X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.c;h=84d2720856826602e784aa56aeb4bbe4afbf2e2c;hb=7f07a7bbae71d8bb361082835b6693741345da3b;hp=602d2800ad3b7cc2923b47c5b29fd53771287528;hpb=11cf2bbf25a5c5af9fd13e8b158ee1bdee00946f;p=nothing.git diff --git a/src/main.c b/src/main.c index 602d2800..84d27208 100644 --- a/src/main.c +++ b/src/main.c @@ -1,56 +1,94 @@ #include #include +#include #include +#include #include "./player.h" #include "./platforms.h" +#include "./error.h" +#include "./game.h" +#include "./lt.h" +#include "./path.h" +#include "./point.h" +#include "./sound_sample.h" +#include "./sound_medium.h" #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 #define GAME_FPS 60 -#define GROUND_LEVEL 200.0f + +/* LT module adapter for Mix_CloseAudio */ +static void Mix_CloseAudio_lt(void* ignored) +{ + (void) ignored; + Mix_CloseAudio(); +} + +/* LT module adapter for SDL_Quit */ +static void SDL_Quit_lt(void* ignored) +{ + (void) ignored; + SDL_Quit(); +} + +static void print_usage(FILE *stream) +{ + fprintf(stream, "Usage: nothing \n"); +} int main(int argc, char *argv[]) { - (void) argc; /* unused */ - (void) argv; /* unused */ + srand((unsigned int) time(NULL)); - int exit_code = 0; + lt_t *const lt = create_lt(); + + if (argc < 2) { + print_usage(stderr); + RETURN_LT(lt, -1); + } if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { - fprintf(stderr, "Could not initialize SDL: %s", SDL_GetError()); - exit_code = -1; - goto sdl_init_fail; + print_error_msg(ERROR_TYPE_SDL2, "Could not initialize SDL"); + RETURN_LT(lt, -1); } + PUSH_LT(lt, 42, SDL_Quit_lt); + + SDL_Window *const window = PUSH_LT( + lt, + SDL_CreateWindow( + "Nothing", + 100, 100, + SCREEN_WIDTH, SCREEN_HEIGHT, + SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE), + SDL_DestroyWindow); - SDL_Window *window = SDL_CreateWindow("Nothing", - 100, 100, - SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_SHOWN); if (window == NULL) { - fprintf(stderr, "Could not create SDL window: %s", SDL_GetError()); - exit_code = -1; - goto sdl_create_window_fail; + print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL window"); + RETURN_LT(lt, -1); } - SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, - SDL_RENDERER_ACCELERATED | - SDL_RENDERER_PRESENTVSYNC); + SDL_Renderer *const renderer = PUSH_LT( + lt, + SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), + SDL_DestroyRenderer); if (renderer == NULL) { - fprintf(stderr, "Could not create SDL renderer: %s", SDL_GetError()); - exit_code = -1; - goto sdl_create_renderer_fail; + print_error_msg(ERROR_TYPE_SDL2, "Could not create SDL renderer"); + RETURN_LT(lt, -1); + } + if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) { + print_error_msg(ERROR_TYPE_SDL2, "Could not set up blending mode for the renderer"); + RETURN_LT(lt, -1); } SDL_Joystick *the_stick_of_joy = NULL; if (SDL_NumJoysticks() > 0) { - the_stick_of_joy = SDL_JoystickOpen(0); + the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose); if (the_stick_of_joy == NULL) { - fprintf(stderr, "Could not open 0th Stick of the Joy\n"); - exit_code = -1; - goto sdl_joystick_open_fail; + print_error_msg(ERROR_TYPE_SDL2, "Could not open 0th Stick of the Joy: %s\n"); + RETURN_LT(lt, -1); } printf("Opened Joystick 0\n"); @@ -61,131 +99,72 @@ int main(int argc, char *argv[]) SDL_JoystickEventState(SDL_ENABLE); } else { - fprintf(stderr, "[WARNING] Could not find any The Sticks of the Joy\n"); + fprintf(stderr, "[WARNING] Could not find any Sticks of the Joy\n"); } - - // ------------------------------ - - player_t *player = create_player(100.0f, 0.0f); - if (player == NULL) { - perror("Could not create player"); - exit_code = -1; - goto create_player_fail; + if (Mix_OpenAudio( + MIX_DEFAULT_FREQUENCY, + MIX_DEFAULT_FORMAT, + 2, + 1024) < 0) { + print_error_msg(ERROR_TYPE_SDL2_MIXER, "Could not initialize the audio\n"); + RETURN_LT(lt, -1); } + PUSH_LT(lt, 42, Mix_CloseAudio_lt); + + Mix_AllocateChannels(16); - const rect_t