X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.cpp;h=72daaef012a0fe1360e7e51384d7fce41823e703;hb=630f453da402c7b6f0af9ea32aa8b127ce2e4629;hp=d08f88417e5bd4963639d2946066a465facc5663;hpb=60add387e3f71f739b76268c74e8ded3f3b4584d;p=minetest.git diff --git a/src/main.cpp b/src/main.cpp index d08f88417..72daaef01 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,125 +1,119 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifdef NDEBUG - /*#ifdef _WIN32 - #pragma message ("Disabling unit tests") - #else - #warning "Disabling unit tests" - #endif*/ - // Disable unit tests - #define ENABLE_TESTS 0 -#else - // Enable unit tests - #define ENABLE_TESTS 1 -#endif - #ifdef _MSC_VER -#ifndef SERVER // Dedicated server isn't linked with Irrlicht - #pragma comment(lib, "Irrlicht.lib") - // This would get rid of the console window - //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup") -#endif + #ifndef SERVER // Dedicated server isn't linked with Irrlicht + #pragma comment(lib, "Irrlicht.lib") + // This would get rid of the console window + //#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup") + #endif #pragma comment(lib, "zlibwapi.lib") #pragma comment(lib, "Shell32.lib") #endif #include "irrlicht.h" // createDevice -#include "main.h" #include "mainmenumanager.h" -#include -#include -#include -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include "debug.h" -#include "test.h" +#include "unittest/test.h" #include "server.h" -#include "constants.h" -#include "porting.h" -#include "gettime.h" -#include "guiMessageMenu.h" #include "filesys.h" -#include "config.h" +#include "version.h" #include "guiMainMenu.h" #include "game.h" -#include "keycode.h" -#include "tile.h" -#include "chat.h" #include "defaultsettings.h" #include "gettext.h" -#include "settings.h" -#include "profiler.h" #include "log.h" -#include "mods.h" -#include "utility_string.h" -#include "subgame.h" #include "quicktune.h" +#include "httpfetch.h" +#include "guiEngine.h" +#include "map.h" +#include "player.h" +#include "mapsector.h" +#include "fontengine.h" +#include "gameparams.h" +#include "database.h" +#include "config.h" +#if USE_CURSES + #include "terminal_chat_console.h" +#endif +#ifndef SERVER +#include "client/clientlauncher.h" +#endif -/* - Settings. - These are loaded from the config file. -*/ -Settings main_settings; -Settings *g_settings = &main_settings; +#ifdef HAVE_TOUCHSCREENGUI + #include "touchscreengui.h" +#endif -// Global profiler -Profiler main_profiler; -Profiler *g_profiler = &main_profiler; +#if !defined(SERVER) && \ + (IRRLICHT_VERSION_MAJOR == 1) && \ + (IRRLICHT_VERSION_MINOR == 8) && \ + (IRRLICHT_VERSION_REVISION == 2) + #error "Irrlicht 1.8.2 is known to be broken - please update Irrlicht to version >= 1.8.3" +#endif -/* - Debug streams -*/ +#define DEBUGFILE "debug.txt" +#define DEFAULT_SERVER_PORT 30000 -// Connection -std::ostream *dout_con_ptr = &dummyout; -std::ostream *derr_con_ptr = &verbosestream; -//std::ostream *dout_con_ptr = &infostream; -//std::ostream *derr_con_ptr = &errorstream; +typedef std::map OptionList; -// Server -std::ostream *dout_server_ptr = &infostream; -std::ostream *derr_server_ptr = &errorstream; +/********************************************************************** + * Private functions + **********************************************************************/ -// Client -std::ostream *dout_client_ptr = &infostream; -std::ostream *derr_client_ptr = &errorstream; +static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args); +static void set_allowed_options(OptionList *allowed_options); -#ifndef SERVER -/* - Random stuff -*/ +static void print_help(const OptionList &allowed_options); +static void print_allowed_options(const OptionList &allowed_options); +static void print_version(); +static void print_worldspecs(const std::vector &worldspecs, + std::ostream &os); +static void print_modified_quicktune_values(); -/* mainmenumanager.h */ +static void list_game_ids(); +static void list_worlds(); +static void setup_log_params(const Settings &cmd_args); +static bool create_userdata_path(); +static bool init_common(const Settings &cmd_args, int argc, char *argv[]); +static void startup_message(); +static bool read_config_file(const Settings &cmd_args); +static void init_log_streams(const Settings &cmd_args); -gui::IGUIEnvironment* guienv = NULL; -gui::IGUIStaticText *guiroot = NULL; -MainMenuManager g_menumgr; +static bool game_configure(GameParams *game_params, const Settings &cmd_args); +static void game_configure_port(GameParams *game_params, const Settings &cmd_args); -bool noMenuActive() -{ - return (g_menumgr.menuCount() == 0); -} +static bool game_configure_world(GameParams *game_params, const Settings &cmd_args); +static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args); +static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args); +static bool auto_select_world(GameParams *game_params); +static std::string get_clean_world_path(const std::string &path); -// Passed to menus to allow disconnecting and exiting -MainGameCallback *g_gamecallback = NULL; -#endif +static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args); +static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args); +static bool determine_subgame(GameParams *game_params); + +static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args); +static bool migrate_database(const GameParams &game_params, const Settings &cmd_args); + +/**********************************************************************/ /* gettime.h