeBlock(): pos. over limit"); + v2s16 p2d(p.X, p.Z); s16 block_y = p.Y; /* This will create or load a sector if not found in memory. If block exists on disk, it will be loaded. - - NOTE: On old save formats, this will be slow, as it generates - lighting on blocks for them. */ ServerMapSector *sector; try{ sector = (ServerMapSector*)emergeSector(p2d, changed_blocks); assert(sector->getId() == MAPSECTOR_SERVER); } - catch(std::exception &e) + catch(InvalidPositionException &e) + { + dstream<<"emergeBlock: emergeSector() failed: " + <min; p.Y--) + { + MapNode n = getNodeNoEx(p); + if(n.d != CONTENT_IGNORE) + break; + } + if(p.Y == min) + goto plan_b; + // If this node is not air, go to plan b + if(getNodeNoEx(p).d != CONTENT_AIR) + goto plan_b; + // Search existing walkable and return it + for(; p.Y>min; p.Y--) { - // Don't calculate lighting at all - //lighting_invalidated_blocks.clear(); + MapNode n = getNodeNoEx(p); + if(content_walkable(n.d) && n.d != CONTENT_IGNORE) + return p.Y; } - - return block; + // Move to plan b +plan_b: + /* + Plan B: Get from map generator perlin noise function + */ + // This won't work if proper generation is disabled + if(m_chunksize == 0) + return WATER_LEVEL+2; + double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; + return (s16)level; } -void ServerMap::createDir(std::string path) +void ServerMap::createDirs(std::string path) { - if(fs::CreateDir(path) == false) + if(fs::CreateAllDirs(path) == false) { m_dout<::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) { ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue(); assert(sector->getId() == MAPSECTOR_SERVER); - - if(ENABLE_SECTOR_SAVING) + + if(sector->differs_from_disk || only_changed == false) { - if(sector->differs_from_disk || only_changed == false) - { - saveSectorMeta(sector); - sector_meta_count++; - } + saveSectorMeta(sector); + sector_meta_count++; } - if(ENABLE_BLOCK_SAVING) + core::list blocks; + sector->getBlocks(blocks); + core::list::Iterator j; + for(j=blocks.begin(); j!=blocks.end(); j++) { - core::list blocks; - sector->getBlocks(blocks); - core::list::Iterator j; - for(j=blocks.begin(); j!=blocks.end(); j++) + MapBlock *block = *j; + if(block->getChangedFlag() || only_changed == false) { - MapBlock *block = *j; - if(block->getChangedFlag() || only_changed == false) - { - saveBlock(block); - block_count++; - } + saveBlock(block); + block_count++; + + /*dstream<<"ServerMap: Written block (" + <getPos().X<<"," + <getPos().Y<<"," + <getPos().Z<<")" + < list = fs::GetDirListing(m_savedir+"/sectors/"); dstream< list2 = fs::GetDirListing + (m_savedir+"/sectors/"+i->name); + std::vector::iterator i2; + for(i2=list2.begin(); i2!=list2.end(); i2++) { - std::vector list2 = fs::GetDirListing - (m_savedir+"/sectors/"+i->name); - std::vector::iterator i2; - for(i2=list2.begin(); i2!=list2.end(); i2++) + // We want files + if(i2->dir) + continue; + try{ + loadBlock(i->name, i2->name, sector); + } + catch(InvalidFilenameException &e) { - // We want files - if(i2->dir) - continue; - try{ - loadBlock(i->name, i2->name, sector); - } - catch(InvalidFilenameException &e) - { - // This catches unknown crap in directory - } + // This catches unknown crap in directory } } } dstream< hmdata = m_heightmap->serialize(version); - /* - [0] u8 serialization version - [1] X master heightmap - */ - u32 fullsize = 1 + hmdata.getSize(); - SharedBuffer data(fullsize); + //u8 version = SER_FMT_VER_HIGHEST; +} - data[0] = version; - memcpy(&data[1], *hmdata, hmdata.getSize()); +void ServerMap::loadMasterHeightmap() +{ + DSTACK(__FUNCTION_NAME); + + dstream<<"DEPRECATED: "<<__FUNCTION_NAME<serialize(o, version); + Settings params; + params.setU64("seed", m_seed); + params.setS32("chunksize", m_chunksize); + + params.writeLines(os); + + os<<"[end_of_params]\n"; + + m_map_metadata_changed = false; } -void ServerMap::loadMasterHeightmap() +void ServerMap::loadMapMeta() +{ + DSTACK(__FUNCTION_NAME); + + dstream<<"INFO: ServerMap::loadMapMeta(): Loading map metadata" + <::Iterator + i = m_chunks.getIterator(); + i.atEnd()==false; i++) + { + v2s16 p = i.getNode()->getKey(); + MapChunk *chunk = i.getNode()->getValue(); + // Write position + writeV2S16(buf, p); + os.write((char*)buf, 4); + // Write chunk data + chunk->serialize(os, version); + } + + setChunksNonModified(); +} + +void ServerMap::loadChunkMeta() { DSTACK(__FUNCTION_NAME); - std::string fullpath = m_savedir + "/master_heightmap"; + + dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata" + <deSerialize(is, version); + m_chunks.insert(p, chunk); + } } void ServerMap::saveSectorMeta(ServerMapSector *sector) @@ -4716,35 +5290,54 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector) u8 version = SER_FMT_VER_HIGHEST; // Get destination v2s16 pos = sector->getPos(); - createDir(m_savedir); - createDir(m_savedir+"/sectors"); std::string dir = getSectorDir(pos); - createDir(dir); + createDirs(dir); - std::string fullpath = dir + "/heightmap"; + std::string fullpath = dir + "/meta"; std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) - throw FileNotGoodException("Cannot open master heightmap"); + throw FileNotGoodException("Cannot open sector metafile"); sector->serialize(o, version); sector->differs_from_disk = false; } -MapSector* ServerMap::loadSectorMeta(std::string dirname) +MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load) { DSTACK(__FUNCTION_NAME); // Get destination - v2s16 p2d = getSectorPos(dirname); - std::string dir = m_savedir + "/sectors/" + dirname; - - std::string fullpath = dir + "/heightmap"; + v2s16 p2d = getSectorPos(sectordir); + + ServerMapSector *sector = NULL; + + std::string fullpath = sectordir + "/meta"; std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) - throw FileNotGoodException("Cannot open sector heightmap"); - - ServerMapSector *sector = ServerMapSector::deSerialize - (is, this, p2d, &m_hwrapper, m_sectors); + { + // If the directory exists anyway, it probably is in some old + // format. Just go ahead and create the sector. + if(fs::PathExists(sectordir)) + { + dstream<<"ServerMap::loadSectorMeta(): Sector metafile " + <differs_from_disk = false; @@ -4754,14 +5347,31 @@ MapSector* ServerMap::loadSectorMeta(std::string dirname) bool ServerMap::loadSectorFull(v2s16 p2d) { DSTACK(__FUNCTION_NAME); - std::string sectorsubdir = getSectorSubDir(p2d); MapSector *sector = NULL; - JMutexAutoLock lock(m_sector_mutex); + // The directory layout we're going to load from. + // 1 - original sectors/xxxxzzzz/ + // 2 - new sectors2/xxx/zzz/ + // If we load from anything but the latest structure, we will + // immediately save to the new one, and remove the old. + int loadlayout = 1; + std::string sectordir1 = getSectorDir(p2d, 1); + std::string sectordir; + if(fs::PathExists(sectordir1)) + { + sectordir = sectordir1; + } + else + { + loadlayout = 2; + sectordir = getSectorDir(p2d, 2); + } + + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out try{ - sector = loadSectorMeta(sectorsubdir); + sector = loadSectorMeta(sectordir, loadlayout != 2); } catch(InvalidFilenameException &e) { @@ -4775,51 +5385,37 @@ bool ServerMap::loadSectorFull(v2s16 p2d) { return false; } - - if(ENABLE_BLOCK_LOADING) + + /* + Load blocks + */ + std::vector list2 = fs::GetDirListing + (sectordir); + std::vector::iterator i2; + for(i2=list2.begin(); i2!=list2.end(); i2++) { - std::vector list2 = fs::GetDirListing - (m_savedir+"/sectors/"+sectorsubdir); - std::vector::iterator i2; - for(i2=list2.begin(); i2!=list2.end(); i2++) + // We want files + if(i2->dir) + continue; + try{ + loadBlock(sectordir, i2->name, sector, loadlayout != 2); + } + catch(InvalidFilenameException &e) { - // We want files - if(i2->dir) - continue; - try{ - loadBlock(sectorsubdir, i2->name, sector); - } - catch(InvalidFilenameException &e) - { - // This catches unknown crap in directory - } + // This catches unknown crap in directory } } - return true; -} -#if 0 -bool ServerMap::deFlushSector(v2s16 p2d) -{ - DSTACK(__FUNCTION_NAME); - // See if it already exists in memory - try{ - MapSector *sector = getSectorNoGenerate(p2d); - return true; - } - catch(InvalidPositionException &e) + if(loadlayout != 2) { - /* - Try to load the sector from disk. - */ - if(loadSectorFull(p2d) == true) - { - return true; - } + dstream<<"Sector converted to new layout - deleting "<< + sectordir1<getPos(); v2s16 