X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.cpp;h=1caa918b85448d948f9116c133cc6348465ad7df;hb=9afeb97fc693a769f2d9dad4aad6ddbdef285a71;hp=7f9ec1ace13385a808787888e3946e559207d493;hpb=e0564d5de01dd26f7b4f4d188415f5cf5a47b5d0;p=dragonfireclient.git diff --git a/src/main.cpp b/src/main.cpp index 7f9ec1ace..1caa918b8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -55,9 +55,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "constants.h" #include "porting.h" #include "gettime.h" -#include "guiMessageMenu.h" #include "filesys.h" #include "config.h" +#include "version.h" #include "guiMainMenu.h" #include "game.h" #include "keycode.h" @@ -76,15 +76,29 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "subgame.h" #include "quicktune.h" #include "serverlist.h" -#include "sound.h" -#include "sound_openal.h" +#include "httpfetch.h" +#include "guiEngine.h" +#include "mapsector.h" +#include "database-sqlite3.h" +#ifdef USE_LEVELDB +#include "database-leveldb.h" +#endif + +#if USE_REDIS +#include "database-redis.h" +#endif + +#ifdef HAVE_TOUCHSCREENGUI +#include "touchscreengui.h" +#endif /* Settings. These are loaded from the config file. */ Settings main_settings; Settings *g_settings = &main_settings; +std::string g_settings_path; // Global profiler Profiler main_profiler; @@ -166,7 +180,7 @@ class IrrlichtTimeGetter: public TimeGetter u32 getTime(TimePrecision prec) { if (prec == PRECISION_MILLI) { - if(m_device == NULL) + if (m_device == NULL) return 0; return m_device->getTimer()->getRealTime(); } else { @@ -192,7 +206,7 @@ TimeGetter *g_timegetter = NULL; u32 getTimeMs() { - if(g_timegetter == NULL) + if (g_timegetter == NULL) return 0; return g_timegetter->getTime(PRECISION_MILLI); } @@ -204,56 +218,13 @@ u32 getTime(TimePrecision prec) { } #endif -//Client side main menu music fetcher -#ifndef SERVER -class MenuMusicFetcher: public OnDemandSoundFetcher -{ - std::set m_fetched; -public: - - void fetchSounds(const std::string &name, - std::set &dst_paths, - std::set &dst_datas) - { - if(m_fetched.count(name)) - return; - m_fetched.insert(name); - std::string base; - base = porting::path_share + DIR_DELIM + "sounds"; - dst_paths.insert(base + DIR_DELIM + name + ".ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".0.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".1.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".2.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".3.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".4.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".5.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".6.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".7.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".8.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".9.ogg"); - base = porting::path_user + DIR_DELIM + "sounds"; - dst_paths.insert(base + DIR_DELIM + name + ".ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".0.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".1.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".2.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".3.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".4.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".5.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".6.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".7.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".8.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".9.ogg"); - } -}; -#endif - class StderrLogOutput: public ILogOutput { public: /* line: Full line with timestamp, level and thread */ void printLog(const std::string &line) { - std::cerr<Toggle(false); + } +#endif + return g_menumgr.preprocessEvent(event); } // Remember whether each key is down or up - if(event.EventType == irr::EET_KEY_INPUT_EVENT) - { - if(event.KeyInput.PressedDown) { + if (event.EventType == irr::EET_KEY_INPUT_EVENT) { + if (event.KeyInput.PressedDown) { keyIsDown.set(event.KeyInput); keyWasDown.set(event.KeyInput); } else { @@ -301,43 +275,47 @@ class MyEventReceiver : public IEventReceiver } } - if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) - { - if(noMenuActive() == false) - { +#ifdef HAVE_TOUCHSCREENGUI + // case of touchscreengui we have to handle different events + if ((m_touchscreengui != 0) && + (event.EventType == irr::EET_TOUCH_INPUT_EVENT)) { + m_touchscreengui->translateEvent(event); + return true; + } +#endif + // handle mouse events + if(event.EventType == irr::EET_MOUSE_INPUT_EVENT) { + if (noMenuActive() == false) { left_active = false; middle_active = false; right_active = false; - } - else - { + } else { left_active = event.MouseInput.isLeftPressed(); middle_active = event.MouseInput.isMiddlePressed(); right_active = event.MouseInput.isRightPressed(); - if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) - { + if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) { leftclicked = true; } - if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) - { + if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) { rightclicked = true; } - if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) - { + if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) { leftreleased = true; } - if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) - { + if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) { rightreleased = true; } - if(event.MouseInput.Event == EMIE_MOUSE_WHEEL) - { + if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) { mouse_wheel += event.MouseInput.Wheel; } } } - + if(event.EventType == irr::EET_LOG_TEXT_EVENT) { + dstream<< std::string("Irrlicht log: ") + std::string(event.LogEvent.Text)<getCursorControl()->getPosition(); + if (m_device->getCursorControl()) { + return m_device->getCursorControl()->getPosition(); + } + else { + return m_mousepos; + } } virtual void setMousePos(s32 x, s32 y) { - m_device->getCursorControl()->setPosition(x, y); + if (m_device->getCursorControl()) { + m_device->getCursorControl()->setPosition(x, y); + } + else { + m_mousepos = v2s32(x,y); + } } virtual bool getLeftState() @@ -441,7 +437,7 @@ class RealInputHandler : public InputHandler { return m_receiver->right_active; } - + virtual bool getLeftClicked() { return m_receiver->leftclicked; @@ -486,8 +482,9 @@ class RealInputHandler : public InputHandler m_receiver->clearInput(); } private: - IrrlichtDevice *m_device; + IrrlichtDevice *m_device; MyEventReceiver *m_receiver; + v2s32 m_mousepos; }; class RandomInputHandler : public InputHandler @@ -517,7 +514,7 @@ class RandomInputHandler : public InputHandler } virtual void setMousePos(s32 x, s32 y) { - mousepos = v2s32(x,y); + mousepos = v2s32(x, y); } virtual bool getLeftState() @@ -573,71 +570,64 @@ class RandomInputHandler : public InputHandler { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_jump")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_special1")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_forward")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 40); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); keydown.toggle(getKeySetting("keymap_left")); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 20); - mousespeed = v2s32(Rand(-20,20), Rand(-15,20)); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 20); + mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 30); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 30); leftdown = !leftdown; - if(leftdown) + if (leftdown) leftclicked = true; - if(!leftdown) + if (!leftdown) leftreleased = true; } } { static float counter1 = 0; counter1 -= dtime; - if(counter1 < 0.0) - { - counter1 = 0.1*Rand(1, 15); + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 15); rightdown = !rightdown; - if(rightdown) + if (rightdown) rightclicked = true; - if(!rightdown) + if (!rightdown) rightreleased = true; } } @@ -660,180 +650,6 @@ class RandomInputHandler : public InputHandler bool rightreleased; }; -struct MenuTextures -{ - std::string current_gameid; - bool global_textures; - video::ITexture *background; - video::ITexture *overlay; - video::ITexture *header; - video::ITexture *footer; - - MenuTextures(): - global_textures(false), - background(NULL), - overlay(NULL), - header(NULL), - footer(NULL) - {} - - static video::ITexture* getMenuTexture(const std::string &tname, - video::IVideoDriver* driver, const SubgameSpec *spec) - { - if(spec){ - std::string path; - // eg. minetest_menu_background.png (for texture packs) - std::string pack_tname = spec->id + "_menu_" + tname + ".png"; - path = getTexturePath(pack_tname); - if(path != "") - return driver->getTexture(path.c_str()); - // eg. games/minetest_game/menu/background.png - path = getImagePath(spec->path + DIR_DELIM + "menu" + DIR_DELIM + tname + ".png"); - if(path != "") - return driver->getTexture(path.c_str()); - } else { - std::string path; - // eg. menu_background.png - std::string pack_tname = "menu_" + tname + ".png"; - path = getTexturePath(pack_tname); - if(path != "") - return driver->getTexture(path.c_str()); - } - return NULL; - } - - void update(video::IVideoDriver* driver, const SubgameSpec *spec, int tab) - { - if(tab == TAB_SINGLEPLAYER){ - if(spec->id == current_gameid) - return; - current_gameid = spec->id; - global_textures = false; - background = getMenuTexture("background", driver, spec); - overlay = getMenuTexture("overlay", driver, spec); - header = getMenuTexture("header", driver, spec); - footer = getMenuTexture("footer", driver, spec); - } else { - if(global_textures) - return; - current_gameid = ""; - global_textures = true; - background = getMenuTexture("background", driver, NULL); - overlay = getMenuTexture("overlay", driver, NULL); - header = getMenuTexture("header", driver, NULL); - footer = getMenuTexture("footer", driver, NULL); - } - } -}; - -void drawMenuBackground(video::IVideoDriver* driver, const MenuTextures &menutextures) -{ - v2u32 screensize = driver->getScreenSize(); - video::ITexture *texture = menutextures.background; - - /* If no texture, draw background of solid color */ - if(!texture){ - video::SColor color(255,80,58,37); - core::rect rect(0, 0, screensize.X, screensize.Y); - driver->draw2DRectangle(color, rect, NULL); - return; - } - - /* Draw background texture */ - v2u32 sourcesize = texture->getSize(); - driver->draw2DImage(texture, - core::rect(0, 0, screensize.X, screensize.Y), - core::rect(0, 0, sourcesize.X, sourcesize.Y), - NULL, NULL, true); -} - -void drawMenuOverlay(video::IVideoDriver* driver, const MenuTextures &menutextures) -{ - v2u32 screensize = driver->getScreenSize(); - video::ITexture *texture = menutextures.overlay; - - /* If no texture, draw nothing */ - if(!texture) - return; - - /* Draw overlay texture */ - v2u32 sourcesize = texture->getSize(); - driver->draw2DImage(texture, - core::rect(0, 0, screensize.X, screensize.Y), - core::rect(0, 0, sourcesize.X, sourcesize.Y), - NULL, NULL, true); -} - -void drawMenuHeader(video::IVideoDriver* driver, const MenuTextures &menutextures) -{ - core::dimension2d screensize = driver->getScreenSize(); - video::ITexture *texture = menutextures.header; - - /* If no texture, draw nothing */ - if(!texture) - return; - - f32 mult = (((f32)screensize.Width / 2)) / - ((f32)texture->getOriginalSize().Width); - - v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult, - ((f32)texture->getOriginalSize().Height) * mult); - - // Don't draw the header is there isn't enough room - s32 free_space = (((s32)screensize.Height)-320)/2; - if (free_space > splashsize.Y) { - core::rect splashrect(0, 0, splashsize.X, splashsize.Y); - splashrect += v2s32((screensize.Width/2)-(splashsize.X/2), - ((free_space/2)-splashsize.Y/2)+10); - - video::SColor bgcolor(255,50,50,50); - - driver->draw2DImage(texture, splashrect, - core::rect(core::position2d(0,0), - core::dimension2di(texture->getSize())), - NULL, NULL, true); - } -} - -void drawMenuFooter(video::IVideoDriver* driver, const MenuTextures &menutextures) -{ - core::dimension2d screensize = driver->getScreenSize(); - video::ITexture *texture = menutextures.footer; - - /* If no texture, draw nothing */ - if(!texture) - return; - - f32 mult = (((f32)screensize.Width)) / - ((f32)texture->getOriginalSize().Width); - - v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult, - ((f32)texture->getOriginalSize().Height) * mult); - - // Don't draw the footer if there isn't enough room - s32 free_space = (((s32)screensize.Height)-320)/2; - if (free_space > footersize.Y) { - core::rect rect(0,0,footersize.X,footersize.Y); - rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y); - rect -= v2s32(footersize.X/2, 0); - - driver->draw2DImage(texture, rect, - core::rect(core::position2d(0,0), - core::dimension2di(texture->getSize())), - NULL, NULL, true); - } -} - -static const SubgameSpec* getMenuGame(const MainMenuData &menudata) -{ - for(size_t i=0; i map1; tempf = -324; - const s16 ii=300; - for(s16 y=0; y=0; y--){ - for(s16 x=0; x= 0; y--) { + for(s16 x = 0; x < ii; x++) { + tempf = map1[v2s16(x, y)]; } } } { - infostream<<"Around 5000/ms should do well here."< &worldspecs, - std::ostream &os) +static void print_worldspecs(const std::vector &worldspecs, std::ostream &os) { - for(u32 i=0; i allowed_options; allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options")))); + allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, + _("Show version information")))); allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file")))); allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, @@ -996,6 +796,8 @@ int main(int argc, char *argv[]) _("Set world path (implies local game) ('list' lists all)")))); allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)")))); + allowed_options.insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG, + _("Print to console errors only")))); allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console")))); allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, @@ -1006,6 +808,8 @@ int main(int argc, char *argv[]) _("Set logfile path ('' = no logging)")))); allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); + allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, + _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); #ifndef SERVER allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); @@ -1026,63 +830,84 @@ int main(int argc, char *argv[]) #endif Settings cmd_args; - + bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); - if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) - { - dstream<<_("Allowed options:")<::iterator i = allowed_options.begin(); - i != allowed_options.end(); ++i) - { + i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); - os1<<" --"<first; - if(i->second.type == VALUETYPE_FLAG) - {} - else - os1<<_(" "); - dstream<second.help != NULL) - dstream<second.help; - dstream<first; + if (i->second.type == VALUETYPE_FLAG) { + } else + os1 << _(" "); + dstream << padStringRight(os1.str(), 24); + + if (i->second.help != NULL) + dstream << i->second.help; + dstream << std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } - + + if (cmd_args.getFlag("version")) { +#ifdef SERVER + dstream << "minetestserver " << minetest_version_hash << std::endl; +#else + dstream << "Minetest " << minetest_version_hash << std::endl; + dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl; +#endif + dstream << "Build info: " << minetest_build_info << std::endl; + return 0; + } + /* Low-level initialization */ - + + // Quiet mode, print errors only + if (cmd_args.getFlag("quiet")) { + log_remove_output(&main_stderr_log_out); + log_add_output_maxlev(&main_stderr_log_out, LMT_ERROR); + } // If trace is enabled, enable logging of certain things - if(cmd_args.getFlag("trace")){ - dstream<<_("Enabling trace level debug output")< gameids = getAvailableGameIds(); for(std::set::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)< worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message - infostream<readConfigFile(cmd_args.get("config").c_str()); - if(r == false) - { - errorstream<<"Could not read configuration from \"" - < filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); @@ -1159,21 +977,19 @@ int main(int argc, char *argv[]) DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif - for(u32 i=0; ireadConfigFile(filenames[i].c_str()); - if(r) - { - configpath = filenames[i]; + if (r) { + g_settings_path = filenames[i]; break; } } - + // If no path found, use the first one (menu creates the file) - if(configpath == "") - configpath = filenames[0]; + if (g_settings_path == "") + g_settings_path = filenames[0]; } - + // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE @@ -1181,99 +997,110 @@ int main(int argc, char *argv[]) #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif - if(cmd_args.exists("logfile")) + if (cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); - + log_remove_output(&main_dstream_no_stderr_log_out); int loglevel = g_settings->getS32("debug_log_level"); if (loglevel == 0) //no logging logfile = ""; else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES) - log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1)); + log_add_output_maxlev(&main_dstream_no_stderr_log_out, + (LogMessageLevel)(loglevel - 1)); - if(logfile != "") + if (logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); - - infostream<<"logfile = "<get("language"), argc, argv); +#else + init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(), + g_settings->get("language")); +#endif + /* Game parameters */ // Port u16 port = 30000; - if(cmd_args.exists("port")) + if (cmd_args.exists("port")) port = cmd_args.getU16("port"); - else if(g_settings->exists("port")) + else if (g_settings->exists("port")) port = g_settings->getU16("port"); - if(port == 0) + if (port == 0) port = 30000; - + // World directory std::string commanded_world = ""; - if(cmd_args.exists("world")) + if (cmd_args.exists("world")) commanded_world = cmd_args.get("world"); - else if(cmd_args.exists("map-dir")) + else if (cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); - else if(cmd_args.exists("nonopt0")) // First nameless argument + else if (cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); - else if(g_settings->exists("map-dir")) + else if (g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); - + // World name std::string commanded_worldname = ""; - if(cmd_args.exists("worldname")) + if (cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); - + // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; - if(commanded_world.size() > worldmt.size() && - commanded_world.substr(commanded_world.size()-worldmt.size()) - == worldmt){ - dstream<<_("Supplied world.mt file - stripping it off.")< worldmt.size() && + commanded_world.substr(commanded_world.size() - worldmt.size()) + == worldmt) { + dstream << _("Supplied world.mt file - stripping it off.") << std::endl; + commanded_world = commanded_world.substr(0, + commanded_world.size() - worldmt.size()); } } - + // If a world name was specified, convert it to a path - if(commanded_worldname != ""){ + if (commanded_worldname != "") { // Get information about available worlds std::vector worldspecs = getAvailableWorlds(); bool found = false; - for(u32 i=0; iset("server_dedicated", run_dedicated_server ? "true" : "false"); - if(run_dedicated_server) + if (run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht @@ -1309,46 +1137,43 @@ int main(int argc, char *argv[]) // World directory std::string world_path; - verbosestream<<_("Determining world path")< worldspecs = getAvailableWorlds(); // If a world name was specified, select it - if(commanded_worldname != ""){ + if (commanded_worldname != "") { world_path = ""; - for(u32 i=0; i 1){ - dstream<<_("Multiple worlds are available.")