X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.cpp;h=9d336825ec3a25b69b59b3d11b9a7be92cf43bf3;hb=fb2183b61da9298e78b483da5a6ad79779eac64b;hp=968dc8d600b56a5a7d08daccba010a59980c6a95;hpb=8d920dd09b2c354bf9993d9184132f7f2a68b027;p=dragonfireclient.git diff --git a/src/main.cpp b/src/main.cpp index 968dc8d60..9d336825e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -50,13 +50,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "test.h" +#include "clouds.h" #include "server.h" #include "constants.h" #include "porting.h" #include "gettime.h" -#include "guiMessageMenu.h" #include "filesys.h" #include "config.h" +#include "version.h" #include "guiMainMenu.h" #include "game.h" #include "keycode.h" @@ -75,18 +76,39 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "subgame.h" #include "quicktune.h" #include "serverlist.h" +#include "httpfetch.h" +#include "guiEngine.h" +#include "mapsector.h" +#include "player.h" + +#include "database-sqlite3.h" +#ifdef USE_LEVELDB +#include "database-leveldb.h" +#endif + +#if USE_REDIS +#include "database-redis.h" +#endif +#ifdef HAVE_TOUCHSCREENGUI +#include "touchscreengui.h" +#endif /* Settings. These are loaded from the config file. */ Settings main_settings; Settings *g_settings = &main_settings; +std::string g_settings_path; // Global profiler Profiler main_profiler; Profiler *g_profiler = &main_profiler; +// Menu clouds are created later +Clouds *g_menuclouds = 0; +irr::scene::ISceneManager *g_menucloudsmgr = 0; + /* Debug streams */ @@ -132,7 +154,12 @@ MainGameCallback *g_gamecallback = NULL; u32 getTimeMs() { /* Use imprecise system calls directly (from porting.h) */ - return porting::getTimeMs(); + return porting::getTime(PRECISION_MILLI); +} + +u32 getTime(TimePrecision prec) +{ + return porting::getTime(prec); } #else @@ -141,7 +168,7 @@ u32 getTimeMs() class TimeGetter { public: - virtual u32 getTime() = 0; + virtual u32 getTime(TimePrecision prec) = 0; }; // A precise irrlicht one @@ -151,11 +178,15 @@ class IrrlichtTimeGetter: public TimeGetter IrrlichtTimeGetter(IrrlichtDevice *device): m_device(device) {} - u32 getTime() - { - if(m_device == NULL) - return 0; - return m_device->getTimer()->getRealTime(); + u32 getTime(TimePrecision prec) + { + if (prec == PRECISION_MILLI) { + if (m_device == NULL) + return 0; + return m_device->getTimer()->getRealTime(); + } else { + return porting::getTime(prec); + } } private: IrrlichtDevice *m_device; @@ -164,9 +195,9 @@ class IrrlichtTimeGetter: public TimeGetter class SimpleTimeGetter: public TimeGetter { public: - u32 getTime() + u32 getTime(TimePrecision prec) { - return porting::getTimeMs(); + return porting::getTime(prec); } }; @@ -176,11 +207,16 @@ TimeGetter *g_timegetter = NULL; u32 getTimeMs() { - if(g_timegetter == NULL) + if (g_timegetter == NULL) return 0; - return g_timegetter->getTime(); + return g_timegetter->getTime(PRECISION_MILLI); } +u32 getTime(TimePrecision prec) { + if (g_timegetter == NULL) + return 0; + return g_timegetter->getTime(prec); +} #endif class StderrLogOutput: public ILogOutput @@ -189,7 +225,7 @@ class StderrLogOutput: public ILogOutput /* line: Full line with timestamp, level and thread */ void printLog(const std::string &line) { - std::cerr<Toggle(false); + } +#endif + return g_menumgr.preprocessEvent(event); } // Remember whether each key is down or up - if(event.EventType == irr::EET_KEY_INPUT_EVENT) - { - if(event.KeyInput.PressedDown) { + if (event.EventType == irr::EET_KEY_INPUT_EVENT) { + if (event.KeyInput.PressedDown) { keyIsDown.set(event.KeyInput); keyWasDown.set(event.KeyInput); } else { @@ -237,43 +276,47 @@ class MyEventReceiver : public IEventReceiver } } - if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) - { - if(noMenuActive() == false) - { +#ifdef HAVE_TOUCHSCREENGUI + // case of touchscreengui we have to handle different events + if ((m_touchscreengui != 0) && + (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) { + m_touchscreengui->translateEvent(event); + return true; + } +#endif + // handle mouse events + if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) { + if (noMenuActive() == false) { left_active = false; middle_active = false; right_active = false; - } - else - { + } else { left_active = event.MouseInput.isLeftPressed(); middle_active = event.MouseInput.isMiddlePressed(); right_active = event.MouseInput.isRightPressed(); - if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) - { + if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { leftclicked = true; } - if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) - { + if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { rightclicked = true; } - if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) - { + if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { leftreleased = true; } - if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) - { + if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { rightreleased = true; } - if(event.MouseInput.Event == EMIE_MOUSE_WHEEL) - { + if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { mouse_wheel += event.MouseInput.Wheel; } } } - + if(event.EventType == irr::EET_LOG_TEXT_EVENT) { + dstream<< std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)<getCursorControl()->getPosition(); + if (m_device->getCursorControl()) { + return m_device->getCursorControl()->getPosition(); + } + else { + return m_mousepos; + } } virtual void setMousePos(s32 x, s32 y) { - m_device->getCursorControl()->setPosition(x, y); + if (m_device->getCursorControl()) { + m_device->getCursorControl()->setPosition(x, y); + } + else { + m_mousepos = v2s32(x,y); + } } virtual bool getLeftState() @@ -377,7 +436,7 @@ class RealInputHandler : public InputHandler { return m_receiver->right_active; } - + virtual bool getLeftClicked() { return m_receiver->leftclicked; @@ -422,8 +481,9 @@ class RealInputHandler : public InputHandler m_receiver->clearInput(); } private: - IrrlichtDevice *m_device; + IrrlichtDevice *m_device; MyEventReceiver *m_receiver; + v2s32 m_mousepos; }; class RandomInputHandler : public InputHandler @@ -453,7 +513,7 @@ class RandomInputHandler : public InputHandler } virtual void setMousePos(s32 x, s32 y) { - mousepos = v2s32(x,y); + mousepos = v2s32(x, y); } virtual bool getLeftState() @@ -509,71 +569,64 @@ class RandomInputHandler : public InputHandler { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_jump")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_special1")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_forward")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_left")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 20); - mousespeed = v2s32(Rand(-20,20), Rand(-15,20)); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 20); + mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 30); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 30); leftdown = !leftdown; - if(leftdown) + if (leftdown) leftclicked = true; - if(!leftdown) + if (!leftdown) leftreleased = true; } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 15); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 15); rightdown = !rightdown; - if(rightdown) + if (rightdown) rightclicked = true; - if(!rightdown) + if (!rightdown) rightreleased = true; } } @@ -596,54 +649,7 @@ class RandomInputHandler : public InputHandler bool rightreleased; }; -void drawMenuBackground(video::IVideoDriver* driver) -{ - core::dimension2d screensize = driver->getScreenSize(); - - video::ITexture *bgtexture = - driver->getTexture(getTexturePath("menubg.png").c_str()); - if(bgtexture) - { - s32 scaledsize = 128; - - // The important difference between destsize and screensize is - // that destsize is rounded to whole scaled pixels. - // These formulas use component-wise multiplication and division of v2u32. - v2u32 texturesize = bgtexture->getSize(); - v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1); - v2u32 destsize = scaledsize * sourcesize / texturesize; - - // Default texture wrapping mode in Irrlicht is ETC_REPEAT. - driver->draw2DImage(bgtexture, - core::rect(0, 0, destsize.X, destsize.Y), - core::rect(0, 0, sourcesize.X, sourcesize.Y), - NULL, NULL, true); - } - - video::ITexture *logotexture = - driver->getTexture(getTexturePath("menulogo.png").c_str()); - if(logotexture) - { - v2s32 logosize(logotexture->getOriginalSize().Width, - logotexture->getOriginalSize().Height); - logosize *= 4; - - video::SColor bgcolor(255,50,50,50); - core::rect bgrect(0, screensize.Height-logosize.Y-20, - screensize.Width, screensize.Height); - driver->draw2DRectangle(bgcolor, bgrect, NULL); - - core::rect rect(0,0,logosize.X,logosize.Y); - rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y); - rect -= v2s32(logosize.X/2, 0); - driver->draw2DImage(logotexture, rect, - core::rect(core::position2d(0,0), - core::dimension2di(logotexture->getSize())), - NULL, NULL, true); - } -} - -#endif +#endif // !SERVER // These are defined global so that they're not optimized too much. // Can't change them to volatile. @@ -657,103 +663,99 @@ std::string tempstring2; void SpeedTests() { { - infostream<<"The following test should take around 20ms."< map1; + TimeTaker timer("Testing std::map speed"); + + std::map map1; tempf = -324; - const s16 ii=300; - for(s16 y=0; y=0; y--){ - for(s16 x=0; x= 0; y--) { + for(s16 x = 0; x < ii; x++) { + tempf = map1[v2s16(x, y)]; } } } { - infostream<<"Around 5000/ms should do well here."