X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fmain%2Fjava%2Fcom%2Firtimaled%2Fbbor%2Fclient%2Frenderers%2FAbstractRenderer.java;h=94683d7030bc1fc1cecf76b062f941acac89d509;hb=4eb258865b27f6919384c5e6b0712350289d695b;hp=d701e47e133a19df7eda7370d7ec129f4402eb55;hpb=5fb79bdb4a572647b00d0a0fc10215642d6b417d;p=BoundingBoxOutlineReloaded.git diff --git a/src/main/java/com/irtimaled/bbor/client/renderers/AbstractRenderer.java b/src/main/java/com/irtimaled/bbor/client/renderers/AbstractRenderer.java index d701e47..94683d7 100644 --- a/src/main/java/com/irtimaled/bbor/client/renderers/AbstractRenderer.java +++ b/src/main/java/com/irtimaled/bbor/client/renderers/AbstractRenderer.java @@ -1,165 +1,183 @@ package com.irtimaled.bbor.client.renderers; +import com.irtimaled.bbor.client.Camera; +import com.irtimaled.bbor.client.RenderCulling; import com.irtimaled.bbor.client.config.ConfigManager; +import com.irtimaled.bbor.client.models.Point; +import com.irtimaled.bbor.common.MathHelper; import com.irtimaled.bbor.common.models.AbstractBoundingBox; -import net.minecraft.client.Minecraft; -import net.minecraft.client.gui.FontRenderer; -import net.minecraft.client.renderer.OpenGlHelper; -import org.lwjgl.opengl.GL11; +import com.mojang.blaze3d.systems.RenderSystem; +import net.minecraft.client.MinecraftClient; +import net.minecraft.client.font.TextRenderer; +import net.minecraft.client.render.GameRenderer; +import net.minecraft.client.util.math.MatrixStack; +import net.minecraft.util.math.BlockPos; +import net.minecraft.util.math.Box; import java.awt.*; -import java.util.HashSet; -import java.util.Set; public abstract class AbstractRenderer { private static final double TAU = 6.283185307179586D; + public static final double PHI_SEGMENT = TAU / 90D; private static final double PI = TAU / 2D; + public static final double THETA_SEGMENT = PHI_SEGMENT / 2D; - public abstract void render(T boundingBox); + private static final Box ORIGIN_BOX = new Box(BlockPos.ORIGIN); - void renderCuboid(OffsetBox bb, Color color) { - OffsetBox nudge = bb.nudge(); - if (ConfigManager.fill.get()) { - renderFilledFaces(nudge.getMin(), nudge.getMax(), color, 30); - } - renderOutlinedCuboid(nudge, color); - } + public abstract void render(MatrixStack matrixStack, T boundingBox); + + void renderCuboid(MatrixStack matrixStack, OffsetBox bb, Color color, boolean fillOnly, int fillAlpha) { + matrixStack.push(); - void renderOutlinedCuboid(OffsetBox bb, Color color) { - GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); - renderFaces(bb.getMin(), bb.getMax(), color, 255); + renderCuboid0(matrixStack, bb.nudge(), color, fillOnly, fillAlpha, false); + + matrixStack.pop(); } - private void renderFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) { - double minX = min.getX(); - double minY = min.getY(); - double minZ = min.getZ(); - - double maxX = max.getX(); - double maxY = max.getY(); - double maxZ = max.getZ(); - - Renderer renderer = Renderer.startQuads() - .setColor(color) - .setAlpha(alpha); - - if(minX != maxX && minZ != maxZ) { - renderer.addPoint(minX, minY, minZ) - .addPoint(maxX, minY, minZ) - .addPoint(maxX, minY, maxZ) - .addPoint(minX, minY, maxZ); - - if (minY != maxY) { - renderer.addPoint(minX, maxY, minZ) - .addPoint(maxX, maxY, minZ) - .addPoint(maxX, maxY, maxZ) - .addPoint(minX, maxY, maxZ); - } + private void renderCuboid0(MatrixStack