<" - " or --world ")< 1) { + dstream << _("Multiple worlds are available.") << std::endl; + dstream << _("Please select one using --worldname " + " or --world ") << std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one @@ -1356,64 +1181,146 @@ int main(int argc, char *argv[]) // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; - infostream<<"Creating default world at [" - <get("default_game")); - infostream<<"Using default gameid ["<get("bind_address"); + Address bind_addr(0, 0, 0, 0, port); + + if (g_settings->getBool("ipv6_server")) { + bind_addr.setAddress((IPv6AddressBytes*) NULL); + } + try { + bind_addr.Resolve(bind_str.c_str()); + } catch (ResolveError &e) { + infostream << "Resolving bind address \"" << bind_str + << "\" failed: " << e.what() + << " -- Listening on all addresses." << std::endl; + } + if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { + errorstream << "Unable to listen on " + << bind_addr.serializeString() + << L" because IPv6 is disabled" << std::endl; return 1; } - verbosestream<<_("Using gameid")<<" ["< blocks; + ServerMap &old_map = ((ServerMap&)server.getMap()); + old_map.listAllLoadableBlocks(blocks); + int count = 0; + new_db->beginSave(); + for (std::list::iterator i = blocks.begin(); i != blocks.end(); i++) { + MapBlock *block = old_map.loadBlock(*i); + new_db->saveBlock(block); + MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z)); + sector->deleteBlock(block); + ++count; + if (count % 500 == 0) + actionstream << "Migrated " << count << " blocks " + << (100.0 * count / blocks.size()) << "% completed" << std::endl; + } + new_db->endSave(); + delete new_db; + + actionstream << "Successfully migrated " << count << " blocks" << std::endl; + world_mt.set("backend", migrate_to); + if (!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str())) + errorstream << "Failed to update world.mt!" << std::endl; + else + actionstream << "world.mt updated" << std::endl; + + return 0; + } + + server.start(bind_addr); + // Run server dedicated_server_loop(server, kill); @@ -1425,17 +1332,17 @@ int main(int argc, char *argv[]) /* More parameters */ - + std::string address = g_settings->get("address"); - if(commanded_world != "") + if (commanded_world != "") address = ""; - else if(cmd_args.exists("address")) + else if (cmd_args.exists("address")) address = cmd_args.get("address"); - + std::string playername = g_settings->get("name"); - if(cmd_args.exists("name")) + if (cmd_args.exists("name")) playername = cmd_args.get("name"); - + bool skip_main_menu = cmd_args.getFlag("go"); /* @@ -1443,7 +1350,7 @@ int main(int argc, char *argv[]) */ // Resolution selection - + bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); @@ -1457,33 +1364,32 @@ int main(int argc, char *argv[]) // Determine driver video::E_DRIVER_TYPE driverType; - + std::string driverstring = g_settings->get("video_driver"); - if(driverstring == "null") + if (driverstring == "null") driverType = video::EDT_NULL; - else if(driverstring == "software") + else if (driverstring == "software") driverType = video::EDT_SOFTWARE; - else if(driverstring == "burningsvideo") + else if (driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; - else if(driverstring == "direct3d8") + else if (driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; - else if(driverstring == "direct3d9") + else if (driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; - else if(driverstring == "opengl") + else if (driverstring == "opengl") driverType = video::EDT_OPENGL; #ifdef _IRR_COMPILE_WITH_OGLES1_ - else if(driverstring == "ogles1") + else if (driverstring == "ogles1") driverType = video::EDT_OGLES1; #endif #ifdef _IRR_COMPILE_WITH_OGLES2_ - else if(driverstring == "ogles2") + else if (driverstring == "ogles2") driverType = video::EDT_OGLES2; #endif - else - { - errorstream<<"WARNING: Invalid video_driver specified; defaulting " - "to opengl"<getBool("high_precision_fpu"); nulldevice = createDeviceEx(params); - if(nulldevice == 0) + if (nulldevice == 0) return 1; - dstream<<_("Available video modes (WxHxD):")<getVideoModeList(); - if(videomode_list == 0){ + if (videomode_list == 0) { nulldevice->drop(); return 1; } @@ -1524,30 +1431,28 @@ int main(int argc, char *argv[]) s32 videomode_count = videomode_list->getVideoModeCount(); core::dimension2d videomode_res; s32 videomode_depth; - for (s32 i = 0; i < videomode_count; ++i){ + for (s32 i = 0; i < videomode_count; ++i) { videomode_res = videomode_list->getVideoModeResolution(i); videomode_depth = videomode_list->getVideoModeDepth(i); - dstream<getDesktopResolution(); videomode_depth = videomode_list->getDesktopDepth(); - dstream<drop(); + delete receiver; return 0; } /* Create device and exit if creation failed */ - - IrrlichtDevice *device; - SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d(screenW, screenH); @@ -1556,13 +1461,40 @@ int main(int argc, char *argv[]) params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; - params.EventReceiver = &receiver; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); +#ifdef __ANDROID__ + params.PrivateData = porting::app_global; + params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + + "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); +#endif - device = createDeviceEx(params); + IrrlichtDevice * device = createDeviceEx(params); - if (device == 0) + if (device == 0) { + delete receiver; return 1; // could not create selected driver. - + } + + // Map our log level to irrlicht engine one. + static const irr::ELOG_LEVEL irr_log_level[5] = { + ELL_NONE, + ELL_ERROR, + ELL_WARNING, + ELL_INFORMATION, +#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) + ELL_INFORMATION +#else + ELL_DEBUG +#endif + }; + + ILogger* irr_logger = device->getLogger(); + irr_logger->setLogLevel(irr_log_level[loglevel]); + + porting::initIrrlicht(device); + late_init_default_settings(g_settings); + /* Continue initialization */ @@ -1577,67 +1509,79 @@ int main(int argc, char *argv[]) // Create time getter g_timegetter = new IrrlichtTimeGetter(device); - + // Create game callback for menus g_gamecallback = new MainGameCallback(device); - + /* Speed tests (done after irrlicht is loaded to get timer) */ - if(cmd_args.getFlag("speedtests")) + if (cmd_args.getFlag("speedtests")) { - dstream<<"Running speed tests"<drop(); return 0; } - + device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; - if(random_input) + + if (random_input) { input = new RandomInputHandler(); - else - input = new RealInputHandler(device, &receiver); - + } else { + input = new RealInputHandler(device,receiver); + } + scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); - #if USE_FREETYPE std::string font_path = g_settings->get("font_path"); - u16 font_size = g_settings->getU16("font_size"); - gui::IGUIFont *font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size); + gui::IGUIFont *font; + #if USE_FREETYPE + bool use_freetype = g_settings->getBool("freetype"); + if (use_freetype) { + std::string fallback; + if (is_yes(gettext("needs_fallback_font"))) + fallback = "fallback_"; + u16 font_size = g_settings->getU16(fallback + "font_size"); + font_path = g_settings->get(fallback + "font_path"); + u32 font_shadow = g_settings->getU16(fallback + "font_shadow"); + u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha"); + font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, + true, true, font_shadow, font_shadow_alpha); + } else { + font = guienv->getFont(font_path.c_str()); + } #else - gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); + font = guienv->getFont(font_path.c_str()); #endif - if(font) + if (font) skin->setFont(font); else - errorstream<<"WARNING: Font file was not found." - " Using default font."<getFont(); assert(font); - + u32 text_height = font->getDimension(L"Hello, world!").Height; - infostream<<"text_height="<setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str()); + device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str()); delete[] text; // This is used for catching disconnects @@ -1689,15 +1634,15 @@ int main(int argc, char *argv[]) Clear everything from the GUIEnvironment */ guienv->clear(); - + /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", - core::rect(0, 0, 10000, 10000)); - + core::rect(0, 0, 10000, 10000)); + SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; @@ -1713,364 +1658,173 @@ int main(int argc, char *argv[]) Loop quits when menu returns proper parameters. */ - while(kill == false) - { + while (kill == false) { // If skip_main_menu, only go through here once - if(skip_main_menu && !first_loop){ + if (skip_main_menu && !first_loop) { kill = true; break; } first_loop = false; - + // Cursor can be non-visible when coming from the game + #ifndef ANDROID device->getCursorControl()->setVisible(true); + #endif // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); - + // Initialize menu data MainMenuData menudata; - if(g_settings->exists("selected_mainmenu_tab")) - menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); - if(g_settings->exists("selected_serverlist")) - menudata.selected_serverlist = g_settings->getS32("selected_serverlist"); - if(g_settings->exists("selected_mainmenu_game")){ - menudata.selected_game = g_settings->get("selected_mainmenu_game"); - menudata.selected_game_name = findSubgame(menudata.selected_game).name; - } - menudata.address = narrow_to_wide(address); - menudata.name = narrow_to_wide(playername); - menudata.port = narrow_to_wide(itos(port)); - if(cmd_args.exists("password")) - menudata.password = narrow_to_wide(cmd_args.get("password")); - menudata.fancy_trees = g_settings->getBool("new_style_leaves"); - menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); - menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); - menudata.opaque_water = g_settings->getBool("opaque_water"); - menudata.mip_map = g_settings->getBool("mip_map"); - menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter"); - menudata.bilinear_filter = g_settings->getBool("bilinear_filter"); - menudata.trilinear_filter = g_settings->getBool("trilinear_filter"); - menudata.enable_shaders = g_settings->getS32("enable_shaders"); - menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals"); - menudata.enable_particles = g_settings->getBool("enable_particles"); - menudata.liquid_finite = g_settings->getBool("liquid_finite"); - driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map); - menudata.creative_mode = g_settings->getBool("creative_mode"); - menudata.enable_damage = g_settings->getBool("enable_damage"); + menudata.address = address; + menudata.name = playername; + menudata.port = itos(port); + menudata.errormessage = wide_to_narrow(error_message); + error_message = L""; + if (cmd_args.exists("password")) + menudata.password = cmd_args.get("password"); + + driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); + menudata.enable_public = g_settings->getBool("server_announce"); - // Default to selecting nothing - menudata.selected_world = -1; - // Get world listing for the menu + std::vector worldspecs = getAvailableWorlds(); - // If there is only one world, select it - if(worldspecs.size() == 1){ - menudata.selected_world = 0; - } - // Otherwise try to select according to selected_world_path - else if(g_settings->exists("selected_world_path")){ - std::string trypath = g_settings->get("selected_world_path"); - for(u32 i=0; iget("default_game"); - name += " [new]"; + if(commanded_world != "") { + worldspec.gameid = getWorldGameId(commanded_world, true); + worldspec.name = _("[--world parameter]"); + if(worldspec.gameid == "") { + worldspec.gameid = g_settings->get("default_game"); + worldspec.name += " [new]"; } - WorldSpec spec(commanded_world, name, gameid); - worldspecs.push_back(spec); - menudata.selected_world = worldspecs.size()-1; - } - // Copy worldspecs to menu - menudata.worlds = worldspecs; - // Get game listing - menudata.games = getAvailableGames(); - // If selected game doesn't exist, take first from list - if(findSubgame(menudata.selected_game).id == "" && - !menudata.games.empty()){ - menudata.selected_game = menudata.games[0].id; + worldspec.path = commanded_world; } - const SubgameSpec *menugame = getMenuGame(menudata); - MenuTextures menutextures; - menutextures.update(driver, menugame, menudata.selected_tab); - - if(skip_main_menu == false) - { + if (skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); - float fps_max = g_settings->getFloat("fps_max"); - infostream<<"Waiting for other menus"<run() && kill == false) - { - if(noMenuActive()) + + infostream << "Waiting for other menus" << std::endl; + while (device->run() && kill == false) { + if (noMenuActive()) break; driver->beginScene(true, true, - video::SColor(255,128,128,128)); - drawMenuBackground(driver, menutextures); + video::SColor(255, 128, 128, 128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } - infostream<<"Waited for other menus"<allowFocusRemoval(true); - - if(error_message != L"") - { - verbosestream<<"error_message = " - <drop(); - error_message = L""; - } - - // Time is in milliseconds, for clouds - u32 lasttime = device->getTimer()->getTime(); - - MenuMusicFetcher soundfetcher; - ISoundManager *sound = NULL; - sound = createOpenALSoundManager(&soundfetcher); - if(!sound) - sound = &dummySoundManager; - SimpleSoundSpec spec; - spec.name = "main_menu"; - spec.gain = 1; - s32 handle = sound->playSound(spec, true); - - infostream<<"Created main menu"<run() && kill == false) - { - if(menu->getStatus() == true) - break; - - // Game can be selected in the menu - menugame = getMenuGame(menudata); - menutextures.update(driver, menugame, menu->getTab()); - // Clouds for the main menu - bool cloud_menu_background = g_settings->getBool("menu_clouds"); - if(menugame){ - // If game has regular background and no overlay, don't use clouds - if(cloud_menu_background && menutextures.background && - !menutextures.overlay){ - cloud_menu_background = false; - } - // If game game has overlay and no regular background, always draw clouds - else if(menutextures.overlay && !menutextures.background){ - cloud_menu_background = true; - } - } - - // Time calc for the clouds - f32 dtime=0; // in seconds - if (cloud_menu_background) { - u32 time = device->getTimer()->getTime(); - if(time > lasttime) - dtime = (time - lasttime) / 1000.0; - else - dtime = 0; - lasttime = time; - } - - //driver->beginScene(true, true, video::SColor(255,0,0,0)); - driver->beginScene(true, true, video::SColor(255,140,186,250)); - - if (cloud_menu_background) { - // *3 otherwise the clouds would move very slowly - g_menuclouds->step(dtime*3); - g_menuclouds->render(); - g_menucloudsmgr->drawAll(); - drawMenuOverlay(driver, menutextures); - drawMenuHeader(driver, menutextures); - drawMenuFooter(driver, menutextures); - } else { - drawMenuBackground(driver, menutextures); - drawMenuHeader(driver, menutextures); - drawMenuFooter(driver, menutextures); - } + /* show main menu */ + GUIEngine mymenu(device, guiroot, &g_menumgr,smgr,&menudata,kill); - guienv->drawAll(); + //once finished you'll never end up here + smgr->clear(); + } - driver->endScene(); - - // On