implementation @@ -130,1469 +124,855 @@ MainGameCallback *g_gamecallback = NULL; u32 getTimeMs() { /* Use imprecise system calls directly (from porting.h) */ - return porting::getTimeMs(); + return porting::getTime(PRECISION_MILLI); } -#else - -// A small helper class -class TimeGetter +u32 getTime(TimePrecision prec) { -public: - virtual u32 getTime() = 0; -}; + return porting::getTime(prec); +} -// A precise irrlicht one -class IrrlichtTimeGetter: public TimeGetter -{ -public: - IrrlichtTimeGetter(IrrlichtDevice *device): - m_device(device) - {} - u32 getTime() - { - if(m_device == NULL) - return 0; - return m_device->getTimer()->getRealTime(); - } -private: - IrrlichtDevice *m_device; -}; -// Not so precise one which works without irrlicht -class SimpleTimeGetter: public TimeGetter -{ -public: - u32 getTime() - { - return porting::getTimeMs(); - } -}; +#endif -// A pointer to a global instance of the time getter -// TODO: why? -TimeGetter *g_timegetter = NULL; +FileLogOutput file_log_output; -u32 getTimeMs() +static OptionList allowed_options; + +int main(int argc, char *argv[]) { - if(g_timegetter == NULL) - return 0; - return g_timegetter->getTime(); -} + int retval; -#endif + debug_set_exception_handler(); -class StderrLogOutput: public ILogOutput -{ -public: - /* line: Full line with timestamp, level and thread */ - void printLog(const std::string &line) - { - std::cerr<set("server_dedicated", + game_params.is_dedicated_server ? "true" : "false"); - bool leftclicked; - bool rightclicked; - bool leftreleased; - bool rightreleased; + if (game_params.is_dedicated_server) + return run_dedicated_server(game_params, cmd_args) ? 0 : 1; - bool left_active; - bool middle_active; - bool right_active; +#ifndef SERVER + ClientLauncher launcher; + retval = launcher.run(game_params, cmd_args) ? 0 : 1; +#else + retval = 0; +#endif - s32 mouse_wheel; + // Update configuration file + if (g_settings_path != "") + g_settings->updateConfigFile(g_settings_path.c_str()); -private: - IrrlichtDevice *m_device; - - // The current state of keys - KeyList keyIsDown; - // Whether a key has been pressed or not - KeyList keyWasDown; -}; + print_modified_quicktune_values(); -/* - Separated input handler -*/ + // Stop httpfetch thread (if started) + httpfetch_cleanup(); -class RealInputHandler : public InputHandler -{ -public: - RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver): - m_device(device), - m_receiver(receiver) - { - } - virtual bool isKeyDown(const KeyPress &keyCode) - { - return m_receiver->IsKeyDown(keyCode); - } - virtual bool wasKeyDown(const KeyPress &keyCode) - { - return m_receiver->WasKeyDown(keyCode); - } - virtual v2s32 getMousePos() - { - return m_device->getCursorControl()->getPosition(); - } - virtual void setMousePos(s32 x, s32 y) - { - m_device->getCursorControl()->setPosition(x, y); - } + END_DEBUG_EXCEPTION_HANDLER - virtual bool getLeftState() - { - return m_receiver->left_active; - } - virtual bool getRightState() - { - return m_receiver->right_active; - } - - virtual bool getLeftClicked() - { - return m_receiver->leftclicked; - } - virtual bool getRightClicked() - { - return m_receiver->rightclicked; - } - virtual void resetLeftClicked() - { - m_receiver->leftclicked = false; - } - virtual void resetRightClicked() - { - m_receiver->rightclicked = false; - } + return retval; +} - virtual bool getLeftReleased() - { - return m_receiver->leftreleased; - } - virtual bool getRightReleased() - { - return m_receiver->rightreleased; - } - virtual void resetLeftReleased() - { - m_receiver->leftreleased = false; - } - virtual void resetRightReleased() - { - m_receiver->rightreleased = false; - } - virtual s32 getMouseWheel() - { - return m_receiver->getMouseWheel(); - } +/***************************************************************************** + * Startup / Init + *****************************************************************************/ - void clear() - { - m_receiver->clearInput(); - } -private: - IrrlichtDevice *m_device; - MyEventReceiver *m_receiver; -}; -class RandomInputHandler : public InputHandler +static bool get_cmdline_opts(int argc, char *argv[], Settings *cmd_args) { -public: - RandomInputHandler() - { - leftdown = false; - rightdown = false; - leftclicked = false; - rightclicked = false; - leftreleased = false; - rightreleased = false; - keydown.clear(); - } - virtual bool isKeyDown(const KeyPress &keyCode) - { - return keydown[keyCode]; - } - virtual bool wasKeyDown(const KeyPress &keyCode) - { - return false; - } - virtual v2s32 getMousePos() - { - return mousepos; - } - virtual void setMousePos(s32 x, s32 y) - { - mousepos = v2s32(x,y); - } + set_allowed_options(&allowed_options); - virtual bool getLeftState() - { - return leftdown; - } - virtual bool getRightState() - { - return rightdown; - } - - virtual bool getLeftClicked() - { - return leftclicked; - } - virtual bool getRightClicked() - { - return rightclicked; - } - virtual void resetLeftClicked() - { - leftclicked = false; - } - virtual void resetRightClicked() - { - rightclicked = false; - } + return cmd_args->parseCommandLine(argc, argv, allowed_options); +} - virtual bool getLeftReleased() - { - return leftreleased; - } - virtual bool getRightReleased() - { - return rightreleased; - } - virtual void resetLeftReleased() - { - leftreleased = false; - } - virtual void resetRightReleased() - { - rightreleased = false; - } +static void set_allowed_options(OptionList *allowed_options) +{ + allowed_options->clear(); + + allowed_options->insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, + _("Show