X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.c;h=46181504ba9572d044ef873ab7bc38ec14c43df8;hb=cf5c164d48262e22592b902fd03293e77bacc34a;hp=7ed089702e39bf5879ddc21264f6c3af6c3c89c9;hpb=fc801c7e9a6ec6c9b88f5c22045db07fe1748a25;p=nothing.git diff --git a/src/main.c b/src/main.c index 7ed08970..46181504 100644 --- a/src/main.c +++ b/src/main.c @@ -11,7 +11,6 @@ #include "game/level/player.h" #include "game/sound_samples.h" #include "game/sprite_font.h" -#include "math/minmax.h" #include "math/point.h" #include "sdl/renderer.h" #include "system/error.h" @@ -30,10 +29,10 @@ int main(int argc, char *argv[]) { srand((unsigned int) time(NULL)); - lt_t *const lt = create_lt(); + Lt *const lt = create_lt(); char *level_filename = NULL; - int fps = 60; + int fps = 30; for (int i = 1; i < argc;) { if (strcmp(argv[i], "--fps") == 0) { @@ -135,7 +134,7 @@ int main(int argc, char *argv[]) }; const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*); - game_t *const game = PUSH_LT( + Game *const game = PUSH_LT( lt, create_game( level_filename, @@ -148,17 +147,9 @@ int main(int argc, char *argv[]) RETURN_LT(lt, -1); } - sprite_font_t * const sprite_font = - PUSH_LT(lt, - create_sprite_font_from_file("fonts/charmap-oldschool_white.bmp", renderer), - destroy_sprite_font); - if (sprite_font == NULL) { - print_current_error_msg("Loading up sprite font"); - RETURN_LT(lt, -1); - } - const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL); + SDL_StartTextInput(); SDL_Event e; const int64_t delta_time = (int64_t) roundf(1000.0f / 60.0f); int64_t render_timer = (int64_t) roundf(1000.0f / (float) fps); @@ -187,29 +178,20 @@ int main(int argc, char *argv[]) RETURN_LT(lt, -1); } - if (game_render(game) < 0) { - print_current_error_msg("Failed rendering the game"); - RETURN_LT(lt, -1); - } - - if (sprite_font_render_text(sprite_font, - renderer, - vec(0.0f, 0.0f), - 4, - "HELLO, WORLD!!!") < 0) { - print_current_error_msg("Failed rendering debug info"); - RETURN_LT(lt, -1); - } - - const int64_t end_frame_time = (int64_t) SDL_GetTicks(); - render_timer -= delta_time; if (render_timer <= 0) { + if (game_render(game) < 0) { + print_current_error_msg("Failed rendering the game"); + RETURN_LT(lt, -1); + } SDL_RenderPresent(renderer); render_timer = (int64_t) roundf(1000.0f / (float) fps); } + const int64_t end_frame_time = (int64_t) SDL_GetTicks(); +#define max_int64(a, b) (a > b ? a : b) SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time))); +#undef max_int64 } RETURN_LT(lt, 0);