< &worldspecs, - std::ostream &os) +static void print_worldspecs(const std::vector &worldspecs, std::ostream &os) { - for(u32 i=0; i allowed_options; - allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, - _("Show allowed options"))); - allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, - _("Load configuration from specified file"))); - allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, - _("Set network port (UDP)"))); - allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, - _("Disable unit tests"))); - allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, - _("Enable unit tests"))); - allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, - _("Same as --world (deprecated)"))); - allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, - _("Set world path (implies local game) ('list' lists all)"))); - allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING, - _("Set world by name (implies local game)"))); - allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG, - _("Print more information to console"))); - allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, - _("Print even more information to console"))); - allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG, - _("Print enormous amounts of information to log and console"))); - allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, - _("Set logfile path ('' = no logging)"))); - allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, - _("Set gameid (\"--gameid list\" prints available ones)"))); + std::map allowed_options; + allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, + _("Show allowed options")))); + allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, + _("Show version information")))); + allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, + _("Load configuration from specified file")))); + allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, + _("Set network port (UDP)")))); + allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG, + _("Disable unit tests")))); + allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG, + _("Enable unit tests")))); + allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, + _("Same as --world (deprecated)")))); + allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, + _("Set world path (implies local game) ('list' lists all)")))); + allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, + _("Set world by name (implies local game)")))); + allowed_options.insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG, + _("Print to console errors only")))); + allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, + _("Print more information to console")))); + allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, + _("Print even more information to console")))); + allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, + _("Print enormous amounts of information to log and console")))); + allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, + _("Set logfile path ('' = no logging)")))); + allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, + _("Set gameid (\"--gameid list\" prints available ones)")))); + allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, + _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); #ifndef SERVER - allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, - _("Run speed tests"))); - allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, - _("Address to connect to. ('' = local game)"))); - allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, - _("Enable random user input, for testing"))); - allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, - _("Run dedicated server"))); - allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, - _("Set player name"))); - allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, - _("Set password"))); - allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, - _("Disable main menu"))); + allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, + _("Show available video modes")))); + allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, + _("Run speed tests")))); + allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, + _("Address to connect to. ('' = local game)")))); + allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, + _("Enable random user input, for testing")))); + allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, + _("Run dedicated server")))); + allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, + _("Set player name")))); + allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, + _("Set password")))); + allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, + _("Disable main