some computers framerate doesn't seem to be - // automatically limited - if (cloud_menu_background) { - // Time of frame without fps limit - float busytime; - u32 busytime_u32; - // not using getRealTime is necessary for wine - u32 time = device->getTimer()->getTime(); - if(time > lasttime) - busytime_u32 = time - lasttime; - else - busytime_u32 = 0; - busytime = busytime_u32 / 1000.0; - - // FPS limiter - u32 frametime_min = 1000./fps_max; - - if(busytime_u32 < frametime_min) { - u32 sleeptime = frametime_min - busytime_u32; - device->sleep(sleeptime); - } - } else { - sleep_ms(25); - } - } - sound->stopSound(handle); - if(sound != &dummySoundManager){ - delete sound; - sound = NULL; - } + if (menudata.errormessage != "") { + error_message = narrow_to_wide(menudata.errormessage); + continue; + } - infostream<<"Dropping main menu"<drop(); - } + if (menudata.name == "") + menudata.name = std::string("Guest") + itos(myrand_range(1000,9999)); + else + playername = menudata.name; - playername = wide_to_narrow(menudata.name); - if (playername == "") - playername = std::string("Guest") + itos(myrand_range(1000,9999)); - password = translatePassword(playername, menudata.password); + password = translatePassword(playername, narrow_to_wide(menudata.password)); //infostream<<"Main: password hash: '"<setS32("selected_mainmenu_tab", menudata.selected_tab); - g_settings->setS32("selected_serverlist", menudata.selected_serverlist); - g_settings->set("selected_mainmenu_game", menudata.selected_game); - g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); - g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); - g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); - g_settings->set("opaque_water", itos(menudata.opaque_water)); - - g_settings->set("mip_map", itos(menudata.mip_map)); - g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter)); - g_settings->set("bilinear_filter", itos(menudata.bilinear_filter)); - g_settings->set("trilinear_filter", itos(menudata.trilinear_filter)); - - g_settings->setS32("enable_shaders", menudata.enable_shaders); - g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals)); - g_settings->set("enable_particles", itos(menudata.enable_particles)); - g_settings->set("liquid_finite", itos(menudata.liquid_finite)); - - g_settings->set("creative_mode", itos(menudata.creative_mode)); - g_settings->set("enable_damage", itos(menudata.enable_damage)); - g_settings->set("server_announce", itos(menudata.enable_public)); g_settings->set("name", playername); - g_settings->set("address", address); - g_settings->set("port", itos(port)); - if(menudata.selected_world != -1) - g_settings->set("selected_world_path", - worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly - if(device->run() == false || kill == true) + if (device->run() == false || kill == true) break; - + current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override - if(simple_singleplayer_mode){ + if (simple_singleplayer_mode) { current_playername = "singleplayer"; current_password = ""; current_address = ""; - current_port = 30011; - } - else if (address != "") - { + current_port = myrand_range(49152, 65535); + } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; - server["address"] = wide_to_narrow(menudata.address); - server["port"] = wide_to_narrow(menudata.port); + server["address"] = menudata.address; + server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } - - // Set world path to selected one - if(menudata.selected_world != -1){ + + if ((!skip_main_menu) && + (menudata.selected_world >= 0) && + (menudata.selected_world < (int)worldspecs.size())) { + g_settings->set("selected_world_path", + worldspecs[menudata.selected_world].path); worldspec = worldspecs[menudata.selected_world]; - infostream<<"Selected world: "<set("selected_world_path", path); - g_settings->set("selected_mainmenu_game", menudata.create_world_gameid); - continue; } + infostream <<"Selected world: " << worldspec.name + << " ["<run() == false || kill == true) + if (device->run() == false || kill == true) { + if (g_settings_path != "") { + g_settings->updateConfigFile(g_settings_path.c_str()); + } break; + } /* Run game */ +#ifdef HAVE_TOUCHSCREENGUI + receiver->m_touchscreengui = new TouchScreenGUI(device, receiver); + g_touchscreengui = receiver->m_touchscreengui; +#endif the_game( kill, random_input, @@ -2098,18 +1860,22 @@ int main(int argc, char *argv[]) current_address, current_port, error_message, - configpath, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); +#ifdef HAVE_TOUCHSCREENGUI + delete g_touchscreengui; + g_touchscreengui = NULL; + receiver->m_touchscreengui = NULL; +#endif } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); - errorstream<updateConfigFile(configpath.c_str()); - + if (g_settings_path != "") + g_settings->updateConfigFile(g_settings_path.c_str()); + // Print modified quicktune values { bool header_printed = false; std::vector names = getQuicktuneNames(); - for(u32 i=0; i