X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmap.cpp;h=236972ae98a08751889f437e567e60709a2466f6;hb=b2102bfe49002f1ac10ca8288f5337e9feec7f65;hp=c85876a750ab158a1ebef921f884c2c86496dcdb;hpb=d879a539cd19ddd1ee34afec2512fb2238de2822;p=minetest.git diff --git a/src/map.cpp b/src/map.cpp index c85876a75..236972ae9 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -46,6 +46,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #if USE_LEVELDB #include "database-leveldb.h" #endif +#if USE_REDIS +#include "database-redis.h" +#endif #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -75,8 +78,6 @@ Map::Map(std::ostream &dout, IGameDef *gamedef): m_gamedef(gamedef), m_sector_cache(NULL) { - /*m_sector_mutex.Init(); - assert(m_sector_mutex.IsInitialized());*/ } Map::~Map() @@ -1099,7 +1100,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, /* Add neighboring liquid nodes and the node itself if it is liquid (=water node was added) to transform queue. - note: todo: for liquid_finite enough to add only self node */ v3s16 dirs[7] = { v3s16(0,0,0), // self @@ -1291,7 +1291,6 @@ void Map::removeNodeAndUpdate(v3s16 p, /* Add neighboring liquid nodes and this node to transform queue. (it's vital for the node itself to get updated last.) - note: todo: for liquid_finite enough to add only self node */ v3s16 dirs[7] = { v3s16(0,0,1), // back @@ -1474,11 +1473,11 @@ void Map::timerUpdate(float dtime, float unload_timeout, v3s16 p = block->getPos(); // Save if modified - if(block->getModified() != MOD_STATE_CLEAN - && save_before_unloading) + if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) { modprofiler.add(block->getModifiedReason(), 1); - saveBlock(block); + if (!saveBlock(block)) + continue; saved_blocks_count++; } @@ -1618,7 +1617,6 @@ struct NodeNeighbor { NeighborType t; v3s16 p; bool l; //can liquid - bool i; //infinity }; void Map::transforming_liquid_add(v3s16 p) { @@ -1629,383 +1627,8 @@ s32 Map::transforming_liquid_size() { return m_transforming_liquid.size(); } -const v3s16 g_7dirs[7] = -{ - // +right, +top, +back - v3s16( 0,-1, 0), // bottom - v3s16( 0, 0, 0), // self - v3s16( 0, 0, 1), // back - v3s16( 0, 0,-1), // front - v3s16( 1, 0, 0), // right - v3s16(-1, 0, 0), // left - v3s16( 0, 1, 0) // top -}; - -#define D_BOTTOM 0 -#define D_TOP 6 -#define D_SELF 1 - -void Map::transformLiquidsFinite(std::map & modified_blocks) -{ - INodeDefManager *nodemgr = m_gamedef->ndef(); - - DSTACK(__FUNCTION_NAME); - //TimeTaker timer("transformLiquids()"); - - u32 loopcount = 0; - u32 initial_size = m_transforming_liquid.size(); - - u8 relax = g_settings->getS16("liquid_relax"); - bool fast_flood = g_settings->getS16("liquid_fast_flood"); - int water_level = g_settings->getS16("water_level"); - - // list of nodes that due to viscosity have not reached their max level height - UniqueQueue must_reflow, must_reflow_second; - - // List of MapBlocks that will require a lighting update (due to lava) - std::map lighting_modified_blocks; - - u16 loop_max = g_settings->getU16("liquid_loop_max"); - - //if (m_transforming_liquid.size() > 0) errorstream << "Liquid queue size="< 0) - { - // This should be done here so that it is done when continue is used - if (loopcount >= initial_size || loopcount >= loop_max) - break; - loopcount++; - /* - Get a queued transforming liquid node - */ - v3s16 p0 = m_transforming_liquid.pop_front(); - u16 total_level = 0; - // surrounding flowing liquid nodes - NodeNeighbor neighbors[7]; - // current level of every block - s8 liquid_levels[7] = {-1, -1, -1, -1, -1, -1, -1}; - // target levels - s8 liquid_levels_want[7] = {-1, -1, -1, -1, -1, -1, -1}; - s8 can_liquid_same_level = 0; - content_t liquid_kind = CONTENT_IGNORE; - content_t liquid_kind_flowing = CONTENT_IGNORE; - /* - Collect information about the environment - */ - const v3s16 *dirs = g_7dirs; - for (u16 i = 0; i < 7; i++) { - NeighborType nt = NEIGHBOR_SAME_LEVEL; - switch (i) { - case D_TOP: - nt = NEIGHBOR_UPPER; - break; - case D_BOTTOM: - nt = NEIGHBOR_LOWER; - break; - } - v3s16 npos = p0 + dirs[i]; - - neighbors[i].n = getNodeNoEx(npos); - neighbors[i].t = nt; - neighbors[i].p = npos; - neighbors[i].l = 0; - neighbors[i].i = 0; - NodeNeighbor & nb = neighbors[i]; - - switch (nodemgr->get(nb.n.getContent()).liquid_type) { - case LIQUID_NONE: - if (nb.n.getContent() == CONTENT_AIR) { - liquid_levels[i] = 0; - nb.l = 1; - } - break; - case LIQUID_SOURCE: - // if this node is not (yet) of a liquid type, - // choose the first liquid type we encounter - if (liquid_kind_flowing == CONTENT_IGNORE) - liquid_kind_flowing = nodemgr->getId( - nodemgr->get(nb.n).liquid_alternative_flowing); - if (liquid_kind == CONTENT_IGNORE) - liquid_kind = nb.n.getContent(); - if (nb.n.getContent() == liquid_kind) { - liquid_levels[i] = nb.n.getLevel(nodemgr); //LIQUID_LEVEL_SOURCE; - nb.l = 1; - nb.i = (nb.n.param2 & LIQUID_INFINITY_MASK); - } - break; - case LIQUID_FLOWING: - // if this node is not (yet) of a liquid type, - // choose the first liquid type we encounter - if (liquid_kind_flowing == CONTENT_IGNORE) - liquid_kind_flowing = nb.n.getContent(); - if (liquid_kind == CONTENT_IGNORE) - liquid_kind = nodemgr->getId( - nodemgr->get(nb.n).liquid_alternative_source); - if (nb.n.getContent() == liquid_kind_flowing) { - liquid_levels[i] = nb.n.getLevel(nodemgr); //(nb.n.param2 & LIQUID_LEVEL_MASK); - nb.l = 1; - } - break; - } - - if (nb.l && nb.t == NEIGHBOR_SAME_LEVEL) - ++can_liquid_same_level; - if (liquid_levels[i] > 0) - total_level += liquid_levels[i]; - - /* - infostream << "get node i=" <<(int)i<<" " << PP(npos) << " c=" - << nb.n.getContent() <<" p0="<< (int)nb.n.param0 <<" p1=" - << (int)nb.n.param1 <<" p2="<< (int)nb.n.param2 << " lt=" - << nodemgr->get(nb.n.getContent()).liquid_type - //<< " lk=" << liquid_kind << " lkf=" << liquid_kind_flowing - << " l="<< nb.l << " inf="<< nb.i << " nlevel=" << (int)liquid_levels[i] - << " tlevel=" << (int)total_level << " cansame=" - << (int)can_liquid_same_level << std::endl; - */ - } - - if (liquid_kind == CONTENT_IGNORE || - !neighbors[D_SELF].l || - total_level <= 0) - continue; - - // fill bottom block - if (neighbors[D_BOTTOM].l) { - liquid_levels_want[D_BOTTOM] = total_level > LIQUID_LEVEL_SOURCE ? - LIQUID_LEVEL_SOURCE : total_level; - total_level -= liquid_levels_want[D_BOTTOM]; - } - - //relax up - if (relax && ((p0.Y == water_level) || (fast_flood && p0.Y <= water_level)) && liquid_levels[D_TOP] == 0 && - liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && - total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level- - (can_liquid_same_level - relax) && - can_liquid_same_level >= relax + 1) { - total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level; - } - - // prevent lakes in air above unloaded blocks - if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE && !(loopcount % 3)) { - --total_level; - } - - // calculate self level 5 blocks - u8 want_level = - total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level - ? LIQUID_LEVEL_SOURCE - : total_level / can_liquid_same_level; - total_level -= want_level * can_liquid_same_level; - - //relax down - if (relax && p0.Y == water_level + 1 && liquid_levels[D_TOP] == 0 && - liquid_levels[D_BOTTOM] == LIQUID_LEVEL_SOURCE && want_level == 0 && - total_level <= (can_liquid_same_level - relax) && - can_liquid_same_level >= relax + 1) { - total_level = 0; - } - - for (u16 ii = D_SELF; ii < D_TOP; ++ii) { // fill only same level - if (!neighbors[ii].l) - continue; - liquid_levels_want[ii] = want_level; - if (liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE && total_level > 0) { - if (loopcount % 3 || liquid_levels[ii] <= 0){ - if (liquid_levels[ii] > liquid_levels_want[ii]) { - ++liquid_levels_want[ii]; - --total_level; - } - } else if (neighbors[ii].l > 0){ - ++liquid_levels_want[ii]; - --total_level; - } - } - } - - for (u16 ii = 0; ii < 7; ++ii) { - if (total_level < 1) break; - if (liquid_levels_want[ii] >= 0 && - liquid_levels_want[ii] < LIQUID_LEVEL_SOURCE) { - ++liquid_levels_want[ii]; - --total_level; - } - } - - // fill top block if can - if (neighbors[D_TOP].l) { - liquid_levels_want[D_TOP] = total_level > LIQUID_LEVEL_SOURCE ? - LIQUID_LEVEL_SOURCE : total_level; - total_level -= liquid_levels_want[D_TOP]; - } - - for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization - if ( neighbors[ii].i || - (liquid_levels_want[ii] >= 0 && - (fast_flood && p0.Y < water_level && - (initial_size >= 1000 - && ii != D_TOP - && want_level >= LIQUID_LEVEL_SOURCE/4 - && can_liquid_same_level >= 5 - && liquid_levels[D_TOP] >= LIQUID_LEVEL_SOURCE)))) - liquid_levels_want[ii] = LIQUID_LEVEL_SOURCE; - - /* - if (total_level > 0) //|| flowed != volume) - infostream <<" AFTER level=" << (int)total_level - //<< " flowed="<ndef(); DSTACK(__FUNCTION_NAME); @@ -2384,59 +2007,16 @@ void Map::removeNodeTimer(v3s16 p) block->m_node_timers.remove(p_rel); } -s16 Map::getHeat(v3s16 p) -{ - MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - if(block != NULL) { - return block->heat; - } - //errorstream << "No heat for " << p.X<<"," << p.Z << std::endl; - return 0; -} - -s16 Map::getHumidity(v3s16 p) -{ - MapBlock *block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - if(block != NULL) { - return block->humidity; - } - //errorstream << "No humidity for " << p.X<<"," << p.Z << std::endl; - return 0; -} - /* ServerMap */ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge): Map(dout_server, gamedef), - m_seed(0), + m_emerge(emerge), m_map_metadata_changed(true) { verbosestream<<__FUNCTION_NAME<getParamsFromSettings(g_settings); - if (!m_mgparams) - m_mgparams = new MapgenV6Params(); - - m_seed = m_mgparams->seed; - - if (g_settings->get("fixed_map_seed").empty()) - { - m_seed = (((u64)(myrand() & 0xffff) << 0) - | ((u64)(myrand() & 0xffff) << 16) - | ((u64)(myrand() & 0xffff) << 32) - | ((u64)(myrand() & 0xffff) << 48)); - m_mgparams->seed = m_seed; - } - - /* - Experimental and debug stuff - */ - - { - } - /* Try to load map; if not found, create a new one. */ @@ -2459,6 +2039,10 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer else if (backend == "leveldb") dbase = new Database_LevelDB(this, savedir); #endif + #if USE_REDIS + else if (backend == "redis") + dbase = new Database_Redis(this, savedir); + #endif else throw BaseException("Unknown map backend"); } @@ -2498,7 +2082,7 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emer infostream<<"ServerMap: Successfully loaded map " <<"metadata from "<params.seed; +} + +s16 ServerMap::getWaterLevel() +{ + return m_emerge->params.water_level; } bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) @@ -2576,7 +2168,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info; EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos)); - s16 chunksize = m_mgparams->chunksize; + s16 chunksize = m_emerge->params.chunksize; s16 coffset = -chunksize / 2; v3s16 chunk_offset(coffset, coffset, coffset); v3s16 blockpos_div = getContainerPos(blockpos - chunk_offset, chunksize); @@ -2592,7 +2184,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) blockpos_over_limit(blockpos_max + extra_borders)) return false; - data->seed = m_seed; + data->seed = m_emerge->params.seed; data->blockpos_min = blockpos_min; data->blockpos_max = blockpos_max; data->blockpos_requested = blockpos; @@ -2613,6 +2205,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) // Sector metadata is loaded from disk if not already loaded. ServerMapSector *sector = createSector(sectorpos); assert(sector); + (void) sector; for(s16 y=blockpos_min.Y-extra_borders.Y; y<=blockpos_max.Y+extra_borders.Y; y++) @@ -2662,7 +2255,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) //TimeTaker