stack, OffsetBox nudge, Color color, boolean fillOnly, int fillAlpha, boolean mask) { + if (ConfigManager.fastRender.get() >= 1 && !RenderCulling.isVisibleCulling(nudge.toBox())) return; + if (ConfigManager.invertBoxColorPlayerInside.get() && + playerInsideBoundingBox(nudge)) { + color = new Color(255 - color.getRed(), 255 - color.getGreen(), 255 - color.getBlue()); } - - if(minX != maxX && minY != maxY) { - renderer.addPoint(minX, minY, maxZ) - .addPoint(minX, maxY, maxZ) - .addPoint(maxX, maxY, maxZ) - .addPoint(maxX, minY, maxZ); - - if(minZ != maxZ) { - renderer.addPoint(minX, minY, minZ) - .addPoint(minX, maxY, minZ) - .addPoint(maxX, maxY, minZ) - .addPoint(maxX, minY, minZ); - } + final MatrixStack.Entry lastStack = stack.peek(); + stack.push(); + int regionX = (((int) Camera.getX()) >> 9) << 9; + int regionZ = (((int) Camera.getZ()) >> 9) << 9; + RenderHelper.applyRegionalRenderOffset(stack); + final double minX = nudge.getMin().getX(); + final double minY = nudge.getMin().getY(); + final double minZ = nudge.getMin().getZ(); + final double maxX = nudge.getMax().getX(); + final double maxY = nudge.getMax().getY(); + final double maxZ = nudge.getMax().getZ(); + stack.translate(minX - regionX, minY, minZ - regionZ); + stack.scale((float) (maxX - minX), + (float) (maxY - minY), + (float) (maxZ - minZ)); + + if (fillOnly || ConfigManager.fill.get()) { + RenderBatch.drawSolidBox(stack.peek(), ORIGIN_BOX, color, fillAlpha, mask, minX == maxX, minY == maxY, minZ == maxZ); } - if(minY != maxY && minZ != maxZ) { - renderer.addPoint(minX, minY, minZ) - .addPoint(minX, minY, maxZ) - .addPoint(minX, maxY, maxZ) - .addPoint(minX, maxY, minZ); - - if(minX != maxX) { - renderer.addPoint(maxX, minY, minZ) - .addPoint(maxX, minY, maxZ) - .addPoint(maxX, maxY, maxZ) - .addPoint(maxX, maxY, minZ); - } + if (!fillOnly) { + stack.push(); + stack.peek().getPositionMatrix().load(lastStack.getPositionMatrix()); + stack.peek().getNormalMatrix().load(lastStack.getNormalMatrix()); + renderLine(stack, new OffsetPoint(minX, minY, minZ), new OffsetPoint(maxX, minY, minZ), color, true); + renderLine(stack, new OffsetPoint(maxX, minY, minZ), new OffsetPoint(maxX, minY, maxZ), color, true); + renderLine(stack, new OffsetPoint(maxX, minY, maxZ), new OffsetPoint(minX, minY, maxZ), color, true); + renderLine(stack, new OffsetPoint(minX, minY, maxZ), new OffsetPoint(minX, minY, minZ), color, true); + renderLine(stack, new OffsetPoint(minX, minY, minZ), new OffsetPoint(minX, maxY, minZ), color, true); + renderLine(stack, new OffsetPoint(maxX, minY, minZ), new OffsetPoint(maxX, maxY, minZ), color, true); + renderLine(stack, new OffsetPoint(maxX, minY, maxZ), new OffsetPoint(maxX, maxY, maxZ), color, true); + renderLine(stack, new OffsetPoint(minX, minY, maxZ), new OffsetPoint(minX, maxY, maxZ), color, true); + renderLine(stack, new OffsetPoint(minX, maxY, minZ), new OffsetPoint(maxX, maxY, minZ), color, true); + renderLine(stack, new OffsetPoint(maxX, maxY, minZ), new OffsetPoint(maxX, maxY, maxZ), color, true); + renderLine(stack, new OffsetPoint(maxX, maxY, maxZ), new OffsetPoint(minX, maxY, maxZ), color, true); + renderLine(stack, new OffsetPoint(minX, maxY, maxZ), new OffsetPoint(minX, maxY, minZ), color, true); + stack.pop(); } - renderer.render(); + + stack.pop(); } - void renderLine(OffsetPoint startPoint, OffsetPoint endPoint, Color color) { - GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); - Renderer.startLines() - .setColor(color) - .addPoint(startPoint) - .addPoint(endPoint) - .render(); + private boolean playerInsideBoundingBox(OffsetBox nudge) { + return nudge.getMin().getX() < 0 && nudge.getMax().getX() > 0 && + nudge.getMin().getY() < 0 && nudge.getMax().getY() > 0 && + nudge.getMin().getZ() < 0 && nudge.getMax().getZ() > 0; } - void renderFilledFaces(OffsetPoint min, OffsetPoint max, Color color, int alpha) { - GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); - GL11.glEnable(GL11.GL_BLEND); - renderFaces(min, max, color, alpha); - GL11.glDisable(GL11.GL_BLEND); - GL11.glEnable(GL11.GL_POLYGON_OFFSET_LINE); - GL11.glPolygonOffset(-1.f, -1.f); + + void renderLine(MatrixStack matrixStack, OffsetPoint startPoint, OffsetPoint endPoint, Color color, boolean cullIfEmpty) { +// if ((startPoint.getY() == endPoint.getY() && startPoint.getZ() == endPoint.getZ()) || +// (startPoint.getX() == endPoint.getX() && startPoint.getZ() == endPoint.getZ()) || +// (startPoint.getX() == endPoint.getX() && startPoint.getY() == endPoint.getY())) { +// renderCuboid0(matrixStack, new OffsetBox(startPoint.offset(-getLineWidth(), -getLineWidth(), -getLineWidth()), endPoint.offset(getLineWidth(), getLineWidth(), getLineWidth())), color, true, 255, true); +// return; +// } + + if (cullIfEmpty && startPoint.equals(endPoint)) return; + if (ConfigManager.fastRender.get() >= 1 && !RenderCulling.isVisibleCulling(new OffsetBox(startPoint, endPoint).toBox())) return; // TODO better culling + + matrixStack.push(); + + RenderHelper.applyRegionalRenderOffset(matrixStack); + + RenderBatch.drawLine(matrixStack.peek(), startPoint.getPoint(), endPoint.getPoint(), color, 255); + + matrixStack.pop(); } - void renderText(OffsetPoint offsetPoint, String... texts) { - FontRenderer fontRenderer = Minecraft.getInstance().fontRenderer; - - GL11.glPushMatrix(); - GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); - GL11.glTranslated(offsetPoint.getX(), offsetPoint.getY() + 0.002D, offsetPoint.getZ()); - GL11.glNormal3f(0.0F, 1.0F, 0.0F); - GL11.glRotatef(0.0F, 0.0F, 1.0F, 0.0F); - GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); - GL11.glScalef(-0.0175F, -0.0175F, 0.0175F); - GL11.glEnable(GL11.GL_TEXTURE_2D); - - GL11.glEnable(GL11.GL_BLEND); - OpenGlHelper.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); - - GL11.glDisable(GL11.GL_DEPTH_TEST); - GL11.glEnable(GL11.GL_DEPTH_TEST); - GL11.glDepthMask(true); - float top = -(fontRenderer.FONT_HEIGHT * texts.length) / 2f; + void renderText(MatrixStack matrixStack, OffsetPoint offsetPoint, String... texts) { + TextRenderer fontRenderer = MinecraftClient.getInstance().textRenderer; + RenderHelper.beforeRenderFont(matrixStack, offsetPoint); + float top = -(fontRenderer.fontHeight * texts.length) / 2f; for (String text : texts) { - float left = fontRenderer.getStringWidth(text) / 2f; - fontRenderer.drawString(text, -left, top, -1); - top += fontRenderer.FONT_HEIGHT; + float left = fontRenderer.getWidth(text) / 2f; + fontRenderer.draw(new MatrixStack(), text, -left, top, -1); + top += fontRenderer.fontHeight; + } + RenderHelper.afterRenderFont(matrixStack); + } + + void renderSphere(MatrixStack matrixStack, Point center, double radius, Color color) { + if (ConfigManager.renderSphereAsDots.get()) { + renderDotSphere(matrixStack, center, radius, color); + } else { + renderLineSphere(matrixStack, center, radius, color); } - GL11.glDisable(GL11.GL_TEXTURE_2D); - GL11.glDisable(GL11.GL_BLEND); - GL11.glPopMatrix(); } - void renderSphere(OffsetPoint center, double radius, Color color, int density, int dotSize) { - GL11.glEnable(GL11.GL_POINT_SMOOTH); - GL11.glPointSize(dotSize); - Renderer renderer = Renderer.startPoints() - .setColor(color); - buildPoints(center, radius, density) - .forEach(renderer::addPoint); - renderer.render(); + private void renderLineSphere(MatrixStack matrixStack, Point center, double radius, Color color) { + if (ConfigManager.fastRender.get() >= 1 && !RenderCulling.isVisibleCulling(new Box(new BlockPos(center.getX(), center.getY(), center.getZ())).expand(radius))) return; + + double offset = ((radius - (int) radius) == 0) ? center.getY() - (int) center.getY() : 0; + int dyStep = radius < 64 ? 1 : MathHelper.floor(radius / 32); + for (double dy = offset - radius; dy <= radius + 1; dy += dyStep) { + double circleRadius = Math.sqrt((radius * radius) - (dy * dy)); + if (circleRadius == 0) circleRadius = Math.sqrt(2) / 2; + renderCircle(matrixStack, center, circleRadius, color, dy + 0.001F); + } } - private Set buildPoints(OffsetPoint center, double radius, int density) { - int segments = 24 + (density * 8); + private void renderCircle(MatrixStack matrixStack, Point center, double radius, Color color, double dy) { + matrixStack.push(); + + RenderHelper.applyRegionalRenderOffset(matrixStack); + RenderSystem.setShader(GameRenderer::getPositionShader); - Set points = new HashSet<>(segments * segments); + Point firstPoint = null; + Point lastPoint = null; - double thetaSegment = PI / (double) segments; - double phiSegment = TAU / (double) segments; + for (double phi = 0.0D; phi < TAU; phi += PHI_SEGMENT) { + final Point point = center.offset(Math.cos(phi) * radius, dy, Math.sin(phi) * radius); + if (firstPoint == null) firstPoint = point; + if (lastPoint == null) { + lastPoint = point; + continue; + } + RenderBatch.drawLine(matrixStack.peek(), lastPoint, point, color, 255); + lastPoint = point; + } + RenderBatch.drawLine(matrixStack.peek(), lastPoint, firstPoint, color, 255); - for (double phi = 0.0D; phi < TAU; phi += phiSegment) { - for (double theta = 0.0D; theta < PI; theta += thetaSegment) { - double dx = radius * Math.sin(phi) * Math.cos(theta); - double dz = radius * Math.sin(phi) * Math.sin(theta); - double dy = radius * Math.cos(phi); + matrixStack.pop(); + } - points.add(center.offset(dx, dy, dz)); + private void renderDotSphere(MatrixStack matrixStack, Point center, double radius, Color color) { + if (ConfigManager.fastRender.get() >= 1 && !RenderCulling.isVisibleCulling(new Box(new BlockPos(center.getX(), center.getY(), center.getZ())).expand(radius))) return; + matrixStack.push(); + + for (double phi = 0.0D; phi < TAU; phi += PHI_SEGMENT) { + double dy = radius * Math.cos(phi); + double radiusBySinPhi = radius * Math.sin(phi); + for (double theta = 0.0D; theta < PI; theta += THETA_SEGMENT) { + double dx = radiusBySinPhi * Math.cos(theta); + double dz = radiusBySinPhi * Math.sin(theta); + final Point point = center.offset(dx, dy, dz); + renderCuboid0(matrixStack, new OffsetBox(point.offset(-0.0025f, -0.0025f, -0.0025f), point.offset(0.0025f, 0.0025f, 0.0025f)), color, true, 255, true); } } - return points; + matrixStack.pop(); } }