p2d(p3d.X, p3d.Z); - createDir(m_savedir); - createDir(m_savedir+"/sectors"); std::string dir = getSectorDir(p2d); - createDir(dir); + createDirs(dir); - // Block file is map/sectors/xxxxxxxx/xxxx char cc[5]; snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff); std::string fullpath = dir + "/" + cc; @@ -4869,103 +5462,104 @@ void ServerMap::saveBlock(MapBlock *block) block->serializeObjects(o, version); } + /* + Versions up from 15 have static objects. + */ + if(version >= 15) + { + block->m_static_objects.serialize(o); + } + // We just wrote it to the disk block->resetChangedFlag(); } -void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector) +void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load) { DSTACK(__FUNCTION_NAME); + std::string fullpath = sectordir+"/"+blockfile; try{ - // Block file is map/sectors/xxxxxxxx/xxxx - std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile; - std::ifstream is(fullpath.c_str(), std::ios_base::binary); - if(is.good() == false) - throw FileNotGoodException("Cannot open block file"); + std::ifstream is(fullpath.c_str(), std::ios_base::binary); + if(is.good() == false) + throw FileNotGoodException("Cannot open block file"); + + v3s16 p3d = getBlockPos(sectordir, blockfile); + v2s16 p2d(p3d.X, p3d.Z); + + assert(sector->getPos() == p2d); + + u8 version = SER_FMT_VER_INVALID; + is.read((char*)&version, 1); - v3s16 p3d = getBlockPos(sectordir, blockfile); - v2s16 p2d(p3d.X, p3d.Z); - - assert(sector->getPos() == p2d); - - u8 version = SER_FMT_VER_INVALID; - is.read((char*)&version, 1); + if(is.fail()) + throw SerializationError("ServerMap::loadBlock(): Failed" + " to read MapBlock version"); - /*u32 block_size = MapBlock::serializedLength(version); - SharedBuffer data(block_size); - is.read((char*)*data, block_size);*/ + /*u32 block_size = MapBlock::serializedLength(version); + SharedBuffer data(block_size); + is.read((char*)*data, block_size);*/ - // This will always return a sector because we're the server - //MapSector *sector = emergeSector(p2d); + // This will always return a sector because we're the server + //MapSector *sector = emergeSector(p2d); - MapBlock *block = NULL; - bool created_new = false; - try{ - block = sector->getBlockNoCreate(p3d.Y); - } - catch(InvalidPositionException &e) - { - block = sector->createBlankBlockNoInsert(p3d.Y); - created_new = true; - } - - // deserialize block data - block->deSerialize(is, version); - - /* - Versions up from 9 have block objects. - */ - if(version >= 9) - { - block->updateObjects(is, version, NULL, 0); - } + MapBlock *block = NULL; + bool created_new = false; + try{ + block = sector->getBlockNoCreate(p3d.Y); + } + catch(InvalidPositionException &e) + { + block = sector->createBlankBlockNoInsert(p3d.Y); + created_new = true; + } + + // deserialize block data + block->deSerialize(is, version); + + /* + Versions up from 9 have block objects. + */ + if(version >= 9) + { + block->updateObjects(is, version, NULL, 0); + } - if(created_new) - sector->insertBlock(block); - - /* - Convert old formats to new and save - */ + /* + Versions up from 15 have static objects. + */ + if(version >= 15) + { + block->m_static_objects.deSerialize(is); + } + + if(created_new) + sector->insertBlock(block); + + /* + Convert old formats to new and save + */ - // Save old format blocks in new format - if(version < SER_FMT_VER_HIGHEST) - { - saveBlock(block); - } - - // We just loaded it from the disk, so it's up-to-date. - block->resetChangedFlag(); + // Save old format blocks in new format + if(version < SER_FMT_VER_HIGHEST || save_after_load) + { + saveBlock(block); + } + + // We just loaded it from the disk, so it's up-to-date. + block->resetChangedFlag(); } catch(SerializationError &e) { dstream<<"WARNING: Invalid block data on disk " - "(SerializationError). Ignoring." + "(SerializationError). Ignoring. " + "A new one will be generated." <getGroundHeight - ((p2d+v2s16(0,0))*SECTOR_HEIGHTMAP_SPLIT); - corners[1] = m_heightmap->getGroundHeight - ((p2d+v2s16(1,0))*SECTOR_HEIGHTMAP_SPLIT); - corners[2] = m_heightmap->getGroundHeight - ((p2d+v2s16(1,1))*SECTOR_HEIGHTMAP_SPLIT); - corners[3] = m_heightmap->getGroundHeight - ((p2d+v2s16(0,1))*SECTOR_HEIGHTMAP_SPLIT); + // TODO: Backup file; name is in fullpath. + } } void ServerMap::PrintInfo(std::ostream &out) @@ -4989,32 +5583,26 @@ ClientMap::ClientMap( Map(dout_client), scene::ISceneNode(parent, mgr, id), m_client(client), - mesh(NULL), - m_control(control) + m_control(control), + m_camera_position(0,0,0), + m_camera_direction(0,0,1) { - mesh_mutex.Init(); - - /*m_box = core::aabbox3d(0,0,0, - map->getW()*BS, map->getH()*BS, map->getD()*BS);*/ - /*m_box = core::aabbox3d(0,0,0, - map->getSizeNodes().X * BS, - map->getSizeNodes().Y * BS, - map->getSizeNodes().Z * BS);*/ + m_camera_mutex.Init(); + assert(m_camera_mutex.IsInitialized()); + m_box = core::aabbox3d(-BS*1000000,-BS*1000000,-BS*1000000, BS*1000000,BS*1000000,BS*1000000); - - //setPosition(v3f(BS,BS,BS)); } ClientMap::~ClientMap() { - JMutexAutoLock lock(mesh_mutex); + /*JMutexAutoLock lock(mesh_mutex); if(mesh != NULL) { mesh->drop(); mesh = NULL; - } + }*/ } MapSector * ClientMap::emergeSector(v2s16 p2d) @@ -5028,11 +5616,11 @@ MapSector * ClientMap::emergeSector(v2s16 p2d) { } - // Create a sector with no heightmaps + // Create a sector ClientMapSector *sector = new ClientMapSector(this, p2d); { - JMutexAutoLock lock(m_sector_mutex); + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out m_sectors.insert(p2d, sector); } @@ -5044,7 +5632,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is) DSTACK(__FUNCTION_NAME); ClientMapSector *sector = NULL; - JMutexAutoLock lock(m_sector_mutex); + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out core::map::Node *n = m_sectors.find(p2d); @@ -5057,7 +5645,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is) { sector = new ClientMapSector(this, p2d); { - JMutexAutoLock lock(m_sector_mutex); + //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out m_sectors.insert(p2d, sector); } } @@ -5091,7 +5679,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) */ int time1 = time(0); - u32 daynight_ratio = m_client->getDayNightRatio(); + //u32 daynight_ratio = m_client->getDayNightRatio(); m_camera_mutex.Lock(); v3f camera_position = m_camera_position; @@ -5142,6 +5730,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) timecheck_counter++; if(timecheck_counter > 50) { + timecheck_counter = 0; int time2 = time(0); if(time2 > time1 + 4) { @@ -5185,80 +5774,25 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) float range = 100000 * BS; if(m_control.range_all == false) range = m_control.wanted_range * BS; - + + float d = 0.0; if(isBlockInSight(block->getPos(), camera_position, - camera_direction, range) == false) + camera_direction, range, &d) == false) { continue; } - -#if 0 - v3s16 blockpos_nodes = block->getPosRelative(); - - // Block center position - v3f blockpos( - ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS, - ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS, - ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS - ); - - // Block position relative to camera - v3f blockpos_relative = blockpos - camera_position; - - // Distance in camera direction (+=front, -=back) - f32 dforward = blockpos_relative.dotProduct(camera_direction); - - // Total distance - f32 d = blockpos_relative.getLength(); - - if(m_control.range_all == false) - { - // If block is far away, don't draw it - if(d > m_control.wanted_range * BS) - continue; - } - - // Maximum radius of a block - f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS; - - // If block is (nearly) touching the camera, don't - // bother validating further (that is, render it anyway) - if(d > block_max_radius * 1.5) - { - // Cosine of the angle between the camera direction - // and the block direction (camera_direction is an unit vector) - f32 cosangle = dforward / d; - - // Compensate for the size of the block - // (as the block has to be shown even if it's a bit off FOV) - // This is an estimate. - cosangle += block_max_radius / dforward; - - // If block is not in the field of view, skip it - //if(cosangle < cos(FOV_ANGLE/2)) - if(cosangle < cos(FOV_ANGLE/2. * 4./3.)) - continue; - } -#endif - - v3s16 blockpos_nodes = block->getPosRelative(); - // Block center position - v3f blockpos( - ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS, - ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS, - ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS - ); + // This is ugly (spherical distance limit?) + /*if(m_control.range_all == false && + d - 0.5*BS*MAP_BLOCKSIZE > range) + continue;*/ - // Block position relative to camera - v3f blockpos_relative = blockpos - camera_position; - - // Total distance - f32 d = blockpos_relative.getLength(); - #if 1 /* - Update expired mesh + Update expired mesh (used for day/night change) + + It doesn't work exactly like it should now with the + tasked mesh update but whatever. */ bool mesh_expired = false; @@ -5295,28 +5829,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) mesh_update_count++; // Mesh has been expired: generate new mesh - //block->updateMeshes(daynight_i); - block->updateMesh(daynight_ratio); + //block->updateMesh(daynight_ratio); + m_client->addUpdateMeshTask(block->getPos()); mesh_expired = false; } - /* - Don't draw an expired mesh that is far away - */ - /*if(mesh_expired && d >= faraway) - //if(mesh_expired) - { - // Instead, delete it - JMutexAutoLock lock(block->mesh_mutex); - if(block->mesh) - { - block->mesh->drop(); - block->mesh = NULL; - } - // And continue to next block - continue; - }*/ #endif /* Draw the faces of the block @@ -5348,6 +5866,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) // Render transparent on transparent pass and likewise. if(transparent == is_transparent_pass) { + /* + This *shouldn't* hurt too much because Irrlicht + doesn't change opengl textures if the old + material is set again. + */ driver->setMaterial(buf->getMaterial()); driver->drawMeshBuffer(buf); vertex_count += buf->getVertexCount(); @@ -5455,6 +5978,114 @@ bool ClientMap::clearTempMod(v3s16 p, return changed; } +void ClientMap::expireMeshes(bool only_daynight_diffed) +{ + TimeTaker timer("expireMeshes()"); + + core::map::Iterator si; + si = m_sectors.getIterator(); + for(; si.atEnd() == false; si++) + { + MapSector *sector = si.getNode()->getValue(); + + core::list< MapBlock * > sectorblocks; + sector->getBlocks(sectorblocks); + + core::list< MapBlock * >::Iterator i; + for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) + { + MapBlock *block = *i; + + if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false) + { + continue; + } + + { + JMutexAutoLock lock(block->mesh_mutex); + if(block->mesh != NULL) + { + /*block->mesh->drop(); + block->mesh = NULL;*/ + block->setMeshExpired(true); + } + } + } + } +} + +void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio) +{ + assert(mapType() == MAPTYPE_CLIENT); + + try{ + v3s16 p = blockpos + v3s16(0,0,0); + MapBlock *b = getBlockNoCreate(p); + b->updateMesh(daynight_ratio); + //b->setMeshExpired(true); + } + catch(InvalidPositionException &e){} + // Leading edge + try{ + v3s16 p = blockpos + v3s16(-1,0,0); + MapBlock *b = getBlockNoCreate(p); + b->updateMesh(daynight_ratio); + //b->setMeshExpired(true); + } + catch(InvalidPositionException &e){} + try{ + v3s16 p = blockpos + v3s16(0,-1,0); + MapBlock *b = getBlockNoCreate(p); + b->updateMesh(daynight_ratio); + //b->setMeshExpired(true); + } + catch(InvalidPositionException &e){} + try{ + v3s16 p = blockpos + v3s16(0,0,-1); + MapBlock *b = getBlockNoCreate(p); + b->updateMesh(daynight_ratio); + //b->setMeshExpired(true); + } + catch(InvalidPositionException &e){} +} + +#if 0 +/* + Update mesh of block in which the node is, and if the node is at the + leading edge, update the appropriate leading blocks too. +*/ +void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio) +{ + v3s16 dirs[4] = { + v3s16(0,0,0), + v3s16(-1,0,0), + v3s16(0,-1,0), + v3s16(0,0,-1), + }; + v3s16 blockposes[4]; + for(u32 i=0; i<4; i++) + { + v3s16 np = nodepos + dirs[i]; + blockposes[i] = getNodeBlockPos(np); + // Don't update mesh of block if it has been done already + bool already_updated = false; + for(u32 j=0; jupdateMesh(daynight_ratio); + } +} +#endif + void ClientMap::PrintInfo(std::ostream &out) { out<<"ClientMap: "; @@ -5612,7 +6243,8 @@ void MapVoxelManipulator::blitBack } ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map): - MapVoxelManipulator(map) + MapVoxelManipulator(map), + m_create_area(false) { }