timer("initBlockMake() initialEmerge"); data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max, false); } - + // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE /* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) { for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) { @@ -2682,7 +2275,7 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) return true; } -MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, +void ServerMap::finishBlockMake(BlockMakeData *data, std::map &changed_blocks) { v3s16 blockpos_min = data->blockpos_min; @@ -2776,7 +2369,9 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, y<=blockpos_max.Y+extra_borders.Y; y++) { v3s16 p(x, y, z); - getBlockNoCreateNoEx(p)->setLightingExpired(false); + MapBlock * block = getBlockNoCreateNoEx(p); + if (block != NULL) + block->setLightingExpired(false); } #if 0 @@ -2792,7 +2387,8 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, i != changed_blocks.end(); ++i) { MapBlock *block = i->second; - assert(block); + if (!block) + continue; /* Update day/night difference cache of the MapBlocks */ @@ -2813,7 +2409,8 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, { v3s16 p(x, y, z); MapBlock *block = getBlockNoCreateNoEx(p); - assert(block); + if (!block) + continue; block->setGenerated(true); } @@ -2826,31 +2423,8 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, /*infostream<<"finishBlockMake() done for ("<getEnv(); - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x, y, z); - MapBlock *block = getBlockNoCreateNoEx(p); - block->heat_last_update = 0; - block->humidity_last_update = 0; - if (senv->m_use_weather) { - updateBlockHeat(senv, p * MAP_BLOCKSIZE, block); - updateBlockHumidity(senv, p * MAP_BLOCKSIZE, block); - } else { - block->heat = HEAT_UNDEFINED; - block->humidity = HUMIDITY_UNDEFINED; - } - } - + + #if 0 if(enable_mapgen_debug_info) { @@ -2874,10 +2448,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data, } #endif - MapBlock *block = getBlockNoCreateNoEx(blockpos_requested); - assert(block); - - return block; + getBlockNoCreateNoEx(blockpos_requested); } ServerMapSector * ServerMap::createSector(v2s16 p2d) @@ -3143,7 +2714,9 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank) return block; } - /*if(allow_generate) + +#if 0 + if(allow_generate) { std::map modified_blocks; MapBlock *block = generateBlock(p, modified_blocks); @@ -3166,25 +2739,44 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank) return block; } - }*/ + } +#endif return NULL; } +MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d) +{ + MapBlock *block = getBlockNoCreateNoEx(p3d); + if (block == NULL) + m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false); + + return block; +} + void ServerMap::prepareBlock(MapBlock *block) { - ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv(); - - // Calculate weather conditions - block->heat_last_update = 0; - block->humidity_last_update = 0; - if (senv->m_use_weather) { - v3s16 p = block->getPos() * MAP_BLOCKSIZE; - updateBlockHeat(senv, p, block); - updateBlockHumidity(senv, p, block); - } else { - block->heat = HEAT_UNDEFINED; - block->humidity = HUMIDITY_UNDEFINED; - } +} + +// N.B. This requires no synchronization, since data will not be modified unless +// the VoxelManipulator being updated belongs to the same thread. +void ServerMap::updateVManip(v3s16 pos) +{ + Mapgen *mg = m_emerge->getCurrentMapgen(); + if (!mg) + return; + + ManualMapVoxelManipulator *vm = mg->vm; + if (!vm) + return; + + if (!vm->m_area.contains(pos)) + return; + + s32 idx = vm->m_area.index(pos); + vm->m_data[idx] = getNodeNoEx(pos); + vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA; + + vm->m_is_dirty = true; } s16 ServerMap::findGroundLevel(v2s16 p2d) @@ -3266,12 +2858,13 @@ std::string ServerMap::getSectorDir(v2s16 pos, int layout) return m_savedir + DIR_DELIM + "sectors2" + DIR_DELIM + cc; default: assert(false); + return ""; } } v2s16 ServerMap::getSectorPos(std::string dirname) { - unsigned int