allowed options")))); + allowed_options->insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, + _("Show version information")))); + allowed_options->insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, + _("Load configuration from specified file")))); + allowed_options->insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, + _("Set network port (UDP)")))); + allowed_options->insert(std::make_pair("run-unittests", ValueSpec(VALUETYPE_FLAG, + _("Run the unit tests and exit")))); + allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, + _("Same as --world (deprecated)")))); + allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, + _("Set world path (implies local game) ('list' lists all)")))); + allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, + _("Set world by name (implies local game)")))); + allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG, + _("Print to console errors only")))); + allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, + _("Print more information to console")))); + allowed_options->insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, + _("Print even more information to console")))); + allowed_options->insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, + _("Print enormous amounts of information to log and console")))); + allowed_options->insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, + _("Set logfile path ('' = no logging)")))); + allowed_options->insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, + _("Set gameid (\"--gameid list\" prints available ones)")))); + allowed_options->insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, + _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); + allowed_options->insert(std::make_pair("terminal", ValueSpec(VALUETYPE_FLAG, + _("Feature an interactive terminal (Only works when using minetestserver or with --server)")))); +#ifndef SERVER + allowed_options->insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, + _("Show available video modes")))); + allowed_options->insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, + _("Run speed tests")))); + allowed_options->insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, + _("Address to connect to. ('' = local game)")))); + allowed_options->insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, + _("Enable random user input, for testing")))); + allowed_options->insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, + _("Run dedicated server")))); + allowed_options->insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, + _("Set player name")))); + allowed_options->insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, + _("Set password")))); + allowed_options->insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, + _("Disable main menu")))); +#endif - virtual s32 getMouseWheel() - { - return 0; - } +} - virtual void step(float dtime) - { - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); - keydown.toggle(getKeySetting("keymap_jump")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); - keydown.toggle(getKeySetting("keymap_special1")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); - keydown.toggle(getKeySetting("keymap_forward")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); - keydown.toggle(getKeySetting("keymap_left")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 20); - mousespeed = v2s32(Rand(-20,20), Rand(-15,20)); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 30); - leftdown = !leftdown; - if(leftdown) - leftclicked = true; - if(!leftdown) - leftreleased = true; - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 15); - rightdown = !rightdown; - if(rightdown) - rightclicked = true; - if(!rightdown) - rightreleased = true; - } - } - mousepos += mousespeed; - } +static void print_help(const OptionList &allowed_options) +{ + std::cout << _("Allowed options:") << std::endl; + print_allowed_options(allowed_options); +} - s32 Rand(s32 min, s32 max) - { - return (myrand()%(max-min+1))+min; - } -private: - KeyList keydown; - v2s32 mousepos; - v2s32 mousespeed; - bool leftdown; - bool rightdown; - bool leftclicked; - bool rightclicked; - bool leftreleased; - bool rightreleased; -}; - -void drawMenuBackground(video::IVideoDriver* driver) +static void print_allowed_options(const OptionList &allowed_options) { - core::dimension2d screensize = driver->getScreenSize(); - - video::ITexture *bgtexture = - driver->getTexture(getTexturePath("menubg.png").c_str()); - if(bgtexture) - { - s32 scaledsize = 128; - - // The important difference between destsize and screensize is - // that destsize is rounded to whole scaled pixels. - // These formulas use component-wise multiplication and division of v2u32. - v2u32 texturesize = bgtexture->getSize(); - v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1); - v2u32 destsize = scaledsize * sourcesize / texturesize; - - // Default texture wrapping mode in Irrlicht is ETC_REPEAT. - driver->draw2DImage(bgtexture, - core::rect(0, 0, destsize.X, destsize.Y), - core::rect(0, 0, sourcesize.X, sourcesize.Y), - NULL, NULL, true); - } - - video::ITexture *logotexture = - driver->getTexture(getTexturePath("menulogo.png").c_str()); - if(logotexture) - { - v2s32 logosize(logotexture->getOriginalSize().Width, - logotexture->getOriginalSize().Height); - logosize *= 4; - - video::SColor bgcolor(255,50,50,50); - core::rect bgrect(0, screensize.Height-logosize.Y-20, - screensize.Width, screensize.Height); - driver->draw2DRectangle(bgcolor, bgrect, NULL); - - core::rect