menu")))); #endif Settings cmd_args; - + bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); - if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) - { - dstream<<_("Allowed options:")<::Iterator - i = allowed_options.getIterator(); - i.atEnd() == false; i++) - { + if (ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { + dstream << _("Allowed options:") << std::endl; + for(std::map::iterator + i = allowed_options.begin(); + i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); - os1<<" --"<getKey(); - if(i.getNode()->getValue().type == VALUETYPE_FLAG) - {} - else - os1<<_(" "); - dstream<getValue().help != NULL) - dstream<getValue().help; - dstream<first; + if (i->second.type == VALUETYPE_FLAG) { + } else + os1 << _(" "); + dstream << padStringRight(os1.str(), 24); + + if (i->second.help != NULL) + dstream << i->second.help; + dstream << std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } - + + if (cmd_args.getFlag("version")) { +#ifdef SERVER + dstream << "minetestserver " << minetest_version_hash << std::endl; +#else + dstream << "Minetest " << minetest_version_hash << std::endl; + dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl; +#endif + dstream << "Build info: " << minetest_build_info << std::endl; + return 0; + } + /* Low-level initialization */ - + + // Quiet mode, print errors only + if (cmd_args.getFlag("quiet")) { + log_remove_output(&main_stderr_log_out); + log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR); + } // If trace is enabled, enable logging of certain things - if(cmd_args.getFlag("trace")){ - dstream<<_("Enabling trace level debug output")< gameids = getAvailableGameIds(); for(std::set::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)< worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } - + // Print startup message - infostream<readConfigFile(cmd_args.get("config").c_str()); - if(r == false) - { - errorstream<<"Could not read configuration from \"" - < filenames; + g_settings_path = cmd_args.get("config"); + } else { + std::vector filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location @@ -981,96 +976,130 @@ int main(int argc, char *argv[]) DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif - for(u32 i=0; ireadConfigFile(filenames[i].c_str()); - if(r) - { - configpath = filenames[i]; + if (r) { + g_settings_path = filenames[i]; break; } } - + // If no path found, use the first one (menu creates the file) - if(configpath == "") - configpath = filenames[0]; + if (g_settings_path == "") + g_settings_path = filenames[0]; } + // Initialize debug streams +#define DEBUGFILE "debug.txt" +#if RUN_IN_PLACE + std::string logfile = DEBUGFILE; +#else + std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; +#endif + if (cmd_args.exists("logfile")) + logfile = cmd_args.get("logfile"); + + log_remove_output(&main_dstream_no_stderr_log_out); + int loglevel = g_settings->getS32("debug_log_level"); + + if (loglevel == 0) //no logging + logfile = ""; + else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES) + log_add_output_maxlev(&main_dstream_no_stderr_log_out, + (LogMessageLevel)(loglevel - 1)); + + if (logfile != "") + debugstreams_init(false, logfile.c_str()); + else + debugstreams_init(false, NULL); + + infostream << "logfile = " << logfile << std::endl; + // Initialize random seed srand(time(0)); mysrand(time(0)); + // Initialize HTTP fetcher + httpfetch_init(g_settings->getS32("curl_parallel_limit")); + +#ifndef __ANDROID__ /* Run unit tests */ - - if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) - || cmd_args.getFlag("enable-unittests") == true) - { - run_tests(); + if ((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) + || cmd_args.getFlag("enable-unittests") == true) { + run_tests(); } - +#endif +#ifdef _MSC_VER + init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), + g_settings->get("language"), argc, argv); +#else + init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), + g_settings->get("language")); +#endif + /* Game parameters */ // Port u16 port = 30000; - if(cmd_args.exists("port")) + if (cmd_args.exists("port")) port = cmd_args.getU16("port"); - else if(g_settings->exists("port")) + else if (g_settings->exists("port")) port = g_settings->getU16("port"); - if(port == 0) + if (port == 0) port = 30000; - + // World directory std::string commanded_world = ""; - if(cmd_args.exists("world")) + if (cmd_args.exists("world")) commanded_world = cmd_args.get("world"); - else if(cmd_args.exists("map-dir")) + else if (cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); - else if(cmd_args.exists("nonopt0")) // First nameless argument + else if (cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); - else if(g_settings->exists("map-dir")) + else if (g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); - + // World name std::string commanded_worldname = ""; - if(cmd_args.exists("worldname")) + if (cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); - + // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; - if(commanded_world.size() > worldmt.size() && - commanded_world.substr(commanded_world.size()-worldmt.size()) - == worldmt){ - dstream<<_("Supplied world.mt file - stripping it off.")