X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Flocalplayer.h;h=3ae0c4e51d29566ffa04af1e19638df7598767f4;hb=1475c1b1c8bb1a2a2812d485d3590e1f817f7c7b;hp=8c3041c04b4ac40172baa7ddf0dd204299eeb5cb;hpb=9e6376bd95ba9309365b39b878ab2f499776437a;p=minetest.git diff --git a/src/localplayer.h b/src/localplayer.h index 8c3041c04..3ae0c4e51 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -23,30 +23,32 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include -class ClientEnvironment; - +class Environment; +class GenericCAO; class ClientActiveObject; +enum LocalPlayerAnimations {NO_ANIM, WALK_ANIM, DIG_ANIM, WD_ANIM}; // no local animation, walking, digging, both + class LocalPlayer : public Player { public: - LocalPlayer(IGameDef *gamedef); + LocalPlayer(IGameDef *gamedef, const char *name); virtual ~LocalPlayer(); bool isLocal() const { return true; } - + ClientActiveObject *parent; bool isAttached; v3f overridePosition; - - void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d, - std::list *collision_info); - void move(f32 dtime, ClientEnvironment *env, f32 pos_max_d); + + void move(f32 dtime, Environment *env, f32 pos_max_d); + void move(f32 dtime, Environment *env, f32 pos_max_d, + std::vector *collision_info); void applyControl(float dtime); @@ -61,18 +63,43 @@ class LocalPlayer : public Player float camera_impact; + int last_animation; + float last_animation_speed; + + std::string hotbar_image; + std::string hotbar_selected_image; + + video::SColor light_color; + + GenericCAO* getCAO() const { + return m_cao; + } + + void setCAO(GenericCAO* toset) { + assert( m_cao == NULL ); // Pre-condition + m_cao = toset; + } + private: + void accelerateHorizontal(const v3f &target_speed, const f32 max_increase); + void accelerateVertical(const v3f &target_speed, const f32 max_increase); + // This is used for determining the sneaking range v3s16 m_sneak_node; // Whether the player is allowed to sneak bool m_sneak_node_exists; + // Whether recalculation of the sneak node is needed + bool m_need_to_get_new_sneak_node; + // Stores the max player uplift by m_sneak_node and is updated + // when m_need_to_get_new_sneak_node == true + f32 m_sneak_node_bb_ymax; // Node below player, used to determine whether it has been removed, // and its old type v3s16 m_old_node_below; std::string m_old_node_below_type; - // Whether recalculation of the sneak node is needed - bool m_need_to_get_new_sneak_node; bool m_can_jump; + + GenericCAO* m_cao; }; #endif