rect(0,0,logosize.X,logosize.Y); - rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y); - rect -= v2s32(logosize.X/2, 0); - driver->draw2DImage(logotexture, rect, - core::rect(core::position2d(0,0), - core::dimension2di(logotexture->getSize())), - NULL, NULL, true); + for (OptionList::const_iterator i = allowed_options.begin(); + i != allowed_options.end(); ++i) { + std::ostringstream os1(std::ios::binary); + os1 << " --" << i->first; + if (i->second.type != VALUETYPE_FLAG) + os1 << _(" "); + + std::cout << padStringRight(os1.str(), 24); + + if (i->second.help != NULL) + std::cout << i->second.help; + + std::cout << std::endl; } } +static void print_version() +{ + std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl; +#ifndef SERVER + std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl; #endif + std::cout << "Build info: " << g_build_info << std::endl; +} -// These are defined global so that they're not optimized too much. -// Can't change them to volatile. -s16 temp16; -f32 tempf; -v3f tempv3f1; -v3f tempv3f2; -std::string tempstring; -std::string tempstring2; +static void list_game_ids() +{ + std::set gameids = getAvailableGameIds(); + for (std::set::const_iterator i = gameids.begin(); + i != gameids.end(); ++i) + std::cout << (*i) < worldspecs = getAvailableWorlds(); + print_worldspecs(worldspecs, std::cout); +} - { - TimeTaker timer("Testing core::map speed"); - - core::map map1; - tempf = -324; - const s16 ii=300; - for(s16 y=0; y=0; y--){ - for(s16 x=0; x &worldspecs, + std::ostream &os) +{ + for (size_t i = 0; i < worldspecs.size(); i++) { + std::string name = worldspecs[i].name; + std::string path = worldspecs[i].path; + if (name.find(" ") != std::string::npos) + name = std::string("'") + name + "'"; + path = std::string("'") + path + "'"; + name = padStringRight(name, 14); + os << " " << name << " " << path << std::endl; } +} - { - infostream<<"Around 5000/ms should do well here."< names = getQuicktuneNames(); - u32 dtime = timer.stop(); - u32 per_ms = n / dtime; - infostream<<"Done. "< allowed_options; - allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, - "Show allowed options")); - allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, - "Load configuration from specified file")); - allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, - "Set network port (UDP)")); - allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, - "Disable unit tests")); - allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, - "Enable unit tests")); - allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, - "Same as --world (deprecated)")); - allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, - "Set world path (implies local game)")); - allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, - "Print more information to console")); - allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, - "Set logfile path ('' = no logging)")); - allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, - "Set gameid (\"--gameid list\" prints available ones)")); -#ifndef SERVER - allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, - "Run speed tests")); - allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, - "Address to connect to. ('' = local game)")); - allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, - "Enable random user input, for testing")); - allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, - "Run dedicated server")); - allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, - "Set player name")); - allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, - "Set password")); - allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, - "Disable main menu")); -#endif - - Settings cmd_args; - - bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); - - if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) - { - dstream<<"Allowed options:"<::Iterator - i = allowed_options.getIterator(); - i.atEnd() == false; i++) - { - std::ostringstream os1(std::ios::binary); - os1<<" --"<getKey(); - if(i.getNode()->getValue().type == VALUETYPE_FLAG) - {} - else - os1<<" "; - dstream<getValue().help != NULL) - dstream<getValue().help; - dstream< gameids = getAvailableGameIds(); - for(std::set::const_iterator i = gameids.begin(); - i != gameids.end(); i++) - dstream<<(*i)<getS32("curl_parallel_limit")); + + init_gettext(porting::path_locale.c_str(), + g_settings->get("language"), argc, argv); + + return true; +} + +static void startup_message() +{ + infostream << PROJECT_NAME << " " << _("with") + << " SER_FMT_VER_HIGHEST_READ=" + << (int)SER_FMT_VER_HIGHEST_READ << ", " + << g_build_info << std::endl; +} + +static bool read_config_file(const Settings &cmd_args) +{ // Path of configuration file in use - std::string configpath = ""; - - if(cmd_args.exists("config")) - { + sanity_check(g_settings_path == ""); // Sanity check + + if (cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); - if(r == false) - { - errorstream<<"Could not read configuration from \"" - < filenames; - filenames.push_back(porting::path_user + - DIR_DELIM + "minetest.conf"); + g_settings_path = cmd_args.get("config"); + } else { + std::vector filenames; + filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); -#ifdef RUN_IN_PLACE + +#if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif - for(u32 i=0; ireadConfigFile(filenames[i].c_str()); - if(r) - { - configpath = filenames[i]; + if (r) { + g_settings_path = filenames[i]; break; } } - + // If no path found, use the first one (menu