< worldmt.size() && + commanded_world.substr(commanded_world.size() - worldmt.size()) + == worldmt) { + dstream << _("Supplied world.mt file - stripping it off.") << std::endl; + commanded_world = commanded_world.substr(0, + commanded_world.size() - worldmt.size()); } } - + // If a world name was specified, convert it to a path - if(commanded_worldname != ""){ + if (commanded_worldname != "") { // Get information about available worlds std::vector worldspecs = getAvailableWorlds(); bool found = false; - for(u32 i=0; iset("server_dedicated", run_dedicated_server ? "true" : "false"); + if (run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht @@ -1105,46 +1136,43 @@ int main(int argc, char *argv[]) // World directory std::string world_path; - verbosestream<<_("Determining world path")< worldspecs = getAvailableWorlds(); // If a world name was specified, select it - if(commanded_worldname != ""){ + if (commanded_worldname != "") { world_path = ""; - for(u32 i=0; i 1){ - dstream<<_("Multiple worlds are available.")<" - " or --world ")< 1) { + dstream << _("Multiple worlds are available.") << std::endl; + dstream << _("Please select one using --worldname " + " or --world ") << std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one @@ -1152,64 +1180,150 @@ int main(int argc, char *argv[]) // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; - infostream<<"Creating default world at [" - <get("default_game")); - infostream<<"Using default gameid ["<get("bind_address"); + Address bind_addr(0, 0, 0, 0, port); + + if (g_settings->getBool("ipv6_server")) { + bind_addr.setAddress((IPv6AddressBytes*) NULL); + } + try { + bind_addr.Resolve(bind_str.c_str()); + } catch (ResolveError &e) { + infostream << "Resolving bind address \"" << bind_str + << "\" failed: " << e.what() + << " -- Listening on all addresses." << std::endl; + } + if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { + errorstream << "Unable to listen on " + << bind_addr.serializeString() + << L" because IPv6 is disabled" << std::endl; return 1; } - verbosestream<<_("Using gameid")<<" ["< blocks; + ServerMap &old_map = ((ServerMap&)server.getMap()); + old_map.listAllLoadableBlocks(blocks); + int count = 0; + new_db->beginSave(); + for (std::list::iterator i = blocks.begin(); i != blocks.end(); i++) { + MapBlock *block = old_map.loadBlock(*i); + if (!block) { + errorstream << "Failed to load block " << PP(*i) << ", skipping it."; + } else { + old_map.saveBlock(block, new_db); + MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z)); + sector->deleteBlock(block); + } + ++count; + if (count % 500 == 0) + actionstream << "Migrated " << count << " blocks " + << (100.0 * count / blocks.size()) << "% completed" << std::endl; + } + new_db->endSave(); + delete new_db; + + actionstream << "Successfully migrated " << count << " blocks" << std::endl; + world_mt.set("backend", migrate_to); + if (!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str())) + errorstream << "Failed to update world.mt!" << std::endl; + else + actionstream << "world.mt updated" << std::endl; + + return 0; + } + + server.start(bind_addr); + // Run server dedicated_server_loop(server, kill); @@ -1221,17 +1335,17 @@ int main(int argc, char *argv[]) /* More parameters */ - + std::string address = g_settings->get("address"); - if(commanded_world != "") + if (commanded_world != "") address = ""; - else if(cmd_args.exists("address")) + else if (cmd_args.exists("address")) address = cmd_args.get("address"); - + std::string playername = g_settings->get("name"); - if(cmd_args.exists("name")) + if (cmd_args.exists("name")) playername = cmd_args.get("name"); - + bool skip_main_menu = cmd_args.getFlag("go"); /* @@ -1239,7 +1353,7 @@ int main(int argc, char *argv[]) */ // Resolution selection - + bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); @@ -1251,38 +1365,99 @@ int main(int argc, char *argv[]) u16 fsaa = g_settings->getU16("fsaa"); // Determine driver + video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; + static const char* driverids[] = { + "null", + "software", + "burningsvideo", + "direct3d8", + "direct3d9", + "opengl" +#ifdef _IRR_COMPILE_WITH_OGLES1_ + ,"ogles1" +#endif +#ifdef _IRR_COMPILE_WITH_OGLES2_ + ,"ogles2" +#endif + ,"invalid" + }; - video::E_DRIVER_TYPE driverType; - std::string driverstring = g_settings->get("video_driver"); - - if(driverstring == "null") - driverType = video::EDT_NULL; - else if(driverstring == "software") - driverType = video::EDT_SOFTWARE; - else if(driverstring == "burningsvideo") - driverType = video::EDT_BURNINGSVIDEO; - else if(driverstring == "direct3d8") - driverType = video::EDT_DIRECT3D8; - else if(driverstring == "direct3d9") - driverType = video::EDT_DIRECT3D9; - else if(driverstring == "opengl") - driverType = video::EDT_OPENGL; - else + for (unsigned int i = 0; + i < (sizeof(driverids)/sizeof(driverids[0])); + i++) { - errorstream<<"WARNING: Invalid video_driver specified; defaulting " - "to opengl"<(640, 480); + params.Bits = 24; + params.AntiAlias = fsaa; + params.Fullscreen = false; + params.Stencilbuffer = false; + params.Vsync = vsync; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); + + nulldevice = createDeviceEx(params); + + if (nulldevice == 0) + return 1; - MyEventReceiver receiver; + dstream << _("Available video modes (WxHxD):") << std::endl; - IrrlichtDevice *device; + video::IVideoModeList *videomode_list = + nulldevice->getVideoModeList(); + if (videomode_list == 0) { + nulldevice->drop(); + return 1; + } + + s32 videomode_count = videomode_list->getVideoModeCount(); + core::dimension2d videomode_res; + s32 videomode_depth; + for (s32 i = 0; i < videomode_count; ++i) { + videomode_res = videomode_list->getVideoModeResolution(i); + videomode_depth = videomode_list->getVideoModeDepth(i); + dstream<getDesktopResolution(); + videomode_depth = videomode_list->getDesktopDepth(); + dstream << videomode_res.Width << "x" << videomode_res.Height + << "x" << videomode_depth << std::endl; + + nulldevice->drop(); + + delete receiver; + return 0; + } + + /* + Create device and exit if creation failed + */ SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d(screenW, screenH); @@ -1291,13 +1466,40 @@ int main(int argc, char *argv[]) params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; - params.EventReceiver = &receiver; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); +#ifdef __ANDROID__ + params.PrivateData = porting::app_global; + params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + + "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); +#endif - device = createDeviceEx(params); + IrrlichtDevice * device = createDeviceEx(params); - if (device == 0) + if (device == 0) { + delete receiver; return 1; // could not create selected driver. - + } + + // Map our log level to irrlicht engine one. + static const irr::ELOG_LEVEL irr_log_level[5] = { + ELL_NONE, + ELL_ERROR, + ELL_WARNING, + ELL_INFORMATION, +#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) + ELL_INFORMATION +#else + ELL_DEBUG +#endif + }; + + ILogger* irr_logger = device->getLogger(); + irr_logger->setLogLevel(irr_log_level[loglevel]); + + porting::initIrrlicht(device); + late_init_default_settings(g_settings); + /* Continue initialization */ @@ -1312,68 +1514,94 @@ int main(int argc, char *argv[]) // Create time getter g_timegetter = new IrrlichtTimeGetter(device); - + // Create game callback for menus g_gamecallback = new MainGameCallback(device); - + /* Speed tests (done after irrlicht is loaded to get timer) */ - if(cmd_args.getFlag("speedtests")) + if (cmd_args.getFlag("speedtests")) { - dstream<<"Running speed tests"<drop(); return 0; } - + device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; - if(random_input) + + if (random_input) { input = new RandomInputHandler(); - else - input = new RealInputHandler(device, &receiver); - + } else { + input = new RealInputHandler(device,receiver); + } + scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); - #if USE_FREETYPE std::string font_path = g_settings->get("font_path"); - u16 font_size = g_settings->getU16("font_size"); - gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size); + gui::IGUIFont *font; + #if USE_FREETYPE + bool use_freetype = g_settings->getBool("freetype"); + if (use_freetype) { + std::string fallback; + if (is_yes(gettext("needs_fallback_font"))) + fallback = "fallback_"; + u16 font_size = g_settings->getU16(fallback + "font_size"); + font_path = g_settings->get(fallback + "font_path"); + u32 font_shadow = g_settings->getU16(fallback + "font_shadow"); + u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha"); + font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, + true, true, font_shadow, font_shadow_alpha); + } else { + font = guienv->getFont(font_path.c_str()); + } #else - gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); + font = guienv->getFont(font_path.c_str()); #endif - if(font) + if (font) skin->setFont(font); else - errorstream<<"WARNING: Font file was not found." - " Using default font."