X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain.c;h=46181504ba9572d044ef873ab7bc38ec14c43df8;hb=cf5c164d48262e22592b902fd03293e77bacc34a;hp=40bfd880d855c481fb12892349a0adcdee323ccd;hpb=f568a71bcc1b278a321a7814966bb2df1a40c51e;p=nothing.git diff --git a/src/main.c b/src/main.c index 40bfd880..46181504 100644 --- a/src/main.c +++ b/src/main.c @@ -1,48 +1,61 @@ +#include +#include + +#include #include #include #include -#include -#include -#include "./game/level/player.h" -#include "./platforms.h" -#include "./error.h" -#include "./game.h" -#include "./lt.h" -#include "./path.h" -#include "./point.h" -#include "./game/sound_medium.h" +#include "game.h" +#include "game/level/platforms.h" +#include "game/level/player.h" +#include "game/sound_samples.h" +#include "game/sprite_font.h" +#include "math/point.h" +#include "sdl/renderer.h" +#include "system/error.h" +#include "system/lt.h" +#include "system/lt/lt_adapters.h" #define SCREEN_WIDTH 800 #define SCREEN_HEIGHT 600 -#define GAME_FPS 60 - -/* LT module adapter for Mix_CloseAudio */ -static void Mix_CloseAudio_lt(void* ignored) -{ - (void) ignored; - Mix_CloseAudio(); -} - -/* LT module adapter for SDL_Quit */ -static void SDL_Quit_lt(void* ignored) -{ - (void) ignored; - SDL_Quit(); -} static void print_usage(FILE *stream) { - fprintf(stream, "Usage: nothing \n"); + fprintf(stream, "Usage: nothing [--fps ] \n"); } int main(int argc, char *argv[]) { srand((unsigned int) time(NULL)); - lt_t *const lt = create_lt(); + Lt *const lt = create_lt(); + + char *level_filename = NULL; + int fps = 30; + + for (int i = 1; i < argc;) { + if (strcmp(argv[i], "--fps") == 0) { + if (i + 1 < argc) { + if (sscanf(argv[i + 1], "%d", &fps) == 0) { + fprintf(stderr, "Cannot parse FPS: %s is not a number\n", argv[i + 1]); + print_usage(stderr); + RETURN_LT(lt, -1); + } + i += 2; + } else { + fprintf(stderr, "Value of FPS is not provided\n"); + print_usage(stderr); + RETURN_LT(lt, -1); + } + } else { + level_filename = argv[i]; + i++; + } + } - if (argc < 2) { + if (level_filename == NULL) { + fprintf(stderr, "Path to level file is not provided\n"); print_usage(stderr); RETURN_LT(lt, -1); } @@ -53,6 +66,8 @@ int main(int argc, char *argv[]) } PUSH_LT(lt, 42, SDL_Quit_lt); + SDL_ShowCursor(SDL_DISABLE); + SDL_Window *const window = PUSH_LT( lt, SDL_CreateWindow( @@ -111,40 +126,36 @@ int main(int argc, char *argv[]) } PUSH_LT(lt, 42, Mix_CloseAudio_lt); - Mix_Chunk * sound_samples[] = { - PUSH_LT(lt, Mix_LoadWAV("./sounds/nothing.wav"), Mix_FreeChunk), - PUSH_LT(lt, Mix_LoadWAV("./sounds/something.wav"), Mix_FreeChunk) - }; - const size_t sound_samples_count = sizeof(sound_samples) / sizeof(Mix_Chunk*); - - sound_medium_t *sound_medium = - PUSH_LT( - lt, - create_sound_medium(sound_samples, sound_samples_count, 0, MIX_CHANNELS - 1), - destroy_sound_medium); - if (sound_medium == NULL) { - print_current_error_msg("Could not create sound medium"); - RETURN_LT(lt, -1); - } - // ------------------------------ - char *sounds_folder = PUSH_LT(lt, base_path_folder("sounds"), free); - if (sounds_folder == NULL) { - print_current_error_msg("Could not get the sounds folder"); - RETURN_LT(lt, -1); - } + const char * sound_sample_files[] = { + "./sounds/nothing.wav", + "./sounds/something.wav" + }; + const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*); - game_t *const game = PUSH_LT(lt, create_game(argv[1], sound_medium), destroy_game); + Game *const game = PUSH_LT( + lt, + create_game( + level_filename, + sound_sample_files, + sound_sample_files_count, + renderer), + destroy_game); if (game == NULL) { print_current_error_msg("Could not create the game object"); RETURN_LT(lt, -1); } const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL); - const float delay_ms = 1.0f / GAME_FPS; + + SDL_StartTextInput(); SDL_Event e; + const int64_t delta_time = (int64_t) roundf(1000.0f / 60.0f); + int64_t render_timer = (int64_t) roundf(1000.0f / (float) fps); while (!game_over_check(game)) { + const int64_t begin_frame_time = (int64_t) SDL_GetTicks(); + while (!game_over_check(game) && SDL_PollEvent(&e)) { if (game_event(game, &e) < 0) { print_current_error_msg("Failed handling event"); @@ -157,12 +168,7 @@ int main(int argc, char *argv[]) RETURN_LT(lt, -1); } - if (game_render(game, renderer) < 0) { - print_current_error_msg("Failed rendering the game"); - RETURN_LT(lt, -1); - } - - if (game_update(game, delay_ms) < 0) { + if (game_update(game, (float) delta_time * 0.001f) < 0) { print_current_error_msg("Failed handling updating"); RETURN_LT(lt, -1); } @@ -171,6 +177,21 @@ int main(int argc, char *argv[]) print_current_error_msg("Failed handling the sound"); RETURN_LT(lt, -1); } + + render_timer -= delta_time; + if (render_timer <= 0) { + if (game_render(game) < 0) { + print_current_error_msg("Failed rendering the game"); + RETURN_LT(lt, -1); + } + SDL_RenderPresent(renderer); + render_timer = (int64_t) roundf(1000.0f / (float) fps); + } + + const int64_t end_frame_time = (int64_t) SDL_GetTicks(); +#define max_int64(a, b) (a > b ? a : b) + SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time))); +#undef max_int64 } RETURN_LT(lt, 0);