creates the file) - if(configpath == "") - configpath = filenames[0]; + if (g_settings_path == "") + g_settings_path = filenames[0]; } - // Initialize random seed - srand(time(0)); - mysrand(time(0)); + return true; +} + +static void init_log_streams(const Settings &cmd_args) +{ +#if RUN_IN_PLACE + std::string log_filename = DEBUGFILE; +#else + std::string log_filename = porting::path_user + DIR_DELIM + DEBUGFILE; +#endif + if (cmd_args.exists("logfile")) + log_filename = cmd_args.get("logfile"); - /* - Run unit tests - */ + g_logger.removeOutput(&file_log_output); + std::string conf_loglev = g_settings->get("debug_log_level"); - if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) - || cmd_args.getFlag("enable-unittests") == true) - { - run_tests(); + // Old integer format + if (std::isdigit(conf_loglev[0])) { + warningstream << "Deprecated use of debug_log_level with an " + "integer value; please update your configuration." << std::endl; + static const char *lev_name[] = + {"", "error", "action", "info", "verbose"}; + int lev_i = atoi(conf_loglev.c_str()); + if (lev_i < 0 || lev_i >= (int)ARRLEN(lev_name)) { + warningstream << "Supplied invalid debug_log_level!" + " Assuming action level." << std::endl; + lev_i = 2; + } + conf_loglev = lev_name[lev_i]; } - - /* - Game parameters - */ - - // Port - u16 port = 30000; - if(cmd_args.exists("port")) - port = cmd_args.getU16("port"); - else if(g_settings->exists("port")) - port = g_settings->getU16("port"); - if(port == 0) - port = 30000; - - // World directory + + if (log_filename.empty() || conf_loglev.empty()) // No logging + return; + + LogLevel log_level = Logger::stringToLevel(conf_loglev); + if (log_level == LL_MAX) { + warningstream << "Supplied unrecognized debug_log_level; " + "using maximum." << std::endl; + } + + verbosestream << "log_filename = " << log_filename << std::endl; + + file_log_output.open(log_filename.c_str()); + g_logger.addOutputMaxLevel(&file_log_output, log_level); +} + +static bool game_configure(GameParams *game_params, const Settings &cmd_args) +{ + game_configure_port(game_params, cmd_args); + + if (!game_configure_world(game_params, cmd_args)) { + errorstream << "No world path specified or found." << std::endl; + return false; + } + + game_configure_subgame(game_params, cmd_args); + + return true; +} + +static void game_configure_port(GameParams *game_params, const Settings &cmd_args) +{ + if (cmd_args.exists("port")) + game_params->socket_port = cmd_args.getU16("port"); + else + game_params->socket_port = g_settings->getU16("port"); + + if (game_params->socket_port == 0) + game_params->socket_port = DEFAULT_SERVER_PORT; +} + +static bool game_configure_world(GameParams *game_params, const Settings &cmd_args) +{ + if (get_world_from_cmdline(game_params, cmd_args)) + return true; + if (get_world_from_config(game_params, cmd_args)) + return true; + + return auto_select_world(game_params); +} + +static bool get_world_from_cmdline(GameParams *game_params, const Settings &cmd_args) +{ std::string commanded_world = ""; - if(cmd_args.exists("world")) + + // World name + std::string commanded_worldname = ""; + if (cmd_args.exists("worldname")) + commanded_worldname = cmd_args.get("worldname"); + + // If a world name was specified, convert it to a path + if (commanded_worldname != "") { + // Get information about available worlds + std::vector worldspecs = getAvailableWorlds(); + bool found = false; + for (u32 i = 0; i < worldspecs.size(); i++) { + std::string name = worldspecs[i].name; + if (name == commanded_worldname) { + dstream << _("Using world specified by --worldname on the " + "command line") << std::endl; + commanded_world = worldspecs[i].path; + found = true; + break; + } + } + if (!found) { + dstream << _("World") << " '" << commanded_worldname + << _("' not available. Available worlds:") << std::endl; + print_worldspecs(worldspecs, dstream); + return false; + } + + game_params->world_path = get_clean_world_path(commanded_world); + return commanded_world != ""; + } + + if (cmd_args.exists("world")) commanded_world = cmd_args.get("world"); - else if(cmd_args.exists("map-dir")) + else if (cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); - else if(cmd_args.exists("nonopt0")) + else if (cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); - else if(g_settings->exists("map-dir")) + + game_params->world_path = get_clean_world_path(commanded_world); + return commanded_world != ""; +} + +static bool get_world_from_config(GameParams *game_params, const Settings &cmd_args) +{ + // World directory + std::string commanded_world = ""; + + if (g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); - - // Strip world.mt from commanded_world - { - std::string worldmt = "world.mt"; - if(commanded_world.size() > worldmt.size() && - commanded_world.substr(commanded_world.size()-worldmt.size()) - == worldmt){ - dstream<<"Supplied world.mt file - stripping it off."