X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmap.cpp;h=092ce97fdcf030cca3b60c8af40a9b09a0b6a0fe;hb=60bd878f0a0e0ad0c1d8f01aa9ba425e58cb2c2e;hp=0de9cf18ee6f87c2c0a5e989e4043f82e837ea44;hpb=a80025c352fb91ff295423940b3ded22755b70f0;p=minetest.git diff --git a/src/map.cpp b/src/map.cpp index 0de9cf18e..092ce97fd 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -18,18 +18,16 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "map.h" +#include "mapsector.h" +#include "mapblock.h" #include "main.h" -#include "jmutexautolock.h" #include "client.h" #include "filesys.h" #include "utility.h" #include "voxel.h" #include "porting.h" -#include "mineral.h" -#include "noise.h" -#include "serverobject.h" -#include "content_mapnode.h" #include "mapgen.h" +#include "nodemetadata.h" extern "C" { #include "sqlite3.h" @@ -122,42 +120,23 @@ MapSector * Map::getSectorNoGenerate(v2s16 p) return sector; } -MapBlock * Map::getBlockNoCreate(v3s16 p3d) -{ - v2s16 p2d(p3d.X, p3d.Z); - MapSector * sector = getSectorNoGenerate(p2d); - - MapBlock *block = sector->getBlockNoCreate(p3d.Y); - - return block; -} - MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d) { - try - { - v2s16 p2d(p3d.X, p3d.Z); - MapSector * sector = getSectorNoGenerate(p2d); - MapBlock *block = sector->getBlockNoCreate(p3d.Y); - return block; - } - catch(InvalidPositionException &e) - { + v2s16 p2d(p3d.X, p3d.Z); + MapSector * sector = getSectorNoGenerateNoEx(p2d); + if(sector == NULL) return NULL; - } + MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y); + return block; } -/*MapBlock * Map::getBlockCreate(v3s16 p3d) -{ - v2s16 p2d(p3d.X, p3d.Z); - MapSector * sector = getSectorCreate(p2d); - assert(sector); - MapBlock *block = sector->getBlockNoCreate(p3d.Y); - if(block) - return block; - block = sector->createBlankBlock(p3d.Y); +MapBlock * Map::getBlockNoCreate(v3s16 p3d) +{ + MapBlock *block = getBlockNoCreateNoEx(p3d); + if(block == NULL) + throw InvalidPositionException(); return block; -}*/ +} bool Map::isNodeUnderground(v3s16 p) { @@ -172,6 +151,45 @@ bool Map::isNodeUnderground(v3s16 p) } } +bool Map::isValidPosition(v3s16 p) +{ + v3s16 blockpos = getNodeBlockPos(p); + MapBlock *block = getBlockNoCreate(blockpos); + return (block != NULL); +} + +// Returns a CONTENT_IGNORE node if not found +MapNode Map::getNodeNoEx(v3s16 p) +{ + v3s16 blockpos = getNodeBlockPos(p); + MapBlock *block = getBlockNoCreateNoEx(blockpos); + if(block == NULL) + return MapNode(CONTENT_IGNORE); + v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; + return block->getNodeNoCheck(relpos); +} + +// throws InvalidPositionException if not found +MapNode Map::getNode(v3s16 p) +{ + v3s16 blockpos = getNodeBlockPos(p); + MapBlock *block = getBlockNoCreateNoEx(blockpos); + if(block == NULL) + throw InvalidPositionException(); + v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; + return block->getNodeNoCheck(relpos); +} + +// throws InvalidPositionException if not found +void Map::setNode(v3s16 p, MapNode & n) +{ + v3s16 blockpos = getNodeBlockPos(p); + MapBlock *block = getBlockNoCreate(blockpos); + v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; + block->setNodeNoCheck(relpos, n); +} + + /* Goes recursively through the neighbours of the node. @@ -612,9 +630,9 @@ s16 Map::propagateSunlight(v3s16 start, else { /*// Turn mud into grass - if(n.d == CONTENT_MUD) + if(n.getContent() == CONTENT_MUD) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); block->setNode(relpos, n); modified_blocks.insert(blockpos, block); }*/ @@ -737,6 +755,25 @@ void Map::updateLighting(enum LightBank bank, } } + + /* + Enable this to disable proper lighting for speeding up map + generation for testing or whatever + */ +#if 0 + //if(g_settings.get("")) + { + core::map::Iterator i; + i = blocks_to_update.getIterator(); + for(; i.atEnd() == false; i++) + { + MapBlock *block = i.getNode()->getValue(); + v3s16 p = block->getPos(); + block->setLightingExpired(false); + } + return; + } +#endif #if 0 { @@ -879,19 +916,19 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, { } -#if 1 +#if 0 /* If the new node is solid and there is grass below, change it to mud */ - if(content_features(n.d).walkable == true) + if(content_features(n).walkable == true) { try{ MapNode bottomnode = getNode(bottompos); - if(bottomnode.d == CONTENT_GRASS - || bottomnode.d == CONTENT_GRASS_FOOTSTEPS) + if(bottomnode.getContent() == CONTENT_GRASS + || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS) { - bottomnode.d = CONTENT_MUD; + bottomnode.setContent(CONTENT_MUD); setNode(bottompos, bottomnode); } } @@ -906,9 +943,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, If the new node is mud and it is under sunlight, change it to grass */ - if(n.d == CONTENT_MUD && node_under_sunlight) + if(n.getContent() == CONTENT_MUD && node_under_sunlight) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); } #endif @@ -949,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, If node lets sunlight through and is under sunlight, it has sunlight too. */ - if(node_under_sunlight && content_features(n.d).sunlight_propagates) + if(node_under_sunlight && content_features(n).sunlight_propagates) { n.setLight(LIGHTBANK_DAY, LIGHT_SUN); } @@ -964,7 +1001,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, Add intial metadata */ - NodeMetadata *meta_proto = content_features(n.d).initial_metadata; + NodeMetadata *meta_proto = content_features(n).initial_metadata; if(meta_proto) { NodeMetadata *meta = meta_proto->clone(); @@ -978,7 +1015,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, TODO: This could be optimized by mass-unlighting instead of looping */ - if(node_under_sunlight && !content_features(n.d).sunlight_propagates) + if(node_under_sunlight && !content_features(n).sunlight_propagates) { s16 y = p.Y - 1; for(;; y--){ @@ -1049,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1074,7 +1111,7 @@ void Map::removeNodeAndUpdate(v3s16 p, v3s16 toppos = p + v3s16(0,1,0); // Node will be replaced with this - u8 replace_material = CONTENT_AIR; + content_t replace_material = CONTENT_AIR; /* If there is a node at top and it doesn't have sunlight, @@ -1121,7 +1158,7 @@ void Map::removeNodeAndUpdate(v3s16 p, */ MapNode n; - n.d = replace_material; + n.setContent(replace_material); setNode(p, n); for(s32 i=0; i<2; i++) @@ -1203,17 +1240,19 @@ void Map::removeNodeAndUpdate(v3s16 p, } /* - Add neighboring liquid nodes to transform queue. + Add neighboring liquid nodes and this node to transform queue. + (it's vital for the node itself to get updated last.) */ - v3s16 dirs[6] = { + v3s16 dirs[7] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left + v3s16(0,0,0), // self }; - for(u16 i=0; i<6; i++) + for(u16 i=0; i<7; i++) { try { @@ -1221,7 +1260,7 @@ void Map::removeNodeAndUpdate(v3s16 p, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1349,9 +1388,14 @@ bool Map::dayNightDiffed(v3s16 blockpos) /* Updates usage timers */ -void Map::timerUpdate(float dtime) +void Map::timerUpdate(float dtime, float unload_timeout, + core::list *unloaded_blocks) { - //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out + bool save_before_unloading = (mapType() == MAPTYPE_SERVER); + + core::list sector_deletion_queue; + u32 deleted_blocks_count = 0; + u32 saved_blocks_count = 0; core::map::Iterator si; @@ -1360,48 +1404,85 @@ void Map::timerUpdate(float dtime) { MapSector *sector = si.getNode()->getValue(); + bool