<getFont(); assert(font); - + u32 text_height = font->getDimension(L"Hello, world!").Height; - infostream<<"text_height="<setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str()); + delete[] text; // This is used for catching disconnects try @@ -1408,15 +1639,15 @@ int main(int argc, char *argv[]) Clear everything from the GUIEnvironment */ guienv->clear(); - + /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", - core::rect(0, 0, 10000, 10000)); - + core::rect(0, 0, 10000, 10000)); + SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; @@ -1432,259 +1663,173 @@ int main(int argc, char *argv[]) Loop quits when menu returns proper parameters. */ - while(kill == false) - { + while (kill == false) { // If skip_main_menu, only go through here once - if(skip_main_menu && !first_loop){ + if (skip_main_menu && !first_loop) { kill = true; break; } first_loop = false; - + // Cursor can be non-visible when coming from the game + #ifndef ANDROID device->getCursorControl()->setVisible(true); + #endif // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); - + // Initialize menu data MainMenuData menudata; - if(g_settings->exists("selected_mainmenu_tab")) - menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); - menudata.address = narrow_to_wide(address); - menudata.name = narrow_to_wide(playername); - menudata.port = narrow_to_wide(itos(port)); - if(cmd_args.exists("password")) - menudata.password = narrow_to_wide(cmd_args.get("password")); - menudata.fancy_trees = g_settings->getBool("new_style_leaves"); - menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); - menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); - menudata.opaque_water = g_settings->getBool("opaque_water"); - menudata.mip_map = g_settings->getBool("mip_map"); - menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter"); - menudata.bilinear_filter = g_settings->getBool("bilinear_filter"); - menudata.trilinear_filter = g_settings->getBool("trilinear_filter"); - menudata.enable_shaders = g_settings->getS32("enable_shaders"); - menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals"); - menudata.enable_particles = g_settings->getBool("enable_particles"); - driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map); - menudata.creative_mode = g_settings->getBool("creative_mode"); - menudata.enable_damage = g_settings->getBool("enable_damage"); - // Default to selecting nothing - menudata.selected_world = -1; - // Get world listing for the menu + menudata.address = address; + menudata.name = playername; + menudata.port = itos(port); + menudata.errormessage = wide_to_narrow(error_message); + error_message = L""; + if (cmd_args.exists("password")) + menudata.password = cmd_args.get("password"); + + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); + + menudata.enable_public = g_settings->getBool("server_announce"); + std::vector worldspecs = getAvailableWorlds(); - // If there is only one world, select it - if(worldspecs.size() == 1){ - menudata.selected_world = 0; - } - // Otherwise try to select according to selected_world_path - else if(g_settings->exists("selected_world_path")){ - std::string trypath = g_settings->get("selected_world_path"); - for(u32 i=0; iget("default_game"); - name += " [new]"; + if(commanded_world != "") { + worldspec.gameid = getWorldGameId(commanded_world, true); + worldspec.name = _("[--world parameter]"); + if(worldspec.gameid == "") { + worldspec.gameid = g_settings->get("default_game"); + worldspec.name += " [new]"; } - WorldSpec spec(commanded_world, name, gameid); - worldspecs.push_back(spec); - menudata.selected_world = worldspecs.size()-1; + worldspec.path = commanded_world; } - // Copy worldspecs to menu - menudata.worlds = worldspecs; - if(skip_main_menu == false) - { + if (skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); - - infostream<<"Waiting for other menus"<run() && kill == false) - { - if(noMenuActive()) + + infostream << "Waiting for other menus" << std::endl; + while (device->run() && kill == false) { + if (noMenuActive()) break; driver->beginScene(true, true, - video::SColor(255,128,128,128)); - drawMenuBackground(driver); + video::SColor(255, 128, 128, 128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } - infostream<<"Waited for other menus"<allowFocusRemoval(true); - - if(error_message != L"") - { - verbosestream<<"error_message = " - <drop(); - error_message = L""; - } + infostream << "Waited for other menus" << std::endl; - infostream<<"Created main menu"<run() && kill == false) - { - if(menu->getStatus() == true) - break; + /* show