<world_path = get_clean_world_path(commanded_world); + + return commanded_world != ""; +} + +static bool auto_select_world(GameParams *game_params) +{ + // No world was specified; try to select it automatically + // Get information about available worlds + + verbosestream << _("Determining world path") << std::endl; + + std::vector worldspecs = getAvailableWorlds(); + std::string world_path; + + // If there is only a single world, use it + if (worldspecs.size() == 1) { + world_path = worldspecs[0].path; + dstream <<_("Automatically selecting world at") << " [" + << world_path << "]" << std::endl; + // If there are multiple worlds, list them + } else if (worldspecs.size() > 1 && game_params->is_dedicated_server) { + std::cerr << _("Multiple worlds are available.") << std::endl; + std::cerr << _("Please select one using --worldname " + " or --world ") << std::endl; + print_worldspecs(worldspecs, std::cerr); + return false; + // If there are no worlds, automatically create a new one + } else { + // This is the ultimate default world path + world_path = porting::path_user + DIR_DELIM + "worlds" + + DIR_DELIM + "world"; + infostream << "Creating default world at [" + << world_path << "]" << std::endl; + } + + assert(world_path != ""); // Post-condition + game_params->world_path = world_path; + return true; +} + +static std::string get_clean_world_path(const std::string &path) +{ + const std::string worldmt = "world.mt"; + std::string clean_path; + + if (path.size() > worldmt.size() + && path.substr(path.size() - worldmt.size()) == worldmt) { + dstream << _("Supplied world.mt file - stripping it off.") << std::endl; + clean_path = path.substr(0, path.size() - worldmt.size()); + } else { + clean_path = path; } - - // Gamespec + return path; +} + + +static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args) +{ + bool success; + + success = get_game_from_cmdline(game_params, cmd_args); + if (!success) + success = determine_subgame(game_params); + + return success; +} + +static bool get_game_from_cmdline(GameParams *game_params, const Settings &cmd_args) +{ SubgameSpec commanded_gamespec; - if(cmd_args.exists("gameid")){ + + if (cmd_args.exists("gameid")) { std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); - if(!commanded_gamespec.isValid()){ - errorstream<<"Game \""<game_spec = commanded_gamespec; + return true; } - /* - Run dedicated server if asked to or no other option - */ -#ifdef SERVER - bool run_dedicated_server = true; -#else - bool run_dedicated_server = cmd_args.getFlag("server"); -#endif - if(run_dedicated_server) - { - DSTACK("Dedicated server branch"); - // Create time getter if built with Irrlicht -#ifndef SERVER - g_timegetter = new SimpleTimeGetter(); -#endif + return false; +} - // World directory - std::string world_path; - bool is_legacy_world = false; - if(commanded_world != ""){ - world_path = commanded_world; - } - else{ - // No specific world was commanded - // Check if the world is found from the default directory, and if - // not, see if the legacy world directory exists. - world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world"; - std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world"; - if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){ - errorstream<<"Warning: Using legacy world directory \"" - <world_path != ""); // Pre-condition + + verbosestream << _("Determining gameid/gamespec") << std::endl; + // If world doesn't exist + if (game_params->world_path != "" + && !getWorldExists(game_params->world_path)) { + // Try to take gamespec from command line + if (game_params->game_spec.isValid()) { + gamespec = game_params->game_spec; + infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl; + } else { // Otherwise we will be using "minetest" + gamespec = findSubgame(g_settings->get("default_game")); + infostream << "Using default gameid [" << gamespec.id << "]" << std::endl; + if (!gamespec.isValid()) { + errorstream << "Subgame specified in default_game [" + << g_settings->get("default_game") + << "] is invalid." << std::endl; + return false; } } - - if(world_path == ""){ - errorstream<<"No world path specified or found."<world_path, false); + // If commanded to use a gameid, do so + if (game_params->game_spec.isValid()) { + gamespec = game_params->game_spec; + if (game_params->game_spec.id != world_gameid) { + warningstream << "Using commanded gameid [" + << gamespec.id << "]" << " instead of world gameid [" + << world_gameid << "]" << std::endl; + } + } else { + // If world contains an embedded game, use it; + // Otherwise find world from local system. + gamespec = findWorldSubgame(game_params->world_path); + infostream << "Using world gameid [" << gamespec.id << "]" << std::endl; } + } - // Gamespec - std::string world_gameid = getWorldGameId(world_path, is_legacy_world); - SubgameSpec gamespec = findSubgame(world_gameid); - if(commanded_gamespec.isValid() && - commanded_gamespec.id != world_gameid){ - errorstream<<"WARNING: Overriding gameid from \"" - <game_spec = gamespec; + return true; +} - // Create server - Server server(world_path, configpath, gamespec, false); - server.start(port); - - // Run server - dedicated_server_loop(server, kill); - return 0; +/***************************************************************************** + * Dedicated server + *****************************************************************************/ +static bool run_dedicated_server(const GameParams &game_params, const Settings &cmd_args) +{ + DSTACK("Dedicated server branch"); + + verbosestream << _("Using world path") << " [" + << game_params.world_path << "]" << std::endl; + verbosestream << _("Using gameid") << " [" + << game_params.game_spec.id << "]" << std::endl; + + // Bind address + std::string bind_str = g_settings->get("bind_address"); + Address bind_addr(0, 0, 0, 0, game_params.socket_port); + + if (g_settings->getBool("ipv6_server")) { + bind_addr.setAddress((IPv6AddressBytes*) NULL); + } + try { + bind_addr.Resolve(bind_str.c_str()); + } catch (ResolveError &e) { + infostream << "Resolving bind address \"" << bind_str + << "\" failed: " << e.what() + << " -- Listening on all