all_blocks_deleted = true; + core::list blocks; sector->getBlocks(blocks); for(core::list::Iterator i = blocks.begin(); i != blocks.end(); i++) { - (*i)->incrementUsageTimer(dtime); + MapBlock *block = (*i); + + block->incrementUsageTimer(dtime); + + if(block->getUsageTimer() > unload_timeout) + { + v3s16 p = block->getPos(); + + // Save if modified + if(block->getModified() != MOD_STATE_CLEAN + && save_before_unloading) + { + saveBlock(block); + saved_blocks_count++; + } + + // Delete from memory + sector->deleteBlock(block); + + if(unloaded_blocks) + unloaded_blocks->push_back(p); + + deleted_blocks_count++; + } + else + { + all_blocks_deleted = false; + } } + + if(all_blocks_deleted) + { + sector_deletion_queue.push_back(si.getNode()->getKey()); + } + } + + // Finally delete the empty sectors + deleteSectors(sector_deletion_queue); + + if(deleted_blocks_count != 0) + { + PrintInfo(dstream); // ServerMap/ClientMap: + dstream<<"Unloaded "< &list, bool only_blocks) +void Map::deleteSectors(core::list &list) { core::list::Iterator j; for(j=list.begin(); j!=list.end(); j++) { MapSector *sector = m_sectors[*j]; - if(only_blocks) - { - sector->deleteBlocks(); - } - else - { - /* - If sector is in sector cache, remove it from there - */ - if(m_sector_cache == sector) - { - m_sector_cache = NULL; - } - /* - Remove from map and delete - */ - m_sectors.remove(*j); - delete sector; - } + // If sector is in sector cache, remove it from there + if(m_sector_cache == sector) + m_sector_cache = NULL; + // Remove from map and delete + m_sectors.remove(*j); + delete sector; } } -u32 Map::unloadUnusedData(float timeout, bool only_blocks, +#if 0 +void Map::unloadUnusedData(float timeout, core::list *deleted_blocks) { core::list sector_deletion_queue; + u32 deleted_blocks_count = 0; + u32 saved_blocks_count = 0; core::map::Iterator si = m_sectors.getIterator(); for(; si.atEnd() == false; si++) @@ -1416,15 +1497,18 @@ u32 Map::unloadUnusedData(float timeout, bool only_blocks, i != blocks.end(); i++) { MapBlock *block = (*i); - + if(block->getUsageTimer() > timeout) { // Save if modified if(block->getModified() != MOD_STATE_CLEAN) + { saveBlock(block); - // Unload - sector->removeBlock(block); - delete block; + saved_blocks_count++; + } + // Delete from memory + sector->deleteBlock(block); + deleted_blocks_count++; } else { @@ -1438,37 +1522,16 @@ u32 Map::unloadUnusedData(float timeout, bool only_blocks, } } -#if 0 - core::map::Iterator i = m_sectors.getIterator(); - for(; i.atEnd() == false; i++) - { - MapSector *sector = i.getNode()->getValue(); - /* - Delete sector from memory if it hasn't been used in a long time - */ - if(sector->usage_timer > timeout) - { - sector_deletion_queue.push_back(i.getNode()->getKey()); + deleteSectors(sector_deletion_queue); - if(deleted_blocks != NULL) - { - // Collect positions of blocks of sector - MapSector *sector = i.getNode()->getValue(); - core::list blocks; - sector->getBlocks(blocks); - for(core::list::Iterator i = blocks.begin(); - i != blocks.end(); i++) - { - deleted_blocks->push_back((*i)->getPos()); - } - } - } - } -#endif + dstream<<"Map: Unloaded "< & modified_blocks) { DSTACK(__FUNCTION_NAME); @@ -1495,262 +1569,221 @@ void Map::transformLiquids(core::map & modified_blocks) */ v3s16 p0 = m_transforming_liquid.pop_front(); - MapNode n0 = getNode(p0); - - // Don't deal with non-liquids - if(content_liquid(n0.d) == false) - continue; - - bool is_source = !content_flowing_liquid(n0.d); - - u8 liquid_level = 8; - if(is_source == false) - liquid_level = n0.param2 & 0x0f; - - // Turn possible source into non-source - u8 nonsource_c = make_liquid_flowing(n0.d); - + MapNode n0 = getNodeNoEx(p0); + /* - If not