X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.cpp;h=1f178ab6e085c462d934cf8271504f70eb4d6844;hb=28300953667b6a44efb5be6b2c612993de060636;hp=51a407827c6cc273a99175b9a3c403239a2e8e8b;hpb=42fb1ba676de762b033b943c4a2d82db6229d245;p=dragonfireclient.git diff --git a/src/main.cpp b/src/main.cpp index 51a407827..1f178ab6e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -219,6 +219,9 @@ SUGG: MovingObject::move and Player::move are basically the same. - NOTE: Player::move is more up-to-date. - NOTE: There is a simple move implementation now in collision.{h,cpp} +SUGG: Server-side objects could be moved based on nodes to enable very + lightweight operation and simple AI + Map: ----