X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Flight.h;h=f49be4518188cc78971c02ccb860dd862a285f99;hb=6151f7bc4b32c2576035bd3381bd81ae287c57eb;hp=218af348e1a21419add94aecc622cd9051a4c50d;hpb=9f031a67594162a53b07acbfbc65faf8c4938e99;p=dragonfireclient.git diff --git a/src/light.h b/src/light.h index 218af348e..f49be4518 100644 --- a/src/light.h +++ b/src/light.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -21,16 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #define LIGHT_HEADER #include "irrlichttypes.h" -#include "debug.h" - -/* - Day/night cache: - Meshes are cached for different day-to-night transition values -*/ - -/*#define DAYNIGHT_CACHE_COUNT 3 -// First one is day, last one is night. -extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/ /* Lower level lighting stuff @@ -73,7 +63,21 @@ inline u8 undiminish_light(u8 light) return light + 1; } -extern u8 light_decode_table[LIGHT_MAX+1]; +#ifndef SERVER + +/** + * \internal + * + * \warning DO NOT USE this directly; it is here simply so that decode_light() + * can be inlined. + * + * Array size is #LIGHTMAX+1 + * + * The array is a lookup table to convert the internal representation of light + * (brightness) to the display brightness. + * + */ +extern const u8 *light_decode_table; // 0 <= light <= LIGHT_SUN // 0 <= return value <= 255 @@ -85,6 +89,28 @@ inline u8 decode_light(u8 light) return light_decode_table[light]; } +// 0.0 <= light <= 1.0 +// 0.0 <= return value <= 1.0 +inline float decode_light_f(float light_f) +{ + s32 i = (u32)(light_f * LIGHT_MAX + 0.5); + + if(i <= 0) + return (float)light_decode_table[0] / 255.0; + if(i >= LIGHT_MAX) + return (float)light_decode_table[LIGHT_MAX] / 255.0; + + float v1 = (float)light_decode_table[i-1] / 255.0; + float v2 = (float)light_decode_table[i] / 255.0; + float f0 = (float)i - 0.5; + float f = light_f * LIGHT_MAX - f0; + return f * v2 + (1.0 - f) * v1; +} + +void set_light_table(float gamma); + +#endif // ifndef SERVER + // 0 <= daylight_factor <= 1000 // 0 <= lightday, lightnight <= LIGHT_SUN // 0 <= return value <= LIGHT_SUN