main menu */ + GUIEngine mymenu(device, guiroot, &g_menumgr,smgr,&menudata,kill); - //driver->beginScene(true, true, video::SColor(255,0,0,0)); - driver->beginScene(true, true, video::SColor(255,128,128,128)); + //once finished you'll never end up here + smgr->clear(); + } - drawMenuBackground(driver); + if (menudata.errormessage != "") { + error_message = narrow_to_wide(menudata.errormessage); + continue; + } - guienv->drawAll(); - - driver->endScene(); - - // On some computers framerate doesn't seem to be - // automatically limited - sleep_ms(25); - } - - infostream<<"Dropping main menu"<drop(); - } + if (menudata.name == "") + menudata.name = std::string("Guest") + itos(myrand_range(1000,9999)); + else + playername = menudata.name; - playername = wide_to_narrow(menudata.name); - password = translatePassword(playername, menudata.password); + password = translatePassword(playername, narrow_to_wide(menudata.password)); //infostream<<"Main: password hash: '"<setS32("selected_mainmenu_tab", menudata.selected_tab); - g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); - g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); - g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); - g_settings->set("opaque_water", itos(menudata.opaque_water)); - - g_settings->set("mip_map", itos(menudata.mip_map)); - g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter)); - g_settings->set("bilinear_filter", itos(menudata.bilinear_filter)); - g_settings->set("trilinear_filter", itos(menudata.trilinear_filter)); - - g_settings->setS32("enable_shaders", menudata.enable_shaders); - g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals)); - g_settings->set("enable_particles", itos(menudata.enable_particles)); - - g_settings->set("creative_mode", itos(menudata.creative_mode)); - g_settings->set("enable_damage", itos(menudata.enable_damage)); g_settings->set("name", playername); - g_settings->set("address", address); - g_settings->set("port", itos(port)); - if(menudata.selected_world != -1) - g_settings->set("selected_world_path", - worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly - if(device->run() == false || kill == true) + if (device->run() == false || kill == true) break; - + current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override - if(simple_singleplayer_mode){ + if (simple_singleplayer_mode) { current_playername = "singleplayer"; current_password = ""; current_address = ""; - current_port = 30011; - } - else if (address != "") - { + current_port = myrand_range(49152, 65535); + } else if (address != "") { ServerListSpec server; - server.name = menudata.servername; - server.address = wide_to_narrow(menudata.address); - server.port = wide_to_narrow(menudata.port); - server.description = menudata.serverdescription; + server["name"] = menudata.servername; + server["address"] = menudata.address; + server["port"] = menudata.port; + server["description"] = menudata.serverdescription; ServerList::insert(server); } - - // Set world path to selected one - if(menudata.selected_world != -1){ + + if ((!skip_main_menu) && + (menudata.selected_world >= 0) && + (menudata.selected_world < (int)worldspecs.size())) { + g_settings->set("selected_world_path", + worldspecs[menudata.selected_world].path); worldspec = worldspecs[menudata.selected_world]; - infostream<<"Selected world: "<set("selected_world_path", path); - continue; } + infostream <<"Selected world: " << worldspec.name + << " ["<run() == false || kill == true) + if (device->run() == false || kill == true) { + if (g_settings_path != "") { + g_settings->updateConfigFile(g_settings_path.c_str()); + } break; + } + + if (current_playername.length() > PLAYERNAME_SIZE-1) { + error_message = wgettext("Player name too long."); + playername = current_playername.substr(0,PLAYERNAME_SIZE-1); + g_settings->set("name", playername); + continue; + } /* Run game */ +#ifdef HAVE_TOUCHSCREENGUI + receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); + g_touchscreengui = receiver->m_touchscreengui; +#endif the_game( kill, random_input, @@ -1712,27 +1872,22 @@ int main(int argc, char *argv[]) current_address, current_port, error_message, - configpath, chat_backend, gamespec, simple_singleplayer_mode ); + smgr->clear(); +#ifdef HAVE_TOUCHSCREENGUI + delete g_touchscreengui; + g_touchscreengui = NULL; + receiver->m_touchscreengui = NULL; +#endif } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); - errorstream<updateConfigFile(configpath.c_str()); - + if (g_settings_path != "") + g_settings->updateConfigFile(g_settings_path.c_str()); + // Print modified quicktune values { bool header_printed = false; std::vector names = getQuicktuneNames(); - for(u32 i=0; i