addresses." << std::endl; + } + if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { + errorstream << "Unable to listen on " + << bind_addr.serializeString() + << L" because IPv6 is disabled" << std::endl; + return false; } -#ifndef SERVER // Exclude from dedicated server build - - /* - More parameters - */ - - std::string address = g_settings->get("address"); - if(commanded_world != "") - address = ""; - else if(cmd_args.exists("address")) - address = cmd_args.get("address"); - else if(cmd_args.exists("world")) - address = ""; - - std::string playername = g_settings->get("name"); - if(cmd_args.exists("name")) - playername = cmd_args.get("name"); - - bool skip_main_menu = cmd_args.getFlag("go"); - - /* - Device initialization - */ - - // Resolution selection - - bool fullscreen = false; - u16 screenW = g_settings->getU16("screenW"); - u16 screenH = g_settings->getU16("screenH"); - - // Determine driver - - video::E_DRIVER_TYPE driverType; - - std::string driverstring = g_settings->get("video_driver"); - - if(driverstring == "null") - driverType = video::EDT_NULL; - else if(driverstring == "software") - driverType = video::EDT_SOFTWARE; - else if(driverstring == "burningsvideo") - driverType = video::EDT_BURNINGSVIDEO; - else if(driverstring == "direct3d8") - driverType = video::EDT_DIRECT3D8; - else if(driverstring == "direct3d9") - driverType = video::EDT_DIRECT3D9; - else if(driverstring == "opengl") - driverType = video::EDT_OPENGL; - else - { - errorstream<<"WARNING: Invalid video_driver specified; defaulting " - "to opengl"<(screenW, screenH), - 16, fullscreen, false, false, &receiver); - - if (device == 0) - return 1; // could not create selected driver. - - /* - Continue initialization - */ - - video::IVideoDriver* driver = device->getVideoDriver(); - - // Disable mipmaps (because some of them look ugly) - driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false); - - /* - This changes the minimum allowed number of vertices in a VBO. - Default is 500. - */ - //driver->setMinHardwareBufferVertexCount(50); - - // Create time getter - g_timegetter = new IrrlichtTimeGetter(device); - - // Create game callback for menus - g_gamecallback = new MainGameCallback(device); - - /* - Speed tests (done after irrlicht is loaded to get timer) - */ - if(cmd_args.getFlag("speedtests")) - { - dstream<<"Running speed tests"<setResizable(true); - - bool random_input = g_settings->getBool("random_input") - || cmd_args.getFlag("random-input"); - InputHandler *input = NULL; - if(random_input) - input = new RandomInputHandler(); - else - input = new RealInputHandler(device, &receiver); - - scene::ISceneManager* smgr = device->getSceneManager(); - - guienv = device->getGUIEnvironment(); - gui::IGUISkin* skin = guienv->getSkin(); - gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); - if(font) - skin->setFont(font); - else - errorstream<<"WARNING: Font file was not found." - " Using default font."<getFont(); - assert(font); - - u32 text_height = font->getDimension(L"Hello, world!").Height; - infostream<<"text_height="<setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); - skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); - //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); - //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); - skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); - skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); - skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); - skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); - - /* - GUI stuff - */ - - ChatBackend chat_backend; - - /* - If an error occurs, this is set to something and the - menu-game loop is restarted. It is then displayed before - the menu. - */ - std::wstring error_message = L""; - - // The password entered during the menu screen, - std::string password; - - bool first_loop = true; - - /* - Menu-game loop - */ - while(device->run() && kill == false) - { - // Set the window caption - device->setWindowCaption(L"Minetest [Main Menu]"); - - // This is used for catching disconnects - try - { - - /* - Clear everything from the GUIEnvironment - */ - guienv->clear(); - - /* - We need some kind of a root node to be able to add - custom gui elements directly on the screen. - Otherwise they won't be automatically drawn. - */ - guiroot = guienv->addStaticText(L"", - core::rect(0, 0, 10000, 10000)); - - SubgameSpec gamespec; - WorldSpec worldspec; - bool simple_singleplayer_mode = false; - - // These are set up based on the menu and other things - std::string current_playername = "inv£lid"; - std::string current_password = ""; - std::string current_address = "does-not-exist"; - int current_port = 0; - - /* - Out-of-game menu loop. - - Loop quits when menu returns proper parameters. - */ - while(kill == false) - { - // If skip_main_menu, only go through here once - if(skip_main_menu && !first_loop){ - kill = true; - break; - } - first_loop = false; - - // Cursor can be non-visible when coming from the game - device->getCursorControl()->setVisible(true); - // Some stuff are left to scene manager when coming from the game - // (map at least?) - smgr->clear(); - - // Initialize menu data - MainMenuData menudata; - if(g_settings->exists("selected_mainmenu_tab")) - menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); - menudata.address = narrow_to_wide(address); - menudata.name = narrow_to_wide(playername); - menudata.port = narrow_to_wide(itos(port)); - if(cmd_args.exists("password")) - menudata.password = narrow_to_wide(cmd_args.get("password")); - menudata.fancy_trees = g_settings->getBool("new_style_leaves"); - menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); - menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); - menudata.opaque_water = g_settings->getBool("opaque_water"); - menudata.creative_mode = g_settings->getBool("creative_mode"); - menudata.enable_damage = g_settings->getBool("enable_damage"); - // Default to selecting nothing - menudata.selected_world = -1; - // Get world listing for the menu - std::vector worldspecs = getAvailableWorlds(); - // If there is only one world, select it - if(worldspecs.size() == 1){ - menudata.selected_world = 0; - } - // Otherwise try to select according to selected_world_path - else if(g_settings->exists("selected_world_path")){ - std::string trypath = g_settings->get("selected_world_path"); - for(u32 i=0; iget("default_game"); - name += " [new]"; - } - WorldSpec spec(commanded_world, name, gameid); - worldspecs.push_back(spec); - menudata.selected_world = worldspecs.size()-1; - } - // Copy worldspecs to menu - menudata.worlds = worldspecs; - - if(skip_main_menu == false) - { - GUIMainMenu *menu = - new GUIMainMenu(guienv, guiroot, -1, - &g_menumgr, &menudata, g_gamecallback); - menu->allowFocusRemoval(true); - - if(error_message != L"") - { - verbosestream<<"error_message = " - <drop(); - error_message = L""; - } - - video::IVideoDriver* driver = device->getVideoDriver(); - - infostream<<"Created main menu"<run() && kill == false) - { - if(menu->getStatus() == true) - break; - - //driver->beginScene(true, true, video::SColor(255,0,0,0)); - driver->beginScene(true, true, video::SColor(255,128,128,128)); - - drawMenuBackground(driver); - - guienv->drawAll(); - - driver->endScene(); - - // On some computers framerate doesn't seem to be - // automatically limited - sleep_ms(25); - } - - infostream<<"Dropping main menu"<drop(); - } - - playername = wide_to_narrow(menudata.name); - password = translatePassword(playername, menudata.password); - //infostream<<"Main: password hash: '"<setS32("selected_mainmenu_tab", menudata.selected_tab); - g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); - g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); - g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); - g_settings->set("opaque_water", itos(menudata.opaque_water)); - g_settings->set("creative_mode", itos(menudata.creative_mode)); - g_settings->set("enable_damage", itos(menudata.enable_damage)); - g_settings->set("name", playername); - g_settings->set("address", address); - g_settings->set("port", itos(port)); - if(menudata.selected_world != -1) - g_settings->set("selected_world_path", - worldspecs[menudata.selected_world].path); - - // Break out of menu-game loop to shut down cleanly - if(device->run() == false || kill == true) - break; - - current_playername = playername; - current_password = password; - current_address = address; - current_port = port; - - // If using simple singleplayer mode, override - if(simple_singleplayer_mode){ - current_playername = "singleplayer"; - current_password = ""; - current_address = ""; - current_port = 30011; - } - - // Set world path to selected one - if(menudata.selected_world != -1){ - worldspec = worldspecs[menudata.selected_world]; - infostream<<"Selected world: "<set("selected_world_path", path); - continue; - } - - // If local game - if(current_address == "") - { - if(menudata.selected_world == -1){ - error_message = L"No world selected and no address " - L"provided. Nothing to do."; - errorstream<run() == false || kill == true) - break; + if (cmd_args.exists("terminal")) { +#if USE_CURSES + bool name_ok = true; + std::string admin_nick = g_settings->get("name"); - /* - Run game - */ - the_game( - kill, - random_input, - input, - device, - font, - worldspec.path, - current_playername, - current_password, - current_address, - current_port, - error_message, - configpath, - chat_backend, - gamespec, - simple_singleplayer_mode - ); - - } //try - catch(con::PeerNotFoundException &e) - { - error_message = L"Connection error (timed out?)"; - errorstream<drop(); + try { + // Create server + Server server(game_params.world_path, + game_params.game_spec, false, bind_addr.isIPv6(), &iface); -#endif // !SERVER - - // Update configuration file - if(configpath != "") - g_settings->updateConfigFile(configpath.c_str()); - - // Print modified quicktune values - { - bool header_printed = false; - std::vector names = getQuicktuneNames(); - for(u32 i=0; i blocks; + old_db->listAllLoadableBlocks(blocks); + new_db->beginSave(); + for (std::vector::const_iterator it = blocks.begin(); it != blocks.end(); ++it) { + if (kill) return false; + + const std::string &data = old_db->loadBlock(*it); + if (!data.empty()) { + new_db->saveBlock(*it, data); + } else { + errorstream << "Failed to load block " << PP(*it) << ", skipping it." << std::endl; + } + if (++count % 0xFF == 0 && time(NULL) - last_update_time >= 1) { + std::cerr << " Migrated " << count << " blocks, " + << (100.0 * count / blocks.size()) << "% completed.\r"; + new_db->endSave(); + new_db->beginSave(); + last_update_time = time(NULL); + } + } + std::cerr << std::endl; + new_db->endSave(); + delete old_db; + delete new_db; + + actionstream << "Successfully migrated " << count << " blocks" << std::endl; + world_mt.set("backend", migrate_to); + if (!world_mt.updateConfigFile(world_mt_path.c_str())) + errorstream << "Failed to update world.mt!" << std::endl; + else + actionstream << "world.mt updated" << std::endl; + + return true; +}