x, y; + unsigned int x = 0, y = 0; int r; std::string component; fs::RemoveLastPathComponent(dirname, &component, 1); @@ -3453,7 +3046,7 @@ void ServerMap::saveMapMeta() Settings params; - m_emerge->setParamsToSettings(¶ms); + m_emerge->saveParamsToSettings(¶ms); params.writeLines(ss); ss<<"[end_of_params]\n"; @@ -3498,29 +3091,11 @@ void ServerMap::loadMapMeta() break; params.parseConfigLine(line); } - - MapgenParams *mgparams; - try { - mgparams = m_emerge->getParamsFromSettings(¶ms); - } catch (SettingNotFoundException &e) { - infostream << "Couldn't get a setting from map_meta.txt: " - << e.what() << std::endl; - mgparams = NULL; - } - - if (mgparams) { - if (m_mgparams) - delete m_mgparams; - m_mgparams = mgparams; - m_seed = mgparams->seed; - } else { - if (params.exists("seed")) { - m_seed = read_seed(params.get("seed").c_str()); - m_mgparams->seed = m_seed; - } - } - verbosestream<<"ServerMap::loadMapMeta(): "<<"seed="<loadParamsFromSettings(¶ms); + + verbosestream<<"ServerMap::loadMapMeta(): seed=" + << m_emerge->params.seed<beginSave(); } -void ServerMap::endSave() { +void ServerMap::endSave() +{ dbase->endSave(); } -void ServerMap::saveBlock(MapBlock *block) +bool ServerMap::saveBlock(MapBlock *block) { - dbase->saveBlock(block); + return saveBlock(block, dbase); +} + +bool ServerMap::saveBlock(MapBlock *block, Database *db) +{ + v3s16 p3d = block->getPos(); + + // Dummy blocks are not written + if (block->isDummy()) { + errorstream << "WARNING: saveBlock: Not writing dummy block " + << PP(p3d) << std::endl; + return true; + } + + // Format used for writing + u8 version = SER_FMT_VER_HIGHEST_WRITE; + + /* + [0] u8 serialization version + [1] data + */ + std::ostringstream o(std::ios_base::binary); + o.write((char*) &version, 1); + block->serialize(o, version, true); + + std::string data = o.str(); + bool ret = db->saveBlock(p3d, data); + if(ret) { + // We just wrote it to the disk so clear modified flag + block->resetModified(); + } + return ret; } -void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load) +void ServerMap::loadBlock(std::string sectordir, std::string blockfile, + MapSector *sector, bool save_after_load) { DSTACK(__FUNCTION_NAME); std::string fullpath = sectordir+DIR_DELIM+blockfile; - try{ + try { std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) @@ -3864,10 +3473,13 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos) v2s16 p2d(blockpos.X, blockpos.Z); - MapBlock *ret; + std::string ret; ret = dbase->loadBlock(blockpos); - if (ret) return (ret); + if (ret != "") { + loadBlock(&ret, blockpos, createSector(p2d), false); + return getBlockNoCreateNoEx(blockpos); + } // Not found in database, try the files // The directory layout we're going to load from. @@ -3931,209 +3543,11 @@ void ServerMap::PrintInfo(std::ostream &out) out<<"ServerMap: "; } -s16 ServerMap::updateBlockHeat(ServerEnvironment *env, v3s16 p, MapBlock *block) -{ - u32 gametime = env->getGameTime(); - - if (block) { - if (gametime - block->heat_last_update < 10) - return block->heat; - } else { - block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - } - - f32 heat = m_emerge->biomedef->calcBlockHeat(p, m_seed, - env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed()); - - if(block) { - block->heat = heat; - block->heat_last_update = gametime; - } - return heat; -} - -s16 ServerMap::updateBlockHumidity(ServerEnvironment *env, v3s16 p, MapBlock *block) -{ - u32 gametime = env->getGameTime(); - - if (block) { - if (gametime - block->humidity_last_update < 10) - return block->humidity; - } else { - block = getBlockNoCreateNoEx(getNodeBlockPos(p)); - } - - f32 humidity = m_emerge->biomedef->calcBlockHumidity(p, m_seed, - env->getTimeOfDayF(), gametime * env->getTimeOfDaySpeed()); - - if(block) { - block->humidity = humidity; - block->humidity_last_update = gametime; - } - return humidity; -} - -/* - MapVoxelManipulator -*/ - -MapVoxelManipulator::MapVoxelManipulator(Map *map) -{ - m_map = map; -} - -MapVoxelManipulator::~MapVoxelManipulator() -{ - /*infostream<<"MapVoxelManipulator: blocks: "<::iterator n; - n = m_loaded_blocks.find(p); - if(n != m_loaded_blocks.end()) - continue; - - bool block_data_inexistent = false; - try - { - TimeTaker timer1("emerge load", &emerge_load_time); - - /*infostream<<"Loading block (caller_id="<getBlockNoCreate(p); - if(block->isDummy()) - block_data_inexistent = true; - else - block->copyTo(*this); - } - catch(InvalidPositionException &e) - { - block_data_inexistent = true; - } - - if(block_data_inexistent) - { - flags |= VMANIP_BLOCK_DATA_INEXIST; - - VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); - // Fill with VOXELFLAG_INEXISTENT - for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) - for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) - { - s32 i = m_area.index(a.MinEdge.X,y,z); - memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE); - } - } - /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE) - { - // Mark that block was loaded as blank - flags |= VMANIP_BLOCK_CONTAINS_CIGNORE; - }*/ - - m_loaded_blocks[p] = flags; - } - - //infostream<<"emerge done"< & modified_blocks) -{ - if(m_area.getExtent() == v3s16(0,0,0)) - return; - - //TimeTaker timer1("blitBack"); - - /*infostream<<"blitBack(): m_loaded_blocks.size()=" - <getBlockNoCreate(blockpos); - blockpos_last = blockpos; - block_checked_in_modified = false; - } - - // Calculate relative position in block - v3s16 relpos = p - blockpos * MAP_BLOCKSIZE; - - // Don't continue if nothing has changed here - if(block->getNode(relpos) == n) - continue; - - //m_map->setNode(m_area.MinEdge + p, n); - block->setNode(relpos, n); - - /* - Make sure block is in modified_blocks - */ - if(block_checked_in_modified == false) - { - modified_blocks[blockpos] = block; - block_checked_in_modified = true; - } - } - catch(InvalidPositionException &e) - { - } - } -} - ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map): - MapVoxelManipulator(map), - m_create_area(false) + VoxelManipulator(), + m_is_dirty(false), + m_create_area(false), + m_map(map) { } @@ -4141,12 +3555,6 @@ ManualMapVoxelManipulator::~ManualMapVoxelManipulator() { } -void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id) -{ - // Just create the area so that it can be pointed to - VoxelManipulator::emerge(a, caller_id); -} - void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max, bool load_if_inexistent) { @@ -4200,7 +3608,7 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min, if(block_data_inexistent) { - + if (load_if_inexistent) { ServerMap *svrmap = (ServerMap *)m_map; block = svrmap->emergeBlock(p, false); @@ -4210,17 +3618,17 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min, block->copyTo(*this); } else { flags |= VMANIP_BLOCK_DATA_INEXIST; - + /* Mark area inexistent */ VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); - // Fill with VOXELFLAG_INEXISTENT + // Fill with VOXELFLAG_NO_DATA for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) { s32 i = m_area.index(a.MinEdge.X,y,z); - memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE); + memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE); } } } @@ -4232,10 +3640,13 @@ void ManualMapVoxelManipulator::initialEmerge(v3s16 blockpos_min, m_loaded_blocks[p] = flags; } + + m_is_dirty = false; } void ManualMapVoxelManipulator::blitBackAll( - std::map * modified_blocks) + std::map *modified_blocks, + bool overwrite_generated) { if(m_area.getExtent() == v3s16(0,0,0)) return; @@ -4250,10 +3661,9 @@ void ManualMapVoxelManipulator::blitBackAll( v3s16 p = i->first; MapBlock *block = m_map->getBlockNoCreateNoEx(p); bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST); - if(existed == false) - { + if ((existed == false) || (block == NULL) || + (overwrite_generated == false && block->isGenerated() == true)) continue; - } block->copyFrom(*this);