source, check that some node flows into this one - and what is the level of liquid in this one - */ - if(is_source == false) - { - s8 new_liquid_level_max = -1; - - v3s16 dirs_from[5] = { - v3s16(0,1,0), // top - v3s16(0,0,1), // back - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(-1,0,0), // left - }; - for(u16 i=0; i<5; i++) - { - try - { - - bool from_top = (i==0); - - v3s16 p2 = p0 + dirs_from[i]; - MapNode n2 = getNode(p2); - - if(content_liquid(n2.d)) - { - u8 n2_nonsource_c = make_liquid_flowing(n2.d); - // Check that the liquids are the same type - if(n2_nonsource_c != nonsource_c) - { - dstream<<"WARNING: Not handling: different liquids" - " collide"<= 7 - WATER_DROP_BOOST) - new_liquid_level = 7; - else - new_liquid_level = n2_liquid_level + WATER_DROP_BOOST; + break; + case LIQUID_SOURCE: + // if this node is not (yet) of a liquid type, choose the first liquid type we encounter + if (liquid_kind == CONTENT_AIR) + liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing; + if (content_features(nb.n.getContent()).liquid_alternative_flowing !=liquid_kind) { + neutrals[num_neutrals++] = nb; + } else { + sources[num_sources++] = nb; } - else if(n2_liquid_level > 0) - { - new_liquid_level = n2_liquid_level - 1; + break; + case LIQUID_FLOWING: + // if this node is not (yet) of a liquid type, choose the first liquid type we encounter + if (liquid_kind == CONTENT_AIR) + liquid_kind = content_features(nb.n.getContent()).liquid_alternative_flowing; + if (content_features(nb.n.getContent()).liquid_alternative_flowing != liquid_kind) { + neutrals[num_neutrals++] = nb; + } else { + flows[num_flows++] = nb; + if (nb.t == NEIGHBOR_LOWER) + flowing_down = true; } - - if(new_liquid_level > new_liquid_level_max) - new_liquid_level_max = new_liquid_level; - } - - }catch(InvalidPositionException &e) - { - } - } //for - - /* - If liquid level should be something else, update it and - add all the neighboring water nodes to the transform queue. - */ - if(new_liquid_level_max != liquid_level) - { - if(new_liquid_level_max == -1) - { - // Remove water alltoghether - n0.d = CONTENT_AIR; - n0.param2 = 0; - setNode(p0, n0); - } - else - { - n0.param2 = new_liquid_level_max; - setNode(p0, n0); - } - - // Block has been modified - { - v3s16 blockpos = getNodeBlockPos(p0); - MapBlock *block = getBlockNoCreateNoEx(blockpos); - if(block != NULL) - modified_blocks.insert(blockpos, block); + break; + } + } + + /* + decide on the type (and possibly level) of the current node + */ + u8 new_node_content; + s8 new_node_level = -1; + if (num_sources >= 2 || liquid_type == LIQUID_SOURCE) { + // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) + // or the flowing alternative of the first of the surrounding sources (if it's air), so + // it's perfectly safe to use liquid_kind here to determine the new node content. + new_node_content = content_features(liquid_kind).liquid_alternative_source; + } else if (num_sources == 1 && sources[0].t != NEIGHBOR_LOWER) { + // liquid_kind is set properly, see above + new_node_content = liquid_kind; + new_node_level = 7; + } else { + // no surrounding sources, so get the maximum level that can flow into this node + for (u16 i = 0; i < num_flows; i++) { + u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); + switch (flows[i].t) { + case NEIGHBOR_UPPER: + if (nb_liquid_level + WATER_DROP_BOOST > new_node_level) { + new_node_level = 7; + if (nb_liquid_level + WATER_DROP_BOOST < 7) + new_node_level = nb_liquid_level + WATER_DROP_BOOST; + } + break; + case NEIGHBOR_LOWER: + break; + case NEIGHBOR_SAME_LEVEL: + if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK && + nb_liquid_level > 0 && nb_liquid_level - 1 > new_node_level) { + new_node_level = nb_liquid_level - 1; + } + break; } - - /* - Add neighboring non-source liquid nodes to transform queue. - */ - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - for(u16 i=0; i<6; i++) - { - try - { - - v3s16 p2 = p0 + dirs[i]; - - MapNode n2 = getNode(p2); - if(content_flowing_liquid(n2.d)) - { - m_transforming_liquid.push_back(p2); - } - - }catch(InvalidPositionException &e) - { + } + // don't flow as far in open terrain - if there isn't at least one adjacent solid block, + // substract another unit from the resulting water level. + if (!flowing_down && new_node_level >= 1) { + bool at_wall = false; + for (u16 i = 0; i < num_neutrals; i++) { + if (neutrals[i].t == NEIGHBOR_SAME_LEVEL) { + at_wall = true; + break; } } + if (!at_wall) + new_node_level -= 1; } + + if (new_node_level >= 0) + new_node_content = liquid_kind; + else + new_node_content = CONTENT_AIR; } - - // Get a new one from queue if the node has turned into non-water - if(content_liquid(n0.d) == false) + + /* + check if anything has changed. if not, just continue with the next node. + */ + if (new_node_content == n0.getContent() && (content_features(n0.getContent()).liquid_type != LIQUID_FLOWING || + ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level && + ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK) + == flowing_down))) continue; - + + /* - Flow water from this node - */ - v3s16 dirs_to[5] = { - v3s16(0,-1,0), // bottom - v3s16(0,0,1), // back - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(-1,0,0), // left - }; - for(u16 i=0; i<5; i++) - { - try - { - - bool to_bottom = (i == 0); - - // If liquid is at lowest possible height, it's not going - // anywhere except down - if(liquid_level == 0 && to_bottom == false) - continue; - - u8 liquid_next_level = 0; - // If going to bottom - if(to_bottom) - { - //liquid_next_level = 7; - if(liquid_level >= 7 - WATER_DROP_BOOST) - liquid_next_level = 7; - else - liquid_next_level = liquid_level + WATER_DROP_BOOST; - } - else - liquid_next_level = liquid_level - 1; - - bool n2_changed = false; - bool flowed = false; - - v3s16 p2 = p0 + dirs_to[i]; - - MapNode n2 = getNode(p2); - //dstream<<"[1] n2.param="<<(int)n2.param< liquid_level) - { - n2.param2 = liquid_next_level; - setNode(p2, n2); - - n2_changed = true; - flowed = true; - } + for (u16 i = 0; i < num_airs; i++) { + if (airs[i].t != NEIGHBOR_UPPER && (airs[i].t == NEIGHBOR_LOWER || new_node_level > 0)) + m_transforming_liquid.push_back(airs[i].p); } - } - else if(n2.d == CONTENT_AIR) - { - n2.d = nonsource_c; - n2.param2 = liquid_next_level; - setNode(p2, n2); - - n2_changed = true; - flowed = true; - } - - //dstream<<"[2] n2.param="<<(int)n2.param<= 100000) - if(loopcount >= initial_size * 1) + if(loopcount >= initial_size * 10) { break; + } } //dstream<<"Map::transformLiquids(): loopcount="<no_op = true; + return; + } + data->no_op = false; data->seed = m_seed; data->blockpos = blockpos; @@ -1994,20 +2036,28 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos) for(s16 y=-1; y<=1; y++) { - MapBlock *block = createBlock(blockpos); + v3s16 p(blockpos.X+x, blockpos.Y+y, blockpos.Z+z); + //MapBlock *block = createBlock(p); + // 1) get from memory, 2) load from disk + MapBlock *block = emergeBlock(p, false); + // 3) create a blank one + if(block == NULL) + { + block = createBlock(p); + + /* + Block gets sunlight if this is true. + + Refer to the map generator heuristics. + */ + bool ug = mapgen::block_is_underground(data->seed, p); + block->setIsUnderground(ug); + } - // Lighting won't be calculated + // Lighting will not be valid after make_chunk is called block->setLightingExpired(true); // Lighting will be calculated //block->setLightingExpired(false); - - /* - Block gets sunlight if this is true. - - This should be set to true when the top side of a block - is completely exposed to the sky. - */ - block->setIsUnderground(false); } } } @@ -2019,6 +2069,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos) neighboring blocks */ + // The area that contains this block and it's neighbors v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1); v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1); @@ -2043,10 +2094,12 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, if(data->no_op) { - dstream<<"finishBlockMake(): no-op"<vmanip.print(dstream);*/ @@ -2059,10 +2112,11 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, //TimeTaker timer("finishBlockMake() blitBackAll"); data->vmanip->blitBackAll(&changed_blocks); } -#if 1 - dstream<<"finishBlockMake: changed_blocks.size()=" - < lighting_update_blocks; - // Center block - lighting_update_blocks.insert(block->getPos(), block); + core::map lighting_update_blocks; +#if 1 + // Center block + lighting_update_blocks.insert(block->getPos(), block); + + /*{ + s16 x = 0; + s16 z = 0; + v3s16 p = block->getPos()+v3s16(x,1,z); + lighting_update_blocks[p] = getBlockNoCreateNoEx(p); + }*/ +#endif #if 0 - // All modified blocks - for(core::map::Iterator - i = changed_blocks.getIterator(); - i.atEnd() == false; i++) - { - lighting_update_blocks.insert(i.getNode()->getKey(), - i.getNode()->getValue()); - } + // All modified blocks + // NOTE: Should this be done? If this is not done, then the lighting + // of the others will be updated in a different place, one by one, i + // think... or they might not? Well, at least they are left marked as + // "lighting expired"; it seems that is not handled at all anywhere, + // so enabling this will slow it down A LOT because otherwise it + // would not do this at all. This causes the black trees. + for(core::map::Iterator + i = changed_blocks.getIterator(); + i.atEnd() == false; i++) + { + lighting_update_blocks.insert(i.getNode()->getKey(), + i.getNode()->getValue()); + } + /*// Also force-add all the upmost blocks for proper sunlight + for(s16 x=-1; x<=1; x++) + for(s16 z=-1; z<=1; z++) + { + v3s16 p = block->getPos()+v3s16(x,1,z); + lighting_update_blocks[p] = getBlockNoCreateNoEx(p); + }*/ #endif - updateLighting(lighting_update_blocks, changed_blocks); - + updateLighting(lighting_update_blocks, changed_blocks); + + /* + Set lighting to non-expired state in all of them. + This is cheating, but it is not fast enough if all of them + would actually be updated. + */ + for(s16 x=-1; x<=1; x++) + for(s16 y=-1; y<=1; y++) + for(s16 z=-1; z<=1; z++) + { + v3s16 p = block->getPos()+v3s16(x,y,z); + getBlockNoCreateNoEx(p)->setLightingExpired(false); + } + + if(enable_mapgen_debug_info == false) + t.stop(true); // Hide output + } + /* Add random objects to block */ @@ -2154,7 +2257,26 @@ MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, /*dstream<<"finishBlockMake() done for ("<getPos()+v3s16(x,y,z); + MapBlock *block = getBlockNoCreateNoEx(p); + char spos[20]; + snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z); + dstream<<"Generated "<getNode(p); - if(n.d == CONTENT_IGNORE) + bool erroneus_content = false; + for(s16 z0=0; z0getNode(p); + if(n.getContent() == CONTENT_IGNORE) + { + dstream<<"CONTENT_IGNORE at " + <<"("<setNode(v3s16(x0,y0,z0), n); + for(s16 y0=0; y0setNode(v3s16(x0,y0,z0), n); + } } } #endif + if(enable_mapgen_debug_info == false) + timer.stop(true); // Hide output + return block; } @@ -2382,23 +2517,51 @@ MapBlock * ServerMap::createBlock(v3s16 p) return block; } -#if 0 -MapBlock * ServerMap::emergeBlock( - v3s16 p, - bool only_from_disk, - core::map &changed_blocks, - core::map &lighting_invalidated_blocks -) +MapBlock * ServerMap::emergeBlock(v3s16 p, bool allow_generate) { - DSTACKF("%s: p=(%d,%d,%d), only_from_disk=%d", + DSTACKF("%s: p=(%d,%d,%d), allow_generate=%d", __FUNCTION_NAME, - p.X, p.Y, p.Z, only_from_disk); + p.X, p.Y, p.Z, allow_generate); - // This has to be redone or removed - assert(0); + { + MapBlock *block = getBlockNoCreateNoEx(p); + if(block && block->isDummy() == false) + return block; + } + + { + MapBlock *block = loadBlock(p); + if(block) + return block; + } + + if(allow_generate) + { + core::map modified_blocks; + MapBlock *block = generateBlock(p, modified_blocks); + if(block) + { + MapEditEvent event; + event.type = MEET_OTHER; + event.p = p; + + // Copy modified_blocks to event + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd()==false; i++) + { + event.modified_blocks.insert(i.getNode()->getKey(), false); + } + + // Queue event + dispatchEvent(&event); + + return block; + } + } + return NULL; } -#endif #if 0 /* @@ -2559,19 +2722,19 @@ s16 ServerMap::findGroundLevel(v2s16 p2d) for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); - if(n.d != CONTENT_IGNORE) + if(n.getContent() != CONTENT_IGNORE) break; } if(p.Y == min) goto plan_b; // If this node is not air, go to plan b - if(getNodeNoEx(p).d != CONTENT_AIR) + if(getNodeNoEx(p).getContent() != CONTENT_AIR) goto plan_b; // Search existing walkable and return it for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); - if(content_walkable(n.d) && n.d != CONTENT_IGNORE) + if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) return p.Y; } @@ -2845,10 +3008,10 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load // format. Just go ahead and create the sector. if(fs::PathExists(sectordir)) { - dstream<<"ServerMap::loadSectorMeta(): Sector metafile " + /*dstream<<"ServerMap::loadSectorMeta(): Sector metafile " <getBlockNoCreate(p3d.Y); - } - catch(InvalidPositionException &e) + block = sector->getBlockNoCreateNoEx(p3d.Y); + if(block == NULL) { block = sector->createBlankBlockNoInsert(p3d.Y); created_new = true; @@ -3235,6 +3396,7 @@ MapSector * ClientMap::emergeSector(v2s16 p2d) return sector; } +#if 0 void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is) { DSTACK(__FUNCTION_NAME); @@ -3260,6 +3422,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is) sector->deSerialize(is); } +#endif void ClientMap::OnRegisterSceneNode() { @@ -3318,13 +3481,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) // Take a fair amount as we will be dropping more out later v3s16 p_blocks_min( - p_nodes_min.X / MAP_BLOCKSIZE - 1, - p_nodes_min.Y / MAP_BLOCKSIZE - 1, - p_nodes_min.Z / MAP_BLOCKSIZE - 1); + p_nodes_min.X / MAP_BLOCKSIZE - 2, + p_nodes_min.Y / MAP_BLOCKSIZE - 2, + p_nodes_min.Z / MAP_BLOCKSIZE - 2); v3s16 p_blocks_max( - p_nodes_max.X / MAP_BLOCKSIZE, - p_nodes_max.Y / MAP_BLOCKSIZE, - p_nodes_max.Z / MAP_BLOCKSIZE); + p_nodes_max.X / MAP_BLOCKSIZE + 1, + p_nodes_max.Y / MAP_BLOCKSIZE + 1, + p_nodes_max.Z / MAP_BLOCKSIZE + 1); u32 vertex_count = 0; @@ -3396,6 +3559,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) { continue; } + + // Okay, this block will be drawn. Reset usage timer. + block->resetUsageTimer(); // This is ugly (spherical distance limit?) /*if(m_control.range_all == false && @@ -3961,10 +4127,16 @@ void ManualMapVoxelManipulator::blitBackAll( i = m_loaded_blocks.getIterator(); i.atEnd() == false; i++) { + v3s16 p = i.getNode()->getKey(); bool existed = i.getNode()->getValue(); if(existed == false) + { + // The Great Bug was found using this + /*dstream<<"ManualMapVoxelManipulator::blitBackAll: " + <<"Inexistent ("<getKey(); + } MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block == NULL) {