platforms_rects[] = { - { .x = 0.0f, - .y = GROUND_LEVEL + 50.0f, - .w = 50.0f, - .h = 50.0f }, - { .x = 300.0f, - .y = GROUND_LEVEL, - .w = 50.0f, - .h = 50.0f }, - { .x = 150.0f, - .y = GROUND_LEVEL + 50.0f, - .w = SCREEN_WIDTH - 150.0f, - .h = 50.0f }, - { .x = 0.0f, - .y = GROUND_LEVEL + 100.0f, - .w = 50.0f, - .h = 50.0f }, - { .x = 150.0f, - .y = GROUND_LEVEL + 100.0f, - .w = 50.0f, - .h = 50.0f }, - { .x = 0.0f, - .y = GROUND_LEVEL + 150.0f, - .w = 50.0f, - .h = 50.0f }, - { .x = 150.0f, - .y = GROUND_LEVEL + 150.0f, - .w = 50.0f, - .h = 50.0f } + Mix_Chunk * sound_samples[] = { + PUSH_LT(lt, Mix_LoadWAV("./sounds/nothing.wav"), Mix_FreeChunk), + PUSH_LT(lt, Mix_LoadWAV("./sounds/something.wav"), Mix_FreeChunk) }; - platforms_t *platforms = create_platforms( - platforms_rects, - sizeof(platforms_rects) / sizeof(rect_t)); - if (platforms == NULL) { - perror("Could not create platforms"); - exit_code = -1; - goto create_platforms_fail; - } + const size_t sound_samples_count = sizeof(sound_samples) / sizeof(Mix_Chunk*); + + sound_medium_t *sound_medium = + PUSH_LT(lt, create_sound_medium(sound_samples, sound_samples_count), destroy_sound_medium); + + sound_medium_play_sound(sound_medium, 1, vec(0.0, 0.0)); - camera_t *camera = create_camera(vec(0.0f, 0.0f)); - if (camera == NULL) { - perror("Could not create camera"); - exit_code = -1; - goto create_camera_fail; + // ------------------------------ + + char *sounds_folder = PUSH_LT(lt, base_path_folder("sounds"), free); + if (sounds_folder == NULL) { + print_current_error_msg("Could not get the sounds folder"); + RETURN_LT(lt, -1); } - int quit = 0; + game_t *const game = PUSH_LT(lt, create_game(argv[1]), destroy_game); + if (game == NULL) { + print_current_error_msg("Could not create the game object"); + RETURN_LT(lt, -1); + } - const Uint8 *keyboard_state = SDL_GetKeyboardState(NULL); + const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL); const Uint32 delay_ms = (Uint32) roundf(1000.0f / GAME_FPS); SDL_Event e; - while (!quit) { - while (SDL_PollEvent(&e)) { - switch (e.type) { - case SDL_QUIT: - quit = 1; - break; - - case SDL_KEYDOWN: - switch (e.key.keysym.sym) { - case SDLK_SPACE: - player_jump(player); - break; - } - break; - - case SDL_JOYBUTTONDOWN: - printf("Button: %d\n", e.jbutton.button); - if (e.jbutton.button == 1) { - player_jump(player); - } - break; + while (!game_over_check(game)) { + while (!game_over_check(game) && SDL_PollEvent(&e)) { + if (game_event(game, &e) < 0) { + print_current_error_msg("Failed handling event"); + RETURN_LT(lt, -1); } - } - if (keyboard_state[SDL_SCANCODE_A]) { - player_move_left(player); - } else if (keyboard_state[SDL_SCANCODE_D]) { - player_move_right(player); - } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) { - player_move_left(player); - } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) { - player_move_right(player); - } else { - player_stop(player); + if (game_input(game, keyboard_state, the_stick_of_joy) < 0) { + print_current_error_msg("Failed handling input"); + RETURN_LT(lt, -1); } - update_player(player, platforms, delay_ms); - player_focus_camera(player, camera); + if (game_update(game, delay_ms) < 0) { + print_current_error_msg("Failed handling updating"); + RETURN_LT(lt, -1); + } - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - render_player(player, renderer, camera); - render_platforms(platforms, renderer, camera); - SDL_RenderPresent(renderer); - SDL_Delay(delay_ms); + if (game_render(game, renderer) < 0) { + print_current_error_msg("Failed rendering the game"); + RETURN_LT(lt, -1); + } } - destroy_camera(camera); -create_camera_fail: - destroy_platforms(platforms); -create_platforms_fail: - destroy_player(player); -create_player_fail: - if (the_stick_of_joy) { SDL_JoystickClose(the_stick_of_joy); } -sdl_joystick_open_fail: - SDL_DestroyRenderer(renderer); -sdl_create_renderer_fail: - SDL_DestroyWindow(window); -sdl_create_window_fail: - SDL_Quit(); -sdl_init_fail: - return exit_code; + RETURN_LT(lt, 0); }